_______________________________________________________________________________ Blitz Knight Stunt Presents... ________ ,-' ______`-. ,' ,-' `-.`. / ,' `.\ , ,'/ ,'. / / _ /| | | _ . _ ',' _ / / ,' `._ __,'/_/ |_ | | ,-'\ ,'/ / ,' ,' `._ |\,' `. /`. ,' `._ | | / |`. ,' / _,' `. _|| | / |\ \ \ \ \ \ / |`. ,' | ,'| | | | / |`. ,' | | | | | | | (,-. | | | | | | \ \ | | | | | | | | | | | | | | | | | | | | | | | | \,-. \ | | | | | |,',' | | | | | | | | | | | | | | | | | | \ \ | | | | ) || | | | | ,' | | / / | | | | | | | | | | | | | | \ \ | |,' |_ /\_/ / | | | | \ `._, \ './ / | |,' |_ | | | | | | | |,' |_ \ `.'._,'\_/'.__,'/ './ './ `.__/ `._,' '._,'\_/ './ './ './ '._,'\_/ `. `-.______,-',' `-.________,-' _ _ / \ _ __(_) __ _ / _ \ | '__| |/ _` | / ___ \| | | | (_| | /_/ \_\_| |_|\__,_| __ ___ / _| / _ \| |_ | (_) | _| \___/|_| ____ / ___| ___ _ __ _ __ _____ __ \___ \ / _ \| '__| '__/ _ \ \ /\ / / ___) | (_) | | | | | (_) \ V V / |____/ \___/|_| |_| \___/ \_/\_/ FAQ/WALKTHROUGH Authored by: Bkstunt Contact: Email: Faqs @ Bkstunt . Com Facebook: Facebook.com/Bkstunt Website: Bkstunt.com ============================================================================== - TABLE OF CONTENTS - ============================================================================== (-NOTE-) Press Ctrl+F and enter in the code to skip to that section. THINGS TO KNOW BEFORE YOU PLAY - Introduction......................................................[AoS-INT] - Controls..........................................................[AoS-CON] - Game Basics & Tips................................................[AoS-GBT] MAIN WALKTHROUGH - Castle Corridor.....................................................[AoS01] - Chapel..............................................................[AoS02] - Study...............................................................[AoS03] - Dance Hall..........................................................[AoS04] - Inner Quarters......................................................[AoS05] - Floating Garden.....................................................[AoS06] - Clock Tower.........................................................[AoS07] - Underground Reservoir...............................................[AoS08] - Forbidden Area......................................................[AoS09] - Underground Cemetary................................................[AoS10] - The Arena...........................................................[AoS11] - Unfinished Business.................................................[AoS12] - Top Floor...........................................................[AoS13] - Chaotic Realm.......................................................[AoS14] LISTS & STUFF - Bosses............................................................[AoS-BOS] - Bestiary..........................................................[AoS-BST] - Equips............................................................[AoS-EQU] - Items.............................................................[AoS-ITM] - Extras............................................................[AoS-EXT] - Credits...........................................................[AoS-CRE] ============================================================================== Introduction ==================================================================[AoS-INT]=== Hello everyone, Bkstunt here with a walkthrough for Castlevania: Aria of Sorrow, the THIRD (and last) Game Boy Advance Castlevania game. I have also done guides for the other two games, 'Circle of the Moon' and 'Harmony of Dissonance', so I thought to myself: why not make it an even trilogy!? Anyways, enjoy the guide! I've worked hard to make sure the formatting is easy to read and follow and you really get EVERYTHING you can out of the game. This guide lists EVERY ITEM that you can find lying out in the open in the game by using a handy checklist, and it will also allow you to uncover and get 100% map completion. ========== FOLLOW ME! ========== Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ==================== Facebook.com/Bkstunt ==================== I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). =========== Bkstunt.com =========== So between those two sites, come on over and say 'Hi!' sometime. ========= Donations ========= First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ======= PAYPAL: ======= Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ======= AMAZON: ======= ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ========================== Bkstunt.com/donations.html ========================== Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk Onto the table of contents, and don't forget to have fun! ============================================================================== Controls ==================================================================[AoS-CON]=== __________.-ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ-._________ .-' L .' ( Nintendo ) '. R '-. ." ___.---' __________________ '---.___ ". ."--- __.--'ŻŻŻ ŻŻ'---.__ ---". | / ________________________________ \ * POWER | | | | | | | | .--. | | | | | | | | | | | | .-. | | .ŻŻ' 'ŻŻ. | | | | .-. ( A ) | | '__. .__' | | | | ( B ) '-' | | | | | | | | '-' | | '--' | | | | | | | | | | | | | | | | __.--'ŻŻ | | START .-. | | | | __.--'ŻŻ | | Ż | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | __.--'ŻŻ | ', SELECT .-. | | __.--'ŻŻ ,' '_ Ż \ GAME BOY ADVANCE / _' "'-.__ '--.___ ___.--' __.Ż'" ""--.__ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __.--"" "---.___ ___.---" ŻŻŻŻŻŻ"ŻŻŻŻŻŻŻŻŻŻŻŻŻ"ŻŻŻŻŻ CONTROLS: (-NOTE-) All controls and abbreviation explanations were taken from the game's manual. o-------------------------o-----------------------------------------------o | BUTTON | FUNCTION | o-------------------------o-----------------------------------------------o | | | | Control Pad | Move Player. | | | | | Control Pad Down-Arrow | Crouch. | | | | | A Button | Jump (Distance of jump changes depending on | | | how long the button is pressed). | | | | | B Button | Attack with currently equipped weapon. | | | | | L Button | Use ability (Limited to certain abilities). | | | | | R Button | Invokes a Guardian Soul (Set using a BLUE | | | SOUL). | | | | | Start | Display Status Screen. | | | | | Select | Display Map Screen. | | | | | Control Pad Up-Arrow + | Bullet Soul Attack (Set using a RED SOUL). | | B Button | | | | | | Control Pad Down-Arrow | Jump down when floor is thin/Slide (After | | + A Button | obtaining ability). | | | | o-------------------------o-----------------------------------------------o STATUS SCREEN: CHARACTER ATTRIBUTES: o----------------o--------------------------------------------------------o | ABBREVIATION | MEANING | o----------------o--------------------------------------------------------o | | | | HP | "Hit Points" are a measure of your character's HEALTH.| | | HP may be restored by some items. HP are fully | | | restored in the Save Room. | | | | | MP | "Magic Points" area a measure of your character's | | | MENTAL ENERGY. MP may be restored by some items. Even | | | without the use of an MP-restoring item, MP are | | | replenished automatically at a slow rate. The HEARTS | | | that come out of CANDLES also restore MP. MP are fully| | | restored in the Save Room. | | | | | STR | A numerical rating of your character's PHYSICAL | | | STRENGTH. This attribute influences your Attacking | | | Strength. | | | | | CON | A numerical rating of your character's CONSTITUTION. | | | This attribute influences your Defending Strength. | | | | | INT | A numerical rating of your character's INTELLIGENCE. | | | This attribute influences your Magical Attack | | | Strength. | | | | | LCK | A numerical rating of your character's LUCK. | | | | | ATT | Attacking Strength (with a weapon). | | | | | DEF | Defending Strength. | | | | o-------------------------------------------------------------------------o STATUS: An indication of your character's body status. Body status is rated according to the following categories: GOOD: Your character's body is functioning normally. POISON: Your character's body is POISONED, resulting in decreased body functionality. POISON may be neutralized by the use of an ANTIDOTE. Without an antidote, the effects of POISON will disappear automatically after a period of time. CURSE: Your character's body is CURSED, resulting in a decrease of MP. Using UNCURSE will dispel a CURSE, but even without "uncurse," the effects of a CURSE will disappear automatically after a period of time. STONE: Your character's body has been TURNED TO STONE and is unable to move. Escape this condition by pressing buttons rapidly. ============================================================================== Game Basics & Tips ==================================================================[AoS-GBT]=== o Remember, this is an RPG! Be sure to do some grinding every now and again! I'm sure you'll get in a lot of grinding naturally if you care about collecting all of the souls! o Save often! There is nothing worse than losing progress, so save whenever you can! Notice that the game has a "Sleep" function that acts as a quick save when you need it. o Whenever you get a new ability check out the map to see where you may be able to use it! o Destroy every candle you come by for the hearts and the money! o With no subweapons, hearts will help restore your MP. Handy! o Note that while I play through the game, I'll be collecting EVERY soul as soon as I can. You can too, if you wish! I'll be posting "Soul Rates" by the chapter names so you can see where you SHOULD be at if you're going for all of the souls. I'll also list the souls as they come up. Note that this is a FRUSTRATING path, and is definitely not for the average gamer. o Speaking of souls, they come in THREE colors: RED (which are BULLET-type souls that you use by pressing UP + ATTACK), BLUE (GUARDIAN-type souls that you use by pressing/holding R), and YELLOW (which are ATTRIBUTE-type souls that are active whenever you equip them). You can equip ONE of EACH as you play. o As a related note/tip, note that you can view the game's BESTIARY by going to the menu and selecting the "Enemy" option. This handy list will tell you if enemies have ITEMS to drop, and will tell you if you have gotten their SOUL or not. o By TALKING to Mina at the entrance you can refill your HP. Knowing this effectively turns every warp point into a HP refill station once you can warp to the castle's entrance. With all of that out of the way, let's move onto the walkthrough! I hope you enjoy it guys! ============================================================================== Game Start! ============================================================================== The year is 2035. Japan. Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the twenty-first century. My name is Soma Cruz, and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese mythology. Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina. But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination. When I finally managed to get through the shrine gate, and my senses began to dim. The pitch black sun holding chaotic darkness together, trying to rouse a sleeping soul as if looking for its missing other half... The game will scroll the intro past the screen as our hero, Soma Cruz, walks up the steps to the shrine. Upon entering the shrine, you will see the eclipse reveal a castle trapped inside of it... is this even possible!? The game will finally give you control. Scroll through the beginning scenes to see Soma being woken up by his friend Mina. A mysterious man named Genya Arikado will then question Soma, asking him WHY he came to Dracula's Castle... Soma will question how they ended up in Europe, with Genya interjecting that the are actually INSIDE the solar eclipse! Soma will doubt Genya is telling the truth, but Mina will tell you that he's actually right! Genya will start to explain, but is interrupted by several monsters about to attack Soma and Mina. He will kill them all in one motion except for ONE who will survive and threaten Mina. This will prompt Soma to attack it, killing it in a single blow and causing its SOUL to enter his body. [ ] WINGED SKELETON: Throws spears. Genya will tell you that you have the power to absorb the SOULS of the creatures you kill. Wicked! He'll than advise you to enter the castle and make your way to the "Master's Chambers" if you want to return to Japan with Mina. Genya will put up a protective barrier here to protect Mina, but warns that death will surely find those that stay here for too long. And with that Genya will encourage you to set forth to save yourself and Mina. You'll now have FULL control. You can talk to both Mina and Genya here, but there's not much to talk about. Take note of the UPWARDS PATH in this area, then feel free to enter the castle. Time to start the game proper. ============================================================================== Castle Corridor ====================================================================[AoS01]=== | Playing: 'Castle Corridor' | ============================== | Soul Rate: .8% | ================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Short Sword....................[ ] Grave Keeper...................[ ] | | Cape...........................[ ] Castle Map 1...................[ ] | | Mind Up........................[ ] Flying Armor...................[ ] | | Potion.........................[ ] Potion.........................[ ] | | Leather Plate..................[ ] Potion.........................[ ] | | Copper Plate...................[ ] Scarf..........................[ ] | | Potion.........................[ ] $500...........................[ ] | | | o---------------------------------------------------------------------------o Enter the corridor to find your first enemy: the Zombie! Now, Soma is only armed with a dagger, which has a VERY LIMITED attack range. You can use your WINGED SKELETON attack to help out, but that'll cost you MP (naturally). Spend some time killing zombies here and there's a good chance that after awhile you'll get it's SOUL: [ ] ZOMBIE: Becomes stronger when poisoned. This souls is an ATTRIBUTE souls, so you can equip it and it'll be in effect at all times, making you stronger (instead of weaker) whenever you're poisoned. You'll also undoubtedly see another path upwards that we can't reach for now, so keep heading right. You'll enter a familiar-looking area (if you're a Castlevania nut like me). In here you'll find some bats hanging out to the right. This is a good area to kill them since you can re-enter the room from the left. You'll get a new ATTACK-type soul: [ ] BAT: Attacks using supersonic waves. Right below the bats is a .: Short Sword :., our FIRST weapon. Equip it right away as it ups your ATK and adds some much-needed range. I will admit that I'm a fan of the short-range weapons (like daggers and fists) as they require more skill, but RANGE is lovely. Head downwards and you'll see a DOOR to the left. You can explore it if you wish, but there's nothing there for us now. To the right is a fountain area with plenty of MERMEN for us to kill. Be sure to break the center candle here for the .: GRAVE KEEPER :. soul, which lets us BACKDASH by pressing 'L'. Kill the MERMEN here until you get their soul, another attack-type soul: [ ] MERMAN: Fires a water pistol. The room on the right is a SAVE ROOM, which you can use to save and restore all of your HP and MP. Head UP now, making your way to the top of the room so you can grab the .: Cape :., your first accessory item. Enter the upper-right room now. In here you will encounter the SKELETON enemy, who will throw bones at you. If you let him, he'll even pull his own head off and hit you with it! He has an attack-type soul, too: [ ] SKELETON: Throws bones. Go past the room with skeletons and you'll find ANOTHER new enemy: the AXE ARMOR. There's also a SKULL ARCHER above the first axe armor, behind a second axe armor, but you won't be able to go further UP. This is a decent place to pick up the axe armor soul, but the archer soul has a better place you can get it at. Of course, with our pitiful LUCK score, you may have a HARD time with the axe armor soul. I know I did! Here they are though: [ ] AXE ARMOR: Throws axes at enemies. [ ] SKULL ARCHER: Fires enchanted arrows. Our only choice now is to head through the BOSS DOOR on the right. Make sure you've saved, as we're going to fight our first boss! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Creaking Skull - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 3 | | | | | | - General Information: Our first boss fight! The Creaking Skull isn't | | too intimidating though. Your first soul, Winged Skeleton, is a great | | weapon here. Just throw it at the top of the skeletons head and it | | will hurt him around three times before vanishing. Just be careful of | | his two attacks (see below) and you'll be fine. | | | | - Fireball: The Creaking Skull will gather energy that goes into its | | ribcage, then he'll shoot out a fireball. Easy to dodge or jump over, | | you REALLY shouldn't get hit by this attack. | | | | - Bone Slam: The creaking skull will slam down the giant bone he is | | carrying. He has quite a bit of range here, so be sure to stay a ways | | back when you see him raise the bone! You can't duck it either, so get | | back! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, you'll notice an energy orb form. You can grab these after boss fights to refill your HP and MP. You can also check out the BESTIARY to see that the CREAKING SKULL does indeed have a SOUL to collect. Now, you may be wondering: "Hey, if I don't get the SOUL upon defeating the BOSS, do I lose out on getting it forever?". Thankfully, the answer is NO! If the boss doesn't give you his SOUL upon defeat, you can bet that you'll have a chance to face him later on and obtain it (with one exception, but I'll point that out, don't worry). If you're EXTREMELY lucky, you may have even gotten the Creaking Skull soul at the boss fight, but I'm going to assume you didn't and list it when we can get it elsewhere. Also note that you can go talk to Mina, who is up and about back at the entrance, if you wish. She will have a talk with you about Genya Arikado, as she's known him for 10 years and she hasn't once seen him age. She will also have pieces of advice from Genya if you leave and come back. After the boss fight, head into the right room. In here, grab the obvious .: Castle Map 1 :. in front of you. This item lets you see a chunk of the castle ( a GOOD chunk). The room to the right is a SAVE ROOM, by the way. Now you either have the choice of going DOWN or UP. Let's go DOWN. Down here there are some more bats and another new enemy: the PEEPING EYE. This is a decent place to go for his soul, and his soul actually is pretty damn useful: [ ] PEEPING EYE: Identifies breakable walls. Now, whether you get this soul or not, you can BREAK the wall to the left of the peeping eye (note how, with the peeping eye's soul equipped, the wall has a GIANT circle pulsate on it). In this HIDDEN ROOM, you will find a .: Mind Up :.. Go back to the previous room and head through the lower right room. This room is full of water. Now I'm sure you noticed earlier in the fountain area how Soma pretty much FLOATS. In this area there's a new enemy called a KILLER FISH. It can be hard to kill since you float, but if you're out for its soul, I'd recommend using the BAT attack soul to kill it. [ ] KILLER FISH: Attacks enemies underwater. Perishes when out of water. Continue to the right. You'll notice a path upwards you can't get to. At the far right, you'll also notice a path UNDER the water... well if Soma floats, it looks like you'll need a new ability to sink! Of course, hit the candle nearby for the .: FLYING ARMOR :. soul, which is a guardian-type soul that allows you to slow down when falling. This helps you essentially jump further. Head back to the last SAVE ROOM and head UP now. You'll enter a screen with plenty of Skull Archers (this is a decent place for their soul), and as you ascend you'll run into two NEW enemies: the BLUE CROW and the BUER. The blue crows aren't much of a threat, but the buer (the lion-spinny thingy) will try to barrel into you. Thankfully, it has hardly any HP. Here's the souls you can get from them: [ ] BLUE CROW: Attacks by flying crows at enemies. [ ] BUER: Creates a revolving wall of flame. There's a better place to get the BUER soul, so its easily skippable right now. Keep heading up with the ledges on the left and at the top make sure your FLYING ARMOR soul is equipped so you can GLIDE to the right and make it to the upper exit. In here there is a classic Castlevania enemy: the WHITE DRAGON. This thing has a nasty flame attack and can snap at you, so be careful. This is a good place to hunt for his soul as well: [ ] WHITE DRAGON: CON is increased by 4. Well, we can buff up our defense now if we want. I'm sure you've already grabbed the .: Potion :. in here too. Head into the room on the right now. In here you will find a new enemy on the bottom floor: the ZOMBIE SOLDIER. This guy will try to STAB you if you get close, and he can also lob grenades from afar, so be careful of him. There's another new enemy, the SKELETON KNIGHT, up above you. Here's the souls they drop: [ ] ZOMBIE SOLDIER: Throws hand grenades. [ ] SKELETON KNIGHT: STR is increased by 4. This is a good place to try for the zombie soldier, by the way. There is another skeleton knight further up by a eastern exit that you can use to farm for HIS soul too... Be sure to fully explore this room, as you can easily grab a .: Potion :. from the left and a .: Leather Plate :. from the right. Notice the upwards path on the left as well that we can't get to yet, leaving us between choosing to explore the UPPER path or the LOWER path. Let's go to the UPPER path first. This next room has axe armors and skull knights in it. Past that you'll have to work your way up the room. Notice the armor on the LEFT that we just can't reach right now, so you'll have to settle for the .: Potion :. to the right of it. Now head to the left. If you use your gliding ability at the HEIGHT of your jump, you can JUST MAKE the jump to the upper-right. In here you will find a new enemy: the CATOBLEPAS. You can also stand on his back to grab the .: Copper Plate :. from the ledge. This is an easy place to farm the Catoblepas too, by the way. Here's the soul you can get from it: [ ] CATOBLEPAS: Breathes a petrifying cloud into the air. This is kind-of a funky attack, like Soma is breathing smoke out of his hand. Head back out and go DOWNWARDS now and fight your way to the next room for a .: Scarf :.. being guarded by another white dragon. Now head back to the room with the soldier zombies and take the LOWER path. You'll now be in a room with a new respawning enemy: the GHOST. These things constantly respawn, so you can clear out the zombie soldiers here and farm them if you wish for thier soul: [ ] GHOST: Summons a spirit that will fight evil. This spell is pretty cool, as it spits out two "spirits" and homes in on enemies. Fight your way onwards and you'll come into a room with an upwards path that again, we can't follow, so head right yet again. The next room is full of zombies, so fight your way past it to a small room with another upwards path that we can't follow. Hey, at least the blue candles here can hand out some good money. Enter the next room which is a corridor with a couple of new enemies in it. The first one to take notice of is the TINY DEVIL at the start of the room (a good place to farm it), and the ROCK ARMOR towards the back of the room (another good place to farm it by entering the right-hand side). Here's the new souls you can get: [ ] TINY DEVIL: Creates a blade vortex around its foes. [ ] ROCK ARMOR: Tosses boulders at enemies. The tiny devil soul is pretty good, with its spread action, but I find the rock armor soul to be too... limiting. The next room leads to an outdoors area with a SWORD hiding in a cubby to the left that we can't get to (unless you know how to shrink!). The room on the right is a SAVE ROOM too, so take advantage of it. Head down now and enter the LEFT room. Make your way through this room and go into the lower right room when you can to find a .: Potion :. guarded by a zombie soldier. Now head to the left path to find a path with more killer fish and bats in it. At the end, you'll be rewarded with a whopping .: $500 :.! Sweet! Now head back to the up and down area outside of the SAVE ROOM and go RIGHT this time. Here you'll run into a missionary named Graham Jones, whom you will have a chat with about whether or not this is indeed Dracula's Castle or not. Graham is a wealth of knowledge, and will tell you about how Dracula perished in 1999 by vampire hunters, who managed to end his regeneration cycle completely by sealing his castle inside an eclipse. He will also tell you that in the year 2035 (this year!), a new master was prophesied to enter the castle and inherit ALL of Dracula's powers. And with THAT bombshell dropped, Graham will tell you to be careful and leaves. Follow him after the conversation to get to the next section. ============================================================================== Chapel ====================================================================[AoS02]=== | Playing: 'Chapel' | ===================== | Soul Rate: 17.5% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | $100...........................[ ] Mind Up........................[ ] | | Bamboo Sword...................[ ] $100...........................[ ] | | Rapier.........................[ ] Silk Robe......................[ ] | | $1000..........................[ ] | | | o---------------------------------------------------------------------------o Ah, finally! A new area! Don't worry if your soul rate is a TINY bit behind mine: I was actually lucky enough to get the first bosses soul when I defeated him, so it's OK for me to be a bit ahead of you in that regard. To welcome you into this new area you'll have ghosts spawning constantly. Move into the area and you'll see some staircase sections that are broken up ahead. Go up the LEFT staircase here. You'll find .: $100 :. on a ledge up here. Now head right past the axe armor and start to ascend the room. You'll run into a new enemy here: the classic BONE PILLAR. This soul can be a bit difficult to get, but there's PLENTY of stacks of bone pillars in this room, including a four-stack. [ ] BONE PILLAR: Radiates flame. The bone pillar soul is similar to the catoblepas soul. Very expensive to use. Keep heading up and right, using the bells when you reach them to head up to the ceiling where you'll find a .: Mind Up :.. Now fight your way to the left. You'll see two items near the ceiling here that we can't get yet. Go down now, sticking to the left-hand wall. Use the bells you find to jump (and glide) to the left. You'll fall aways, but you should be able to go to the right now and up a ramp is a .: Bamboo Sword :.. Below that is the four stack of bone pillars that I was talking about (a good place for a soul). Finish exploring this room and head down to the corridor. Now head right into the next room. Here you will find a new enemy, the GIANT GHOST. This is a good place to fight it since the exit is nearby. [ ] GIANT GHOST: Provides a protective barrier. Continue through this area (quite pretty) and fight past the tiny devils and the skeleton knights. To the right is a "spiral staircase", so use the platforms here to ascend up to the ceiling. On the right you'll find a coin worth .: $100 :.. Now continue up into the room above you. If you head up the left set of stairs, you'll find a new enemy named DURGA, which is a female demon with FOUR arms and a katana in each one. Yikes! They have pretty low health though. This is a decent place to go after its soul, to be honest, if you just kill them one after another. [ ] DURGA: Throws katanas. After that, make your way to the top of the room and fight your way to the upper-right where you will find a .: Rapier :.. When you're done killing things in this room, head back down to the previous room and go down through the south exit. There is a SAVE ROOM to the left. Head down again and go into the bottom-left door. There's a new enemy here called a UNE. This is a good place to get its soul with the exit nearby, but note that you have to approach it to make it spring up. Also note that it's down in a little hole, so the best way to kill it is with a good weapon-type attack (like the tiny devil). [ ] UNE: Buries land mines throughout its turf. Fight past the enemies now and you'll see a BOSS DOOR on the left. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Manticore - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 8 | | | | | | - General Information: Ah, a Manticore. Cool. You should also take note | | of the area you're in: there are little spike-things rotating a block | | to the right and the left. However, you can also climb up to a higher | | set of stairs on the right if you wish. The Manticore can't even | | follow you! So, be careful of his two attacks and take him out. | | | | - Fireball: Like the Creaking Skull, the Manticore also has a fireball | | attack, except he gives you very little notice before he does it. You | | also CANNOT duck this attack, so be sure to jump it. Also note that as | | you damage him, he is able to shoot more fireballs in a row without | | stopping! Be careful! | | | | - Sting: The Manticore will whip his tail around and try to sting you. | | You have little time to backdash, so be ready. If he does get you, | | this attack will poison you, lowering your attack, so it may be best | | to go wait until the poison fades before resuming your attacks. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Upon defeating him, go up the RIGHT platforms and the upper-right exit. In here is a skeleton knight guarding a .: Silk Robe :., but that's not all! Grab it then stand on the upper-left blocks. Use an over-head weapon or skill to then BREAK the ceiling open. Inside you'll find .: $1000 :.. Quite the payday! Head back to the boss room (where you should have naturally noticed the HUGE space above us we can't get to). You'll now notice that common enemies have infested this area! Up near the top are GHOST DANCERS (one of the WEIRDEST enemies I've seen in a Castlevania game...). This exit is a good place to soul hunt given the fact that you can kill like THREE of them with a decent spreading weapon-type soul (like tiny devil). At the bottom of the room is a loose white dragon called a QUEZLCOATL. Here's their soul info: [ ] GHOST DANCER: LCK is increased by 4. [ ] QUEZLCOATL: CON is increased by 8. Well, those are some good stat increases. LCK is always good! Head through the lower left door now where another hallway of rock armor, une, and some fleamen are. I got my fleaman soul here by entering the LEFT side of this room and killing the fleaman over and over (it took about 10 tries): [ ] FLEAMAN: Hops around madly. You get your own fleamen for the trouble, which is... interesting to say the least. In the next room you'll see a door to the left that you just plain can't get to. Head down and kill the imps and soon you'll see a lumbering zombie with a huge sword. This is a zombie officer, but this isn't a good place to farm him (we'll get him later on). Go through the door on the right and load into a new area. ============================================================================== Study ====================================================================[AoS03]=== | Playing: 'Study' | ==================== | Soul Rate: 23.6% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Bastard Sword..................[ ] Uncurse Potion.................[ ] | | $100...........................[ ] Melon..........................[ ] | | $100...........................[ ] Whip Sword.....................[ ] | | Malphas........................[ ] Heart Pendant..................[ ] | | Broadsword.....................[ ] Hammer.........................[ ] | | Anti-Venom.....................[ ] $100...........................[ ] | | High Mind Up...................[ ] High Potion....................[ ] | | Cestus.........................[ ] Lucky Charm....................[ ] | | Lance..........................[ ] | | | o---------------------------------------------------------------------------o Ah, the study. Time to do some studyin..er, killing! Head through the right door here and past the durga's. You'll be in a large up and down room now with a TON of platforms. You can't go up the eastern side of this area, mainly because you just can't jump high enough, so go into the lower left door instead. Inside you'll find a new enemy: the student witch. There's two of them in here with a giant ghost. Kill them all and go pick up the .: Bastard Sword :. from the left. This is a decent place to get the student witch soul: [ ] STUDENT WITCH: Releases a lethal cat that runs full-speed at enemies. Head back to the start of this area and head downwards now. Down here you'll see another new enemy: the evil butcher. He chucks knives at you, but is pretty predictable. There's quite a few of them here and this is where I got my soul: [ ] EVIL BUTCHER: Throws sharpened butcher knives. Be sure to check out the cubby to the left for an .: Uncurse Potion :.. Continue to the right now and you'll find yourself in a large room. There is a box here that you can push to the right that obviously leads upwards, but we STILL can't jump that high yet. You can also push the box down and to the right to reach the area above you, but again we can't jump that high, so ignore the box entirely and head down and into the lower left room. There's a fleaman right here to greet you (this is an EXCELLENT place to farm his soul, BTW). Past that are some arachne enemies with some ectoplasm enemies thrown in. Those ectoplasms can curse you, so be careful! Here's the souls you can get: [ ] ARACHNE: Ensnares enemies using a sticky web. [ ] ECTOPLASM: Immunity to curses. The Arachne soul is kinda... well, its there. Immunity to curses is handy but how often are you going to be cursed!? You can find three ectoplasm's in the room past this one too, by the way, so this is definitely a decent place to get these souls. Past the arachne is a catoblepas (and those ectoplasm). Head up here and kill a rock armor. In the right corner you'll find .: $100 :.. In the left corner you can BREAK THE WALL, leading to a room with some .: Melon :. in it. Yum. Head out of the room and down the southern exit now. Down here, there's a SAVE ROOM to your left, which you'll probably need (I did). Use it then head out. Going down leads to frustration as we can't SLIDE to reach an item, so go right instead killing the archer and witch. In the next room you'll meet a member of the church, Yoko Belnades. She'll talk to you about Genya and your DARK powers. She'll say they aren't evil by default, it just depends on how you use them. She'll also say to watch out for Graham, as she believes he will inherit Dracula's powers! Huh... After talking to her you are free to leave. This room in inhabited by a BUER after the cutscene, which is a GREAT place to farm it. Continue right and you'll run into a new enemy: the Minotaur. Entering this room from the right is an easy way to respawn him: [ ] MINOTAUR: STR is increased by 8. Heck, you may even get a Battle Axe from the beast, which is a nice jump in attack. Continue right and you'll see a path downwards and a room to the right. Go right first so you can nab .: $100 :., then go down and to the right (you'll see a boss door to the left). Enter the right room and you'll see a lion's mouth at the end. What you need to do here is backdash into the room on the right as the mouth only opens when you look away. Fight your way through this room to claim a .: Whip Sword :., a sword that extends as you use it (and no, you're still not a Belmont). Head back and go save/heal if you need to, as we're going to enter that boss room next. Here's the boss: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Great Armor - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 12 | | | | | | - General Information: Oh, a giant suit of armor. This thing sure does | | LOOK intimidating, but he's really not. The most important thing to | | know/remember about this fight is that his WEAK point is his legs (he | | will GUARD everything else). He's only got two attacks, so check them | | out below and just don't run into him. | | | | - Swipe: The Great Armor does a downwards swipe with his sword. You can | | duck underneath this by his foot and keep on hurting him, which is | | what you should try to do. | | | | - Stab: The Great Armor stabs forward/downwards with his sword. Just | | like his swipe attack, you can (and should) duck this and continue to | | hurt him. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight grab the orb to heal up and continue to the left room. In here you'll meet Hammer, an ex-army soldier who was on a mission to explore the shrine when, well... he got stuck in Castlevania. He's decided to open up a shop near the entrance though... kinda weird. Oh well, we'll visit him in a bit but for now hit the candle for the .: Malphas :. soul, allowing us to double jump. Excellent! This will open up whole new worlds for us! Now, backtrack to the room with the single push-able box in it. Go ahead and push it to the right a bit so you can get to the room up above where you will find a .: Heart Pendant :.. Now go back down and push the box downwards and to the right so you can jump up and reach the .: Broadsword :.. Go back to the start of this section now (I mean the beginning of the STUDY area where the door is) and head RIGHT. You'll come to an area full of platforms where you couldn't climb up the right side before, but you can now! Do so and you'll find a new room with a .: Hammer :.. Ok, now we're going to do some more item-gathering. Go ahead and leave the study area, entering the large up/down room with the tiny devils. With your double jump and glide abilities you should be able to reach the LEFT opening here now. There's a zombie officer RIGHT here by the way, making this a good place to kill him at: [ ] ZOMBIE OFFICER: Jumping while taking damage restores health. Ok, now THAT is a weird soul. Um.. I still think not getting hit is better, eh? Continue upwards now and enter the right door. Fight past the enemies here as well. You'll now be below a white dragon. This room has ghost dancers flying around in it. Head up and through the left door. This room has Une in it with an .: Anti-Venom :.. Head up further and enter the next left door. Now this room is important: it is a TELEPORT ROOM. And, nicely enough, you can teleport back to the entrance of the castle from here! Neat. We're not done exploring yet though (at least I'm not, you could go visit Hammer now if you wished). Go back to the Chapel teleport room and glide over to the right side of the room for .: $100 :.. Now the next items I want to grab are a ways back. Remember the room full of bells at the start of the Chapel area? Yea? Head back there. In the UPPER LEFT CORNER of that big room are a couple of items we can grab now with our double jump: a .: High Mind Up :. and a .: High Potion :.. A pretty good haul. Ok, that's about it for collecting for now. Head back to the teleport and teleport back to the entrance. You can explore this room, which extends upwards quite aways. You'll find a .: Cestus :. here, as well as a new enemy called a Killer Doll (not a good place to farm these). There's also a sword in view that we JUST can't get to yet, but keep it in mind. After that, head back to the entrance where Mina and Hammer are waiting for us. Head UPWARDS now near the door and you can explore the space above you, finding a .: Lucky Charm :. and filling out the map. Go speak to Mina now. You can talk to her multiple times (entering and leaving this room) to learn a few things (I'm paraphrasing here): - The history of the Hakuba Shrine. - An enemy that moves at high speeds that you need to stop time to catch. He is invisible otherwise. - Some spaces of the castle are "tweaked" and you can't return to where you entered from. - Somewhere in the castle is a monster that can stop time. Some monsters are immune to having time stopped. - There are books in the castle that talk about Dracula's powers. - When you're able to swap your HP and MP, there's an enemy you can defeat instantly. Ok, after that go talk to Hammer. You should have SOME money saved up after all. In particular, buy the CASTLE MAP 2. There's some decent weapons here as well if you want, or you could save up. Well, this section has dragged on long enough, lets get to the new area. Open up the map. See the BIG vertical room to the right. Head there now. With your newfound jumping prowess head upwards. Be sure to explore as you head upwards to find a .: Lance :. as you ascend. On your way up you'll meet several Siren enemies, a decent place to kill them at (entering from the north that is): [ ] SIREN: Song casts a spell upon enemies. Continue upwards and you'll soon see a door. Head inside it and through the "loading room" to enter a new area: ============================================================================== Dance Hall ====================================================================[AoS04]=== | Playing: 'Dance Hall' | ========================= | Soul Rate: 29.8% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Skeleton Blaze.................[ ] High Potion....................[ ] | | Cutall.........................[ ] Samurai Armor..................[ ] | | $100...........................[ ] $100...........................[ ] | | Mana Prism.....................[ ] Ancient Book 1.................[ ] | | | o---------------------------------------------------------------------------o Again, don't worry if our soul rates are off. I got that first bosses soul after all. This is just where I'm at after all. Ok, we're in the Dance Hall. Head inwards and you'll come to another scene with another player in this play: a man named "J". J suffered some accident in 1999 and can sense a dark power in you! You two will talk about J's accident and Soma's dark power a bit. Turns out J has magical powers of his own, but only works for himself. After meeting J, head into the left room. Note that Arachne and a new enemy, the Waiter Skeleton inhabit this room once J leaves. This is a decent place to get the soul (I just double jump over the Arachne and kill the waiter, like a ninja!): [ ] WAITER SKELETON: Slings hot curry at its foes. Ok, now before fully exploring this area, we're going to book it to a Save Room and take out a (rather easy) boss. Kapesh!? Head out the right side and you'll see a zombie officer with a path going up and a path going to the left. This is a GREAT place to get his soul by the way. Now take the left path here and you'll be in a big room with plenty of ghost dancers (I can't imagine you NOT having this soul by now, especially with this room here). You can see some items here within sliding range; we'll come back for those. Head to the left and go through the floor to reach the room below. Now, the right room here has TWO zombie officers near the beginning and a CREAKING SKULL past them. THIS is where you should get that soul if you didn't get it from the first boss battle (enter in from the right): [ ] CREAKING SKULL: Supports a battle from behind. Haha, that is quite the soul, definitely try it out and see! Head to the left once you have it and you'll find another zombie officer (these guys are everywhere) and a new enemy: the Wooden Golem. This guy likes to do uppercuts and can kick rocks, but this is a good farming spot entering from the right: [ ] WOODEN GOLEM: MP recovery rate is increased. Hmm, a good soul to be sure. How can MP going up faster hurt anyone!? Keep heading right and you'll be in a vertical room with a new enemy (or one you may have seen before): the Killer Doll. This is a decent place to farm it (or you can farm it outside of the creaking skull room) but there's lots of choices. It's near a save room later on too. Just be sure to nab it at some point: [ ] KILLER DOLL: Mesmerizes the enemy. You HAVE to try this soul out when you get it. Soma will throw out little Soma or Mina dolls which attract the enemies attention. Hilarious! Anyway, in the vertical room head all the way down to see a room on the left. Now, this room is a gauntlet of enemies (dolls, zombie officers, a minotaur) and at the end there's only a candle. Oh, and that candle holds $500. Pretty damn sweet, and you can get it multiple times. Once you've had your fill head back to the vertical room before meeting the creaking skull. Once you're there head downwards. You'll see an item out of reach before dropping down to another room. This room has fleamen and evil butchers in it, as well as a wooden golem. Fight your way east to another vertical room. Here, head down and you'll see a boss door on the left, but stop at the right room first to get to the SAVE ROOM. Heal up and go take on the boss: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Big Golem - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 14 | | | | | | - General Information: Another BIG enemy, this golem doesn't even really | | fit inside of this room. He's also surprisingly similar to the Great | | Armor boss. His weak points are his head and legs, but if you hit his | | arms you'll do no damage. Watch out for his attacks below and you'll | | do fine. | | | | - Swipe: The Big Golem will almost kneel down and just kinda.. poke his | | arm out at you. Best to avoid it entirely and launch bullet souls at | | him out of his range. | | | | - Rock Stream: The Big Golem will bring his hand up to his mouth and | | spit out a stream of rocks. You'll want to get under him, near his | | legs, and pile on the damage as he does so. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After killing the boss, go into the room on the left and break open the candle there for the .: Skeleton Blaze :. soul, which will let you SLIDE by pressing DOWN + A, meaning we can FINALLY go get all those items we saw out of the way by sliding. Also, note that there is an ENEMY in the room with the soul candle. It is an ELUSIVE enemy though. It's name is Tsuchinoko, and to get it out in the open (and killable) just enter and re-enter the room until it DOESN'T burrow into the ground. Take advantage of that time and with a good weapon you can take it out (I used a katana) and pray for its soul: [ ] TSUCHINOKO: Allows you to buy goods at cheaper prices. After getting that bugger go back to the save room and make your way back up the way you came. You'll undoubtedly come to that item from earlier and with our sliding ability we can nab it for a .: High Potion :.. Keep heading up to the large room with all the dancing ghosts. Explore it as much as you can and you'll be able to nab a .: Cutall :. here by sliding. Cool. Head through the left exit now and make your way up to see an exit to the right and left. Go left again to see TWO Quezlcoatl's (great if you don't have their souls yet). Keep going left then head down. You'll see a new enemy on your way down: an invisible spirit named Nemesis. Past it is a room on the right, a WARP ROOM. Now, you CAN farm the Nemesis here (it took me about 5 tries to get its soul) but there ARE better places. Feel free to skip this one if you want: [ ] NEMESIS: Cloaking shield makes you invisible before enemies' eyes. With one more warp room to our name, head back up past the Quezlcoatl room. Head right now and you'll be higher up in the dancing ghost room. Continue to the right and enter the upper right entrance. To the south is the entrance to this area, so we have to go UP or RIGHT. Go up first. To the right is a SAVE ROOM. Head out and go left. Fight your way past this room and take the left door. Kill this minotaur then HIT THE LEFT WALL to find a HIDDEN ROOM. Go inside and grab the .: Samurai Armor :., a nice upgrade for us. Go back out and head upwards. You'll run into a waiter skeleton (an okay place to farm him) and a zombie officer. Fight your way right and go up again. The right room has .: $100 :. lying in it (guarded well). The left room in this area also has .: $100 :. in it. Head upwards now (use the catoblepas to jump onto the upper ledge on the right) and fight your way upwards. At the top you will see a stack of bone pillars. Kill all but TWO, then use them to stand on and reach the .: Mana Prism :. up above you. Sweet, this thing restores ALL of your MP. Head back to the last save room now. Ok, now that we can slide, I want to pick up one more item before moving on to the next section. Head to the nearby warp room and warp to the Chapel. What we want to do is head to the Study area, so make your way there and head to the bottom-most Save Room. Once you're there, exit and drop down the first drop. You'll see a book on the right, so slide under the wall and grab it for the .: Ancient Book 1 :.. This is one of those books that talk about Dracula's powers: o Ancient Book 1: The first spirit is a demon from hell fires. Well, what the hell does that mean? We'll get to these books and their meaning at the right time, trust me. Oh, you COULD head right now to find a new area (it's called the "Forbidden Area") but we can't do anything there. Now that we have the book, head back to the warp room. This is a good time to visit Mina and Hammer if you wish. Ok, warp back to the Dance Hall and head to the room right below the top Save Room. Head through the right door now and fight past the minotaur. Slide under the wall now and fight your way to the right, where you'll come across a door leading to a new area: ============================================================================== Inner Quarters ====================================================================[AoS05]=== | Playing: 'Inner Quarters' | ============================= | Soul Rate: 34.2% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | High Mind Up...................[ ] High Potion....................[ ] | | Ninja Suit.....................[ ] Undine.........................[ ] | | Hrunting.......................[ ] Mind Up........................[ ] | | | o---------------------------------------------------------------------------o Walk into the Inner Quarters to meet Persephone! She may be a maid, but she'll try to kick your ass! This is a good place to farm for her soul by the way: [ ] PERSEPHONE: Absorb enemies' HP with a magical item. The "magical item" here is a vacuum cleaner! Haha! It's pretty awkward to use though, so I tend not to. Climb upwards now and at the top be sure to grab the .: High Mind Up :. from the cubby (jump on the right ledge, then the left). Enter the right door now and KNEEL on the floor. Use something to destroy the floor here as there is a HIDDEN ROOM underneath. Kill the witches down here and grab the .: High Potion :., but wait! The secrets here aren't done yet! Now break the RIGHT wall for another HIDDEN ROOM! There is a witch in here as well as a .: Ninja Suit :.. This is a decent place to farm the witch soul as well: [ ] WITCH: Repels bullets with shield. This is another farming opportunity you'll want to be careful of: the witch can hit HARD and it may take awhile to get this soul. Once you have it head back out of the hidden rooms and head UP. There are more durga and nemesis enemies here. You'll soon see a room to the left and one to the right. Go ahead and try to go through the left room only to find that a rabbit is stopping time and making this room impossible to go through! Gah! The right room has a persephone in it (another good place to farm). Keep heading up and you'll see another pair of left and right rooms. Head into the left room first as its a SAVE ROOM. Heal up and head right now, where you'll see a boss door: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Headhunter - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 17 | | | | | | - General Information: This enemy is pretty cool: its an entity that | | hunts and collects heads (just look at its collection in the | | background). In this fight, you are essentially going to fight him | | three times (he uses three different heads), so check out his forms | | below and kick his ass! | | | | - Lady: This form is frankly pathetic. The Heahunter puts on a lady's | | head and tries to stab you with a dagger. You can literally stand on | | one of the platforms and be safe. Don't bother using your MP on this | | form. | | | | - Wizard: This form is much more challenging. With an old man's head, | | the Headhunter becomes a wizard. As a wizard he can summon lightning | | (stand in between the bolts) and fireballs shaped like dragons that | | move back and forth. It's easy to stand JUST to his left or right when | | he casts his magic as the bolts will miss you can you can jump over | | the fire. Don't bother using your MP on this form. | | | | - Reptile: The Headhunter turns into a reptile! He gains great mobility | | in this form and likes to crawl on the walls and ceiling. He attacks | | by shooting out his tongue at you and spewing poison mist (which will | | poison you of course). Be careful of him jumping into you and take him | | him out. Use all of your MP on this form. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ (-NOTE-) This room will now be occupied by a witch! (-NOTE-) Hammer has a wider inventory now! After defeating the boss, you'll automatically get his soul: [ ] HEADHUNTER: Collects souls to increase strength. This soul increases EVERY stat except for luck, and the more souls you have, the bigger the increase is! Pretty cool (unless you want luck). Head through the right exit now out of the boss room. Ok, out here you'll meet some new enemies in this room (which goes downwards to a fountain that you can't get past... yet). The enemies in here are the Valkyrie and the demon Curly. Now, this room ISN'T the best place to farm EITHER of those souls, but just explore it to see that fountain I was talking about. Ok, now the best place to get the CURLY soul is in the LEFT BOTTOM exit from this big room. You want to just go kill the FIRST Curly in the room over and over: [ ] CURLY: Transforms into a demon that rushes at enemies. Wait, we transform!? That... is... AWESOME. I won't lie, it may take you AWHILE to get the Curly and Valkyrie souls (I leveled up to lvl 19 trying to get them), but just look at that above description! And trust me, it IS an awesome soul. Ok, once you have it explore the rest of the lower bottom room that you've been farming in. Inside there's two Curlys, a Valkyrie, and a set of three mirrors. The last mirror has a unique enemy in it: a Kyoma Demon. This thing is definitely NOT your reflection! This can also be a difficult soul to get, but there's a better place to get it (which we'll get to soon). Head back out and head up to right outside of the Headhunter's room. There's a hole in the ceiling here which we want to head through. You'll be in an outside area now. Ok, this first area has TWO Valkyrie to greet you on that blue roof. This is a great place to farm for their soul (entering the room nearby). Again, it may take awhile, but this is a good place: [ ] VALKYRIE: Slashes enemies with its sword. This soul is VERY powerful as a valkyrie comes out and slices upwards. It has quite a range as well, but carries a hefty MP cost. Head up this path now and you'll soon meet a new enemy: the Disc Armor. Be VERY careful of this foe as his disc hits HARD. You want to stand next to him and duck, then attack him, but jump over his disc as he brings it back to him. As you fight upwards you'll encounter quite a few of these guys. This is a decent place to soul hunt if you want to level up, but there's better places down the line that I'll point out. Nevertheless, I got my soul here: [ ] DISC ARMOR: Shreds enemies to bits with a spinning disc. Fight your way up to the very top of this place and once you're at the top you'll see a cubby up to the right that is holding a SOUL CANDLE! Sweet. Go up there and smash it for .: Undine :.. This soul acts just like a regular yellow soul, and you'll have to equip it to use it, but hey, it allows you to WALK ON FRICKIN' WATER! Head over to the far left now to grab the sword named .: Hrunting :.. Now we can definitely do some stuff with that Undine soul, but let's press forwards for now. Go back to the previous room and right to the fountain. Equip the soul and walk on the water so you double jump upwards to continue and reach the upper-right exit. You'll now be in an up and down room full of curly and nemesis enemies. Oh, there's also an IMP in here, but this is a horrible place to try and get its soul (I'll point out a better place later). Head downwards and enter the lower-left door. This corridor is FULL of valkyries and has a few persephone enemies in it, but you need to fight through it to the right to find a TELEPORT ROOM, which is sweet (go heal by talking to Mina if you need to). Now, you'll also notice that the room leading to the teleport room is full of mirrors, right? The second mirror from the left has a Kyoma Demon in it, and is a good spot to farm his soul: [ ] KYOMA DEMON: Temporary invincibility. Wait, temporary invincibility! Yep, but it costs a LOT of MP. After getting the soul, head back to the up and down room on the right and head down through the exit in the floor. This new room stretches to the left and has exits to the right and downwards. Let's go down first. Down here kill the maid to the right then head left and a new enemy will pop up out of the ground! This enemy is a Lilith, and can blow kisses at you that if they hit will CURSE you. It also likes to lunge and punch as well as backdash. There are two good places here to farm her and this is one of them: [ ] LILITH: INT is increased by 8. This may be the worst of the two places to farm, since a curly is nearby, but the other farming spot is nearby at least. Fight your way to the left and head down and fight to the right where another lilith will pop out near the end. Kill everything and pick up the .: Mind Up :. item. Go back up to the previous room now. The room stretchs over to the left, but all that's over there is a path going down and then just more enemies to the left. The other good place to farm the lilith is by using the far left floor opening to respawn a lilith directly to the left. Ok, now our next goal is to get to the next area. From here, you can explore the path going down the far left floor opening (it leads to a section of the castle corridor) but don't go down all the way! We have more to explore! Go back to the big (long) room and through the RIGHT exit. This leads to a NEW area (that we can only see one room of): the TOP FLOOR! Since we can't fly, we will have to come back here later. Explore the rest of the map to the right of this area and fill it out. Now go heal up if you need it and we'll head to the next area with the power of our Undine Soul. To get there, do you remember where we fought the VERY first boss? The Creaking Skull? Or failing that, take a look at your map and find the southeastern most save room. Head there and down, taking the bottom most right room. Use Undine to stand on the water down here and you'll find a path going upwards. Take it upwards and follow the path to reach the next section. ============================================================================== Floating Garden ====================================================================[AoS06]=== | Playing: 'Floating Garden' | ============================== | Soul Rate: 42.1% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Castle Map 3...................[ ] $1000..........................[ ] | | $1000..........................[ ] $500...........................[ ] | | $500...........................[ ] $500...........................[ ] | | | o---------------------------------------------------------------------------o This place is pretty cool, but challenging. You'll see what I mean when you walk forwards, as a new enemy, the Cockatrice, will face you. He's not too hard, but fires a beam that can turn you to stone if it hits you (very very dangerous!). This is a good place to farm his soul, but its challenging and may take you awhile: [ ] COCKATRICE: Fires a beam of petrification. The beam fires downwards like the cockatrice's beam does... try it out if you want. Now head right and ignore the floating platforms for now and take the bottom right exit. This next room has two more new enemies in it: the Red Crow and the Dead Warrior. Neither of them are exceptionally dangerous (you just don't want to touch them) and this is a good place to farm for them, ESPECIALLY when you find out the next bottom right room is a SAVE ROOM. [ ] DEAD WARRIOR: Deflect normal attacks by pressing UP + B. [ ] RED CROW: INT is increased by 4. The Red Crow soul is pretty useless if you have Lilith's soul. The Dead Warrior soul SOUNDS interesting, but you don't really deflect ENEMY attacks (as I've found out after getting hit ALOT). According to Amai Yuuwaka's soul evaluation guide (on gamefaqs.com) the soul lets you INTERRUPT YOUR ATTACK with the ability to use YOUR BULLET SOUL. This is not only true, but is easily tested with a slow weapon and using said soul. Use it if you use a slow weapon and want to be able to fire bullet souls mid-swing I guess. Once you have those souls, heal up and go back to the previous room (the platform in this room leads nowhere). In the previous room, hop onto the fountain and ride the platform up. Head to the right now and into the next room to pick up the .: Castle Map 3 :. off the floor. This map pretty much shows you the gardens area. Now, ride this platform upwards to the screen above you. Ignore the new enemy (a Gorgon) to the right and go through the left door. Now in here, wait a second and an Imp will come down to bother you. Remember how I said we'd farm him at a better place earlier? This is it. AND, there's also a GORGON in here. So, kill both of these enemies until you get both of their souls (going back and healing when you need to): [ ] IMP: Summons "Imp", the familiar. [ ] GORGON: CON is increased by 12. Gorgon is another stat increase (and 12 is a big jump) while IMP is a summon, which is always cool. Now, the only thing that's left is exploring the big rooms/screens on the left and right, which we should do for our map percentage anyway. There's exits on the upper left room's left and the upper right room's right. Explore the area and go through the upper right room's right exit. As you'll see once you go through the exit and check your map, you really are in the FLOATING gardens. Head forward and if you go down the stairs you can battle a Dead Warrior, while if you go through the middle of the area you can fight a NEW enemy: the DEVIL. The Devil is pretty simple, he floats around and swings his arms out, so just don't run into him. Now you guys know I won't lie to you: the DEVIL soul is HARD AS HELL to get. It was for me at least. However I personally toughed it out and gained some levels here, but you may wish to come back and get this soul later (even though it IS a cool soul). [ ] DEVIL: Transforms into a demon that rushes at enemies. Ok, good, now be sure to explore the upper area and take the right exit. In this next big room you'll have a situation similar to the previous one. To the middle of the area is THREE Dead Warriors, and at the bottom of the area is a rather unique enemy called a Mandragora. The skeleton is just there to PULL the MANDRAGORA out of the GROUND. You can kill it whether its out of the ground or not, but to be safe and to get it's soul, kill it when its ABOVE ground. [ ] MANDRAGORA: Kills enemies with scream. After getting that soul (which may also take awhile), be sure to explore above you, up past the three Dead Warriors where you'll find bone pillars on each side of the room guarding .: $1000 :. to the left and .: $1000 :. to the right. Be sure to explore the place and take the exit to the right. In THIS room two NEW enemies will constantly bombard you... you have the eagle ALTAIR, and the fleaman-like enemy called a RIPPER. Now these enemies constantly come out, and each of them has a soul so use this room to get those two souls. Since the ripper's hit HARD, if you find yourself low on health drop through the floor here and go straight to the SAVE ROOM on the left. ALSO, there is another enemy just outside the save room called the KICKER SKELETON that you should farm too, as it has an ABILITY SOUL for you! [ ] ALTAIR: Summons and hurls eagles. [ ] RIPPER: Stabs enemies with a blood-soaked knife. [ ] KICKER SKELETON: Kick during a double jump by pressing DOWN + A. Wow, this is a good suite of souls. The Kicker Skeleton soul is awesome, of course. The Ripper soul stabs someone and CONTINUES to damage them, and the Altair soul summons an eagle that can damage stuff in a straight line. After getting all the souls, be sure to explore the area BELOW the room with the kicker skeleton, which has a black energy blocking your progress (we'll come back here later) then go back up to the rippers and continue right. We're in another big room now (like all of the floating rooms) but there's a special treat here for you: an ex-boss! Yep, head down the stairs to see a MANTICORE. This is the place to farm it if you didn't get the soul from the boss fight (which I'm betting you didn't). Just be sure to exit through the RIGHT EXIT and re-enter, as the LEFT EXIT DOESN'T TAKE YOU BACK TO WHERE YOU CAME FROM! If you need the Save Room, take the left exit then go back right to enter the Ripper Room again. [ ] MANTICORE: Transforms into a magical beast that rushes at enemies. Yep, the Manticore is another transforming soul. Pretty cool. Be sure to explore the rest of this room, as the upper part of it has a Disk-Armor and up above him is .: $500 :.. Take the right exit when you're done. This room has two MORE new enemies in it (we sure are getting a lot of new enemies). In the middle of the room is the GOLEM (who attacks similarly to the wooden golem) and at the bottom are two WEREWOLVES. This is a good place to get their souls: [ ] GOLEM: STR is increased by 12. [ ] WEREWOLF: Creates a fountain of magical fire. Another good stat soul and the werewolf soul, which acts a lot like the classic Castlevania sub-weapon Holy Water. The upper part of this room also has another .: $500 :. in it, by the way. Ok, go back to the left exit and you'll be back in the Manticore room. Take THIS left exit now to get to the one room we haven't been to. You'll find the Devil and Werewolf enemies here (there's FOUR Werewolfs here, so this is a good place to farm). There is also another .: $500 :. bucks at the top of the room. When you're ready to continue, head to the right to reach the standard loading room. Continue on to the right to reach the next area: The Clock Tower. ============================================================================== Clock Tower ====================================================================[AoS07]=== | Playing: 'Clock Tower' | ========================== | Soul Rate: 52.6% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Mystletain.....................[ ] $2000..........................[ ] | | Skula..........................[ ] Burtgang.......................[ ] | | Pitch Black Suit...............[ ] | | | o---------------------------------------------------------------------------o Head forwards a bit and you'll run into Graham again. He'll be glad you're unscathed. Soma will ask him about what Yoko said, which Graham doesn't deny, but corrects Soma's information. Graham will then ask Soma what is power is, and upon hearing it changes his attitude QUICKLY. He goes off running to the throne room as Soma sees Graham for what he really is for the first time... Continue to the left and go through the exit. Now, turn around and enter the room Graham left. There's a new enemy right by the entrance here called a harpy that flies around and shoots out feathers. This is a GRAND place to farm for its soul: [ ] HARPY: Shoots out razor-like feathers. Once you have it continue on. As a word of warning, the clock tower (like other Castlevania games) is full of SPIKES (which hurt like hell) and rotating gears. Head down the first room and down into a second. Here you'll meet another NEW enemy called a LIGHTNING DOLL. There's another one nearby that is easier to farm, so kill it and head down to the bottom of the room where a golem is waiting for you. Kill him too and head to the right. Now THIS room has another lightning doll just to the right and is a good place to farm him. The rest of the room will have MEDUSA HEADS floating around constantly, making this a good place to farm THEM too. At the bottom of this area is some wood flooring covering some spikes that will FALL if you stand on it for too long. Also, the RIGHT EXIT is a SAVE ROOM, making it even easier to use your MP to farm the Lightning Doll and Medusa Heads: [ ] LIGHTNING DOLL: Discharges lightning from its fingertips. [ ] MEDUSA HEAD: Ability to stop in mid-air. The Lightning Doll ability is fantastic, and the Medusa Head ability is unique for sure (it has its uses). Use the save room and continue through the left exit. You'll find Yoko in here. Soma will tell Yoko about his encounter with Graham and after some more banter she will leave to look for him. Note that this room will have a disc armor in it from now on. Take the left exit and you'll see another wooden platform leading down to a water-filled area. Not much we can do with this path right now since we float and all... continue on to the left and you'll see another new enemy: the BOMBER ARMOR. He, of course, loves to throw bombs... but this is a good place for his soul: [ ] BOMBER ARMOR: Astounding amount of destructive power. This soul is POWERFUL... but since it's a bomb it takes pretty damn good timing to pull it off. Continue on to another vertical room after getting his soul. Now the BOTTOM LEFT WALL here is BREAKABLE, but there's spikes in the way... so use a bullet soul to break the wall and jump to the platform above the hole to get to it. Inside are TWO Lightning Dolls and the sword known as .: Mystletain :.. Head back out and head upwards, killing another Lightning Doll and a Harpy. Continue on and kill a Bomber Armor and enter the room after him. There's more Harpies and Lightning Dolls after him, so head up and avoid the spikes and continue to the left. There's more Medusa Heads here and a Valkyrie waiting for you. Use the moving platforms here to ascend upwards and do your best to avoid the Medusa Heads. Near the top of the room is another new enemy: the Gremlin. This is actually a decent place to farm him, as you can use the top right exit to spawn him right near you: [ ] Gremlin: LCK is increased by 8. Another stat soul (good for soul-farming). Once you have it, continue on to the right where you can kill a Lightning Doll in the bottom right for a whopping .: $2000 :. bucks. It's also important to note that GOLDEN MEDUSAS will start showing up and they can TURN YOU TO STONE if they touch you. Head upwards and take the left exit. There's two Lightning Dolls waiting here for you. Now you can either head UP or LEFT here, however the left path leads to a room with two Harpies and a Siren and then loads into the TOP FLOOR, but we just plain can't do anything here (its a dead end), so head UP. To the right is another treat for you: another ex-boss: the GREAT ARMOR. Now is your chance to get HIS soul if you haven't so far (note that if you keep going you'll find a SAVE ROOM you can use). Here's what it is: [ ] GREAT ARMOR: STR is increased 120%. Once you have it continue to the right. This room has three Harpies in it to take down, and at the top you'll see a boss door to the left. You DEFINITELY want to go into the RIGHT SAVE ROOM though, and get ready for a fight when you enter that boss door: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Death - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 32 | | | | | | - General Information: A classic Castlevania boss who's right where he | | belongs: in the Clock Tower. Death fights you in TWO different forms, | | so I'll be covering BOTH forms here. During the FIRST form, you'll be | | fighting the SCYTHE ITSELF, since Death is in an ethereal state. His | | attacks during this form are listed below under "First Form:". In his | | SECOND form, Death will man up and face you himself, with a much more | | bad-ass scythe. His attacks in this form will be listed under the | | "Second Form:" section below. | | | | My level is probably a bit high due to the soul farming I did, but my | | set-up should help you out anyway. What I essentially did was use a | | fast, good-hitting weapon (like Gram or Mystletain) and put on the | | BUER soul for my GUARDIAN (blue) soul, to nullify Death's pesky sickle | | ability. For my bullet (red) soul, I used LIGHTNING DOLL as it hits | | multiple times for very good damage. Just buff yourself with whatever | | yellow soul you wish. | | | | | | FIRST FORM: | | | | - Spinning Scythe: Death's Scythe essentially just spins and rather | | slowly moves towards you. Keep on attacking it while making sure you | | don't get backed into a corner or into a sickle. | | | | - Lasers: Death summons a series of lasers to zap wherever you are | | standing... or where you WERE standing as the best (and only) way to | | dodge this move is to move out of the way. Be sure to move somewhat | | slowly so more lasers waste their time trying to hit you in a shorter | | space. You don't want to RUN across half the room after all. | | | | - Random Sickles: During the fight, small sickles will randomly appear | | and fly around the room. Really more of an annoyance than anything | | else. Just dodge them (they move slow) or use a soul (like BUER) to | | nullify the threat. | | | | | | SECOND FORM: | | | | - Scythe Throw: Death throws his scythe out at you. Simply duck to | | avoid it. Not much else you can do... | | | | - Scythe Swipe: Death does a QUICK forward swipe. This is probably his | | hardest attack to avoid, since he does it so fast. To avoid it though, | | just double-jump over him. | | | | - Scythe Room Spin: Death makes his scythe float up to the ceiling, | | where it promptly starts to spin around the room (throwing chunks of | | rock as it goes. It'll go around the ENTIRE room. The idea is to duck | | when its on the ceiling and double-jump over it when it's on the | | ground. Get ready whenever you see the scythe start to float upwards. | | | | NOTE: Be sure to AVOID Death's Scythe still, even after he "dies". | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ (-NOTE-) Hammer has a wider inventory now! After defeating the boss, you'll automatically get his soul: [ ] DEATH: Attacks enemies using sickles. Grab the boss-orb and go into the room on the left. In here, hit the soul candle for the .: Skula :. soul, which allows Soma to walk underwater! Aha, just what we need! Now we need to leave Death's room and go save, then head back through the Clock Tower the way we came until we get to that room with the water and the wooden crumbling platform (its right after a room with a Bomber Armor in it). Equip the Skula Soul and break the platform so you can fall below. Be careful as you fall below, as several NEEDLE enemies will block your progress. We'll find a better place to farm them later. Head west and a Devil enemy will appear. Fight or ignore it and take the left exit. Harpies are in the next room. The top left exit has two Lightning Dolls in it and nothing else (poke your head in for the map percentage). Head to the bottom of this room now and take out the Bomber Armor. Now head to the right. This room is FULL of spikes and constantly spawns Medusa Heads, but there are pendelums moving back and forth you can use to cross the room. It's challenging, but you can use a soul like Buer to help you out. Just get out of the spike pit ASAP if you fall in. You're reward for all of this is a NICE weapon named .: Burtgang :.. Now you have to go back the way you came. Once you get back to the Bomber Armor, head through the left exit. THIS room has more Medusa Heads and is essentially a spike-dodging course. Pretty easy to get through though, just do everything deliberately. In the next room you'll see a Valkyrie and GOLD Medusa Heads will spawn here. Drop down ASAP and enter the room on the left where you will find a .: Pitch Black Suit :.. Now you have to make your way ALL the way back to the water area. The only real challenge in that is the room right by you with the Gold Medusa Heads, so be careful there and you'll be ok. Once you're back at the water room go through it again and head through the right exit. In here is another Harpy and Gold Medusa heads. Poke your head into the top right exit to see two more Lightning Dolls (again, for the map percentage) and head downwards. The lower exit here leads to a room free of Medusa Heads but has another Gremlin if you don't have its soul yet... drop down and head into the next room. Drop down here too. Now, there's a Bomber Armor at the bottom with a right and left exit. Go into the LEFT exit first where you'll find four more NEEDLE enemies. Use these enemies to farm for their soul: [ ] NEEDLES: Tosses mines into the air that explode at fixed intervals. So, you basically get to summon needle enemies with this soul. Oh, and you actually DON'T toss them... go and explore the rest of the area to the right, which has a load room leading to the Castle Corridor (do NOT DROP DOWN), then head back to the Bomber Armor and go into the RIGHT room to reach another WARP ROOM. Take this back to the entrance to heal up and go spend you money (if you wish). Of special note is the SOUL EATER RING, which increases the rate of souls dropping, but it's VERY pricy and I don't have a good money-making strategy for you... YET. Ok, time to get to the next area. From the entrance, head right through the zombie room and into the room after that. Now, head down and take the lower left door here to reach... ============================================================================== Underground Reservoir ====================================================================[AoS08]=== | Playing: 'Underground Reservoir' | ==================================== | Soul Rate: 60.5% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Pendant........................[ ] Elfin Robe.....................[ ] | | Tasty Meat.....................[ ] Rahab's Sword..................[ ] | | Mana Prism.....................[ ] Super Potion...................[ ] | | Milican's Sword................[ ] $1000..........................[ ] | | Ancient Book 3.................[ ] Rune Ring......................[ ] | | Osafune........................[ ] $2000..........................[ ] | | Super Potion...................[ ] High Mind UP...................[ ] | | Pudding........................[ ] Armor of Water.................[ ] | | Eversing.......................[ ] | | | o---------------------------------------------------------------------------o This starting area has some rather weak enemies in it. Head down and destroy them, grabbing the .: Pendant :. at the bottom of the area. Go through the right opening and equip your Undine soul. Walk on the water and soon you'll see a path going upwards. Head up with it and kill the room FULL of Mermen so you can grab the .: Elfin Robe :. at the end. Head back down to the previous room and head right. Grab the .: Tasty Meat :. item here, then equip your Skula soul so you can proceed down into the water. We're now fully underwater. Continue onwards and drop down further, killing needles. At the bottom, head left. There's a new enemy here called a MAN-EATER that is definitely unique. Go past if for now to the room on the left, where you can kill some needles to find .: Rahab's Sword :., a sword enchanted with ice. Now, if you want Man-Eater's soul, this is a good place to farm for it: [ ] MAN-EATER: Shoots a Ripple Laser. Another weird bullet soul. Oh well. Head right now and go up the RIGHT path so we can continue onwards. You'll find yourself in a vertical room now. Let's head downwards for now, to get to a SAVE ROOM. You'll run into an enemy called Cagnazzo, who will continually try to stab downwards at you (he can curse you if he hits you), so sidestep him and hurt him. Past him is a small little guy called Ukoback, who lights fires wherever he goes! Kill him too, than keep heading down to find another Cagnazzo and a SAVE ROOM on the right. Go use the save room. This is a perfect place to get Cagnazzo's soul, as you can fight one upon exiting the save room and you virtually have infinite MP. [ ] CAGNAZZO: Punches enemies. Ok, this soul is WEIRD. Try it out to see what I mean. Ok, now our immediate goal is to get two more souls in this area: the Ukoback and a Giant Worm. From the save room, head down and enter the opening on the left. There's a Giant Worm in here that you can easily defeat and respawn. Also, when you exit back out to the vertical room, you can kill the Ukoback that comes up past the exit (you have to wait a split second first) to farm ITS soul (or do what I did and kill the Ukoback AND the Cagnazzo to the right with lightning and then kill the Ukoback that comes upwards). Anyways, here's there souls: [ ] GIANT WORM: When motionless, HP are gradually restored. [ ] UKOBACK: Sets fires in mid-air. Ok, I'm sure you see how the giant worm soul is worthy... Ukoback is kinda... meh. Ok, let's continue exploring. Go down to the bottom of this room and fall down into the southern hole. Slide to your right for a .: Mana Prism :.. You will probably see a light just WHIZZ past you too... that ladies and gents is an ENEMY... we just can't catch him yet. Go back up and into the right room now. There's another new enemy here called a NIGHTMARE, which is basically a horse charging back and forth. This is obviously a good place for its soul since you can spawn it easily: [ ] NIGHTMARE: Summons nightmares to use as weapons. Now... this soul surprised me. It's POWERFUL and fairly cheap. Give it a try if you wish. Now fight your way past the une, worm, and second nightmare to the room on the right. This next room is HUGE... no point in hiding it! The room mainly has mermen and the new SLIME enemy in it, who can POISON you if you touch it. There's a lot of slime and merman in this room. For now, my goal is to get you to the next SAVE ROOM so we can get two more souls. Once you're in this big room, fight your way upwards and beware of touching any slimes. You'll fully explore the place (I like the background) and fight two disk armors at the top. Take the top right exit. In THIS room you'll find... the BIG GOLEM, another ex-boss! Excellent! This is the place to farm HIS soul. However, we want to kill him and continue to the right, where you'll find a bomb armor and a slime. Get past them and go to the right one more time to find the SAVE ROOM. From here, we can use infinite magic to take out the slime just outside over and over for its soul, and we can also take out the Big Golem repeatedly with this save room!: [ ] SLIME: Hurls slimeballs at enemies. [ ] BIG GOLEM: Punches enemies. The slime soul is pretty cool, actually, as it does decent damage and bounces around. The Big Golem soul is.. kinda unique, like the Creaking Skull soul. Ok, let's go on a journey of exploration! From the save room, head upwards. Be sure to poke your head in a room on the right to see a fish out of water (literally) and enter the top left room. Go left again to see a split in the path. Let's go LEFT for now, past a bunch of needles and into a BIG room. In here you'll encounter THREE new types of enemies: the FISH HEAD (basically underwater bone heads), TRITON (who's definitely unique) and the DEAD CRUSADER who blocks everything if he isn't attacking. Go explore the room, right to left, using Skula and Undine to fill out the map. There's one item in here, a .: Super Potion :., behind a stack of SIX Fish Head. Head out the right exit and you'll be at the first path split we came to in this area, above the first Save Room. This is a good place to get the Dead Crusader soul, entering in from the left, as there's a save room nearby if you need it. We'll get the other two souls somewhere else (There's other places for this soul as well, if you want to wait. This is just where I got it): [ ] DEAD CRUSADER: CON is increased by 16. Ok, now that we have that part of the map explored, head back to the path split in the water we were at earlier and head UP this time. You'll reach another huge room. Head up it and explore. There's more fish heads in here, with some annoying imps... Head all the way through the room to reach the Castle Corridor, then head back inside. Ok, to get to the NORTHEAST portion of the room, get in the first section of water and wait for a boat to stand on. Now, equip the FLYING ARMOR soul. Ride the boat down the first set of stairs, the double jump to the right BEFORE it goes down the second set of stairs (use the flying armor soul) and you'll make it to the higher stairs. From here, we want to jump to another higher ledge to our LEFT. Jump once and use the FLYING ARMOR SOUL, then KEEP IT HELD DOWN and jump again to reach the ledge and claim the .: Milican's Sword :.. This sword can turn enemies to stone! Ok, from here let's go to the right. You'll find a room with two Nightmare enemies and a new golem called a FLESH GOLEM. He acts like all golems, but we'll find a better place to get his soul. Head to the right and you'll see a boat just sitting there. For now skip it and head down. Kill the Triton down here and follow the path to find .: $1000 :.. Head back to the boat now. Our goal here is to push it down the ramp AND jump on it so we can ride it and jump UPWARDS at the end. From here you can explore upwards to find another new enemy, the ARC DEMON. You don't have to face him though, the only thing down this path is a $100 candle. Take the room's right exit when you're done. Go past the room with the two slimes and equip your Undine soul. Use it to get to the vertically moving platform to the right and go up a room. Avoid the slime up here and grab the .: Ancient Book 3 :.. Go back to the big room now and head downwards killing enemies until the path splits. Head right now and go up when you can, killing enemies and making your way to a room on the upper right. In this room you'll find some worms and the .: Rune Ring :., which increases your MP REGEN rate. Cool. Head back to the big room now and head all the way down through the opening in the floor. Fall all the way down to the bottom of the room and destroy the WALL ON THE RIGHT, which holds a HIDDEN ROOM with the .: Osafune :.. in it. The blade is LONG on this sword! Ok, head back to the big room and head LEFT this time. You'll see a hole in the floor, but go past it and upwards to find a smooth .: $2000 :., then head down through the floor. Follow this path to a .: Super Potion :. at the start of a waterfall. Now that we've raided this entire area let's get another soul. As you head back into the big room, two fish head will be right there. It's easy to kill them over and over for their soul: [ ] FISH HEAD: Shoots fireballs. Ok, with that soul in hand, we need to head ALL THE WAY BACK to the SAVE ROOM by the BIG GOLEM. I know, it's a long trek, but we got a bunch of good stuff right!? Once you're back at the save room, head west past the Big Golem and down once you get to the big room. Take the lower right path now. There's some slimes and a mandragora in here! Keep going right and you'll be in another BIG room. There's moving platforms in this room, along with annoying Gold Medusa Heads! Yeck! There's also another Arc Demon in the middle of the room. There are a total of FIVE exits out of this room, including the one we used to get here. First, make your way to the UPPER LEFT exit, which leads to a WARP ROOM (you can go heal up using the warp rooms at any time of course). Our goal now is to finish fully exploring this area, and then we have a choice of which areas to tackle next! So with that in mind let's go finish exploring the reservoir (it won't take long). Head to the LOWER LEFT exit now. Kill the Gorgon here and head to the left, killing everything as you go. You'll see a purple worm as you go, that is a POISON WORM (who can of course poison you). Ok, now THIS is a GRAND place to get TRITON'S SOUL. Enter the long hallway from the LEFT and kill that Triton over and over again until you get him: [ ] TRITON: STR is increased by 16. Once you have it, continue out to the left and instead of going down continue to the left. Here you'll see a scene of Graham trying to kill Yoko! Instead of dealing with you, he will warp away like a coward. Soma will rush over to Yoko and sees her fall unconscience before Arikado comes in and tells you to go while he sees to her wounds. Soma doesn't like it, but agrees to go if Arikado tells him everything he knows later. Head to the left now and notice the door to the left. We'll get to this area later, but for now head down and fight your way to the underwater exit (this is a good place for the fish head or needle souls if you need them). This room has a .: High Mind UP :. for you! Now head back to the room before the scene with Graham and Yoko and head down this time. There's some new enemies here called GARGOYLES. We can find a better place to farm them. Down at the bottom DON'T go through the exit to the right (this leads to a new area) and instead DESTROY THE WALL ON THE LEFT. There's a .: Pudding :. in here for 'ya. Ok, now head back to the big room right before the warp room (the one with the Medusa Heads flying around). Take the BOTTOM RIGHT exit now and fight your way to the right to claim the .: Armor of Water :.. Go back to the previous room now and make your way to the TOP RIGHT exit. There's a Ukoback right at the start of this room (this is a GREAT place to farm him). Fight your way to the right and you'll see some new enemies called DRYADS. They grow fruit and try to throw it at you to make it hurt you over and over. Once you're at the right side of the room we can use it to FARM the DRYAD and the POISON WORM right after it: [ ] DRYAD: Grows stronger by stealing HP from its enemies. [ ] POISON WORM: Immunity to poison. Posion Worm's soul is pretty straight-forward. Dryad's soul also acts just like the enemy does. Ok, once you have those two souls go to the big room on the right. This room stretchs UPWARDS quite aways, and we can't explore it yet. Also, the WATERFALL here will NOT let you pass it, and there's armor on the other side! The SECRET to passing this waterfall is by equipping the UNDINE souls and either CURLY, MANTICORE, or DEVIL souls. Now, stand on the left side of the room and transform. Ram into the waterfall and the momentum will let you pass it and pick up the armor named .: Eversing :.. Nice. Now we can FINALLY go to a new area (thanks for your patience). Simply walk to the right and enter the door. ============================================================================== Forbidden Area ====================================================================[AoS09]=== | Playing: 'Forbidden Area' | ============================= | Soul Rate: 71% | ================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Claimh Solais..................[ ] Joyeuse........................[ ] | | | o---------------------------------------------------------------------------o Look, we're in a "Forbidden" area! A pox on you and your rules, Castlevania! This area is actually pretty short, so we won't be here awfully long, just long enough to grab the BEST WEAPON IN THE GAME! Go forwards and kill the Dryads. Past that are some new enemies: the MUDMAN and the WEREJAGUAR. We can find a better spot for farming the werejaguar, but at the end of this room we can re-enter to kill the Mudman easily: [ ] MUDMAN: Slings mud at enemies. Good, now head to the room on the right. There are some gargoyle's here that you can take out. In fact, this is a decent place to farm the lower Fargoyle, since he comes straight down at you, but we'll get him later. Head upwards now and you'll see a room above you. Enter it and hit the switch on the left to open a path to the STUDY. There's also a SAVE POINT nearby if you wish to use it. Go back to the Gargoyle room now and head to the right. You'll find a new enemy here called ALURA UNE. This is a good place to farm since its RIGHT there, but be warned: it took me FOREVER to get this soul (which probably means you'll get it right away...): [ ] ALURA UNE: Restores health. Past the Alura Une (who I always liked the design of), you'll find a Poison Worm and some Dryad. Go through the hole in the floor and you'll be in a HUGE room with a... pirate ship? Yep! Haha, head forwards and go down into the ship (use Skula). Head to the LEFT first and at the end DESTROY THE WALL ON THE LEFT to find a HIDDEN ROOM. Inside you'll find the weapon we'll use until the end of the game: the .: Claimh Solais :.. Just go ahead and try it out: HUGE swing, powerful, and it's a HOLY sword. SWEET! Head back to the ship and go RIGHT now. Head down when you can, killing the Cagnazzo's and enter the room on the left. A new enemy called a FLAME DEMON will be waiting for you. May as well farm it here since he's right by the entrance: [ ] FLAME DEMON: Burns enemies to a crisp with its ultra-hot flames. This attack is a LOT like Dracula's signature triple-fireball move. Could have used that with the Alura Une... head forwards and destroy the chest for MONEY! Past that is some Mudmen and another chest, and past that more Mudmen and one last Flame Demon. In the next room is another chest, but DON'T hit it unless you want to fight a TON of Ripper's. Head upwards and kill the two gargoyles, then go into the room on the right. In here the MONEYBAG is an enemy called a MIMIC, so don't be deceived! You do want to grab the sword in here though, its name is .: Joyeuse :.. Ok, now this is a good place for the MIMIC soul and the GARGOYLE soul. Go back and forth between both rooms, killing each enemy: [ ] GARGOYLE: Immunity to petrification. [ ] MIMIC: Increases money as damage is incurred. Ok, we are done with this area. However, since we have the Mimic soul now we also have a way to make some money! The absolute BESt way to make money is to equip the MIMIC soul and the ALURA UNE soul, then head to the CLOCK TOWER. Go to the SAVE POINT just EAST of the area you first tried out the SKULA soul (or NORTH of the northeastern WARP POINT). Here you will find a SPIKED FLOOR just outside of the SAVE ROOM. Break the floor and start getting hurt! Use the Alura Une soul to heal yourself and jump out right before you die! Go save and do it again! With MIMIC, you'll rack up the gold fast! Ok, so we have a GREAT money-making opportunity AND the best weapon! Time to move on! Warp back to the UNDERGROUND RESERVOIR WARP POINT and head to the SOUTHWESTERN section of the map. Instead of going into the area with the DOOR, drop down to the most southern section and enter that RIGHT exit I told you to stay away from earlier to enter: ============================================================================== Underground Cemetary ====================================================================[AoS10]=== | Playing: 'Underground Reservoir' | ==================================== | Soul Rate: 75.4% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | $2000..........................[ ] Galamoth.......................[ ] | | Gold Ring......................[ ] High Potion....................[ ] | | Dainslef.......................[ ] Ancient Book 2.................[ ] | | | o---------------------------------------------------------------------------o Well, this area has NO door AND doesn't even change the music from "Underground Reservoir". Hmm, well this first room DOES give you a great chance to get werejaguar's soul: [ ] WEREJAGUAR: Packs an extremely powerful straight punch. This soul pretty much just punches things. Past the Jaguar is a new enemy called BIPHRON, but we'll farm him in a bit. Past HIM is a Flame Demon. Enter the next room and THEN things get strange... The music stops and... corpses start walking to the right! Wow, this can't be good. This room only has a Biphron to the right, which makes it a perfect place to kill him over and over: [ ] BIPHRON: Shoots out a series of exploding fireballs. This soul makes fire spit up along the ground. Fun. Follow the corpses to the right, then to the right again. You'll see a boss door! Ah, so THAT is where the corpses are going (and Castlevania fans KNOW who is coming up...). Go back a room and head up. The LEFT path has FOUR Werejaguar's in it, and at the end has a money bag worth .: $2000 :. bucks. Nice. The right door has a SAVE ROOM, of course. Go heal up and then face the boss down below: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 39 | | | | | | - General Information: Legion has always been a favorite of mine. His | | design is just SO cool! In this fight, Legion doesn't actually do | | that much... but he does use the fact touching him hurts you. This | | room is designed to force you to flee from Legion as he advances on | | you. You'll need to find time to hurt him (may I recommend Lightning | | Doll's soul?). Stay out of his way no matter what and watch out for | | attacks below. Also take notice of the special note I have below and | | you'll be ok... | | | | (-NOTE-) IN ORDER TO GAIN LEGION'S SOUL, YOU MUST BREAK OFF EACH PART | | OF HIS SHELL. BE *SURE* TO DO THIS! | | | | - Dropped Bodies: As you damage Legion, bodies will drop off. These | | bodies just kinda... slowly walk around. They'll still hurt you though | | so be careful. Not much of an "attack", really, but now you know. | | | | - Laser Beams: Once you have hacked away the core, you will see what | | is inside: three tentacles. These tentacles will fire laser beams | | periodaccly, which hurt like hell. They telegraph the attack by making | | the heads flash though, so you have a split second to get away. | | | | - Bouncing Ball: Once the shell is fully broken (and all three tentacles | | tentacles are firing laser beam!), Legion will occasionally draw in | | its tentacles and go bouncing around the room with just its core! | | Pretty easy to dodge, just chase it and keep hurting it! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating the boss and DESTROYING ALL OF ITS SHELL PARTS, you'll automatically get his soul: [ ] LEGION: Fires an array of lasers. With the boss dead, go save if you need it and head to the right three times to enter a room full of Rippers. Fight your way past them to a room with a SOUL CANDLE in it and claim the .: Galamoth :. soul, which lets you recognize places where time has been stopped. We'll get to that in a bit, head left back past the Ripper room and head upwards. The RIGHT room has two Cagnazzo's in it and a Flame Demon, but also has a .: Gold Ring :. in it. It makes enemies leave behind more money. Not very helpful if you used the Mimic trick. The LEFT room has a .: High Potion :. in it. And... that's all there is to do in the Underground Cemetary. But now that we have the GALAMOTH soul we can go get some vengence against a certain enemy: the CHRONOMAGE. Remember how he thwarted us earlier in the INNER QUARTERS?! Well *I* do! Head back to a warp room. On the way you'll note that there's now an ALURA UNE in your path, if you wish to farm it. The warp room you want to go to is the NORTHERN-MOST one, and the room you want to enter is below the SAVE ROOM to the NORTHWEST. Once you enter that damn rabbit will attempt to stop time on you again, but it won't work on you this time. After his shock, kill him to obtain his soul: [ ] CHRONOMAGE: Ability to stop time. Ooo, a very nice ability. We'll NEED this to kill another enemy. For now, head left to the previously blocked room. This first BIG room is full of Lightning Dolls and Persephone enemies. Drop down and work your way clockwise around the room until you make your way to a room above you. In here, an ARC DEMON will attack. Take him out and grab the goodies in the room for a .: Dainslef :. and a .: Ancient Book 2 :.. This is a great place to farm for his soul: [ ] ARC DEMON: Restores MP as damage is inflicted upon him. Ok, before going to the next area we should really do one more thing: get a REALLY hard to get soul. Head to the Underground Resevoir Warp Room and exit to the big room, then take the BOTTOM LEFT exit. In here, you will remember that a streak goes FLASHING by. Yeah, that's actually an enemy. In order to see it, we have to stop time when it's on screen (using the CHRONOMAGE SOUL), then we can kill it (it has LOW HP). If all of that isn't bad enough, we have to get its soul to drop as well. This enemy is known as the SKY FISH and can be found in THIS room or the room directly ABOVE the WARP ROOM. In fact, the room above the WARP ROOM is probably the best place so you can refill your MAGIC nearby when you need it. Keep killing the fast little guy and you'll get his soul: [ ] SKY FISH: While praying, both LCK and STR increase for a moment. This soul is pretty cool. You basically use it to PRAY and charge up your STR and LCK. Hah. Ok, let's go to the next area now. From the Underground Resevoir Warp Room, go out to the big room and take the BOTTOM LEFT exit. Proceed forwards and go STRAIGHT to the LEFT until you reach a door leading to the next area: ============================================================================== The Arena ====================================================================[AoS11]=== | Playing: 'Arena' | ==================== | Soul Rate: 80.7% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Laevatain......................[ ] High Potion....................[ ] | | Giant Bat......................[ ] Olrox's Suit...................[ ] | | Balmung........................[ ] Rare Ring......................[ ] | | Black Cloak....................[ ] | | | o---------------------------------------------------------------------------o Oh cool, a gladiator-type area. Head left into the first BIG room. There are a couple new enemies here for you: KILLER MANTLES and BEAM SKELETONS. Not really a good place to farm either. Killer Mantles will try to backstab you, so stay on your toes, and Beam Skeletons will fire a beam at you that you should avoid. Head upwards through the room killing all in your way. Once you reach the room above this one you can find a WARP ROOM to the right (use it to heal/restock items if needed). Just outside the Warp Room is another new enemy: the SKULL MILLIONE. This room is actually a great place to farm him if you enter from the LEFT HAND side: [ ] SKULL MILLIONE: Weakens its enemies with its poisoned claws. Once you have that soul, head UPWARDS. Make your way past the Dead Crusader and Gargoyles and enter the LEFT HAND room. The first thing you'll meet here is a new enemy: the RED MINOTAUR. This is a good place to farm him, actually: (-NOTE-) If you wish, wait until you get the Killer Mantle soul, which will drastically speed up the killing process... [ ] RED MINOTAUR: Swings an oversized axe. Not THERE is a soul that is COOL, but at 150 MP per use is it expensive! Continue to the left and kill the mantle and you'll encounter a NEW enemy: the WERETIGER. He's a lot like the Werejaguar. Continue on killing enemies and go through the exit to find yourself in a dead-end. Hey, at least the sword .: Laevatain :. is here. Head back out to the vertical room and continue upwards to enter the UPPER RIGHT door and grab a .: High Potion :.. Now return to the vertical room and drop all the way down to the room below, then head through the left exit. In here you'll find another new and unique enemy: the GLADIATOR. He basically drives around this room trying to hurt you. This is a good place to farm him, of course: [ ] GLADIATOR: Throws wheels at enemies. Once you're done, go through the left exit. In here you'll fight another Beam Skeleton, a Weretiger, and a Mantle. Head to the left and go down through the floor (the path leading UP is a little TOO high for now). Down here is another Killer Mantle, but more importantly to the LEFT is a SAVE ROOM. Heal up and then farm the Killer Mantle outside this room: [ ] KILLER MANTLE: Ability to swap HP and MP of enemies. This soul is INCREDIBLY useful. Things with HIGH HP and incredible defense can be brought down MUCH faster (like the Red Minotaur). Now from here, go past the Killer Mantle and enter the right room. The device we are standing on is an elevator. You'll find a RED DOOR to your right. Press down and you'll see a SECOND red door. Press down again and a THIRD red door, along with a boss room. Let's do the boss first: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Balore - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 42 | | | | | | - General Information: Trapped forever in The Arena, you may as well | | put Balore out of his misery. Balore essentially has TWO forms in | | fight, but they aren't forms, just... strategies. His FIRST strategy | | is to try and crush you to death. A good strategy, based on what he | | did to that bat. His first two attacks below are based on this | | strategy. Just use your best attacks but be sure to save SOME MP. | | | | For his next strategy, he'll pull back his arms and start attacking | | you with his.. eye? Yep, he'll start blasting the ground with an eye | | laser, making you jump over hit. However, as you continue to hurt | | him, he'll go faster and faster. My recommendation would be to equip | | the MEDUSA soul and hover just by his eye so you can keep attacking | | him. | | | | - Punch: One of Balore's fist attacks, he will punch forwards with both | | fists. Usually his fists are aimed high so you can dodge this. Also, | | he usually doesn't punch both fists at the same time. | | | | - Slam: Balore does this fist attack right after the punch one. He'll | | bring both fists up and slam them down. Again, he usually does one | | and THEN the other, meaning you can jump between them with a little | | timing. | | | | - Eye Laser: Once you've hurt him enough (about half-way dead), he'll | | withdraw his hands and start shooting the room's floor with his eye. | | You'll have to jump over the fires this causes. OR, you could just | | use the MEDUSA soul and float right by his eye... | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating the boss, you'll automatically get his soul: [ ] BALORE: Packs a deadly punch. After the fight, head to the left and hit the SOUL CANDLE to obtain the .: GIANT BAT :. soul, probably one of the best souls in the game. This little dandy will let you transform into a BAT and FLY! Head back to the boss room and you'll meet up with J again, who will tell you that he's recovered his memories. He will tell you that he is Julius Belmont, and personally destroyed Dracula in 1999. Wow, there's a bombshell! He'll also stop just short of telling you his hunch about Graham, and claims he's off to go retrieve the fabled whip "Vampire Killer". Return to the SAVE ROOM and heal up/save. We're going to tackle those three RED DOORS, which I'll call TRIAL ROOMS. The one at the TOP of the elevator is TRIAL ROOM ONE and we'll go down from there: - Trial Room #1 The first thing you'll see in this room is a NEW enemy: the Lubicant. This is also a GREAT place to get his soul: [ ] LUBICANT: Gains strength as it loses HP. So basically, the lower your HP is, the higher your stats go. Fantastic if you want to run around with low HP. Ok, to get through this trial, kill the first two Lubicants at the beginning (overpower them) and then you'll have time to notice the statues. They will alternately PUNCH and KICK at you... so simply DOUBLE JUMP over them. From there, lure the next Lubicant into a fight and kill it and continue like this. Once you get to the end, you'll see a ball and chain. Your goal here is to hit the ball towards the wall and make it gain momentum so it can crash through the wall (hit it TOWARDS the wall and on the BACKSWING hit it AWAY from the wall). Once the wall is destroyed, go into the right room SLOWLY. Watch the trap drop, then jump over it and claim .: Olrox's Suit :. as your own. Go back to the Save Room and save, then take on the next challenge. - Trial Room #2 Now THIS room sucks. It's basically a room FULL of spikes and conveyor belts. If that wasn't bad enough, GOLD MEDUSA HEADS will constantly harass you. Yeah, you can die EASILY in here. There's also a NEW ENEMY here called ERINYS, who is like the Valkryies bigger sister. Kill off the Erinys AND the Arc Demon that you will come across. Now, the two easiest ways to handle this room are with the DEATH soul or the GIANT BAT soul (you COULD just fly through the whole thing...). So either use one of those or do it the hard way (which I've also done and its very do-able if you kill off the real enemies ASAP). At the end you'll find another room, so enter SLOWLY, watch the trap fall, and claim the sword .: Balmung :. for your own. This is an ideal place to get Erinys soul as well, entering from the REWARD room and making the enemy spawn from there: [ ] ERINYS: Increases experience points by 120%. This is the soul you WANT if you're out to level! Now make your way back to the save room and take on the next challenge. - Trial Room #3 THIS room is one of the easiest... as long as you can hit buttons fast. But first, this is the IDEAL place to get the BEAM SKELETON soul (as I'm sure you can see why): [ ] BEAM SKELETON: Fires a deadly beam. Ok, after that jump on the platform and it will take you to the statue with cherubs and a CONTROLLER SHAPE. The idea here is to MIMIC whatever the controller on the screen does: if the controller points up, then hit up on the GBA. Do it FAST too, otherwise you'll fail. Once you have it done the wall will explode. Enter slowly, let the trap fall, the claim your prize: the .: Rare Ring :., which increases the chance of finding rare items. Head back to the nearby save room and heal up, then head up to the room above you. Use your bat power to go up one more room. Two Skull Millione will ambush here so end them and head right, killing a skeleton and entering the room here. There's a Succubus and a Lilith in here, so take them out and grab the .: Black Cloak :.. The Succubus is a NEW enemy, and this is a GREAT place to farm her for her soul: [ ] SUCCUBUS: Absorbs enemies HP when an ordinary attack is delivered. Ooo, a very nice soul, you can heal yourself without even thinking about it! Head back to the previous room and go UP now. Make your way to the UPPER RIGHT exit and take it. In THIS room a Weretiger will greet you, making THIS the place to farm for his soul: [ ] WERETIGER: Packs an extremely powerful uppercut. There's also another new enemy in here: the GIANT SKELETON, but he's in a god-awful place to farm. You CAN get $1000 out of this far candle though! Ok, before going on to the next area, we're going to do some exploring. ============================================================================== Unfinished Business ====================================================================[AoS12]=== | Playing: 'Various' | ====================== | Soul Rate: 90.3% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Ronginus' Spear................[ ] Handgun........................[ ] | | Super Potion...................[ ] Tallhammer.....................[ ] | | Yasutsuna......................[ ] Sherman Ring...................[ ] | | Armor of Fire..................[ ] | | | o---------------------------------------------------------------------------o Ok, this section is here to make sure we get everything we can before moving onto the END GAME (which we are relatively close to). If you've been following the guide, you've got the Giant Bat soul. Make your way to the nearest WARP ROOM and warp to the UNDERGROUND RESERVOIR. From here, travel to the WATERFALL room (the big un-explored area to your right). Once you are there, fly ALL THE WAY UP the LEFTHAND side. At the very top, you'll reach a room on the left. Enter it. Inside you will find .: Ronginus' Spear :. which is a holy spear that lacks range. Exit back to the big room now and fly up to the ceiling. Head to the right and you'll see a hole in the ceiling. Go for it. You'll find a .: Handgun :. in this room. From here, drop down and aim for the right. You'll land on a ledge. Drop down again and hug the right wall. You'll land on a ledge. Inside is a FLESH GOLEM, and THIS is the place to farm him (bet you think I forgot about him, eh?). Use the KILLER MANTLE to take him out FAST: [ ] FLESH GOLEM: Enjoys eating the oddest things. Be sure to grab the .: Super Potion :. behind the Flesh Golem. Again, according to Amai Yuuwaku's evaluaton guide, this soul lets you eat ROTTEN food... eww! Not that great of a soul... Ok, time to move on. Head back to a Warp Room and travel to the CHAPEL WARP ROOM. Head to the boss area where we fought the MANTICORE. Fly up to the top of this area to explore it. There's Gargoyles up here, as well as a hammer called .: Tallhammer :. that is imbued with LIGHTNING. Grah! Ok, we have to grab some items now. Head back to the warp room and warp to the warp room RIGHT above you (the CLOCK TOWER Warp Room). Once there, head west and through the door. Drop down and head right. You'll see a WEAPON that only a bat could reach, so grab it for a .: Yasutsuna :.. Now, go back to the warp room and warp to the DANCE HALL Warp Room. Exit that room and go up and east. From here, KEEP GOING EAST all the way across several screen until you see a door being guarded by a Minotaur. Kill the beast and start using an over-head swinging weapon to DESTROY THE CEILING. Fly up through the hole you made and defeat the enemies in here (a catoblepas, a mimic, and a white dragon) to claim the .: Sherman Ring :., which increases your EXP when you walk. Ha. One more item to grab. The easiest way to get this is to travel from the ENTRANCE all the way right to the save room directly to the right (it's a straight path). Now head all the way NORTH and right into the BIG room. From here take the UPPER RIGHT path and go to the big room past the hallway. In this big room you should find the .: Armor of Fire :. chilling out on a ledge to the left. Okay, now that you've grabbed and explored all that stuff let's head to the next area: the TOP FLOOR. It's entrance is pretty much right above the room you are in. Or, you could just take the INNER QUARTERS Warp Room and travel to the EAST, taking the door to get there. Once you get there, go to the next section. ============================================================================== Top Floor ====================================================================[AoS13]=== | Playing: 'Top Floor' | ======================== | Soul Rate: 91.2% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Satan's Ring...................[ ] Gungner........................[ ] | | Super Potion...................[ ] Hippogryph.....................[ ] | | Kaladbolg......................[ ] Mana Prism.....................[ ] | | Mana Prism.....................[ ] Black Panther..................[ ] | | Dracula's Tunic................[ ] | | | o---------------------------------------------------------------------------o Once you're in the room with all of the clocks, use your Giant Bat power to fly upwards. In this first room you'll find a Succubus, a Gargoyle, and an Erinys. Take them out and go left up the stairs and up into the room above you. To the right is another new enemy: the FINAL GUARD. As you would suspect, his defense is just AWESOME. With patience you can take him out. He happens to be guarding .: Satan's Ring :. as well. Ok, so there's a Final Guard here and if you go in the room on the left there's a Final Guard right there as well (with a Gargoyle) so what I'd do is go between the two rooms killing them until you get their soul: [ ] FINAL GUARD: Guards against enemy attacks. With this soul you can guard against ANYTHING, but it is SUPER MP INTENSIVE, requiring 60 MP per tick. Yikes. Head past the Final Guard and head up, killing the Erinys up here. Go to the TOP LEFT CORNER of this room and beat up on the CEILING to reveal a HIDDEN ROOM. In here you can find the legendary spear .: Gungner :.. Still not as good as Claimh Solais, but hey its unique. Go down and head to the right room. In here you'll find some Lubicants and another new enemy: the STOLAS. It's a very unique enemy, mostly an owl, but it doesn't have a lot of HP. What it DOES do however is summon Skeleton Knights, and when its health is low Dead Crusaders. This is a good place to farm it if you want, with the Claimh Solais I can kill it before it summons anything: [ ] STOLAS: INT is increased by 16. Once it is yours, head right into the next room. In here are two Succubus, a Eryinys, and a Red Minotaur. Kill them and head to the left. This is a vertical room we're going to explore. Kill the Lubicant and poke your head in the right room (its empty). Head down now and poke your head in the next lower right room. This is a WARP ROOM, and should you need health you can now go back to the entrance and heal up! Go back to the vertical room and check out the next lower right room. There's a kick-ass dragon statue here with a .: Super Potion :. waiting for you. Now we have another room to explore really quick. Go back to the vertical room and head through the lower LEFT exit. In this room you'll find a new enemy: the BASILISK, but he's in the middle of the room. There's also a Final Guard in here, but you don't have to fight him: we are just filling out the map. Once you have the room mapped, go back to the warp room and heal if you wish, then head up and through the upper left exit. In the next room, head UP to the room above. In here you'll find some Gargoyles and Succubuses. There's also a new enemy in here called a BAEL. I really like how the skulls light up as you pass them. Kill everything in the room and head up to see a split path, with a path heading UP and a path heading to the LEFT. Now, to farm the BAEL easily, go up the up path and drop down next to where it will spawn to slay it easily: [ ] BAEL: INT is increased by 12. This soul is pretty worthless if you got the STOLAS soul. Anyway, from here lets get to a save room. Head UP now and in this room go through the lower right exit. In here, hit the ball and chain like you did before to destroy the wall and make a path to the Clock Tower. Go back to the previous room now and head up and go in the next room on the right to find the SAVE ROOM. Sweet. Ok, now that we have a safe haven, go back to the previous room and drop down to the room with the BAEL and take the left exit this time. You'll run right into a BASILISK, making this a great time to farm him: [ ] BASILISK: Defensive strength increases and offensive strength decreases. Well, I'm not that big of a fan of losing offense... Anyway, this entire room is full of Basilisk's, but when you have the soul, head to the end and drop through the floor. You'll find another new enemy in here: the IRON GOLEM. This beast has 9,999 HP and a tolerance to EVERYTHING. However, the KILLER MANTLE soul kills him in one hit! So if you're going to go for his soul, you know what to do! [ ] IRON GOLEM: Withstand a lot of damage without flinching. Also, in this room be sure to destroy the RIGHT WALL, as it leads to a HIDDEN ROOM (and it is in fact easier to farm the IRON GOLEM using this exit). Inside of this room, you'll find a SOUL CANDLE that gives you the .: Hippogryph :. soul that lets you do a HIGH JUMP by pressing L in mid-jump. With the HIPPOGRYPH soul, we can now FULLY explore the room above the Iron Golem. It's HUGE after all. You'll find Red Minotaurs and Erinys enemies. Head to the very top left corner in this room to find the .: Kaladbolg :. sword, the sword of darkness. Explore the rest of the area to see an exit in the ceiling and another to the upper right. Go through the hole in the ceiling to find yourself below a set of iconic stairs. There's some Gargoyles here, but also a .: Mana Prism :. to the left. Let's head back to the Save Room now and save. Exit the Save Room and head UP through the ceiling. Poke your head in the room on the right (it's empty) to map it. The exit on the left leads to the massive room we just explored, of course, so head up some more. Enter the room on the right for another .: Mana Prism :., then head to the left. The knight here should raise his sword for you to let you pass. Head up the stairs (explore this area) and you'll see a boss door at the top. ( - I M P O R T A N T N O T E - ) I won't sugar-coat this: we are ABOUT to beat the game. There are THREE different endings though... two of which we can get right now. Right now we can get the GOOD ENDING, and we can also START the BEST ENDING. To start on the path of the BEST ending, we need to equip THREE SPECIFIC SOULS. The game gives you hints as to WHICH souls to equip by giving you those ANCIENT BOOKS that we've been finding throughout the game. There are, of course, three of them which I will outline below: - ANCIENT BOOK 1: The first spirit is a demon from hell fires. - REQUIRED SOUL: FLAME DEMON (Bestiary Entry #105). - HOW TO ACQUIRE: I personally farmed for this soul in the Forbidden Area. You can do a quick CTRL + F to find where, since I list every soul in the guide. Also, another hint that this is the right soul is in bestiary, as the description of the FLAME DEMON literally reads: A fiend born from the hell fires. - ANCIENT BOOK 2: The second spirit is the King of Bats. - REQUIRED SOUL: GIANT BAT (No Bestiary Entry) - HOW TO ACQUIRE: Now THIS soul you are BOUND to have. It is a SOUL CANDLE reward that you get after beating BALORE in THE ARENA. In fact, you can't even get this far without it! - ANCIENT BOOK 3: The third spirit is a beautiful nightmare. - REQUIRED SOUL: SUCCUBUS (Bestiary Entry #96) - HOW TO ACQUIRE: I personally farmed for this soul in The Arena. Again, do a quick CTRL + F to find where, since I have its soul listed. This is a handy soul to have as well. Castlevania: Symphony of the Night fans will know all about the nightmares Succubus can cause, but once again the bestiary entry helps a TON: This enticing beauty is really a nightmare in disguise. If perchance you want to just see the GOOD ending, the DO NOT equip the above three souls at the same time. If you want to start on the path to the BEST ending, then by all means MAKE SURE those souls are EQUIPPED. Either way, enter the boss door to face Graham (and notice how kick-ass the background is!): +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Graham - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: Delusional, power-hungry, selfish... just some | | of the words that describe Graham. Even with Soma ready to give him | | all of his souls, Graham STILL is out for blood. The fight against | | Graham comes in TWO forms. The first form is Graham in his human form, | | acting a LOT like Dracula. He will teleport between attacks until he | | is about half-way dead, at which point he'll just use his "Constant | | Meteor Circles" attack over and over. | | | | In his SECOND form, Graham turns into a GIANT demon. Graphically, the | | demon is just plain AWESOME. Pure awesome. You can even see Graham in | | the middle of it. It only has TWO attacks (see below), so learn them | | well. If you have the Claimh Solais equipped (which you should!), then | | you can even attack him while you are ducking, which is a MAJOR | | advantage. | | | | 1st Form: | | | | - Fireballs: Graham pulls off the classic Dracula move by warping | | around, lifting up his cloak, and making three fireballs appear. You | | can easily destroy the fireballs while attacking him, which I would | | recommend. Not a very threatening attack. | | | | - Straight Meteor: After his teleport move, Graham lifts his cloak and | | summons FOUR meteors in a row. All four meteors are HIGH and you can | | duck under them easily. Do your best to duck CLOSE to Graham so you | | can still hit him (assuming you have a weapon equipped that can reach | | him). | | | | - Alternating Meteor: This move is similar to the previous room, but | | Graham alternates how high and low his meteors are, meaning you will | | have to either duck and jump over them or double jump over them. He | | also only summons two for some reason. I would say just double jump | | over them and land some hits in on Graham. | | | | - Constant Meteor Circles: You KNOW you are getting close to defeating | | Graham when he starts to do this move. Abandoning his warping | | strategy, Graham will just stand in the middle of the room and summon | | meteors. These meteors start out clumped together by Graham and slowly | | rotate outwards, growing further apart as they go. You can literally | | just stand right by Graham, hit him two to three times, and then | | backdash to avoid the fresh wave of meteors while dodging any previous | | waves. Not very hard... | | | | 2nd Form: | | | | - Death Lightning: I call this "Death Lightning" because it's more | | intimidating than "Lightning"! In actuality, this move IS the most | | threatening attack that TRUE Graham will use, as it is CONSTANTLY | | targeting you. The laser comes out of the ring that moves above | | Graham, and tracks your position below, firing off a giant laser at | | regular intervals. Since it targets you, you can "trick" it into | | firing at your last known location while you slide away and keep | | attacking Graham who is at the center of the massive beast. | | | | - Hand Swipes: Demon Graham uses this move to make it hard to attack | | him, but since you can duck his hand swipes it is pretty easy to | | avoid. Each swipe is telegraphed by the hand sparkling, giving you a | | chance to duck. He can also swipe both at once if he wishes. Once | | again, Claimh Solais can hit him while you are ducking, otherwise | | you'll need to play the dodging game while watching out for the | | lightning attack AND his hand swipes. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ (-**SPOILERS**-) - GOOD ENDING RECAP: Now if you beat Graham WITHOUT the required souls equipped, you'll see the GOOD ending at this time. Arikado will come out and Soma will command the Castle to return him (and all living beings) back to their world. You will see a scene with Mina, Soma, and Arikado back at Hakuba Shrine, with Arikado assuring Soma the rest of the group (Hammer, Yoko, Julius) are on their way. Soma will still feel the Castle calling out to him (a hint that your game isn't TRULY done) while Arikado talks about the Castle calling for its master. The game will then proceed to the credits. Congradulations. - BEST ENDING CONTINUATION: (-NOTE-) There is some special dialog between Graham's forms when you have the correct souls equipped, as Graham realizes you have the right souls. His dying dialog is also changed. Beating Graham WITH the required souls will CONTINUE the game. After defeating Demon Graham, Soma will realize... HE IS DRACULA. Soma's appearence will also change, as he looks much more sinister now. He'll tell Arikado to come on out and the two will discus what is happening to Soma. Arikado will explain HOW Castlevania exists, and will tell Soma that a stream of chaos exists within the castle. We must now make our way towards it and stop it using our own powers. Arikado's magic will slow down the evil spirit entering us, but we must hurry! After the chat, enter the left room and destroy the SOUL CANDLE to get the .: Black Panther :. soul, an awesome soul that ups your movement speed considerably. You can also nab .: Dracula's Tunic :. while you are here. And now that we have stopped Graham and nabbed some treasure, let's move on to the next section. ============================================================================== Chaotic Realm ====================================================================[AoS14]=== | Playing: 'Chaotic Realm' | ============================ | Soul Rate: 96.4% | ==================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Mana Prism.....................[ ] Super Potion...................[ ] | | High Mind Up...................[ ] Chaos Ring.....................[ ] | | | o---------------------------------------------------------------------------o Ok, as Arikado pointed out multiple times, we must get to the source of chaos in the Castle, and it's only somewhere where WE can go... To get there, open your map and look to your northwest. See that big, blank room in the FLOATING GARDENS? That's our destination. To get there, head back to the nearest save room. See the path going to the CLOCK TOWER? Head through it. Once in the clock tower, head DOWN to the Save Room to the southeast, which will take you through quite a few rooms, then north to the start of the Clock Tower. Now all you need to do is head RIGHT into the FLOATING GARDENS. Now that you're in the Floating Gardens, head right one more time to get to the room we want to be in. Then, head down and left into the SAVE ROOM and be SURE to save. Head back out and go one more room down. The dark barrier that was guarding this area earlier is now gone, allowing us to proceed. Head inside and a scene will automatically take over. Julius will enter and will recognize you for what you are... and remarks that it is his destiny to destroy Dracula at any cost! Get ready for a fight! (-NOTE-) This boss battle has the track "Heart of Fire" playing, an AWESOME track. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Julius - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: The latest in a line of legendary Vampire | | Hunters, Julius is no joke! He has found his whip, the Vampire Killer, | | and is ready to use it! Julius is also extremely mobile and has | | SEVERAL classic sub-weapons to use against you as well as a few | | special moves. Learn the moves below to be ready for them! | | | | There are a few things you should know about this fight. First of all, | | Julius is TOLERANT to HOLY attacks, meaning your Claimh Solais needs | | to be shelved for this fight. I recommend using Balmung for this fight | | only. Also, you can TOUCH JULIUS without taking damage. Not that I | | would recommend touching him... He also "flinches" after four hits in | | a row, which gives him brief invincibility. | | | | - Whip: Julius' standard whip attack. Hurts a TON and does holy damage. | | It has quite a reach as well. He uses this attack when standing, | | jumping, and ducking but it does take awhile for him to use. Backdash | | if you can. | | | | - Acrobatics: Julius can jump-kick and slide, both of which do minor | | damage to you. He only slides when he's near you, and can jump-kick | | at any time. Just watch out for these. | | | | - Omnia Vanitas: Now THIS move is kick-ass (and definitely sets Julius | | apart from other Belmonts). This is Julius' signature dodging move. | | With it, he rapidly moves left to right (or right to left), vanishing | | in and out of sight. He can use it to outright dodge your attacks | | while at the same time putting himself in a position to attack you. | | THANKFULLY you have more than enough time to see him do this and get | | ready for when he phases back into reality. | | | | - Grand Cross: One of Julius' most impressive looking moves: he will | | float in the background and summon energy to himself. While he is | | doing this, he will try to suck you in next to him. GET FAR AWAY! You | | can easily get away if you try (the Black Panther soul sees to that). | | After awhile, Julius will cause a gigantic holy cross to appear. I ran | | into it and it does small damage to you CONSISTENTLY, but even if it | | does hit you, you can still get away. To be honest, you probably will | | never get hit by this move. I have noticed though, that Julius gets a | | LOT more aggressive in attacking you after he does this move, AND he | | gains the use of his sub-weapons, which makes me think that this is | | probably his "half way dead" move since he only uses it once per | | fight. It also makes me think he was just playing with us for the | | first HALF of the fight and is only now starting to get serious... | | | | - Cross: One of Julius' sub-weapons, the cross acts like a boomerang | | and can hurt you multiple times. Don't try to duck it, either jump out | | of the way or get out of range. Julius can do other things after he | | throws a cross. His hand shines blue when he's about to throw it. | | | | - Holy Water: Another one of Julius' sub-weapons. The holy water is | | thrown on the ground and causes holy flames to stay and burn wherever | | it was thrown for a period of time. You have a little time to get out | | of the way when Julius uses it, so you'll just have to be careful not | | to step in it afterwards. His hand shines light blue (turquoise?) when | | he's about to throw it. | | | | - Axe: Yet another of Julius' sub-weapons. The axe is thrown in an arc | | when Julius uses it. He LOVES to use it while you're jumping around, | | so be careful. You can often just drop in underneath it (while still | | attacking). His hand shines red when he's about to throw it. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After "beating" Julius and seeing him kneel in defeat, Soma will stop him. When Julius asks why Soma doesn't finish him off, Soma will tell him that he realizes Julius isn't fighting with his full strength. Julius will state that's because he sensed part of Soma's soul left in his body, and that was enough to stop him. Before Soma leaves to face his destiny, he makes Julius promise to kill him should he fail... Continue into the room on the left and Soma will leap into the air as an eclipse appears in the background. You'll now officially be in the CHAOTIC REALM. The room to your left is a Save Room (which you'll likely need), so use it and save. The room on the right has nothing in it but cool graphics. Also, notice how there is no MAP for this area (in fact, your map should just say "100%" at this point, if you've fully explored the castle). There are several rooms between us and the source of chaos though, as well as some new enemies to collect souls from, so let's do it! (-NOTE-) Since there ARE no maps to fill out in this section, I'm going to be taking the shortest path to get us ITEMS and SOULS. Everything else is irrelevant. This place is pretty linear anyways. Head upwards now and ignore the right door. Kill the Lubicant above you and enter the next door to the LEFT. There's a Metal Golem here guarding a .: Mana Prism :.. Keep heading up and ignore the next right door. At the top of this area, ignore the THIRD right door and head left. This next room stretches out to the left for QUITE aways... there IS a path that leads upwards, but it's empty. There's a reason there is a lot of dead ends by the way. Go through the door to the far left. There is a GIANT SKELETON in here, and it's a TON easier to farm then the one we found earlier so let's get its soul: [ ] GIANT SKELETON: Throws giant skulls. A very weird ability. Continue to the right. This room stretches down, and has a room leading to the LEFT that is empty... FOR NOW. REMEMBER THIS ROOM, as we WILL be coming back here. The vertical room has a Erinys and a NEW enemy named ALASTOR. We can farm him easily by using the LOWER LEFT exit: [ ] ALASTOR: Summons "ALASTOR" the familiar. Once you have him continue through the Dance Hall area and go right out the bottom right exit. After that head down and in the vertical room take the first door on the left for a Save Room. Continue down the vertical room and take the bottom left door. Continue past that to a BIG room with some Erinys in it. There's a NEW enemy in here called a DEMON LORD who spawns near the RIGHT exit (farm him from here). He's challenging, and you may gain a few levels... head back to the save room to recharge if needed, but you can do it: [ ] DEMON LORD: Unleashes a furious barrage of magic upon enemies. This soul does the METEOR attacks like Graham used on you. Cool! Now, if you have been following the guide, you'll have only ONE more soul to gather. From the Demon Lord, go right. You'll be in an area modeled after the Underground Reservoir now, meaning you'll need your SKULA soul. Go down into the water and right. Stay in the water and go through the bottom right door to continue. Somehow you're not underwater anymore. Head upwards to the next screen, past the obvious Succubus and take the first room on the left. There is a Final Guard in here guarding a .: Super Potion :., so grab it. Go back to the previous room and head up, taking the upper right exit. You're in a clock tower area now, so head up before a Medusa Head hits you and go through the left door. You are now UNDERWATER again. Ha, well it IS Chaotic Realm after all! Head up and at the split, take the RIGHT room. It has an Iron Golem in it guarding a .: High Mind Up :. Go back and left this time. We will FINALLY find the LAST enemy: the SHADOW KNIGHT. Farm him until you gain his soul: [ ] SHADOW KNIGHT: His shadow fights beside him. Like a lot of Guardian Souls, this makes a mini Shadow Knight assist you. Pretty cool Ok, we now have 100% of the SOULS in this game (if you've been following the guide anyways). Now, to get a KICK ASS item, we need to do some backtracking. Remember the room I told you now to forget? Right before we got the ALASTOR soul? It's five paragraphs up! Go back to that room to claim the AWESOME .: Chaos Ring :.. This item only ups your stats by ONE, but gives you UNLIMITED MP. That's right, with this item you can SPAM expensive soul attacks without a worry. With that item in hand, head back to the Shadow Knight room and continue on to the left. This next room has a Stolas in it. No big deal. He can summon TOUGH enemies. The room after that is another Clock Tower room, so just head down. You'll be in a HUGE Arena area now with a LOT of the top-tier monsters: Demon Lords, Alastor's, and a ton of Succubuses (Succubi?). Continue to the bottom and go through the lower right exit. There's another Shadow Knight in here. The path to the right only has a mimic in it, so head up. More water. Keep going up and at the end you'll see a BOSS DOOR to the right and a SAVE ROOM on the left. Go save and then enter the boss room. You'll see a scene of Soma being cheered on by all of his friends, even though they all know what he is now. Aww, how nice. (-NOTE-) You have a chance to see both the BEST and the BAD ending here. To see the BAD ending, go ahead and die ON PURPOSE in this next Boss Fight. (-NOTE-) I won't be using the Chaos Ring here, as it breaks the fight. I want to give you a STRATEGY after all. If you want to use the Chaos Ring, go for it! Just spam Red Minotaur and you'll be ok! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Chaos - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 52 | | | | | | - General Information: Well, here we are at the source of Castlevania's | | power: Chaos itself. This is the game's final boss battle, and in my | | opinion at least it is vastly easier than battling Julius Belmont. | | This battle also has two forms, just so you know. In the FIRST form, | | you'll be battling against three statues. These statues will steal | | your souls RIGHT at the START of the battle! Yikes! That means NO | | abilities for you! See the circles by Soma's head? Those are SEALS, | | and show you what TYPE of souls you still can't use. Each statue has | | a particular color, which gives you back your souls once you defeat | | it. Check out this forms moves below and defeat each statue to move | | on to the second form. | | | | Ok, let's talk about the second form now. This form is MUCH more... | | complicated. The MAIN enemy here is the black mass of Chaos in the | | middle of the area. However, it's got HIGH defense. Now, on the sides | | of the room, in each corner, is an eye. Killing these eyes will | | actually LOWER Chaos's defense. During the fight, a skeletal dragon | | will also be roaming around the room (which is honestly pretty cool). | | Check out this forms moves below to be prepared. Honestly, I would | | advise to just kill off TWO of the eyes here, and then focus on Chaos | | itself. Also, this is the last boss... no reason NOT to use those | | items you've been hanging onto! | | | | 1st Form: | | | | - Blue Statue: The blue statue is the most dangerous, and needs to be | | taken out FIRST. It will periodically turn into a dragon and charge | | at you. It does a LOT of damage and is hard to avoid. You can make it | | miss easily with double jumping though. | | | | - Red Statue: This is the NEXT most dangerous statue. This soul makes | | three green crystals and fires them at you. You can easily destroy | | them with your weapon, but it's STILL annoying... | | | | - Yellow Statue: This statue makes a big MARKER appear on the screen | | which tries to TARGET you. Once it does, it absorbs your MP. This of | | course means that you could just stand in the room with just you and | | the yellow statue and you'd be safe... | | | | 2nd Form: | | | | - Skeletal Dragon/Power Shot: This is one of Chaos' most powerful | | moves. Touching the Dragon itself hurts, but the Dragon will stop | | roaming around occasionally and shoot a giant green ball. The ball | | will ricochet around the room briefly and then disappear. | | | | - Chaos Spikes: This move is done pretty consistently. The black orb of | | Chaos will make spikes surround it, and then shoot them outwards. The | | BEST way to avoid this is to pay attention to the ORDER in which it | | makes the spikes appear, then stand on the side where the spikes LAST | | appeared. The spikes shoot out sequentially, so you'll have time to | | move under Chaos to avoid them! | | | | - Homing Orbs: Chaos will spit out four small, green orbs. These orbs | | start in the corners of the room and will SLOWLY home in on you. If | | they touch you, they'll explode dealing high damage. However, you can | | smack them away with your weapon. In fact, three hits kill them, so be | | sure to destroy them before they get too close! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ (-**SPOILERS**-) - BAD ENDING RECAP: Upon being unable to overcome his own destiny, Soma's soul is filled with the power of Dracula and he loses himself. The scene will shift to Soma in the Throne Room, drinking blood out of a goblet while Julius arrives to keep his promise to Soma... (-**SPOILERS**-) - BEST ENDING RECAP: Upon defeating the source of Chaos, Castlevania will get sucked back into the eclipse. Soma will be floating in the light that follows. Everyone you've met in the castle will say their goodbyes at this time, with Mina going last. As Soma comes to back in the real world, you will find yourself with Mina back at the Hakuba Shrine. Soma will talk about how the experience changed him as a person, and Mina will reassure him that should the power within him ever re-awaken, everyone would be there for him once again... And with that, the credits will roll... Congrats on beating Castlevania: Aria of Sorrow! I'd like to take this moment to remind you that there's MORE to do in the game, like Boss Rush mode, Julius mode, and Hard mode (in fact, there's even several special items in Hard mode). Check out the extra's section of this guide to see what I'm talking about! Also, I hope this guide has helped you! Remember, a REAL PERSON wrote this guide, and I'd love to see you come over and say "Hi!" on my facebook page! Who knows, if you liked THIS guide, maybe you'll like something else I've written as well! Ok, enough with the chatter. Congrats again on beating the game, and be sure to check out all of the lists below if you need them. ============================================================================== Bosses ==================================================================[AoS-BOS]=== Here you will find a list of all the games bosses for your conveinence. I am listing them in the order we fought them in according to the guide. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Creaking Skull - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 3 | | | | | | - General Information: Our first boss fight! The Creaking Skull isn't | | too intimidating though. Your first soul, Winged Skeleton, is a great | | weapon here. Just throw it at the top of the skeletons head and it | | will hurt him around three times before vanishing. Just be careful of | | his two attacks (see below) and you'll be fine. | | | | - Fireball: The Creaking Skull will gather energy that goes into its | | ribcage, then he'll shoot out a fireball. Easy to dodge or jump over, | | you REALLY shouldn't get hit by this attack. | | | | - Bone Slam: The creaking skull will slam down the giant bone he is | | carrying. He has quite a bit of range here, so be sure to stay a ways | | back when you see him raise the bone! You can't duck it either, so get | | back! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Manticore - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 8 | | | | | | - General Information: Ah, a Manticore. Cool. You should also take note | | of the area you're in: there are little spike-things rotating a block | | to the right and the left. However, you can also climb up to a higher | | set of stairs on the right if you wish. The Manticore can't even | | follow you! So, be careful of his two attacks and take him out. | | | | - Fireball: Like the Creaking Skull, the Manticore also has a fireball | | attack, except he gives you very little notice before he does it. You | | also CANNOT duck this attack, so be sure to jump it. Also note that as | | you damage him, he is able to shoot more fireballs in a row without | | stopping! Be careful! | | | | - Sting: The Manticore will whip his tail around and try to sting you. | | You have little time to backdash, so be ready. If he does get you, | | this attack will poison you, lowering your attack, so it may be best | | to go wait until the poison fades before resuming your attacks. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Great Armor - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 12 | | | | | | - General Information: Oh, a giant suit of armor. This thing sure does | | LOOK intimidating, but he's really not. The most important thing to | | know/remember about this fight is that his WEAK point is his legs (he | | will GUARD everything else). He's only got two attacks, so check them | | out below and just don't run into him. | | | | - Swipe: The Great Armor does a downwards swipe with his sword. You can | | duck underneath this by his foot and keep on hurting him, which is | | what you should try to do. | | | | - Stab: The Great Armor stabs forward/downwards with his sword. Just | | like his swipe attack, you can (and should) duck this and continue to | | hurt him. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Big Golem - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 14 | | | | | | - General Information: Another BIG enemy, this golem doesn't even really | | fit inside of this room. He's also surprisingly similar to the Great | | Armor boss. His weak points are his head and legs, but if you hit his | | arms you'll do no damage. Watch out for his attacks below and you'll | | do fine. | | | | - Swipe: The Big Golem will almost kneel down and just kinda.. poke his | | arm out at you. Best to avoid it entirely and launch bullet souls at | | him out of his range. | | | | - Rock Stream: The Big Golem will bring his hand up to his mouth and | | spit out a stream of rocks. You'll want to get under him, near his | | legs, and pile on the damage as he does so. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Headhunter - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 17 | | | | | | - General Information: This enemy is pretty cool: its an entity that | | hunts and collects heads (just look at its collection in the | | background). In this fight, you are essentially going to fight him | | three times (he uses three different heads), so check out his forms | | below and kick his ass! | | | | - Lady: This form is frankly pathetic. The Heahunter puts on a lady's | | head and tries to stab you with a dagger. You can literally stand on | | one of the platforms and be safe. Don't bother using your MP on this | | form. | | | | - Wizard: This form is much more challenging. With an old man's head, | | the Headhunter becomes a wizard. As a wizard he can summon lightning | | (stand in between the bolts) and fireballs shaped like dragons that | | move back and forth. It's easy to stand JUST to his left or right when | | he casts his magic as the bolts will miss you can you can jump over | | the fire. Don't bother using your MP on this form. | | | | - Reptile: The Headhunter turns into a reptile! He gains great mobility | | in this form and likes to crawl on the walls and ceiling. He attacks | | by shooting out his tongue at you and spewing poison mist (which will | | poison you of course). Be careful of him jumping into you and take him | | him out. Use all of your MP on this form. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Death - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 32 | | | | | | - General Information: A classic Castlevania boss who's right where he | | belongs: in the Clock Tower. Death fights you in TWO different forms, | | so I'll be covering BOTH forms here. During the FIRST form, you'll be | | fighting the SCYTHE ITSELF, since Death is in an ethereal state. His | | attacks during this form are listed below under "First Form:". In his | | SECOND form, Death will man up and face you himself, with a much more | | bad-ass scythe. His attacks in this form will be listed under the | | "Second Form:" section below. | | | | My level is probably a bit high due to the soul farming I did, but my | | set-up should help you out anyway. What I essentially did was use a | | fast, good-hitting weapon (like Gram or Mystletain) and put on the | | BUER soul for my GUARDIAN (blue) soul, to nullify Death's pesky sickle | | ability. For my bullet (red) soul, I used LIGHTNING DOLL as it hits | | multiple times for very good damage. Just buff yourself with whatever | | yellow soul you wish. | | | | | | FIRST FORM: | | | | - Spinning Scythe: Death's Scythe essentially just spins and rather | | slowly moves towards you. Keep on attacking it while making sure you | | don't get backed into a corner or into a sickle. | | | | - Lasers: Death summons a series of lasers to zap wherever you are | | standing... or where you WERE standing as the best (and only) way to | | dodge this move is to move out of the way. Be sure to move somewhat | | slowly so more lasers waste their time trying to hit you in a shorter | | space. You don't want to RUN across half the room after all. | | | | - Random Sickles: During the fight, small sickles will randomly appear | | and fly around the room. Really more of an annoyance than anything | | else. Just dodge them (they move slow) or use a soul (like BUER) to | | nullify the threat. | | | | | | SECOND FORM: | | | | - Scythe Throw: Death throws his scythe out at you. Simply duck to | | avoid it. Not much else you can do... | | | | - Scythe Swipe: Death does a QUICK forward swipe. This is probably his | | hardest attack to avoid, since he does it so fast. To avoid it though, | | just double-jump over him. | | | | - Scythe Room Spin: Death makes his scythe float up to the ceiling, | | where it promptly starts to spin around the room (throwing chunks of | | rock as it goes. It'll go around the ENTIRE room. The idea is to duck | | when its on the ceiling and double-jump over it when it's on the | | ground. Get ready whenever you see the scythe start to float upwards. | | | | NOTE: Be sure to AVOID Death's Scythe still, even after he "dies". | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 39 | | | | | | - General Information: Legion has always been a favorite of mine. His | | design is just SO cool! In this fight, Legion doesn't actually do | | that much... but he does use the fact touching him hurts you. This | | room is designed to force you to flee from Legion as he advances on | | you. You'll need to find time to hurt him (may I recommend Lightning | | Doll's soul?). Stay out of his way no matter what and watch out for | | attacks below. Also take notice of the special note I have below and | | you'll be ok... | | | | (-NOTE-) IN ORDER TO GAIN LEGION'S SOUL, YOU MUST BREAK OFF EACH PART | | OF HIS SHELL. BE *SURE* TO DO THIS! | | | | - Dropped Bodies: As you damage Legion, bodies will drop off. These | | bodies just kinda... slowly walk around. They'll still hurt you though | | so be careful. Not much of an "attack", really, but now you know. | | | | - Laser Beams: Once you have hacked away the core, you will see what | | is inside: three tentacles. These tentacles will fire laser beams | | periodaccly, which hurt like hell. They telegraph the attack by making | | the heads flash though, so you have a split second to get away. | | | | - Bouncing Ball: Once the shell is fully broken (and all three tentacles | | tentacles are firing laser beam!), Legion will occasionally draw in | | its tentacles and go bouncing around the room with just its core! | | Pretty easy to dodge, just chase it and keep hurting it! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Balore - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 42 | | | | | | - General Information: Trapped forever in The Arena, you may as well | | put Balore out of his misery. Balore essentially has TWO forms in | | fight, but they aren't forms, just... strategies. His FIRST strategy | | is to try and crush you to death. A good strategy, based on what he | | did to that bat. His first two attacks below are based on this | | strategy. Just use your best attacks but be sure to save SOME MP. | | | | For his next strategy, he'll pull back his arms and start attacking | | you with his.. eye? Yep, he'll start blasting the ground with an eye | | laser, making you jump over hit. However, as you continue to hurt | | him, he'll go faster and faster. My recommendation would be to equip | | the MEDUSA soul and hover just by his eye so you can keep attacking | | him. | | | | - Punch: One of Balore's fist attacks, he will punch forwards with both | | fists. Usually his fists are aimed high so you can dodge this. Also, | | he usually doesn't punch both fists at the same time. | | | | - Slam: Balore does this fist attack right after the punch one. He'll | | bring both fists up and slam them down. Again, he usually does one | | and THEN the other, meaning you can jump between them with a little | | timing. | | | | - Eye Laser: Once you've hurt him enough (about half-way dead), he'll | | withdraw his hands and start shooting the room's floor with his eye. | | You'll have to jump over the fires this causes. OR, you could just | | use the MEDUSA soul and float right by his eye... | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Graham - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: Delusional, power-hungry, selfish... just some | | of the words that describe Graham. Even with Soma ready to give him | | all of his souls, Graham STILL is out for blood. The fight against | | Graham comes in TWO forms. The first form is Graham in his human form, | | acting a LOT like Dracula. He will teleport between attacks until he | | is about half-way dead, at which point he'll just use his "Constant | | Meteor Circles" attack over and over. | | | | In his SECOND form, Graham turns into a GIANT demon. Graphically, the | | demon is just plain AWESOME. Pure awesome. You can even see Graham in | | the middle of it. It only has TWO attacks (see below), so learn them | | well. If you have the Claimh Solais equipped (which you should!), then | | you can even attack him while you are ducking, which is a MAJOR | | advantage. | | | | 1st Form: | | | | - Fireballs: Graham pulls off the classic Dracula move by warping | | around, lifting up his cloak, and making three fireballs appear. You | | can easily destroy the fireballs while attacking him, which I would | | recommend. Not a very threatening attack. | | | | - Straight Meteor: After his teleport move, Graham lifts his cloak and | | summons FOUR meteors in a row. All four meteors are HIGH and you can | | duck under them easily. Do your best to duck CLOSE to Graham so you | | can still hit him (assuming you have a weapon equipped that can reach | | him). | | | | - Alternating Meteor: This move is similar to the previous room, but | | Graham alternates how high and low his meteors are, meaning you will | | have to either duck and jump over them or double jump over them. He | | also only summons two for some reason. I would say just double jump | | over them and land some hits in on Graham. | | | | - Constant Meteor Circles: You KNOW you are getting close to defeating | | Graham when he starts to do this move. Abandoning his warping | | strategy, Graham will just stand in the middle of the room and summon | | meteors. These meteors start out clumped together by Graham and slowly | | rotate outwards, growing further apart as they go. You can literally | | just stand right by Graham, hit him two to three times, and then | | backdash to avoid the fresh wave of meteors while dodging any previous | | waves. Not very hard... | | | | 2nd Form: | | | | - Death Lightning: I call this "Death Lightning" because it's more | | intimidating than "Lightning"! In actuality, this move IS the most | | threatening attack that TRUE Graham will use, as it is CONSTANTLY | | targeting you. The laser comes out of the ring that moves above | | Graham, and tracks your position below, firing off a giant laser at | | regular intervals. Since it targets you, you can "trick" it into | | firing at your last known location while you slide away and keep | | attacking Graham who is at the center of the massive beast. | | | | - Hand Swipes: Demon Graham uses this move to make it hard to attack | | him, but since you can duck his hand swipes it is pretty easy to | | avoid. Each swipe is telegraphed by the hand sparkling, giving you a | | chance to duck. He can also swipe both at once if he wishes. Once | | again, Claimh Solais can hit him while you are ducking, otherwise | | you'll need to play the dodging game while watching out for the | | lightning attack AND his hand swipes. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Julius - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: The latest in a line of legendary Vampire | | Hunters, Julius is no joke! He has found his whip, the Vampire Killer, | | and is ready to use it! Julius is also extremely mobile and has | | SEVERAL classic sub-weapons to use against you as well as a few | | special moves. Learn the moves below to be ready for them! | | | | There are a few things you should know about this fight. First of all, | | Julius is TOLERANT to HOLY attacks, meaning your Claimh Solais needs | | to be shelved for this fight. I recommend using Balmung for this fight | | only. Also, you can TOUCH JULIUS without taking damage. Not that I | | would recommend touching him... He also "flinches" after four hits in | | a row, which gives him brief invincibility. | | | | - Whip: Julius' standard whip attack. Hurts a TON and does holy damage. | | It has quite a reach as well. He uses this attack when standing, | | jumping, and ducking but it does take awhile for him to use. Backdash | | if you can. | | | | - Acrobatics: Julius can jump-kick and slide, both of which do minor | | damage to you. He only slides when he's near you, and can jump-kick | | at any time. Just watch out for these. | | | | - Omnia Vanitas: Now THIS move is kick-ass (and definitely sets Julius | | apart from other Belmonts). This is Julius' signature dodging move. | | With it, he rapidly moves left to right (or right to left), vanishing | | in and out of sight. He can use it to outright dodge your attacks | | while at the same time putting himself in a position to attack you. | | THANKFULLY you have more than enough time to see him do this and get | | ready for when he phases back into reality. | | | | - Grand Cross: One of Julius' most impressive looking moves: he will | | float in the background and summon energy to himself. While he is | | doing this, he will try to suck you in next to him. GET FAR AWAY! You | | can easily get away if you try (the Black Panther soul sees to that). | | After awhile, Julius will cause a gigantic holy cross to appear. I ran | | into it and it does small damage to you CONSISTENTLY, but even if it | | does hit you, you can still get away. To be honest, you probably will | | never get hit by this move. I have noticed though, that Julius gets a | | LOT more aggressive in attacking you after he does this move, AND he | | gains the use of his sub-weapons, which makes me think that this is | | probably his "half way dead" move since he only uses it once per | | fight. It also makes me think he was just playing with us for the | | first HALF of the fight and is only now starting to get serious... | | | | - Cross: One of Julius' sub-weapons, the cross acts like a boomerang | | and can hurt you multiple times. Don't try to duck it, either jump out | | of the way or get out of range. Julius can do other things after he | | throws a cross. His hand shines blue when he's about to throw it. | | | | - Holy Water: Another one of Julius' sub-weapons. The holy water is | | thrown on the ground and causes holy flames to stay and burn wherever | | it was thrown for a period of time. You have a little time to get out | | of the way when Julius uses it, so you'll just have to be careful not | | to step in it afterwards. His hand shines light blue (turquoise?) when | | he's about to throw it. | | | | - Axe: Yet another of Julius' sub-weapons. The axe is thrown in an arc | | when Julius uses it. He LOVES to use it while you're jumping around, | | so be careful. You can often just drop in underneath it (while still | | attacking). His hand shines red when he's about to throw it. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Chaos - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 52 | | | | | | - General Information: Well, here we are at the source of Castlevania's | | power: Chaos itself. This is the game's final boss battle, and in my | | opinion at least it is vastly easier than battling Julius Belmont. | | This battle also has two forms, just so you know. In the FIRST form, | | you'll be battling against three statues. These statues will steal | | your souls RIGHT at the START of the battle! Yikes! That means NO | | abilities for you! See the circles by Soma's head? Those are SEALS, | | and show you what TYPE of souls you still can't use. Each statue has | | a particular color, which gives you back your souls once you defeat | | it. Check out this forms moves below and defeat each statue to move | | on to the second form. | | | | Ok, let's talk about the second form now. This form is MUCH more... | | complicated. The MAIN enemy here is the black mass of Chaos in the | | middle of the area. However, it's got HIGH defense. Now, on the sides | | of the room, in each corner, is an eye. Killing these eyes will | | actually LOWER Chaos's defense. During the fight, a skeletal dragon | | will also be roaming around the room (which is honestly pretty cool). | | Check out this forms moves below to be prepared. Honestly, I would | | advise to just kill off TWO of the eyes here, and then focus on Chaos | | itself. Also, this is the last boss... no reason NOT to use those | | items you've been hanging onto! | | | | 1st Form: | | | | - Blue Statue: The blue statue is the most dangerous, and needs to be | | taken out FIRST. It will periodically turn into a dragon and charge | | at you. It does a LOT of damage and is hard to avoid. You can make it | | miss easily with double jumping though. | | | | - Red Statue: This is the NEXT most dangerous statue. This soul makes | | three green crystals and fires them at you. You can easily destroy | | them with your weapon, but it's STILL annoying... | | | | - Yellow Statue: This statue makes a big MARKER appear on the screen | | which tries to TARGET you. Once it does, it absorbs your MP. This of | | course means that you could just stand in the room with just you and | | the yellow statue and you'd be safe... | | | | 2nd Form: | | | | - Skeletal Dragon/Power Shot: This is one of Chaos' most powerful | | moves. Touching the Dragon itself hurts, but the Dragon will stop | | roaming around occasionally and shoot a giant green ball. The ball | | will ricochet around the room briefly and then disappear. | | | | - Chaos Spikes: This move is done pretty consistently. The black orb of | | Chaos will make spikes surround it, and then shoot them outwards. The | | BEST way to avoid this is to pay attention to the ORDER in which it | | makes the spikes appear, then stand on the side where the spikes LAST | | appeared. The spikes shoot out sequentially, so you'll have time to | | move under Chaos to avoid them! | | | | - Homing Orbs: Chaos will spit out four small, green orbs. These orbs | | start in the corners of the room and will SLOWLY home in on you. If | | they touch you, they'll explode dealing high damage. However, you can | | smack them away with your weapon. In fact, three hits kill them, so be | | sure to destroy them before they get too close! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ ============================================================================== Bestiary ==================================================================[AoS-BST]=== Here is a list of all the monsters you can find in the game. This list is useful for seeing their HP, EXP, and DROPS. I'll also list their weaknesses and tolerances as well (which may provide you with an edge if you're the stratagizing type). The FIRST thing to take notice of is that this info all comes from the IN GAME BESTIARY. This info is best used for seeing what enemies drop, honestly. The in-game list also doesn't tell you WHERE the enemy is either. However, since I've listed WHERE to find EVERY enemies soul IN THE GUIDE UP ABOVE, you can do a quick CTRL + F to find out WHERE an enemy IS. Note that enemies CAN be in multiple areas. However, since I list just about the EASIEST areas to FARM the enemies SOULS, they will also be the easiest areas to GRIND EXP or FARM ITEMS. The SECOND thing to take note of is that EVERY SINGLE ENEMY IN THE GAME drops a SOUL. Every enemy ** EXCEPT ** the HUMAN enemies. Konami can't let you run around and absorb HUMAN souls, now can they! I don't list the souls in this section because frankly, and once again, I listed EVERY SINGLE ONE OF THEM in the GUIDE up above. I also often write down my thoughts on them up there as well. If you're looking for a certain soul, do a quick CTRL + F, type in the monsters name, and find him in the guide. LASTLY, each enemy has two items that they drop: one common and one rare. Often they only have ONE common item, or ONE rare item... if they DON'T have an item, the box will say "---" like the game does. The LUCK stat will help your drop rate and the item "Rare Ring" will help more rare items drop. Despite having Soma absolutely stacked with luck AND a rare ring, getting every item to drop took me HOURS upon HOURS, to the point of insanity... And yes, that is EXACTLY what I typed in my Harmony of Dissonance guide, so since I did this TWICE, I must really BE crazy... Did I mention you guys can say "Thanks!" at my facebook page yet?! :) o--o--------------------------o----------------------------o--o | | No. 01 Bat | Drops | | | o--------------------------+----------------------------o | | | HP: 10 | | | | o--------------------------| --- | | | | Exp: 1 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A bloodsucking bat that lurks in the castle. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 02 Zombie | Drops | | | o--------------------------+----------------------------o | | | HP: 18 | | | | o--------------------------| Cloth Tunic | | | | Exp: 1 | Baselard | | | | | | | |--+--------------------------'----------------------------+--| | \ A rotting corpse animated by magic. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD, HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 03 Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 20 | | | | o--------------------------| --- | | | | Exp: 3 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A magically animated human skeleton. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 04 Merman | Drops | | | o--------------------------+----------------------------o | | | HP: 20 | | | | o--------------------------| --- | | | | Exp: 2 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Lives close to the shore and attacks anything / | | \ that comes near it. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: ICE. \ | '--o o---' \ WEAKNESS: SWORD, FIRE, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 05 Axe Armor | Drops | | | o--------------------------+----------------------------o | | | HP: 60 | | | | o--------------------------| Leather Plate | | | | Exp: 10 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ An armored soldier that wields an axe. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: LIGHTNING, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 06 Skull Archer | Drops | | | o--------------------------+----------------------------o | | | HP: 42 | | | | o--------------------------| --- | | | | Exp: 5 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A skeleton archer. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 07 Peeping Eye | Drops | | | o--------------------------+----------------------------o | | | HP: 38 | | | | o--------------------------| --- | | | | Exp: 8 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The castle's designated "watch dog". / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 08 Killer Fish | Drops | | | o--------------------------+----------------------------o | | | HP: 25 | | | | o--------------------------| --- | | | | Exp: 10 | Tasty Meat | | | | | | | |--+--------------------------'----------------------------+--| | \ A large, man-eating fish. Rumored to be quite / | | \ tasty. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: ICE. \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 09 Bone Pillar | Drops | | | o--------------------------+----------------------------o | | | HP: 75 | | | | o--------------------------| --- | | | | Exp: 9 | Mind Up | | | | | | | |--+--------------------------'----------------------------+--| | \ The skeletal remains of a dinosaur neck animated / | | \ by magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 10 Blue Crow | Drops | | | o--------------------------+----------------------------o | | | HP: 25 | | | | o--------------------------| --- | | | | Exp: 2 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A blue crow that nibbles upon rotting corpses. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 11 Buer | Drops | | | o--------------------------+----------------------------o | | | HP: 20 | | | | o--------------------------| --- | | | | Exp: 6 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A lion with five legs. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: POISON. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 12 White Dragon | Drops | | | o--------------------------+----------------------------o | | | HP: 95 | | | | o--------------------------| --- | | | | Exp: 20 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The magically animated remains of a dinosaur. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 13 Zombie Soldier | Drops | | | o--------------------------+----------------------------o | | | HP: 46 | | | | o--------------------------| Rotten Meat | | | | Exp: 9 | Combat Knife | | | | | | | |--+--------------------------'----------------------------+--| | \ Animated corpse of a soldier who marched to his / | | \ death 36 years ago. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD, HOLY, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 14 Skeleton Knight | Drops | | | o--------------------------+----------------------------o | | | HP: 48 | | | | o--------------------------| Rapier | | | | Exp: 12 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The magically animated skeleton of a dead / | | \ swordsman. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 15 Ghost | Drops | | | o--------------------------+----------------------------o | | | HP: 10 | | | | o--------------------------| --- | | | | Exp: 1 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A small spirit doomed to wander the castle grounds / | | \ for all eternity. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 16 Siren | Drops | | | o--------------------------+----------------------------o | | | HP: 50 | | | | o--------------------------| --- | | | | Exp: 20 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A beast whose beautiful singing voice has the / | | \ power to mesmerize. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 17 Tiny Devil | Drops | | | o--------------------------+----------------------------o | | | HP: 20 | | | | o--------------------------| --- | | | | Exp: 8 | Mind Up | | | | | | | |--+--------------------------'----------------------------+--| | \ This demon is quite terrifying, despite his small / | | \ size. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 18 Durga | Drops | | | o--------------------------+----------------------------o | | | HP: 34 | | | | o--------------------------| Gym Clothes | | | | Exp: 15 | Coffee | | | | | | | |--+--------------------------'----------------------------+--| | \ A monster that feasts on the flesh of its victims. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD, POISON, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 19 Rock Armor | Drops | | | o--------------------------+----------------------------o | | | HP: 72 | | | | o--------------------------| Hammer | | | | Exp: 24 | Copper Plate | | | | | | | |--+--------------------------'----------------------------+--| | \ An armored soldier that throws boulders. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: LIGHTNING, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 20 Giant Ghost | Drops | | | o--------------------------+----------------------------o | | | HP: 75 | | | | o--------------------------| --- | | | | Exp: 22 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Transformed into a giant ghost by exposure to the / | | \ castle's magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 21 Winged Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 20 | | | | o--------------------------| Spear | | | | Exp: 3 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A skeleton that has been given wings of bone. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 22 Minotaur | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| Battle Axe | | | | Exp: 60 | Meat Strip | | | | | | | |--+--------------------------'----------------------------+--| | \ This mixture of man and bull possesses superhuman / | | \ powers. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 23 Student Witch | Drops | | | o--------------------------+----------------------------o | | | HP: 80 | | | | o--------------------------| Mind Up | | | | Exp: 28 | Cream Soda | | | | | | | |--+--------------------------'----------------------------+--| | \ A witch-in-training. Can sometimes land her / | | \ broomstick without crashing. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 24 Arachne | Drops | | | o--------------------------+----------------------------o | | | HP: 100 | | | | o--------------------------| Potion | | | | Exp: 32 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ This beast appears to be part woman, part spider. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 25 Fleaman | Drops | | | o--------------------------+----------------------------o | | | HP: 10 | | | | o--------------------------| --- | | | | Exp: 15 | Cloth Tunic | | | | | | | |--+--------------------------'----------------------------+--| | \ Creature that hops around like a flea. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 26 Evil Butcher | Drops | | | o--------------------------+----------------------------o | | | HP: 112 | | | | o--------------------------| Baselard | | | | Exp: 30 | Spoiled Milk | | | | | | | |--+--------------------------'----------------------------+--| | \ Loves to slice things with his well-used butcher / | | \ knives. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 27 Quezlcoatl | Drops | | | o--------------------------+----------------------------o | | | HP: 60 | | | | o--------------------------| --- | | | | Exp: 42 | Ancient Belt | | | | | | | |--+--------------------------'----------------------------+--| | \ A reincarnation of the ancient snake god. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 28 Ectoplasm | Drops | | | o--------------------------+----------------------------o | | | HP: 30 | | | | o--------------------------| Uncurse Potion | | | | Exp: 15 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Cotton-like substance that oozes from the corpses / | | \ of men w/regrets. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 29 Catoblepas | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 40 | Milk | | | | | | | |--+--------------------------'----------------------------+--| | \ This ox-like beast's breath turns living things to / | | \ stone. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 30 Ghost Dancer | Drops | | | o--------------------------+----------------------------o | | | HP: 25 | | | | o--------------------------| --- | | | | Exp: 22 | Tea | | | | | | | |--+--------------------------'----------------------------+--| | \ The elegantly dancing ghost of an aristocrat. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 31 Waiter Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 120 | | | | o--------------------------| --- | | | | Exp: 38 | Beef Curry | | | | | | | |--+--------------------------'----------------------------+--| | \ A skeletal waiter that carries a bowl of delicious / | | \ curry. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 32 Killer Doll | Drops | | | o--------------------------+----------------------------o | | | HP: 110 | | | | o--------------------------| --- | | | | Exp: 40 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A figurine possessed by the spirit of a mass / | | \ murderer. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 33 Zombie Officer | Drops | | | o--------------------------+----------------------------o | | | HP: 150 | | | | o--------------------------| Combat Knife | | | | Exp: 40 | Army Jacket | | | | | | | |--+--------------------------'----------------------------+--| | \ Animated corpse of a lieutenant who marched to his / | | \ death 36 years ago. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD, HOLY, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 34 Creaking Skull | Drops | | | o--------------------------+----------------------------o | | | HP: 240 | | | | o--------------------------| --- | | | | Exp: 110 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A giant corpse whose body has collapsed under its / | | \ own weight. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 35 Wooden Golem | Drops | | | o--------------------------+----------------------------o | | | HP: 250 | | | | o--------------------------| --- | | | | Exp: 200 | Grapes | | | | | | | |--+--------------------------'----------------------------+--| | \ A man-liked figure built of wood and animated by / | | \ magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 36 Tsuchinoko | Drops | | | o--------------------------+----------------------------o | | | HP: 300 | | | | o--------------------------| --- | | | | Exp: 80 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A mythical snake proven to exist by Soma Cruz in / | | \ 2035. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 37 Persephone | Drops | | | o--------------------------+----------------------------o | | | HP: 150 | | | | o--------------------------| Scarf | | | | Exp: 55 | Strawberry | | | | | | | |--+--------------------------'----------------------------+--| | \ A demon maid that served a noble master. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 38 Lilith | Drops | | | o--------------------------+----------------------------o | | | HP: 220 | | | | o--------------------------| Pendant | | | | Exp: 60 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Sucks away your soul as you dream. Appears as a / | | \ beautiful woman. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 39 Nemesis | Drops | | | o--------------------------+----------------------------o | | | HP: 170 | | | | o--------------------------| --- | | | | Exp: 75 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ An angel who hunts and slaughters man-beasts. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 40 Kyoma Demon | Drops | | | o--------------------------+----------------------------o | | | HP: 220 | | | | o--------------------------| --- | | | | Exp: 60 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ This demon leaps out from mirrors and attacks his / | | \ prey. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 41 Chronomage | Drops | | | o--------------------------+----------------------------o | | | HP: 80 | | | | o--------------------------| Pudding | | | | Exp: 30 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Rabbit that uses a clock to stop time. Strict in / | | \ regards to tardiness. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 42 Valkyrie | Drops | | | o--------------------------+----------------------------o | | | HP: 55 | | | | o--------------------------| Partizan | | | | Exp: 80 | Iron Plate | | | | | | | |--+--------------------------'----------------------------+--| | \ A female warrior with a pretty face and a wicked / | | \ heart. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: HOLY. \ | '--o o---' \ WEAKNESS: SWORD, DARK, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 43 Witch | Drops | | | o--------------------------+----------------------------o | | | HP: 180 | | | | o--------------------------| Melon | | | | Exp: 75 | Gabolg | | | | | | | |--+--------------------------'----------------------------+--| | \ She is so thrilled to have become a witch. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: FIRE. \ | '--o o---' \ WEAKNESS: SWORD, POISON, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 44 Curly | Drops | | | o--------------------------+----------------------------o | | | HP: 90 | | | | o--------------------------| Skull Necklace | | | | Exp: 67 | Flame Necklace | | | | | | | |--+--------------------------'----------------------------+--| | \ A demon that uses all four of its arms to smash / | | \ things. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD, POISON, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 45 Altair | Drops | | | o--------------------------+----------------------------o | | | HP: 30 | | | | o--------------------------| --- | | | | Exp: 10 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ An atrocious eagle that carries Ripper with it. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: ---- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 46 Red Crow | Drops | | | o--------------------------+----------------------------o | | | HP: 70 | | | | o--------------------------| --- | | | | Exp: 44 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A vicious crow dyed red by the splattered blood of / | | \ wounded men. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 47 Cockatrice | Drops | | | o--------------------------+----------------------------o | | | HP: 380 | | | | o--------------------------| --- | | | | Exp: 120 | Potion | | | | | | | |--+--------------------------'----------------------------+--| | \ One glare from this bird-like beast will turn you / | | \ to stone. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 48 Dead Warrior | Drops | | | o--------------------------+----------------------------o | | | HP: 110 | | | | o--------------------------| --- | | | | Exp: 100 | Samurai Armor | | | | | | | |--+--------------------------'----------------------------+--| | \ The horse-riding ghost of a dead samurai warrior. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 49 Devil | Drops | | | o--------------------------+----------------------------o | | | HP: 300 | | | | o--------------------------| Skull Necklace | | | | Exp: 200 | High Mind Up | | | | | | | |--+--------------------------'----------------------------+--| | \ A creature spawned from the deepest abyss of hell. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 50 Imp | Drops | | | o--------------------------+----------------------------o | | | HP: 52 | | | | o--------------------------| Mind Up | | | | Exp: 60 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A tiny demon who loves mischief. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 51 Werewolf | Drops | | | o--------------------------+----------------------------o | | | HP: 290 | | | | o--------------------------| Black Belt | | | | Exp: 100 | Milk | | | | | | | |--+--------------------------'----------------------------+--| | \ A wild man that transforms into a wolf. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 52 Gorgon | Drops | | | o--------------------------+----------------------------o | | | HP: 320 | | | | o--------------------------| Meat Strip | | | | Exp: 95 | Milk | | | | | | | |--+--------------------------'----------------------------+--| | \ An ox-like creature with hardened skin of iron. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 53 Disc Armor | Drops | | | o--------------------------+----------------------------o | | | HP: 240 | | | | o--------------------------| Iron Plate | | | | Exp: 150 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ An armored soldier possessing spinning razor-sharp / | | \ discs. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: LIGHTNING, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 54 Golem | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 180 | High Potion | | | | | | | |--+--------------------------'----------------------------+--| | \ A man-like figure molded out of soil and animated / | | \ by magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: EVERYTHING. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 55 Manticore | Drops | | | o--------------------------+----------------------------o | | | HP: 440 | | | | o--------------------------| --- | | | | Exp: 250 | Gladius | | | | | | | |--+--------------------------'----------------------------+--| | \ A monster with the body of a lion, the wings of a / | | \ bat and a scorpion's tail. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 56 Gremlin | Drops | | | o--------------------------+----------------------------o | | | HP: 70 | | | | o--------------------------| --- | | | | Exp: 90 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A creature who loves to fiddle with machinery. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 57 Harpy | Drops | | | o--------------------------+----------------------------o | | | HP: 150 | | | | o--------------------------| --- | | | | Exp: 100 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A bird monster with the upper body of a woman. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 58 Medusa Head | Drops | | | o--------------------------+----------------------------o | | | HP: 30 | | | | o--------------------------| --- | | | | Exp: 10 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A creature mass-produced from the head of Medusa. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 59 Bomber Armor | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| Steel Plate | | | | Exp: 200 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ An armored soldier that throws bombs. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: SWORD. \ | '--o o---' \ WEAKNESS: LIGHTNING, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 60 Lightning Doll | Drops | | | o--------------------------+----------------------------o | | | HP: 170 | | | | o--------------------------| --- | | | | Exp: 130 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A doll possessed by the spirit of an electrocuted / | | \ prisoner. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: LIGHTNING. \ | '--o o---' \ WEAKNESS: FIRE, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 61 Great Armor | Drops | | | o--------------------------+----------------------------o | | | HP: 650 | | | | o--------------------------| Iron Plate | | | | Exp: 300 | Great Sword | | | | | | | |--+--------------------------'----------------------------+--| | \ A heavily-armed soldier built out of the corpses / | | \ of great warriors. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: LIGHTNING. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 62 Une | Drops | | | o--------------------------+----------------------------o | | | HP: 10 | | | | o--------------------------| --- | | | | Exp: 10 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Plant-like monster that assaults its prey with / | | \ thorn-covered leaves. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 63 Giant Worm | Drops | | | o--------------------------+----------------------------o | | | HP: 100 | | | | o--------------------------| --- | | | | Exp: 80 | Cream Puff | | | | | | | |--+--------------------------'----------------------------+--| | \ Transformed into a giant insect by exposure to the / | | \ castle's magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 64 Needles | Drops | | | o--------------------------+----------------------------o | | | HP: 1 | | | | o--------------------------| --- | | | | Exp: 10 | Tasty Meat | | | | | | | |--+--------------------------'----------------------------+--| | \ A giant, mutant sea urchin. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 65 Man-Eater | Drops | | | o--------------------------+----------------------------o | | | HP: 666 | | | | o--------------------------| --- | | | | Exp: 444 | Rahab's Sword | | | | | | | |--+--------------------------'----------------------------+--| | \ A worm that subsists on skulls. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 66 Fish Head | Drops | | | o--------------------------+----------------------------o | | | HP: 280 | | | | o--------------------------| --- | | | | Exp: 100 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Dead fish reanimated to protect the sea. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 67 Nightmare | Drops | | | o--------------------------+----------------------------o | | | HP: 260 | | | | o--------------------------| Lance | | | | Exp: 280 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A demon that takes up residence in one's dreams. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 68 Triton | Drops | | | o--------------------------+----------------------------o | | | HP: 400 | | | | o--------------------------| Trident | | | | Exp: 300 | Potato Pancake | | | | | | | |--+--------------------------'----------------------------+--| | \ Ruler of the water kingdom. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 69 Slime | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 200 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A creature whose body is made up of a gelatinous / | | \ substance. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: SWORD, ICE. \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 70 Big Golem | Drops | | | o--------------------------+----------------------------o | | | HP: 1200 | | | | o--------------------------| --- | | | | Exp: 1000 | Milican's Sword | | | | | | | |--+--------------------------'----------------------------+--| | \ A man-like figure molded out of soil and animated / | | \ by magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 71 Dryad | Drops | | | o--------------------------+----------------------------o | | | HP: 350 | | | | o--------------------------| Mystletain | | | | Exp: 200 | Persimmon | | | | | | | |--+--------------------------'----------------------------+--| | \ An evil tree spirit. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 72 Poison Worm | Drops | | | o--------------------------+----------------------------o | | | HP: 100 | | | | o--------------------------| Anti-Venom | | | | Exp: 120 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The skeletal remains of a dinosaur neck animated / | | \ by magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 73 Arc Demon | Drops | | | o--------------------------+----------------------------o | | | HP: 500 | | | | o--------------------------| --- | | | | Exp: 400 | High Mind Up | | | | | | | |--+--------------------------'----------------------------+--| | \ Uses the powers of darkness to wreak havoc upon / | | \ the world. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 74 Cagnazzo | Drops | | | o--------------------------+----------------------------o | | | HP: 180 | | | | o--------------------------| Uncurse Potion | | | | Exp: 220 | Onikiri | | | | | | | |--+--------------------------'----------------------------+--| | \ Picky, underworld fiend. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 75 Ripper | Drops | | | o--------------------------+----------------------------o | | | HP: 80 | | | | o--------------------------| Crimson Cloak | | | | Exp: 80 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ This fiend enjoys slaughtering people with a knife. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 76 Werejaguar | Drops | | | o--------------------------+----------------------------o | | | HP: 380 | | | | o--------------------------| Mach Punch | | | | Exp: 260 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Works on his straight punch so he can defeat / | | \ Weretiger. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 77 Ukoback | Drops | | | o--------------------------+----------------------------o | | | HP: 80 | | | | o--------------------------| --- | | | | Exp: 180 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ One of hell's cauldron demons with a blazing red / | | \ hot body. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: FIRE, DARK. \ | '--o o---' \ WEAKNESS: ICE, HOLY, STONE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 78 Alura Une | Drops | | | o--------------------------+----------------------------o | | | HP: 800 | | | | o--------------------------| --- | | | | Exp: 400 | Melon | | | | | | | |--+--------------------------'----------------------------+--| | \ An Une raised on warm blood. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 79 Biphron | Drops | | | o--------------------------+----------------------------o | | | HP: 380 | | | | o--------------------------| --- | | | | Exp: 280 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Spirit creature whose glow illuminates dark / | | \ graveyards. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: FIRE. \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 80 Mandragora | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 100 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Insanity overcomes all who hear his cry. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 81 Flesh Golem | Drops | | | o--------------------------+----------------------------o | | | HP: 2000 | | | | o--------------------------| Rotten Meat | | | | Exp: 400 | Spoiled Milk | | | | | | | |--+--------------------------'----------------------------+--| | \ A man-like figure built from the body parts of / | | \ corpses. Animated by magic. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 82 Sky Fish | Drops | | | o--------------------------+----------------------------o | | | HP: 100 | | | | o--------------------------| --- | | | | Exp: 3000 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A creature that moves at high speed. Invisible to / | | \ catch with the naked eye. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 83 Dead Crusader | Drops | | | o--------------------------+----------------------------o | | | HP: 180 | | | | o--------------------------| Estoc | | | | Exp: 380 | Blocking Mail | | | | | | | |--+--------------------------'----------------------------+--| | \ Skeleton swordsman with strong defense. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 84 Kicker Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| Red Scarf | | | | Exp: 80 | Ancient Belt | | | | | | | |--+--------------------------'----------------------------+--| | \ Flying kicks are this skeleton's specialty. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 85 Weretiger | Drops | | | o--------------------------+----------------------------o | | | HP: 400 | | | | o--------------------------| Whip Knuckle | | | | Exp: 320 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Works on his uppercut so that he can defeat / | | \ Werejaguar. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 86 Killer Mantle | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 345 | Ramen | | | | | | | |--+--------------------------'----------------------------+--| | \ An evil cloak that assaults humans. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: FIRE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 87 Mudman | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 400 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The evil spirit of a man who drowned in a marsh. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 88 Gargoyle | Drops | | | o--------------------------+----------------------------o | | | HP: 70 | | | | o--------------------------| --- | | | | Exp: 240 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A grotesque monster with the wings of a bat. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 89 Red Minotaur | Drops | | | o--------------------------+----------------------------o | | | HP: 929 | | | | o--------------------------| Battle Axe | | | | Exp: 1000 | Tasty Meat | | | | | | | |--+--------------------------'----------------------------+--| | \ A red Minotaur that grew stronger during a recent / | | \ trip to hell. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 90 Beam Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 400 | | | | o--------------------------| --- | | | | Exp: 320 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Skeleton wizard whose powers come from the hole / | | \ drilled into his head. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 91 Alastor | Drops | | | o--------------------------+----------------------------o | | | HP: 1200 | | | | o--------------------------| --- | | | | Exp: 1500 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ His vengeful spirit possesses a floating sword. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 92 Skull Millione | Drops | | | o--------------------------+----------------------------o | | | HP: 250 | | | | o--------------------------| Kunitsuna | | | | Exp: 300 | Poison Fist | | | | | | | |--+--------------------------'----------------------------+--| | \ Hell spawn with poisoned claws. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 93 Giant Skeleton | Drops | | | o--------------------------+----------------------------o | | | HP: 2000 | | | | o--------------------------| --- | | | | Exp: 1200 | Durandal | | | | | | | |--+--------------------------'----------------------------+--| | \ A huge skeleton with no lower body that crawls / | | \ along the ground. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 94 Gladiator | Drops | | | o--------------------------+----------------------------o | | | HP: 600 | | | | o--------------------------| --- | | | | Exp: 1000 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Though he's dead, this horseback warrior still / | | \ seeks out battles. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 95 Bael | Drops | | | o--------------------------+----------------------------o | | | HP: 300 | | | | o--------------------------| --- | | | | Exp: 380 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A demon that grants cunningness. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: POISON. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 96 Succubus | Drops | | | o--------------------------+----------------------------o | | | HP: 550 | | | | o--------------------------| Heart Pendant | | | | Exp: 360 | Pudding | | | | | | | |--+--------------------------'----------------------------+--| | \ This enticing beauty is really a nightmare in / | | \ disguise. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 97 Mimic | Drops | | | o--------------------------+----------------------------o | | | HP: 100 | | | | o--------------------------| --- | | | | Exp: 200 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Assumes the form of a treasure and quietly awaits / | | \ his prey. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 98 Stolas | Drops | | | o--------------------------+----------------------------o | | | HP: 1500 | | | | o--------------------------| --- | | | | Exp: 1500 | High Potion | | | | | | | |--+--------------------------'----------------------------+--| | \ An aged, wise owl. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 99 Erinys | Drops | | | o--------------------------+----------------------------o | | | HP: 200 | | | | o--------------------------| --- | | | | Exp: 500 | Ronginus' Spear | | | | | | | |--+--------------------------'----------------------------+--| | \ The goddess of revenge. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: HOLY. \ | '--o o---' \ WEAKNESS: SWORD, DARK, POISON, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 100 Lubicant | Drops | | | o--------------------------+----------------------------o | | | HP: 500 | | | | o--------------------------| --- | | | | Exp: 550 | Muramasa | | | | | | | |--+--------------------------'----------------------------+--| | \ An always angry minion of hell. Not enough calcium / | | \ in his diet. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 101 Basilisk | Drops | | | o--------------------------+----------------------------o | | | HP: 700 | | | | o--------------------------| --- | | | | Exp: 600 | Milican's Sword | | | | | | | |--+--------------------------'----------------------------+--| | \ The offspring of a lizard and a bird. Its gaze can / | | \ turn you to stone. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: SWORD, CURSE. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 102 Iron Golem | Drops | | | o--------------------------+----------------------------o | | | HP: 9999 | | | | o--------------------------| --- | | | | Exp: 500 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A man-like figure made of iron and animated by / | | \ magic. Extremely tough. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: EVERYTHING. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 103 Demon Lord | Drops | | | o--------------------------+----------------------------o | | | HP: 1800 | | | | o--------------------------| Mana Prism | | | | Exp: 3000 | Demon's Mail | | | | | | | |--+--------------------------'----------------------------+--| | \ This dark king rules over most of the demon / | | \ population. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 104 Final Guard | Drops | | | o--------------------------+----------------------------o | | | HP: 1200 | | | | o--------------------------| Gold Plate | | | | Exp: 2000 | Final Sword | | | | | | | |--+--------------------------'----------------------------+--| | \ Specially chosen to defend important areas of the / | | \ castle. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: EVERYTHING. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 105 Flame Demon | Drops | | | o--------------------------+----------------------------o | | | HP: 500 | | | | o--------------------------| --- | | | | Exp: 400 | Laevatain | | | | | | | |--+--------------------------'----------------------------+--| | \ A fiend born from the hell fires. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: FIRE, DARK. \ | '--o o---' \ WEAKNESS: ICE, HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 106 Shadow Knight | Drops | | | o--------------------------+----------------------------o | | | HP: 3000 | | | | o--------------------------| --- | | | | Exp: 3000 | Super Potion | | | | | | | |--+--------------------------'----------------------------+--| | \ This strong knight sold his soul to the Devil. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: SWORD, DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 107 Headhunter | Drops | | | o--------------------------+----------------------------o | | | HP: 700 | | | | o--------------------------| --- | | | | Exp: 3000 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ This demon collects the severed heads of his / | | \ victims. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: SWORD. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 108 Death | Drops | | | o--------------------------+----------------------------o | | | HP: 4444 | | | | o--------------------------| --- | | | | Exp: 4444 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Dracula's confidant. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 109 Legion | Drops | | | o--------------------------+----------------------------o | | | HP: 5000 | | | | o--------------------------| --- | | | | Exp: 12000 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ He is many, he is one. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: DARK. \ | '--o o---' \ WEAKNESS: HOLY. / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 110 Balore | Drops | | | o--------------------------+----------------------------o | | | HP: 4000 | | | | o--------------------------| --- | | | | Exp: 16000 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ Demon with a fear inducing gaze. / | | \ / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: --- \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 111 Belmont | Drops | | | o--------------------------+----------------------------o | | | HP: 6000 | | | | o--------------------------| --- | | | | Exp: 0 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ The most powerful Vampire Hunter. Recently regained / | | \ his memory. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: HOLY, POISON, CURSE, STONE. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o--o--------------------------o----------------------------o--o | | No. 112 Graham | Drops | | | o--------------------------+----------------------------o | | | HP: 5000 | | | | o--------------------------| --- | | | | Exp: 0 | --- | | | | | | | |--+--------------------------'----------------------------+--| | \ A missionary gone amiss. Believes himself to be / | | \ Dracula. / | | \ ________________________________________________ / | | /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ | | / TOLERANCE: POISON, CURSE, STONE. \ | '--o o---' \ WEAKNESS: --- / \__________________________________________________/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============================================================================== Equips ==================================================================[AoS-EQU]=== Here is a list of all the equips you can find in the game. The list is split into WEAPONS, ARMOR, and ACCESSORIES. (-NOTE-) As of now, these lists exclude HARD MODE items... Also note that MANY items are simply FOUND while playing the game. I point out EVERY ITEM that you can get in the game using the ITEM CHECKLIST (Well, the items that are just LYING AROUND, anyways...). The rest of the items are either sold by the merchant or dropped by an enemy. I'll list an example of where to pickup each item, but please note that there are sometimes MULTIPLE places you can get the item at. These lists are in alphabetical order. .'-\ A C C E S S O R I E S /-'. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Most of this stuff is rings and whatnot. A lot of it is PURELY put into the game to give you some sort of extra effect. Instead of focusing on stats, like I do with Armor and Weapons, I'll list what the Accessory does (and include stats, it applicable) and where they are found. o-----------------o---------------------------------------------------------o | NAME | Description: | o-----------------o---------------------------------------------------------o | Ancient Belt | Belt that lends its wearer a positive attitude (+1 ATT, | | | +7 DEF, +1 STR, +5 CON, +1 LCK). | | | FOUND: Dropped by Quezlcoatl & Kicker Skeleton. | +-----------------+---------------------------------------------------------+ | Black Belt | Proof of excellence in martial arts (+5 ATT, +3 DEF, | | | +5 STR, +2 CON). | | | FOUND: Dropped by Werewolf. | +-----------------+---------------------------------------------------------+ | Black Cloak | Pitch black cloak reminiscent of the night sky (+5 DEF, | | | +2 INT). | | | FOUND: In The Arena. | +-----------------+---------------------------------------------------------+ | Cape | Unexceptional cloth cloak (+1 DEF). | | | FOUND: In the Castle Corridor. | +-----------------+---------------------------------------------------------+ | Chaos Ring | Contains the power of chaos (+1 to all stats, gives | | | Soma unlimited MP). | | | FOUND: In the Chaotic Realm (You must have collected | | | every soul in the game to make it appear). | +-----------------+---------------------------------------------------------+ | Crimson Cloak | Blood-red cloak (+3 DEF, +1 INT). | | | FOUND: Dropped by Ripper. | +-----------------+---------------------------------------------------------+ | Flame Necklace | Necklace adorned with a fire symbol (+2 DEF, +1 INT). | | | FOUND: Dropped by Curly. | +-----------------+---------------------------------------------------------+ | Gold Ring | Makes enemies leave behind more money when you wear | | | this ring (+1 DEF). | | | FOUND: In the Underground Cemetary. | +-----------------+---------------------------------------------------------+ | Heart Pendant | Heart-shaped pendant (+1 DEF, +1 LCK). | | | FOUND: In the Study. Also dropped by Succubus. | +-----------------+---------------------------------------------------------+ | Lucky Charm | Lucky Charm sold in Hakuba Shrine (+3 LCK). | | | FOUND: Found WHILE PLAYING the Study section. | +-----------------+---------------------------------------------------------+ | Pendant | Ordinary pendant (+1 LCK). | | | FOUND: In the Underground Resevoir. Dropped by Lilith. | +-----------------+---------------------------------------------------------+ | Rare Ring | Increases the appearance rate of rare items (+5 LCK). | | | FOUND: In The Arena. | +-----------------+---------------------------------------------------------+ | Red Scarf | A bright red scarf (+1 ATT, +2 DEF, +1 STR, +1 CON). | | | FOUND: Dropped by Kicker Skeleton. | +-----------------+---------------------------------------------------------+ | Rune Ring | Increases the rate at which MP is restored (+2 DEF). | | | FOUND: In the Underground Resevoir. | +-----------------+---------------------------------------------------------+ | Satan's Ring | Satan himself once wore this ring (+2 ATT, +7 DEF, +2 | | | STR, +2 CON, +2 INT). | | | FOUND: In the Top Floor. | +-----------------+---------------------------------------------------------+ | Scarf | Warm and cozy (+2 DEF). | | | FOUND: In the Castle Corridor. Dropped by Persephone. | +-----------------+---------------------------------------------------------+ | Sherman Ring | Increases experience points when you walk wearing this | | | ring (+1 DEF). | | | FOUND: In the Dance Hall (during "Unfinished Business").| +-----------------+---------------------------------------------------------+ | Skull Necklace | Eerir-looking necklace (+3 DEF, -1 LCK). | | | FOUND: Dropped by Curly & Devil. | +-----------------+---------------------------------------------------------+ | Soul Eater Ring | Increases the appearance rate of spirits (+5 LCK). | | | FOUND: Buy from Hammer for 300,000 Gold. | +-----------------+---------------------------------------------------------+ .'-\ A R M O R /-'. ŻŻŻŻŻŻŻŻŻŻŻ Here's all the armor you can find in the game. Some of it reduces certain types of damage. Most of it is all about the DEF stats. o-----------------o-------o-------o-------o-------o-------o-------o | NAME | ATT | DEF | STR | CON | INT | LCK | o-----------------o-------o-------o-------o-------o-------o-------o | Armor of Fire | | +34 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Castle Corridor (during "Unfinished Business"). | | Notes: Effective against FIRE attacks. | +-----------------+-------+-------+-------+-------+-------+-------+ | Armor of Water | | +33 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. Buy from Hammer for 5200 G. | | Notes: Effective against ICE/WATER attacks. | +-----------------+-------+-------+-------+-------+-------+-------+ | Army Jacket | | +23 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Zombie Officer. Buy from Hammer for 2800 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Blocking Mail | | +35 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Dead Crusader. | | Notes: Can occasionally block attacks. | +-----------------+-------+-------+-------+-------+-------+-------+ | Casual Clothes | | +5 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: You start with these. | +-----------------+-------+-------+-------+-------+-------+-------+ | Cloth Tunic | | +7 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Zombie & Fleaman. | +-----------------+-------+-------+-------+-------+-------+-------+ | Copper Plate | | +18 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Castle Corridor. Dropped by Rock Armor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Demon's Mail | +9 | +49 | +9 | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Demon Lord. | | Notes: Effective against DARK attacks. | +-----------------+-------+-------+-------+-------+-------+-------+ | Dracula's Tunic | +6 | +41 | +6 | +6 | +6 | +6 | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Top Floor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Elfin Robe | | +26 | | | +10 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. | +-----------------+-------+-------+-------+-------+-------+-------+ | Eversing | | +45 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gold Plate | | +38 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Final Guard. Buy from Hammer for 14000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gym Clothes | | +12 | | +2 | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Durga. | +-----------------+-------+-------+-------+-------+-------+-------+ | Iron Plate | | +12 | | +2 | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Valkyrie, Disc Armor, Great Armor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Leather Plate | | +12 | | +2 | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Castle Corridor. Dropped by Axe Armor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Ninja Suit | +2 | +23 | +2 | +2 | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Inner Quarters. | +-----------------+-------+-------+-------+-------+-------+-------+ | Olrox's Suit | +2 | +37 | +2 | +2 | +2 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In The Arena. | +-----------------+-------+-------+-------+-------+-------+-------+ | Pitch Black Suit| | +32 | | | +3 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Clock Tower. | +-----------------+-------+-------+-------+-------+-------+-------+ | Samurai Armor | +3 | +20 | +3 | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Dance Hall. Dropped by Dead Warrior. | +-----------------+-------+-------+-------+-------+-------+-------+ | Silk Robe | | +9 | | | +5 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Chapel. | +-----------------+-------+-------+-------+-------+-------+-------+ | Silver Plate | | +35 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 8000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Soldier Uniform | +2 | +23 | +2 | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 2800 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Steel Plate | | +31 | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Bomber Armor. Buy from Hammer for 4200 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | War Fatigues | +3 | +15 | +3 | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 1600 G. | +-----------------+-------+-------+-------+-------+-------+-------+ .'-\ W E A P O N S /-'. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's all the weapons you can find in the game. Note that there are a LOT of different types of weapons. Swords, spears, hammers, heck even guns. Since the variety is SO large, I would REALLY recommend trying out each and every piece of weaponry as you collect them to get a feel for them. Many weapons can be found multiple places, so I just list a few examples. Also, many weapons cause certain types of damage, so I'll make a note of the ones that do. o-----------------o-------o-------o-------o-------o-------o-------o | NAME | ATT | DEF | STR | CON | INT | LCK | o-----------------o-------o-------o-------o-------o-------o-------o | Ascalon | +102 | | +10 | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 12000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Balmung | +100 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In The Arena. | +-----------------+-------+-------+-------+-------+-------+-------+ | Bamboo Sword | +1 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Chapel. | +-----------------+-------+-------+-------+-------+-------+-------+ | Baselard | +19 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Zombie & Evil Butcher. | +-----------------+-------+-------+-------+-------+-------+-------+ | Bastard Sword | +16 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. | +-----------------+-------+-------+-------+-------+-------+-------+ | Battle Axe | +50 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Minotaur & Red Minotaur. | +-----------------+-------+-------+-------+-------+-------+-------+ | Broadsword | +20 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. Buy from Hammer for 1400 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Burtgang | +50 | +2 | | +2 | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Clock Tower. | +-----------------+-------+-------+-------+-------+-------+-------+ | Cestus | +20 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. | +-----------------+-------+-------+-------+-------+-------+-------+ | Claimh Solais | +106 | +4 | +7 | +7 | +7 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Forbidden Area. | | Notes: Causes HOLY damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Claymore | +32 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 3500 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Combat Knife | +24 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Zombie Solider & Zombie Officer. | +-----------------+-------+-------+-------+-------+-------+-------+ | Cutall | +20 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Dance Hall. Buy from Hammer for 1700 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Dainslef | +96 | -1 | | -2 | -2 | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Cemetary. | +-----------------+-------+-------+-------+-------+-------+-------+ | Durandal | +58 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Giant Skeleton. | +-----------------+-------+-------+-------+-------+-------+-------+ | Estoc | +31 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Dead Crusader. Buy from Hammer for 2000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Excalibur | +120 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Play Boss Rush Mode. | +-----------------+-------+-------+-------+-------+-------+-------+ | Final Sword | +108 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Final Guard. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gabolg | +58 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Witch. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gladius | +22 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Manticore. Buy from Hammer for 1800 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gram | +38 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 4000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Great Sword | +40 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Great Armor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Gungner | +29 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Top Floor. | | Notes: Causes LIGHTNING damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Hammer | +34 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. Dropped by Rock Armor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Handgun | +1 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. | +-----------------+-------+-------+-------+-------+-------+-------+ | Hrunting | +30 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Inner Quarters. | | Notes: Causes POISON damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Joyeuse | +64 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Forbidden Area. | +-----------------+-------+-------+-------+-------+-------+-------+ | Kaladbolg | +84 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Top Floor. | | Notes: Causes DARK damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Katana | +31 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 2200 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Knife | +5 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: You start with this. | +-----------------+-------+-------+-------+-------+-------+-------+ | Kunitsuna | +30 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Skull Millione. | +-----------------+-------+-------+-------+-------+-------+-------+ | Laevatain | +65 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In The Arena. Dropped by Flame Demon. | | Notes: Causes FIRE damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Lance | +32 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. Dropped by Nightmare. | +-----------------+-------+-------+-------+-------+-------+-------+ | Mach Punch | +5 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Werejaguar. | +-----------------+-------+-------+-------+-------+-------+-------+ | Milican's Sword | +34 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. Dropped by Big Golem. | | Notes: Causes STONE damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Muramasa | +44 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Lubicant. | +-----------------+-------+-------+-------+-------+-------+-------+ | Mystletain | +36 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Clock Tower. Dropped by Dryad. | +-----------------+-------+-------+-------+-------+-------+-------+ | Onikiri | +25 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Cagnazzo. | +-----------------+-------+-------+-------+-------+-------+-------+ | Osafune | +38 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. | +-----------------+-------+-------+-------+-------+-------+-------+ | Partizan | +39 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Valkyrie. Buy from Hammer for 3800 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Poison Fist | +60 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Skull Millione. | | Notes: Causes POISON damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Positron Rifle | +50 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Play Boss Rush Mode. | +-----------------+-------+-------+-------+-------+-------+-------+ | Rahab's Sword | +52 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. Dropped by Man-Eater. | | Notes: Causes ICE damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Rapier | +14 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Chapel. Dropped by Skeleton Knight. | +-----------------+-------+-------+-------+-------+-------+-------+ | Ronginus' Spear | +102 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Underground Resevoir. Dropped by Erinys. | | Notes: Causes HOLY damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Scimitar | +25 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 1900 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Short Sword | +8 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Castle Corridor. | +-----------------+-------+-------+-------+-------+-------+-------+ | Spear | +17 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Winged Skeleton. Buy from Hammer for 1500 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Tallhammer | +56 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Chapel (You need the Giant Bat soul). | | Notes: Causes LIGHTNING damage. | +-----------------+-------+-------+-------+-------+-------+-------+ | Trident | +28 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Triton. Buy from Hammer for 2100 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Valmanway | +2 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Play Boss Rush Mode. | +-----------------+-------+-------+-------+-------+-------+-------+ | Warhammer | +45 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Buy from Hammer for 2000 G. | +-----------------+-------+-------+-------+-------+-------+-------+ | Whip Knuckle | +49 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: Dropped by Weretiger. | +-----------------+-------+-------+-------+-------+-------+-------+ | Whip Sword | +16 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Study. | +-----------------+-------+-------+-------+-------+-------+-------+ | Yasutsuna | +40 | | | | | | +-----------------+-------+-------+-------+-------+-------+-------+ | Found: In the Castle Corridor (You need the Giant Bat soul). | +-----------------+-------+-------+-------+-------+-------+-------+ ============================================================================== Items ==================================================================[AoS-ITM]=== Here is a list of every item you can find in the game and their description. All of these items are found under the "ITEM USE" option in the menu. Most of them are there to restore your status, MP, or HP, but some (like the ancient books) are there for other reasons. I'll list the item's name, then the description that the game has for it. After that, I'll list other pertinent information as needed. o----------------o----------------------------------------------------------o | NAME | Description: | o----------------o----------------------------------------------------------| | Potion | Restores 100 HP. | +----------------+----------------------------------------------------------+ | High Potion | Restores 400 HP. | +----------------+----------------------------------------------------------+ | Super Potion | Restores ALL HP. | +----------------+----------------------------------------------------------+ | Mind Up | Restores 20% of your MP. | +----------------+----------------------------------------------------------+ | High Mind Up | Restores 50% of your MP. | +----------------+----------------------------------------------------------+ | Mana Prism | Restores ALL of your MP. | +----------------+----------------------------------------------------------+ | Anti-Venom | Counteracts the effects of poison. | +----------------+----------------------------------------------------------+ | Uncurse Potion | Nullifies the effects of curses. | +----------------+----------------------------------------------------------+ | Meat Strip | Restores 29 HP. | +----------------+----------------------------------------------------------+ | Tasty Meat | Restores 290 HP. | +----------------+----------------------------------------------------------+ | Potato Pancake | The burnt edges are the best part (Restores 400 HP). | +----------------+----------------------------------------------------------+ | Beef Curry | Quite an addictive flavor (Restores 800 HP). | +----------------+----------------------------------------------------------+ | Ramen | Noodles floating in a broth made from pork bones | | | (Restores 500 HP). | +----------------+----------------------------------------------------------+ | Cream Soda | Has a cherry on top (Restores 200 HP). | +----------------+----------------------------------------------------------+ | Cream Puff | Soft, fluffy, and sweet (Restores 180 HP). | +----------------+----------------------------------------------------------+ | Milk | Low-fat milk (Restores 150 HP). | +----------------+----------------------------------------------------------+ | Coffee | Decaffeinated coffee (Restores 200 HP). | +----------------+----------------------------------------------------------+ | Tea | Sip it slowly and relax (Restores 180 HP). | +----------------+----------------------------------------------------------+ | Pudding | It wiggles and jiggles (Restores 200 HP). | +----------------+----------------------------------------------------------+ | Strawberry | A plump, sweet strawberry (Restores 300 HP). | +----------------+----------------------------------------------------------+ | Melon | A melon of the finest quality (Restores 600 HP). | +----------------+----------------------------------------------------------+ | Grapes | Fresh and juicy (Restores 150 HP). | +----------------+----------------------------------------------------------+ | Persimmon | A bitter fruit (Restores 80 HP). | +----------------+----------------------------------------------------------+ | Rotten Meat | A slab of rotting beef (Deals 200 DAMAGE, Restores 200 | | | HP with FLESH GOLEM soul equipped). | +----------------+----------------------------------------------------------+ | Spoiled Milk | It expired three years ago (Deals 800 DAMAGE, Restores | | | 800 HP with FLESH GOLEM soul equipped). | +----------------+----------------------------------------------------------+ | Ancient Book 1 | The first spirit is a demon from hell fires. | +----------------+----------------------------------------------------------+ | Ancient Book 2 | The second spirit is the King of Bats. | +----------------+----------------------------------------------------------+ | Ancient Book 3 | The third spirit is a beautiful nightmare. | +----------------+----------------------------------------------------------+ | CASTLE MAP 1 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ | CASTLE MAP 2 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ | CASTLE MAP 3 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ ============================================================================== Extras ==================================================================[AoS-EXT]=== Here you will find the game's many secrets and extra things you may or may not know about! ==================== ALTERNATE PLAY MODES ==================== BOSS RUSH MODE ============== Aria of Sorrow features a "Boss Rush Mode" once you beat the game. This mode allows you to run through the game's bosses in order one after another. Note that you must pick a save file to use in your Boss Rush. You can pick any saved file, but you will be set at LEVEL 40. However, you can equip and use ANY piece of equipment or souls that the save file in question has... Also, your INVENTORY will be wiped out and you will be give: - Meat Strip - Tasty Meat - Mind Up - High Mind Up - Rotten Meat - Spoiled Milk (-NOTE-) As you can see, the FLESH GOLEM soul will help you out a lot in BOSS RUSH MODE. Also, did you know you can play as Julius in Boss Rush Mode. I haven't done this personally, but according to Gamefaqs Cheats once you beat the game with Julius you can use him in Boss Rush Mode. Here's the bosses you will fight. (-NOTE-) Note the absence of Julius and Chaos as extra bosses. I guess they wanted to keep those bosses a secret. o Creaking Skull o Manticore o Great Armor o Man-Eater (What the hell!?) o Big Golem o Headhunter o Death o Legion o Balore o Graham As for rewards, at the end of the guantlet of bosses you'll find a room with a pedestal. You will be rewarded different prizes based on how FAST you beat the bosses. Prizes: o Valmanway: Finish Boss Rush in under FOUR minutes. o Positron Rifle: Finish Boss Rush in under FIVE minutes. o Excalibur: Finish Boss Rush in under SIX minutes. o Potion: Finish Boss Rush in OVER SIX minutes (you will also get this prize if you have every other prize already). Hard Mode ========= Once you beat the game, you will have a chance to play through it again in "Hard Mode". I haven't played this all the way through personally, but I DO know that there are several items that can ONLY be found in hard mode (thanks to Zeric's map). Maybe I'll add them in the MAIN guide if I ever play through Hard Mode. Anyways, here's the items you can find in Hard Mode: - Death's Robe (Found in the Clock Tower) - Death's Sickle (Found in the Clock Tower) - Kaiser Knuckle (Found in the Study) - Silver Gun (Found in The Arena) - Tear of Blood (Found in the Top Floor) Julius Mode =========== The coolest mode by far! At the name-entry screen, enter the name " JULIUS " to start the game as the greatest Vampire Killer, Julius Belmont. Obviously Julius has his own play-style. You'll start off pretty damn powerful right from the start. Julius can double-jump and also has a super jump (that acts just like Soma's super jump) right off the bat. He also has FOUR sub weapons as well as his Omnia Vanitas move: (-NOTE-) Cycle through the subweapons by pressing the "R" button. - Cross (uses about 5% of the MP bar). - Holy Water (uses about 2% of the MP bar). - Axe (uses about 2% of the MP bar). - Grand Cross (uses about 30% of the MP bar). - Omnia Vanitas (Dash through enemies while facing them. Use the "L" button to perform Omnia Vanitas. Note that you can do multiple dashes in a row.). Note that you CANNOT access the menu when you play as Julius. This means no using the SLEEP function, no items, and nothing to equip! You CAN bring up the Castle Map screen, which now functions as your PAUSE button as well. New Game PLUS Mode ================== This mode lets you start a NEW GAME PLUS, which is a new game but you get to KEEP everything you've collected from your PREVIOUS GAME. You can obviously only do this once you've BEATEN the game. You can also choose to start the NEW GAME PLUS in either NORMAL or HARD. NO SOUL Mode ============ This mode makes it so you can't USE SOULS during the game. In fact, the only soul you'll get is the WINGED SKELETON (which you get during the intro of the game), but you can't even use that! To activate this mode, simply start a new game and name the file " NOSOUL ". You'll know you've done it right when Soma makes a sound effect. NO USE Mode =========== This mode makes it so you can't USE ITEMS during the game. You can still collect them, you just can't use them. To activate this mode, simply start a new game and name the file " NOUSE ". You'll know you've done it right when Mina makes a sound effect. Sound Mode ========== A VERY neat idea, and an excellent addition to any game, the SOUND MODE lets you listen to the game's tracks! You can tell I like paying homage to the music since I put the "Now Playing" section in each area of the walkthrough (even though the NAMES of the tracks in Aris of Sorrow kinda lacked any sort of inspiration). However, this sound mode only opens up after you beat the game (I got MY track lists from RPGMUSICS.COM). (-NOTE-) You can also listen to SOUND EFFECTS as well. There are 87 different voice clips to listen to. Here's the tracks as they are listed in the SOUND MODE. 00: Black Sun 01: Name Entry 02: Prologue (Theme of Mina) 03: Castle Corridor 04: Chapel 05: Study 06: Dance Hall 07: Inner Quarters 08: Floating Garden 09: Clock Tower 10: Underground Reservoir 11: The Arena 12: Top Floor 13: Forbidden Area 14: Chaotic Realm 15: Hammer's Shop 16: Game Over 17: Confrontation 18: Formidable Enemy 19: Throne Fights 20: Battle with Chaos 21: Last Battle 22: Heart of Fire 23: Premonition 24: Dracula's Fate 25: You're Not Alone 26: Purification 27: Epilogue 28: Credits ============= HAMMER'S SHOP ============= Here's a quick list of what Hammer will sell you at his shop. Note that there are a couple of different times that Hammer upgrades his inventory, but I make a note of WHEN in the guide. The list below shows EVERYTHING that Hammer will EVENTUALLY SELL, so if you're playing the game and don't see something in his shop that is HERE, go beat the next boss and check again! (-NOTE-) If you're going to buy a SPENDY item (like the Soul Eater Ring), be SURE to go acquire the TSUCHINOKO SOUL, which allows you to buy goods at cheaper prices. It gives you a whopping 20% discount on all the items below! ITEMS ===== o----------------+---------o | ITEM | COST | o----------------+---------o | Potion | 200 | o--------------------------o | Mind Up | 150 | o--------------------------o | Anti-Venom | 100 | o--------------------------o | Uncurse Potion | 100 | o--------------------------o | High Potion | 1000 | o--------------------------o | High Mind Up | 800 | o--------------------------o | Castle Map 1 | 100 | o--------------------------o | Castle Map 2 | 100 | o--------------------------o WEAPONS ======= o----------------+---------o | ITEM | COST | o----------------+---------o | Baselard | 600 | o--------------------------o | Combat Knife | 1000 | o--------------------------o | Rapier | 1000 | o--------------------------o | Hammer | 1200 | o--------------------------o | Broadsword | 1400 | o--------------------------o | Spear | 1500 | o--------------------------o | Gladius | 1800 | o--------------------------o | Scimitar | 1900 | o--------------------------o | Katana | 2200 | o--------------------------o | Cutall | 1700 | o--------------------------o | Warhammer | 2000 | o--------------------------o | Estoc | 2000 | o--------------------------o | Trident | 2100 | o--------------------------o | Lance | 3000 | o--------------------------o | Claymore | 3500 | o--------------------------o | Partizan | 3800 | o--------------------------o | Gram | 4000 | o--------------------------o | Ascalon | 12000 | o--------------------------o ARMOR ===== o-----------------+---------o | ITEM | COST | o-----------------+---------o | Leather Plate | 800 | o---------------------------o | War Fatigues | 1600 | o---------------------------o | Copper Plate | 1880 | o---------------------------o | Soldier Uniform | 2800 | o---------------------------o | Iron Plate | 2800 | o---------------------------o | Army Jacket | 2800 | o---------------------------o | Steel Plate | 4200 | o---------------------------o | Armor of Water | 5200 | o---------------------------o | Silver Plate | 8000 | o---------------------------o | Gold Plate | 14000 | o---------------------------o ACCESSORIES =========== o-----------------+----------o | ITEM | COST | o-----------------+----------o | Crimson Cloak | 600 | o----------------------------o | Soul Eater Ring | 300000 | o----------------------------o ============================================================================== Credits ==================================================================[AoS-CRE]=== BIG THANKS to SNKUPO. The whole reason this guide is here is the inspiration he gave me by looking at his 'Castlevania: Dawn of Sorrow' guide. I borrowed a LOT of his formatting from that guide, which helped to give you THIS guide. Thanks for letting me do that, snkupo. I hope what you find here does your formatting justice. Check out his guides here: ( http://www.gamefaqs.com/features/recognition/49145.html ) DomZ for the Castlevania ASCII at the start of the guide! Thanks man! Check out his ASCII webpage here: ( http://www.freewebs.com/domz_ninja/asciiart.htm ) Zylicyde for the GBA artwork and being a good motivator! Check out his guides here: ( http://www.gamefaqs.com/features/recognition/93398.html ) I'd also like to thank the various fan websites out there (Castlevania Dungeon, Castlevania Crypt) for being an excellent point of reference for enemies and what they drop. I spent hours verifying everything, but just having that reference no doubt saved me even more hours. Also a big thanks to gamefaqs member 'Zeric', who made an AWESOME map of the castle itself which was a huge help to me. Also, thank you to Redlimit and Amai Yuuwaku for their SOUL guides up on gamefaqs. Those helped as a reference for making this guide. Thanks to all my fans and readers! I wouldn't do this without your guy's support! Every thank you email keeps me going! Also a big thanks to Konami for such a wonderful series. Obviously none of this would be here without them! Most of all, thanks to my family: My wife, for giving me the time. Thanks a ton baby! My daughter, for being who you are! My whirlwind of destruction! Never stop being you! "Farewell, my friend. Don't let me use that whip again." ~ Fin