Confodere | A rapier glyph Shanoa swings at short range. | 5 | ATK +6 | Ecclesia, at game's start |
Vol Confodere | A powerful rapier glyph swung normally. | 10 | ATK +11 | Dullahan |
Melio Confodere | A superior rapier glyph swung normally. | 15 | ATK +15 | Dracula's Castle (Library) |
Secare | A sword glyph Shanoa swings overhead at short range. | 8 | ATK +8 | Bone Scimitar |
Vol Secare | A powerful sword glyph swung normally. | 10 | ATK +14 | Giant's Dwelling |
Melio Secare | A superior sword glyph swung normally. | 15 | ATK +20 | Spectral Sword |
Hasta | A lance glyph stabbed forward. | 5 | ATK +9 | Spear Guard |
Vol Hasta | A powerful lance glyph stabbed forward. | 10 | ATK +16 | Tristis Pass |
Melio Hasta | A superior lance glyph stabbed forward. | 15 | ATK +23 | Dracula's Castle (Barracks) |
Macir | A hammer glyph swung overhead. | 5 | ATK +10 | Monastery |
Vol Macir | A powerful hammer glyph swung overhead. | 10 | ATK +18 | Misty Forest Road |
Melio Macir | A superior hammer glyph swing overhead. | 15 | ATK +25 | Hammer Shaker |
Arcus | A bow glyph that fires forward a single arrow. | 15 | ATK +6 | Bone Archer |
Vol Arcus | A bow glyph that fires arrows diagonally. | 15 | ATK +9 | Somnus Reef |
Melio Arcus | A bow glyph that turns to target enemies. | 25 | ATK +9 | Misty Forest Road |
Ascia | An axe glyph tossed high into the air. | 15 | ATK +8 | Axe Knight |
Vol Ascia | A powerful axe glyph tossed high into the air. | 30 | ATK +12 | Somnus Reef |
Melio Ascia | A superior axe glyph tossed high into the air and far across the screen. | 45 | ATK +16 | Great Knight |
Falcis | A sickle glyph swung overhead. | 5 | ATK +11 | Minera Prison Island |
Vol Falcis | A powerful sickle glyph swung overhead. | 10 | ATK +19 | Miss Murder |
Melio Falcis | A superior sickle glyph sung overhead. | 15 | ATK +28 | Dracula's Castle (Arms Depot) |
Culter | A knife glyph tossed forward. | 8 | ATK +3 | Monastery |
Vol Culter | A double knife glyph tossed forward, hitting for double the damage. | 16 | ATK +3 | Red Smasher |
Melio Culter | A triple knife glyph, hitting for triple the damage. | 24 | ATK +3 | Dracula's Castle (Arms Depot) |
Scutum | A shield glyph that hovers over Shanoa's head for protection against certain attacks. | 5 | | Kalidus Channel |
Vol Scutum | A powerful shield glyph that remains in front of Shanoa and offers protection from certain attacks. | 5 | | Lizardman |
Melio Scutum | A superior shield glyph that remains in front of Shanoa and offers better protection than Vol Scutum. | 5 | | Dracula's Castle (Arms Depot) |
Redire | A glyph to magnetize blades for additional effect--a large basically boomerang-type weapons with a circling pattern. | 10 | ATK +4 | Training Hall |
Cubus | A glyph that creates stones; Shanoa can drop up to four cubes, each with the propensity to kill or stone foes. | 20 | ATK +5 | Monastery |
Torpor | A glyph that incapacitates opponents; after hitting the ground, it quickly grows and engulfs them. | 20 | ATK +10 | Wygol Village |
Lapiste | Shanoa pulverizes enemies by striking them with a giant fist of stone. | 20 | ATK +17 | Dracula's Castle (Underground Labyrinth) |
Pneuma | A glyph that creates squalls to sweep enemies away; Shanoa sends out a fierce wind to trek along the ground at a short distance. | 25 | ATK +14 | Tymeo Mountains |
Ignis | Shanoa calls forth burning flames, unleashing a three-directional fireball attack. | 25 | ATK +9 | Fire Demon |
Vol Ignis | Shanoa creates a pillar of fire that burns for three seconds. | 40 | ATK +7 | Dracula's Castle (Underground Labyrinth) |
Grando | Shanoa calls forth freezing ice; she fires forward a large ice shard. | 25 | ATK +8 | Sea Demon |
Vol Grando | Shanoa creates quick-growing pillars of ice whose extensions stab in all directions. | 40 | ATK +27 | Tristis Pass |
Fulgur | Shanoa summons a large ball of lightning and tosses it out at a short distance. | 25 | ATK +5 | Thunder Demon |
Vol Fulgur | Shanoa calls forth shocking electricity, targeting the nearest enemy with a powerful lightning bolt. | 40 | ATK +3 | Minera Prison Island |
Luminatio | Shanoa calls forth two balls of spiraling light. | 25 | ATK +8 | Lighthouse |
Vol Luminatio | Shanoa releases a ball of light that tracks down the nearest enemy. | 40 | ATK +20 | White Fomor |
Umbra | Shanoa commands the malice of the dead, releasing a spirit that tracks down and repeatedly damages does. | 25 | ATK +13 | Black Fomor |
Vol Umbra | Shanoa commands the powers of darkness, tossing forth a portal that upon hitting an enemy stops and repeatedly damages it. (should it be weak to darkness) | 40 | ATK +23 | Mystery Manor |
Morbus | Shanoa commands a forbidden curse, sending a red sphere arcing upward; upon hitting a foe, it'll damage it repeatedly and possible curse the victim. | 25 | ATK +12 | Dracula's Castle (Mechanical Tower) |
Nitesco | Shanoa concentrates magic energy into a destructive beam, firing it forward at a long distance. (it following her movements) | 20 | ATK +9 | Nova Skeleton |
Acerbatus | Shanoa calls forth the power of spite, releasing a large cluster of energy with the propensity to curse enemies. | 44 | ATK +22 | Albus |
Globus | Shanoa's unleashes an energy sphere, two globules that rebound off walls; up to four sets can be released at once. | 50 | ATK +8 | Barlowe |
Dextro Custos | Shanoa attacks with the right of Cerberus, the guardian of Hell. | 16 | ATK +18 | Dracula's Castle (Library) |
Sinestro Custos | Shanoa attacks with the left of Cerberus, the guardian of Hell. | 16 | ATK +18 | Dracula's Castle (Mechanical Tower) |
Dominus Hatred | One piece of Dominus; it summons a pillar of light that causes six smaller projectiles to rain down. Use of the glyph drains Shanoa's health. | 66 | ATK +66 | Minera Prison Island |
Dominus Anger | One piece of Dominus; it unleashes a cluster of energy, an energy sphere that plows forward. Use of the glyph drains Shanoa's health. | 66 | ATK +66 | Giant's Dwelling |