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Ability Souls | Bullet Souls | Enchanted Souls | Guardian Souls
| Bullet Soul | MP Use | Description | Found |
| Altair | 22 | Summons and hurls eagles |
Floating Garden
Best: Room connected to save point in floating area of Garden |
| Arachne | 15 | Ensnares enemies using a sticky web |
Study, Dance Hall
Best: First hallway in Dance Hall |
| Axe Armor | 22 | Throws axes at enemies |
Castle Corridor, Chapel
Best: Room in between 1st and 2nd save points in Corridor, before 1st boss room |
| Balore | 120 | Packs a deadly punch | The Arena - Defeat Balore |
| Bat | 5 | Attacks using supersonic waves |
Castle Corridor, Chapel, Underground Reservoir
Best: Room left of 1st save point in Corridor, several Bats in the room |
| Beam Skeleton | 28 | Fires a deadly beam |
The Arena, Chaotic Realm
Best: Third Arena challenge near save point (third and bottom door) |
| Biphron | 35 | Shoots out a series of exploding fireballs |
Underground Cemetery
Best: First room in Cemetery, enter from left |
| Blue Crow | 10 | Attacks by flying crows at enemies |
Castle Corridor
Best: Vertical room above 2nd Corridor save point |
| Bomber Armor | 80 | Astounding amount of destructive power |
Clock Tower, Underground Reservoir Best: Four rooms left of first Tower save point |
| Chronomage | 96 | Ability to stop time | Inner Quarters - Hallway right below Quarters save point |
| Cockatrice | 24 | Fires a beam of petrifaction |
Floating Garden
Best: First large room in Garden |
| Demon Lord | 38 | Unleashes a furious barrage of magic upon enemies |
Chaotic Realm
Best: Several rooms near 2nd and 3rd save point in Realm |
| Disc Armor | 34 | Shreds enemies to bits with a spinning disc |
Inner Quarters, Floating Garden, Clock Tower
Best: Room left of first Tower save point |
| Dryad | 33 | Grows stronger by stealing HP from its enemies |
Underground Reservoir, Forbidden Area
Best: Two rooms left of Reservoir warp point, enter from left |
| Durga | 20 | Throws katanas |
Chapel, Dance Hall, Inner Quarters
Best: First hallway in Chapel, enter from left |
| Evil Butcher | 5 | Throws sharpened butcher knives |
Study, Dance Hall
Best: Horizontal hallway up/left from lower Hall save point, enter from right |
| Fish Head | 18 | Shoots fireballs |
Underground Reservoir, Forbidden Area, Chaotic Realm
Best: Bottom right corner of large square room on far right of Reservoir |
| Flame Demon | 44 | Burns enemies to a crisp with its ultra hot flames |
Underground Cemetery, Forbidden Area
Best: First room in Cemetery, enter from right |
| Fleaman | 15 | Hops around madly |
Chapel, Dance Hall
Best: Hallway above entrance to Study, enter from left |
| Ghost | 16 | Summons a spirit that will fight evil |
Castle Corridor, Chapel Best: First hallway of Chapel area |
| Giant Skeleton | 19 | Throws giant skulls |
The Arena, Chaotic Realm
Best: Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk |
| Gladiator | 30 | Throws wheels at enemies |
The Arena, Chaotic Realm
Best: Two rooms right of Arena warp point |
| Harpy | 25 | Shoots out razor-like feathers |
Clock Tower, Forbidden Area
Best: Hallway that connects Clock Tower to Top Floor |
| Killer Doll | 20 | Mesmerizes the enemy |
Castle Corridor, Dance Hall, Inner Quarters
Best: Vertical room left of bottom save in Hall, enter from bottom left |
| Killer Fish | 16 | Attacks enemies underwater. Perishes when out of water |
Castle Corridor, Underground Reservoir, Forbidden Area
Best: First long water corridor in Reservoir |
| Killer Mantle | 19 | Ability to swap HP and MP of enemies |
The Arena
Best: Room outside of Arena save point |
| Kyoma Demon | 80 | Temporary invincibility |
Hallway to right of Quarters warp point, enter from left
Note: The Kyoma demon is the monster that appears inside certain mirrors |
| Legion | 66 | Fires an array of lasers | Underground Cemetery - Defeat Legion (you must knock off all 4 shells) |
| Lightning Doll | 46 | Discharges lightning from its fingertips |
Inner Quarters, Clock Tower, Underground Reservoir
Best: Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room |
| Mandragora | 110 | Kills enemies with scream |
Floating Garden, Underground Reservoir
Best: Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream. |
| Man-Eater | 22 | Shoots a ripple laser |
Underground Reservoir
Best: Exit the bottom right of large room outside of Reservoir warp point |
| Merman | 14 | Fires a water pistol |
Castle Corridor, Underground Reservoir
Best: Room left of 1st save point in Corridor, in water pit |
| Mudman | 20 | Slings mud at enemies |
Forbidden Area
Best: First hallway in Forbidden Area |
| Needles | 15 | Tosses mines into the air that explode at fixed intervals |
Clock Tower, Underground Reservoir
Best: Two rooms left of Tower warp point |
| Nemesis | 65 | Cloaking shield makes you invisible before enemies eyes |
Dance Hall, Inner Quarters
Best: Vertical room right of Quarters save point, enter from bottom |
| Nightmare | 30 | Summons nightmares to use as weapons | Underground Reservoir |
| Red Minotaur | 150 | Swings an oversized axe |
The Arena, Top Floor
Best: Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit |
| Ripper | 35 | Stabs enemies with a blood-soaked knife |
Floating Garden, Underground Cemetery
Best: Room connected to save point in floating area of Garden |
| Rock Armor | 22 | Tosses boulders at enemies |
Castle Corridor, Chapel, Study
Best: Horizontal hallway below 1st Chapel hallway |
| Siren | 10 | Song casts a spell upon enemies |
Castle Corridor
Best: Hallway that connects Clock Tower to Top Floor |
| Skeleton | 8 | Throws bones |
Castle Corridor, Chapel, Underground Reservoir
Best: Several long hallways in Corridor after 1st save point |
| Skull Archer | 8 | Fires enchanted arrows |
Castle Corridor, Study
Best: Vertical room above 2nd Corridor save point |
| Skull Millione | 25 | Weakens its enemies with its poisoned claws |
The Arena
Best: Room outside of Arena warp point, enter from right |
| Slime | 20 | Hurls slimeballs at enemies |
Underground Reservoir, Chaotic Realm
Best: Two rooms right of Flesh Golem in Reservoir (see Flesh Golem) |
| Student Witch | 20 | Releases a lethal cat that runs full-speed at enemies |
Study, Inner Quarters
Best: Hallway in Quarters just before Top Floor entrance |
| Tiny Devil | 18 | Creates a blade vortex around its foes |
Castle Corridor, Chapel, Underground Reservoir
Best: Hallway leading to 3rd Corridor save point (enter from left) |
| Ukoback | 12 | Sets fires in mid-air |
Underground Reservoir
Best: Vertical room just before entrance to Underground Cemetery |
| Une | 20 | Buries land mines throughout its turf |
Chapel, Underground Reservoir
Best: Horizontal hallway in Chapel below 1st save point |
| Valkyrie | 50 | Slashes enemies with its sword |
Inner Quarters, Clock Tower
Best: Room above and right of Headhunter boss, enter from bottom |
| Waiter Skeleton | 30 | Slings hot curry at its foes |
Dance Hall
Best: First hallway in Hall |
| Werejaguar | 40 | Packs an extremely powerful straight punch |
Underground Cemetery, Forbidden Area
Best: First room in Cemetery, enter from left |
| Weretiger | 40 | Packs an extremely powerful uppercut |
The Arena
Best: Long hallway at very top of Arena (has entrance on left only) |
| Werewolf | 28 | Creates a fountain of magical fire |
Floating Garden
Best: First floating area near top of map if you exited left from Garden |
| Winged Skeleton | 12 | Throws spears | Castle Corridor - Obtained during game intro sequence |
| Zombie Soldier | 14 | Throws hand grenades |
Castle Corridor
Best: Long hallway above and right of 2nd Corridor save point |
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