Castlevania: Aria of Sorrow Enchanted Souls

Ability Souls | Bullet Souls | Enchanted Souls | Guardian Souls

Enchanted Soul Description Found
Arc Demon Restores MP as damage is inflicted upon him Inner Quarters

Best: Top room past Chronomage in Quarters, enter from bottom

Bael INT is increased by 12 The Arena, Top Floor

Best: Square room up and left from Top Floor warp point, enter from bottom

Basilisk Defensive strength increases and offensive strength decreases Top Floor, Chaotic Realm

Best: Bottom of large open room in Top Floor, enter from right

Dead Crusader CON is increased by 16 Underground Reservoir, The Arena, Chaotic Realm

Best: Vertical room directly above room outside Arena warp point

Dead Warrior Deflect normal attacks by pressing Up + R Floating Garden

Best: Bottom right of 4 big rooms in Garden, enter from bottom left

Ectoplasm Immunity to curses Study

Best: Room above Study save point

Erinys Increases experience points by 120% The Arena, Top Floor, Chaotic Realm

Best: Second Arena challenge near save point (second door)

Flesh Golem Enjoys eating the oddest things Underground Reservoir

Best: Room directly above waterfall in Reservoir (small room to right)

Gargoyle Immunity to petrification Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area

Best: Second room in Arena, enter from bottom right

Ghost Dancer LCK is increased by 4 Chapel, Dance Hall

Best: Large square shaped room in Dance Hall, enter from bottom

Giant Worm When motionless, HP are gradually restored Underground Reservoir

Best: Starting from Reservoir warp point, head towards left save point 4 rooms

Golem STR is increased by 12 Floating Garden, Clock Tower

Best: Second vertical room above first Tower save point, enter from bottom

Gorgon CON is increased by 12 Floating Garden, Underground Reservoir

Best: Two rooms directly below Reservoir warp point, enter from right

Gremlin LCK is increased by 8 Clock Tower

Best: Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room

Headhunter Collect souls to increase strength Inner Quarters - Defeat Headhunter boss
Iron Golem Withstand a lot of damage without flinching Top Floor, Chaotic Realm

Best: Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit

Lilith INT is increased by 8 Inner Quarters

Best: Long hallway below Inner Quarters warp point, enter from right

Lubicant Gains strength as it loses HP The Arena, Top Floor, Chaotic Realm

Best: First Arena challenge near save point (top door)

Mimic Increases money as damage is incurred Forbidden Area, Dance Hall, Chaotic Realm

Best: Room with Joyeuse sword at end of path past ship in Forbidden Area

Minotaur STR is increased by 8 Study, Dance Hall

Best: Hallway right below upper Hall save point, enter from left

Peeping Eye Identifies breakable walls Castle Corridor

Best: Room left of 2nd Corridor save, enter and exit from bottom of room

Poison Worm Immunity to poison Underground Reservoir, Forbidden Area

Best: Two rooms directly below Reservoir warp point in middle of room

Quezlcoatl CON is increased by 8 Chapel, Dance Hall

Best: Small room directly above Hall warp point

Red Crow INT is increased by 4 Floating Garden

Best: Top right of 4 main rooms in Garden, enter from top left side

Skeleton Knight STR is increased by 4 Castle Corridor, Chapel, Dance Hall

Best: Small vertical room near 3rd Corridor save point (at the bottom)

Skula Allows you to walk while underwater Clock Tower - Room after Death battle
Stolas INT is increased by 16 Top Floor, Chaotic Realm

Best: From Top Floor warp point, head up and left 3 rooms

Succubus Absorbs enemies HP when an ordinary attack is delivered The Arena, Top Floor, Chaotic Realm

Best: Small room two rooms up from Arena save point

Triton STR is increased by 16 Underground Reservoir, Chaotic Realm

Best: Two rooms directly below Reservoir warp point, enter either side

Tsuchinoko Allows you to buy goods at cheaper prices Dance Hall - room left of Big Golem boss battle

Note: Keep entering and exiting until he is above ground to kill him

Undine Walk on water surfaces Inner Quarters - Area above and right of Headhunter boss
White Dragon CON is increased by 4 Castle Corridor, Chapel, Dance Hall

Best: Few rooms above and right of 2nd Corridor save point (single room)

Wooden Golem MP recovery rate is increased Dance Hall

Best: Horizontal room below first hallway in Dance Hall, enter from left

Zombie Becomes stronger when poisoned Castle Corridor

Best: Any of the first few hallways in the Corridor

Zombie Officer Jumping while taking damage restores health Castle Corridor, Chapel, Dance Hall

Best: Room right of Corridor warp point, enter and exit from warp room

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