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Ability Souls | Bullet Souls | Enchanted Souls | Guardian Souls
| Guardian Soul | MP Use | Description | Found |
| Alastor | 3 MP/sec | Summons "Alastor" the familiar |
Chaotic Realm
Best: A few rooms before the 2nd save point in Realm, enter from bottom |
| Alura Une | 60 MP/sec | Restores health |
Underground Cemetery, Forbidden Area
Best: Second room in Cemetery, enter from left |
| Big Golem | 5 MP/sec | Punches enemies |
Underground Reservoir
Best: Two rooms left of Reservoir save point |
|
Black Panther |
2 MP/sec | Generates shock waves while you dash | Top Floor - Room after fighting Graham |
| Bone Pillar | 30 MP/sec | Radiates flame |
Chapel, Study, Dance Hall, Floating Garden
Best: Open area above first Chapel hallway |
| Buer | 5 MP/sec | Creates a revolving wall of flame |
Castle Corridor, Study
Best: Small room directly right of Study save point |
| Cagnazzo | 5 MP/sec | Punches enemies |
Underground Cemetery, Forbidden Area
Best: Very top right room of Cemetery, enter from left |
| Catoblepas | 15 MP/sec | Breathes a petrifying cloud into the air |
Study, Dance Hall
Best: Room up of Study save point, enter from right |
| Creaking Skull | 5 MP/sec | Supports a battle from behind |
Castle Corridor, Dance Hall
Best: In lower areas of Hall (stone floors and walls), first hallway to right |
| Curly | 30 MP/sec | Transforms into a demon that rushes at enemies |
Inner Quarters
Best: Room to right of Headhunter boss in Quarters, enter from left |
| Death | 10 MP/sec | Attacks enemies using sickles | Clock Tower - Defeat Death |
| Devil | 30 MP/sec | Transforms into a demon that rushes at enemies |
Floating Garden, Clock Tower
Best: Sink into water in Tower near 1st save point and go left |
| Final Guard | 60 MP/sec | Guards against enemy attacks |
Top Floor, Chaotic Realm
Best: Single room shortly after second save in Realm (left in elevator shaft) |
|
Flying Armor |
5 MP/sec | Falling speed slows down and jump distance increases | Castle Corridor - End of 2nd long water passage |
| Giant Bat | 30 MP/sec | Transforming into a bat gives you the ability to fly | The Arena - Room after Balore battle |
| Giant Ghost | 5 MP/sec | Provides a protective barrier |
Chapel
Best: First vertical room at end of first Chapel hallway |
| Great Armor | 60 MP/sec |
STR is increased 120% |
Clock Tower
Best: Exit room outside 2nd Tower save point at bottom |
| Imp | 3 MP/sec | Summons "Imp", the familiar |
Inner Quarters, Floating Garden, Underground Reservoir
Best: Top left of 4 big rooms in Garden, enter from top right side |
| Manticore | 30 MP/sec | Transforms into a magical beast that rushes at enemies |
Floating Garden
Best: Second floating area near top of map if you exited left from Garden |
| Medusa Head | 10 MP/sec | Ability to stop in mid-air |
Clock Tower, Underground Reservoir, The Arena, Chaotic Realm
Best: Room outside first Tower save point |
| Persephone | 15 MP/sec | Absorb enemies HP with a magical item |
Inner Quarters
Best: Small room directly right of Chronomage in Quarters |
| Shadow Knight | 5 MP/sec | His shadow fights beside him |
Chaotic Realm
Best: A few rooms below the final save point |
| Sky Fish | 60 MP/sec | While praying, both LCK and STR increase for a moment | Two rooms left of Reservoir save point (have to use Chronomage soul). It is that fast streak of light that flies it |
| Witch | 3 MP/sec | Repels bullets with shield |
Inner Quarters
Best: Headhunter boss room in Inner Quarters |
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