Castlevania: Aria of Sorrow Guardian Souls

Castlevania: Aria of Sorrow Guardian Souls

SoulDescriptionMPFound
AlastorSummons "Alastor" the familiar.3 MP/secChaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom)
Alura UneRestores health.60 MP/secUnderground Cemetery, Forbidden Area (Second room in Cemetery, enter from left)
Big GolemPunches enemies.5 MP/secUnderground Reservoir (Two rooms left of Reservoir save point)
Black PantherGenerates shock waves while you dash.2 MP/secTop Floor (Room after fighting Graham)
Bone PillarRadiates flame.30 MP/secChapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway)
BuerCreates a revolving wall of flame.5 MP/sec Castle Corridor, Study (Small room directly right of Study save point)
CagnazzoPunches enemies.5 MP/secUnderground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left)
CatoblepasBreathes a petrifying cloud into the air.15 MP/sec Study, Dance Hall (Room up of Study save point, enter from right)
Creaking SkullSupports a battle from behind.5 MP/sec Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right)
CurlyTransforms into a demon that rushes at enemies.30 MP/sec Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left)
DeathAttacks enemies using sickles.10 MP/secClock Tower (Defeat Death)
DevilTransforms into a demon that rushes at enemies.30 MP/sec Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left)
Final GuardGuards against enemy attacks.60 MP/secTop Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft)
Flying ArmorFalling speed slows down and jump distance increases.5 MP/secCastle Corridor (End of 2nd long water passage)
Giant BatTransforming into a bat gives you the ability to fly.30 MP/secThe Arena (Room after Balore battle)
Giant GhostProvides a protective barrier.5 MP/secChapel (First vertical room at end of first Chapel hallway)
Great ArmorSTR is increased 120%.60 MP/secClock Tower (Exit room outside 2nd Tower save point at bottom)
ImpSummons "Imp", the familiar.3 MP/secInner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side)
ManticoreTransforms into a magical beast that rushes at enemies.30 MP/secFloating Garden (Second floating area near top of map if you exited left from Garden)
Medusa HeadAbility to stop in mid-air.10 MP/secClock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point)
PersephoneAbsorb enemies HP with a magical item.15 MP/secInner Quarters (Small room directly right of Chronomage in Quarters)
Shadow KnightHis shadow fights beside him.5 MP/secChaotic Realm (A few rooms below the final save point)
Sky FishWhile praying, both LCK and STR increase for a moment.60 MP/secTwo rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it)
WitchRepels bullets with shield.3 MP/secInner Quarters (Headhunter boss room in Inner Quarters)
SoulDescriptionMPFound
Updated: October 22, 2021 — 2:58 pm