Alastor | Summons "Alastor" the familiar. | 3 MP/sec | Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom) |
Alura Une | Restores health. | 60 MP/sec | Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left) |
Big Golem | Punches enemies. | 5 MP/sec | Underground Reservoir (Two rooms left of Reservoir save point) |
Black Panther | Generates shock waves while you dash. | 2 MP/sec | Top Floor (Room after fighting Graham) |
Bone Pillar | Radiates flame. | 30 MP/sec | Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway) |
Buer | Creates a revolving wall of flame. | 5 MP/sec | Castle Corridor, Study (Small room directly right of Study save point) |
Cagnazzo | Punches enemies. | 5 MP/sec | Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left) |
Catoblepas | Breathes a petrifying cloud into the air. | 15 MP/sec | Study, Dance Hall (Room up of Study save point, enter from right) |
Creaking Skull | Supports a battle from behind. | 5 MP/sec | Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right) |
Curly | Transforms into a demon that rushes at enemies. | 30 MP/sec | Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left) |
Death | Attacks enemies using sickles. | 10 MP/sec | Clock Tower (Defeat Death) |
Devil | Transforms into a demon that rushes at enemies. | 30 MP/sec | Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left) |
Final Guard | Guards against enemy attacks. | 60 MP/sec | Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft) |
Flying Armor | Falling speed slows down and jump distance increases. | 5 MP/sec | Castle Corridor (End of 2nd long water passage) |
Giant Bat | Transforming into a bat gives you the ability to fly. | 30 MP/sec | The Arena (Room after Balore battle) |
Giant Ghost | Provides a protective barrier. | 5 MP/sec | Chapel (First vertical room at end of first Chapel hallway) |
Great Armor | STR is increased 120%. | 60 MP/sec | Clock Tower (Exit room outside 2nd Tower save point at bottom) |
Imp | Summons "Imp", the familiar. | 3 MP/sec | Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side) |
Manticore | Transforms into a magical beast that rushes at enemies. | 30 MP/sec | Floating Garden (Second floating area near top of map if you exited left from Garden) |
Medusa Head | Ability to stop in mid-air. | 10 MP/sec | Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point) |
Persephone | Absorb enemies HP with a magical item. | 15 MP/sec | Inner Quarters (Small room directly right of Chronomage in Quarters) |
Shadow Knight | His shadow fights beside him. | 5 MP/sec | Chaotic Realm (A few rooms below the final save point) |
Sky Fish | While praying, both LCK and STR increase for a moment. | 60 MP/sec | Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it) |
Witch | Repels bullets with shield. | 3 MP/sec | Inner Quarters (Headhunter boss room in Inner Quarters) |