Castlevania: Aria of Sorrow Guardian Souls

Ability Souls | Bullet Souls | Enchanted Souls | Guardian Souls

Guardian Soul MP Use Description Found
Alastor 3 MP/sec Summons "Alastor" the familiar Chaotic Realm

Best: A few rooms before the 2nd save point in Realm, enter from bottom

Alura Une 60 MP/sec Restores health Underground Cemetery, Forbidden Area

Best: Second room in Cemetery, enter from left

Big Golem 5 MP/sec Punches enemies Underground Reservoir

Best: Two rooms left of Reservoir save point

Black Panther

2 MP/sec Generates shock waves while you dash Top Floor - Room after fighting Graham
Bone Pillar 30 MP/sec Radiates flame Chapel, Study, Dance Hall, Floating Garden

Best: Open area above first Chapel hallway

Buer 5 MP/sec Creates a revolving wall of flame Castle Corridor, Study

Best: Small room directly right of Study save point

Cagnazzo 5 MP/sec Punches enemies Underground Cemetery, Forbidden Area

Best: Very top right room of Cemetery, enter from left

Catoblepas 15 MP/sec Breathes a petrifying cloud into the air Study, Dance Hall

Best: Room up of Study save point, enter from right

Creaking Skull 5 MP/sec Supports a battle from behind Castle Corridor, Dance Hall

Best: In lower areas of Hall (stone floors and walls), first hallway to right

Curly 30 MP/sec Transforms into a demon that rushes at enemies Inner Quarters

Best: Room to right of Headhunter boss in Quarters, enter from left

Death 10 MP/sec Attacks enemies using sickles Clock Tower - Defeat Death
Devil 30 MP/sec Transforms into a demon that rushes at enemies Floating Garden, Clock Tower

Best: Sink into water in Tower near 1st save point and go left

Final Guard 60 MP/sec Guards against enemy attacks Top Floor, Chaotic Realm

Best: Single room shortly after second save in Realm (left in elevator shaft)

Flying Armor

5 MP/sec Falling speed slows down and jump distance increases Castle Corridor - End of 2nd long water passage
Giant Bat 30 MP/sec Transforming into a bat gives you the ability to fly The Arena - Room after Balore battle
Giant Ghost 5 MP/sec Provides a protective barrier Chapel

Best: First vertical room at end of first Chapel hallway

Great Armor 60 MP/sec STR is increased
120%
Clock Tower

Best: Exit room outside 2nd Tower save point at bottom

Imp 3 MP/sec Summons "Imp", the familiar Inner Quarters, Floating Garden, Underground Reservoir

Best: Top left of 4 big rooms in Garden, enter from top right side

Manticore 30 MP/sec Transforms into a magical beast that rushes at enemies Floating Garden

Best: Second floating area near top of map if you exited left from Garden

Medusa Head 10 MP/sec Ability to stop in mid-air Clock Tower, Underground Reservoir, The Arena, Chaotic Realm

Best: Room outside first Tower save point

Persephone 15 MP/sec Absorb enemies HP with a magical item Inner Quarters

Best: Small room directly right of Chronomage in Quarters

Shadow Knight 5 MP/sec His shadow fights beside him Chaotic Realm

Best: A few rooms below the final save point

Sky Fish 60 MP/sec While praying, both LCK and STR increase for a moment Two rooms left of Reservoir save point (have to use Chronomage soul). It is that fast streak of light that flies it
Witch 3 MP/sec Repels bullets with shield Inner Quarters

Best: Headhunter boss room in Inner Quarters

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