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Ability Souls | Bullet Souls | Enchanted Souls | Guardian Souls
| Enchanted Soul | Description | Found |
| Arc Demon | Restores MP as damage is inflicted upon him |
Inner Quarters
Best: Top room past Chronomage in Quarters, enter from bottom |
| Bael | INT is increased by 12 |
The Arena, Top Floor
Best: Square room up and left from Top Floor warp point, enter from bottom |
| Basilisk | Defensive strength increases and offensive strength decreases |
Top Floor, Chaotic Realm
Best: Bottom of large open room in Top Floor, enter from right |
| Dead Crusader | CON is increased by 16 |
Underground Reservoir, The Arena, Chaotic Realm
Best: Vertical room directly above room outside Arena warp point |
| Dead Warrior | Deflect normal attacks by pressing Up + R |
Floating Garden
Best: Bottom right of 4 big rooms in Garden, enter from bottom left |
| Ectoplasm | Immunity to curses |
Study
Best: Room above Study save point |
| Erinys | Increases experience points by 120% |
The Arena, Top Floor, Chaotic Realm
Best: Second Arena challenge near save point (second door) |
| Flesh Golem | Enjoys eating the oddest things |
Underground Reservoir
Best: Room directly above waterfall in Reservoir (small room to right) |
| Gargoyle | Immunity to petrification |
Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area
Best: Second room in Arena, enter from bottom right |
| Ghost Dancer | LCK is increased by 4 |
Chapel, Dance Hall
Best: Large square shaped room in Dance Hall, enter from bottom |
| Giant Worm | When motionless, HP are gradually restored |
Underground Reservoir
Best: Starting from Reservoir warp point, head towards left save point 4 rooms |
| Golem | STR is increased by 12 |
Floating Garden, Clock Tower
Best: Second vertical room above first Tower save point, enter from bottom |
| Gorgon | CON is increased by 12 |
Floating Garden, Underground Reservoir
Best: Two rooms directly below Reservoir warp point, enter from right |
| Gremlin | LCK is increased by 8 |
Clock Tower
Best: Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room |
| Headhunter | Collect souls to increase strength | Inner Quarters - Defeat Headhunter boss |
| Iron Golem | Withstand a lot of damage without flinching |
Top Floor, Chaotic Realm
Best: Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit |
| Lilith | INT is increased by 8 |
Inner Quarters
Best: Long hallway below Inner Quarters warp point, enter from right |
| Lubicant | Gains strength as it loses HP |
The Arena, Top Floor, Chaotic Realm
Best: First Arena challenge near save point (top door) |
| Mimic | Increases money as damage is incurred |
Forbidden Area, Dance Hall, Chaotic Realm
Best: Room with Joyeuse sword at end of path past ship in Forbidden Area |
| Minotaur | STR is increased by 8 |
Study, Dance Hall
Best: Hallway right below upper Hall save point, enter from left |
| Peeping Eye | Identifies breakable walls |
Castle Corridor
Best: Room left of 2nd Corridor save, enter and exit from bottom of room |
| Poison Worm | Immunity to poison |
Underground Reservoir, Forbidden Area
Best: Two rooms directly below Reservoir warp point in middle of room |
| Quezlcoatl | CON is increased by 8 |
Chapel, Dance Hall
Best: Small room directly above Hall warp point |
| Red Crow | INT is increased by 4 |
Floating Garden
Best: Top right of 4 main rooms in Garden, enter from top left side |
| Skeleton Knight | STR is increased by 4 |
Castle Corridor, Chapel, Dance Hall
Best: Small vertical room near 3rd Corridor save point (at the bottom) |
| Skula | Allows you to walk while underwater | Clock Tower - Room after Death battle |
| Stolas | INT is increased by 16 |
Top Floor, Chaotic Realm
Best: From Top Floor warp point, head up and left 3 rooms |
| Succubus | Absorbs enemies HP when an ordinary attack is delivered |
The Arena, Top Floor, Chaotic Realm
Best: Small room two rooms up from Arena save point |
| Triton | STR is increased by 16 |
Underground Reservoir, Chaotic Realm
Best: Two rooms directly below Reservoir warp point, enter either side |
| Tsuchinoko | Allows you to buy goods at cheaper prices |
Dance Hall - room left of Big Golem boss battle
Note: Keep entering and exiting until he is above ground to kill him |
| Undine | Walk on water surfaces | Inner Quarters - Area above and right of Headhunter boss |
| White Dragon | CON is increased by 4 |
Castle Corridor, Chapel, Dance Hall
Best: Few rooms above and right of 2nd Corridor save point (single room) |
| Wooden Golem | MP recovery rate is increased |
Dance Hall
Best: Horizontal room below first hallway in Dance Hall, enter from left |
| Zombie | Becomes stronger when poisoned |
Castle Corridor
Best: Any of the first few hallways in the Corridor |
| Zombie Officer | Jumping while taking damage restores health |
Castle Corridor, Chapel, Dance Hall
Best: Room right of Corridor warp point, enter and exit from warp room |
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