_______________________________________________________________________________ Blitz Knight Stunt Present: ________ ,-' ______`-. ________________ ,' ,-' `-.`. \__ ____ __/ / ,' `.\ , ,'/ | | | | ,'. / / _ /| | | | | | |_ . _ ',' _ / / ,' `._ __,'/_/ |_ | | ,-'\ ,'/ / ,' ,' `._ |\,' `. /`. ,' `._ | | / |`. ,' / _,' `. _|| | / |\ \ \ \ \ \ / |`. ,' | ,'| | | | / |`. ,' | | | | | | | (,-. | | | | | | \ \ | | | | | | | | | | | | | | | | | | | | | | | | \,-. \ | | | | | |,',' | | | | | | | | | | | | | | | | | | \ \ | | | | ) || | | | | ,' | | / / | | | | | | | | | | | | | | \ \ | |,' |_ /\_/ / | | | | \ `._, \ './ / | |,' |_ | | | | | | | |,' |_ \ `.'._,'\_/'.__,'/ './ './ `.__/ `._,' '._,'\_/ './ './ './ '._,'\_/ `. `-.______,-',' | | | | `-.________,-' __| |___| |__ /_______________\ ____ _ _ | __ ) ___| |_ __ ___ ___ _ __ | |_ ___ | _ \ / _ \ | '_ ` _ \ / _ \| '_ \| __/ __| | |_) | __/ | | | | | | (_) | | | | |_\__ \ |____/ \___|_|_| |_| |_|\___/|_| |_|\__|___/ ____ | _ \ _____ _____ _ __ __ _ ___ | |_) / _ \ \ / / _ \ '_ \ / _` |/ _ \ | _ < __/\ V / __/ | | | (_| | __/ |_| \_\___| \_/ \___|_| |_|\__, |\___| |___/ FAQ/WALKTHROUGH Authored by: Bkstunt Contact: Email: Faqs @ Bkstunt . Com Facebook: Facebook.com/Bkstunt Website: Bkstunt.com ============================================================================== - TABLE OF CONTENTS - ============================================================================== Note: Press Ctrl+F and enter in the code to skip to that section. THINGS TO KNOW BEFORE YOU PLAY - Introduction.......................................................[CA-INT] - Controls...........................................................[CA-CON] - Game Basics and Tips...............................................[CA-GBT] WALKTHROUGH - Crystal Castle...............................................[CA01] - Cloud Castle.................................................[CA02] - Plant Castle.................................................[CA03] - Rock Castle..................................................[CA04] - Castlevania Part I...........................................[CA05] - Castlevania Part II..........................................[CA06] - Castlevania Part III.........................................[CA07] - Credits............................................................[CA-CRE] ============================================================================== Introduction ===================================================================[CA-INT]=== Hello everyone, Bkstunt here with a FAQ of Castlevania 2: Belmont's Revenge, the SECOND Castlevania game on the Nintendo Game Boy. I've already done guides on the other two Castlevania Game Boy games, so this one was bound to be next! I think it's fair to say that this game is often thought of as the BEST of the three Game Boy Castlevania games. Hurrah! Anyways, I hope you enjoy the guide! ~ Bkstunt ========== FOLLOW ME! ========== Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ==================== Facebook.com/Bkstunt ==================== I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). =========== Bkstunt.com =========== So between those two sites, come on over and say 'Hi!' sometime. ========= Donations ========= First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ======= PAYPAL: ======= Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ======= AMAZON: ======= ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ========================== Bkstunt.com/donations.html ========================== Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk ============================================================================== Controls ===================================================================[CA-CON]=== Here are the controls for the game. Now, normally I put in some ASCII of the controller or something, but since this is a GameBoy game I think a brief description will do. Controls: (-NOTE-) Controls are taken from the game manual... (-NOTE-) They used a lot of the same wording as Castlevania: The Adventure in this manual! Wow... o Control Pad: Press Left or Right to advance through the castles. Press Up to climb up a rope. Press Down to climb down a rope or to crouch down. o B Button: (The Attack Button) Press to crack the Mystic Whip. Be warned, though, its impossible to attack when climbing up or down a rope. o A Button: Press to leap or to jump off a rope. Note: If you are on a rope and want to descend quickly, press the A button while holding the control pad. o Select Button: Not used during the adventure. o Start Button: Press to begin your quest and activate your selections. Press during the game to pause and unpause the action. ============================================================================== Game Basics and Tips ===================================================================[CA-GBT]=== Here I'll attempt to ease your transition into the game and help you to beat it by pointing out some game basics and tips: o Unlike the first Castlevania Game Boy game, you don't lose your whips power when you get hit! Yes! o As you play, you'll come across SEVERAL different types of items that will help you out. I'll list those items down below, so you know what to keep your eyes open for: - Candle: Extinguish these with your whip to reveal hidden power-up symbols. - Small Heart: Gives you one more use of currently selected weapon. - Large Heart: Gives you five more uses of currently selected weapon. - Crystal Ball: Increases the poewr of the Mystic Whip. The first increase gives you the stronger, longer whip. The second increase gives you the strongest whip -- and you can release deadly balls of fire when you crack it! - Battle Axe: Christopher throws these mighty weapons in an arc, destroying his foes. - Holy Water: Throw vials at creatures of the night and watch them burn! - Coin: Increases your point wealth (by 700). o You can only have one special weapon at a time (The Axe or the Holy Water), if you take another one you'll lose the one you had. o Be careful of your limited mobility! Jumps take extra space, especially when you want to make those tricky jumps off of ropes. o You can do any stage in any order... the order I picked is just what I did them in. You can pick any order you want. o This game DOES keep score. You can also get an extra life once you hit 20,000 points, 50,000 points, 80,000 points, 110,000 points (etc.). ============================================================================== Game Start! ============================================================================== Fangs for the memories... In the first Castlevania Adventure, the fearless vampire hunter Christopher Belmont fought toe-to-toe and whip-to-wing against the vampire king, Count Dracula. Belmont defeated the Count and destroyed his castle, but unfortunately Dracula used what remained of his magical powers to transform his body into mist, thereby making good his escape. However, his powers were so depleted that he was left unable to transform into human form. The count decided to wait and rebuild his dark forces. Deep inside his black heart he swore revenge on Christopher Belmont and his family. Fifteen years later, a ceremony was held in the town of Transylvania. The son of Christopher Belmont, Soleiyu Belmont, had come of age, and it was time for the title of vampire hunter to be passed down to him. The ceremony was used to commemorate this occasion. All the citizens of Transylvania rejoiced, hoping that the father-son team of vampire hunters would bring peace to the region forever. But on the morning after the ceremony, it was discovered that Soleiyu Belmont had vanished into thin air. The ceremony was the chance Dracula had waited for. Soleiyu received great sacred power in the ceremony to mark his adulthood, and Dracula used his last bit of magic to turn Soleiyu's powers against him, transforming him into a terrible demon. Then, aided by the Soleiyu-demon, Dracula was able to assume human form once again. That evening, to the northeast of the village, the earth shook with a thunderous roar and four ominous castles appeared. And, hidden in a lake at the center of these castles, was another castle, the new lair of Count Dracula! Horrified to learn that his son had been altered by the forces of evil, Christopher Belmont determined to save Soleiyu and break the ambitions of the Count. He journeyed to the new castles, each ruled by a different power of darkness placed there by the Soleiyu-demon to stop anyone who would tamper with the mystic spell Dracula had cast upon him. Nevertheless, in order to save the village of Transylvania and free his son, Christopher had no choice but to go and fight once again. ============================================================================== Crystal Castle =====================================================================[CA01]=== Ok, let's do this! Not bad music here. Start heading to the right (obviously the water will move you) and hit the first candle for a power-up. You'll see an eagle up ahead who will try to swoop at you and will continue swooping until you kill it. Head to the end and get the bottom candle for the AXE sub-weapon. In the next screen hit the first candle for another power up. There is a bat coming up, so kill it before it starts to annoy you and climb up the rope. The candle here is HOLY WATER if you want it. Kill the knight and continue to the door. The candle underneath you has a single heart (not worth it) so continue to the left. Kill the knight before jumping onto his platform and continue above the water. As you go on, mermen will appear (as shadows) down below and jump up, so kill them as they land. If you're too slow they will start to come from the right too, so continue to the breaking block and head up. Up here is a Punaguchi (I learned their name from Castlevania: The Adventure) who shoots balls of energy at you. Whip the balls to destroy them and then kill the Puna (my abbreviation for this enemy) and head through the door. Be VERY careful not to get hit, as the Puna can DECREASE your whips level!!! In this room eyeballs will fall from above and roll to the left. Use the ropes here to avoid them (or just destroy them, but be careful) and head down. In the next room the right wall will close in on you so hold jump and down to slide down to the next screen. This screen has another moving spike wall. Time your slide down and you'll be ok. On the next screen is ANOTHER spike wall. The first oppurtunity to jump to the left is a good one, but you'll need to kill a knight (not hard). Keep on heading down and using the cubbys on the left to avoid the wall (the out of the way candle is only a heart). Head down to the next screen and destroy the eyeballs as they roll to the right to reach the next door. In this next screen you'll see a rope that leads both UP and DOWN. You can take either way as they both lead to the same place (you'll just face different enemies in different routes). Here's both routes: ========== GOING DOWN ========== This path MAY be the harder one. The first screen down has an enemy that leaps around and throws knives, and its VERY hard not to get hit here. Past that is a Puna (kill it quickly) and a water section. Mermen actually inhabit all the water here, so proceed carefully and watch out for the blocks. Go up a screen to find some jellyfish on the ceiling. These things jump up and down the screen but are pretty slow (and stay still as you whip them). Past the jellyfish is a Puna guarding a door. Kill it and proceed through the door. THIS is the room that you'll get to if you went the UP path back at the choice by the way. ======== GOING UP ======== Kill the bats and keep heading up. There's a Puna up here but its a ways away, so focus on killing the balls it spits (you don't want to lose your whip level). Head to the left and start jumping quickly past the breakable blocks (I'd ignore the bats). You can get some HOLY WATER in one of the candles here. Go down the rope and kill the jellyfish, then kill the Puna guarding the door. THIS is the room that you'll get to if you went the DOWN path back at the choice by the way. ============== PATHS CONVERGE ============== Notice the change in music? Pretty cool! Gather what candles you can and head to the far left. Once the screen stops scrolling get ready for a boss fight. Whip the candle and pick up the orb to face: - Boss: Darkside This boss is pretty unique. You'll see a cloud form up above, but that is just how he will attack us! Ok, let's go over how to kill this guy. For the most part you want to just IGNORE the cloud and wait in the middle of the area until a crystal pops out. The CRYSTAL is the MAIN BOSS here. It will stay as a crystal for awhile and then transform into a magician. This battle is ALL about timing and knowing the bosses pattern. Let the cloud form (not much you can do about it) and whip the crystal as it appears to your RIGHT. You can get 2-3 whips in before the magician appears. Once the magician appears he will raise his staff to the cloud and it will shoot down lightning, which TRIES to rain down on top of you and covers some of the floor when it hits. YOU want to wait until the magician raises his staff, and the RUN TO THE LEFT! After you dodge the lightning, get back to the MIDDLE OF THE SCREEN. Now all you have to do is rinse and repeat. Hit the crystal, dodge lightning, and get back to the center of the screen. Keep at it and you'll win easily. ============================================================================== Cloud Castle =====================================================================[CA02]=== Head right and watch out for the hawks/eagles as you go. There are two of them before a door. Past that is a knight so kill it and head up. Up here you will see ropes dangling down that you need to get across to continue, but they have spikes at the end of them. When you jump on them they go UP, and try to make you hit the spikes on the ceiling! For this first rope, grab it NEAR the spike to give yourself time to jump across (the second rope is easy to get across). Past that is a SET of spike ropes that you just need to cross QUICKLY. Continue on to the end and climb the rope up. Note that the last candle has an AXE sub-weapon in it. Up here is a set of four spike ropes that are easy to cross as long as you keep moving. Past that is a Puna, so don't let the balls hit you and kill him then move through the door (FYI, isn't this music great!?). Head down the next rope to see a floor of spikes moving up and down with a series of ropes to jump across. You're obviously going to want to wait until they head down, but then jump to the third rope and wait until they go down again. Ignore the candle (it has a heart) and make your way to the rar right rope to go up. Kill the bat that you find and head up once more. Now up here you'll see two spike ropes but NOTE how they are on a pulley. Yep, if the RIGHT one goes down the LEFT one goes UP. To get past this easily just WALK OFF the ledge and grab the rope (no jumping) then quickly jump to the other rope and to the platform. Note that the lower candle has HOLY WATER in it. Head up to find a room with two jellyfish. Kill them and head up to see another spike pully system. This one functions the same way, but you have to jump up to the first rope, so carefully do that and jump across and head up. This next screen is FUN (well, to me anyways). There's a Puna riding a floating platform, so avoid the energy balls (you may have to do some thinking in regards to ricochet) and get on the close platform and kill the Puna so you can head through the door. Grab the candles and head up the rope. Up hear is one of those annoying dagger slinging enemies. It's hard not to get hit here, but try to jump to the EDGE and wait for the daggers, then get UNDER him and walk to the left or the right to avoid him. That's how I got through this without getting hit. Up the next rope is a LARGE room that spans upwards. In here you'll find a series of pullies that control ropes going up and down. The most important thing to know here is that the ropes STOP and switch direction every so often. Use that knowledge to ascend upwards (be PATIENT). Kill the knight you find on the way and head up a screen. There's a Puna up here, so go up to the upper part when it's safe and kill him. Go through the door to hear that familiar change in music. The boss if a ways off though, so proceed past the moving platforms carefully and don't go after candles if its dangerous. There is some HOLY WATER on the way to the boss, in a candle on solid ground. Keep going to reach a dead end and whip the candle to face: - Boss: Angel Mummy This is another unique boss. It is essentially TWO bone dragons that come out of the wall to the right. The top one has a skull for a head and the bottom one has a dragon head. You need to whip EITHER head to hurt the boss. His attack consists of making his RIBCAGE fly to the left and then back to the right. Note how the upper dragon has more ribs than the lower one? After a few seconds it will make four ribs fly to the left (towards the center of the screen) and to the lower dragon, who will then grow LONGER. THEN they will both spit a fireball at you. The upper one first and then the lower one. To kill this beast, I'd recommend whipping the lower one as soon as the fight starts. You can get in SEVEN hits before the rib cages come down to the lower beast. From there you can either take a fireball and keep whipping or use the platforms to avoid both fireballs. Now wait until the ribs go up again and resume whipping the heads. Personally I take two hits in this fight and can kill the boss by just whipping the lower head. If you want to do it without taking any hits, get in those first seven hits, duck the ribs, and then just use the platforms to dodge the fireballs and ribs until it is defeated. ============================================================================== Plant Castle =====================================================================[CA03]=== Head to the left... but slowly. There are frogs here to greet you that can catch you by surprise if you aren't careful (notice how the flowers open up as you walk by). Kill the two frogs and enter the left door. In this next room you can take the upper or lower path (I suggest the lower path) while killing bats along the way. Head down the rope at the end and go down to the lower level. Eyeballs will come at you from ahead of you and you'll see a rope leading upwards. You can either go up or stay down below. If you go up you'll deal with eyeballs and the fact that they can DESTROY the bridge you are walking on (plus the ceiling spikes), so I recommend staying low and killing the Puna enemies until you get to the end and head up a rope. Kill the bats up here and go through the door. This next area is kind-of annoying. You need to head upwards on the far left rope. Head up FAST as a skeleton comes down. These skeletons are what make this place annoying as they throw bones. They also try to jump to ropes that are closer to you. Kill this one off and head to the right and up. Once you reach the next ledge jump up and make another skeleton come down so you can kill him easy, then head right (there's a chance that due to this scrolling level's nature the skeleton will come back). Head up the far left rope and kill another skeleton then jump to the right. The candle by the platform has an AXE sub-weapon in it. As you head up there will be no more skeletons but GIANT bats. When you hit them they split into two smaller bats. The first one is easier to run past and then turn around and fight, while the second one can be taken out from ranged (if your whip is powered up!). Head up and kill some jellyfish (wait for them to attack) and go through the door. In this room you'll see a bridge on the upper part and a marsh-tentacle area on the lower part. The first candle also has some HOLY WATER in it. It's WAY easier to stay on the upper path (the tentacle things slow you down) and just JUMP over the eyeballs. Remember, if you whip them they explode and take out part of the bridge. Head down the rope at the end. In the next room jump over the first eyeball (watch out for the ceiling!) and go forwards. This whole bridge area is a dead end, so further to the right (and NOT above the Puna) be sure to whip an eyeball to make a path downwards, then drop down and kill the Puna and take the rope down and head through the next door. In here you'll see a series of four spiders. They pose no threat and are easy to kill. However, once you kill them their line of web remains and you can USE it as a rope. You don't need this first set of four spiders but you will NEED the second, so once you get to the second set kill them all when they are at their LOWEST POINT. Enter the next door. You'll hear the music change again. You'll also see eyeballs rolling to the left like clockwork. Jump down in between them (good timing is required) and walk with them to the last rope. Now time the open chances so you can slide (SLIDE! DOWN+JUMP) down to the next screen. You'll have to get between some MORE eyeballs down here, but once you do walk with them and jump on the rope at the end. Jump OFF the rope fast though, as the PUNA nearby will spit at you as soon as he sees you. Continue to the right and whip the boss candle at the end to face: - Boss: Kumulo and Nimbler The bosses are the STATUES to your left and right. As you noticed once you picked up the boss orb, the middle platform starts to rise up and down. Also, the only place you can HURT these two bosses (who share the same life bar) is by whipping their heads. Thankfully this is a very easy battle. The bosses have two moves. They move back and forth, stopping at the left and right, and slam their tridents down. Now, you want to STAY on the middle platform, which totally makes the trident move worthless. However, their second move is to wait a split second AFTER slamming the trident down and spitting three balls of fire out in a spread shot. Both statues alternate these two attacks but don't do them at the same time. This fight is easy once you realize you can DESTROY the fireballs that the statues spit! All you need to do is stay on the platform and wait a split second AFTER the statue slams its trident. Then it'll open its mouth and spit the fire. With good timing you can whip the fire and easily destroy all (or at least 2/3rds) of the fire. Keep focusing on doing that while whipping their heads and you'll come out on top! ============================================================================== Rock Castle =====================================================================[CA04]=== This place looks pretty cool, with it's heiroglyphic-type walls. The second candle has some HOLY WATER if you want it. Head to the right and kill any mudmen and bats you see until you reach a door. Head down from there two screens until you get to a room FULL of holes. Frogs jump out of these holes, but thankfully you can see them before they do. Do your best to kill them and head right. Try to whip them while they are still in the holes, but if you cannot, rush under them and get them that way. Head up and you'll see a room with spikes. These spikes jet out at you in a pre-determined order, but you need them to get higher. I did a similar diagram from Castlevania: The Adventure, so below is the order the spikes shoot out in. The candle has a large heart, by the way. | --------- | <|| | <|| | <|| <|| ___ 4<|| ||>3 <|| ||> <|| ||>2 | | ||> | | ||>1 | | ||> | | -------------- | | Head up the rope and right past another room full of frogs. Fight your way past them to a door and go through. Head down to another room with spikes. You simply need to get to the lower rope here though. The candle here has an AXE sub-weapon in it. Here just wait for all four spikes to go, then go get the candle (if you want) and hurry to the rope. Sorry, no ASCII for you. Head down 2-3 screens until you see a pit with more spikes. Yikes! This is SUPER easy though. Wait for the first spike to jet out, then hurry across. If you are too slow, spikes starting from the second to last will work their way up in order to get you higher. Seriously, you can't even fall down the hole here (I tried) it's THAT easy. Head up and through the next door. This next room is unique as it gets light and then turns pitch black. Head forwards and get UNDER where the catepillar thing is. Keep going to the right from there until you see another caterpillar. Kill them if you wish and go forwards to a bat. Right after the bat is a series of holes. Watch the right catepillar fall into a hole so you know where to jump, then the light SHOULD come on for a spilt second. Quickly memorize the holes and jump over them and fight your way past some falling eyeballs to a rope. You'll be in another light/dark room. Go forwards and kill a caterpillar and jump the gap (it'll be light). Head to a ledge and see the eyeballs coming down. Get past them (whip one in the air for more time) and get on the ledge with the caterpillar (wait on the previous ledge, killing eyeballs if you must). Be sure to look ahead when its light to see the gap past the platform that the caterpillar thing was on, as you'll have to jump it blind. Past that though you can see another caterpillar drop off a ledge to make it to safe ground near a bat. From there just go left and jump up to go through a door. Head down to see a plate of spikes in the way. You can duck under it on the left and right sections, so get on the left and duck, then wait until it starts to go up and quickly get past the middle section to the right and duck again! Head down to see another spike plate. Slide down so you're even with the first ledge, then when it heads up QUICKLY jump over and get to the middle section and DUCK. Head down to another screen now. The first candle on the RIGHT is an AXE sub-weapon if you want it. Head down again to see two PUNA enemies. Kill them both off (don't let the ball hit you!) and head down again. You'll see a dagger-throwing enemy (one of the annoying ones) here, so dodge the first daggers by walking forwards and then let him jump over you while you walk where he WAS to stay safe. Oh, and whip him to death. Yea, that too! Then just head through the door. Ah, the music change. About time, no? Head down the rope and try to hit any candles you can. At the end you'll see an arena with ropes on either side. Hit the candle here to face: - Boss: Iron Doll This boss actually has TWO forms. The first form is the "Iron Doll" form. He is SUPER SLOW in this form. You can damage him up to half his health in this form by whipping his body. Just be careful of his sword attack (he'll raise his arm first!). You can easily kill him before he stomps halfway across the room. The second form is him without his armor. He's fast in this form and likes to jump around. His sword is powered up as well, and will send out shockwaves when he swings it! You can dodge his shockwaves when you stand on the ground by ducking. I recommend you STAY on the ground (the ropes are suicide with this form) and just focus on NOT getting stomped on. Chances are he'll waste his shockwave while jumping, but if he does do it on the ground, DUCK. Use your subweapons (both are good here) and keep whipping him to win out! ============================================================================== Castlevania Part I =====================================================================[CA05]=== With all four catles down, the TRUE castle of Dracula, Castlevania, will rise out of the screen. Christopher will also automatically head there, leading you to THIS stage. Head right and take care of the pair of birds as you go past a moving platform. A Zaldo (I THINK that's its name) will greet you. This thing will throw its scythe like a boomerang, so duck it and jump over it. It can also kneel and throw its boomerang, so be carefull and be ready to jump and THEN duck. Keep heading right and kill two more birds and another Zaldo to reach a door. Use the platforms you find to go up a rope (BARELY get on the left platform to kill the bat easy) and head up. On the next screen, go up the rope a ways until the TOP spike jets out and keep going up. The third screen is a combo of the last two, so kill a bat and use the spikes to keep going up. The next screen you need to jump left to a platform, then UP when the spike comes out. Another spike comes out from the left directly after that so jump on it and hit the candle if you wish (it's an AXE sub-weapon) and head up before a third spike from the right comes out. This next screen has a Zaldo on the bottom and a PUNA at the top. Hurry up and kill the Zalda ASAP, as the single spike ledge should give you protection from the PUNA energy balls. With the Zaldo dead, focus on not getting hit by the energy balls and make your way to the far rope. Note that the spike ledge can make a NARROW GAP for the balls to STILL go down, so be careful when you head up the rope and kill the PUNA. Use the spike ledge to carry on and keep heading up. The next screen has TWO BIG bats. Take the first one out from the rope and run under the second one to the door. Take out the PUNA who is waiting for you, then head down. Kill the first rope skeleton you see on the left (hopefully you have fireballs still!) and jump to the FAR LEFT rope (the candle in the middle of this area has HOLY WATER if you want it). Go down this rope but aim your whip above the knights head to kill another rope skeleton. THEN kill the knight and continue down. Drop down and kill the next knight then ignore the big bat and head down again to kill one last knight and go down a rope. IMMEDIATLY kill the PUNA to your LEFT once you go down a screen. From here, two spikes will come out from the left. Get on them and PLAN to drop down to the horizontal moving platform to continue going down. Kill the ensuing big bat from the rope and head through the door. Here you'll find a rope going DOWN and UP. = It may seem like there are two paths, but really we just need to get to a certain room. Do this: Head UP to find some spikes ledges to jump on (there are only two) and a candle on the right. You can also destroy part of the ceiling here, which gives you a RARE 1-UP. Go up a room to see two BIG bats. NOW, instead of going through this room, go DOWN. You'll see a different room down here, one guarded by two PUNA enemies. Take them out ASAP and head through the door. Ooo, boss music! Head forwards and kill the mudmen along the way until you get to a section where there are... pores on the ceiling and floor. Hit the boss candle on the end (do it from the far right) to face: - Boss: Bone Dragon King Ok, no joke, this guy means business. The messed-up thing is that the dragon doesn't actually ever attack you! It simply moves in and out of the pores and/or holes. However, since the screen scrolls to the right, being on the LEFT side of the screen is sure-fire death. Therefore, head to the RIGHT as soon as you can. Stay to the right at all times and aim for the dragon's head whenever you can. You can typically get two hits in each time its head shows up, but whatever you do stay on the right (you often have to choose between hurting the beast and heading right, but go RIGHT every time). Keep doing that and hurting him when you can to come out on top. ============================================================================== Castlevania Part II =====================================================================[CA06]=== Ok, let's do this. Go forwards and kill the knight, then the Zalbo on the TINY ledge. Two more hawks will bother you as you continue (kill the second one BEFOER it swoops) but the path to the door is easy. Head up after that to a room with TWO PUNA enemies in it, both on platforms. It's HARD not to get hit here, but it's possible if you stay low and do some good dodging. The candle in here also has some HOLY WATER if you want it. Head up and fight the Zalbo in here. THIS candle has an AXE if you want it. Head up again to see a plate of spikes. Get through here carefully like you've done before and USE it to head up to see another plate of spikes. Get past this one carefully and jump on top of it. Whip the support column to make it fall down so you can continue onwards. Head up and kill the knight and collect the candles before going up again. Kill the Zalbo you find and go through the door. Continue up past this easy room to a room with automated rope pulleys. Remember these? There are some non-threatening knights here, so ride the pulleys up to the next screen. The candle at the top only has a heart (or maybe an AXE, since I had an axe at that time). Head up and kill the Zalbo and the bat then walk off the platform to the far left and go up. Head up and take care of a PUNA and a bat and then go through the door. This next room is a LOT like the beginning, so go onwards and kill the birds, knights and zalbos. You'll encounter spiders as you go along though, so be sure to kill them at their lowest points to use their silk as rope. You will battle two PUNA enemies before going through another door. With a change of scenery comes a change of music. Yep, a boss is coming up. Go forwards and gather up the candles, then hit the candle at the end to face: - Boss: Soleiyu Demon Indeed, it is Soleiyu, you're son! He is possesed though, and will be out to kill you. This is a TOUGH fight, as Soleiyu has some tricky attacks! His basic attack is to use his whip, which HURTS. His secondary attack is to toss THREE daggers to the upper left (or upper right) of the screen. These daggers just sit there and rotate for awhile before raining downwards. Often only two will rain downards at a diagonaly angle while the third goes across the VERY top of the screen. However, Soleiyu keeps moving while the daggers are out. The trick to this fight (and what makes it very beatable) is to use the upper platforms. Soleiyu WILL come after you and you don't want to be near him. When he is on the upper platform stay below and play keep away. When he goes lower, head up. You can still damage him like this if you're smart: whip him when you're on the top platform and he jumps up to the middle area, or when you're on the lower level and he's heading down. You can also get in fire hits if your whip is upgraded. Keep at it and use sub-weapons while dodging the daggers and you'll be ok. After the fight Soleiyu will come to and regain his senses. He'll tell you that without his powers, Dracula will use the four castle spirits to resurrect himself, and then he'll urge us to hurry, leading us to the next level. ============================================================================== Castlevania Part III =====================================================================[CA07]=== This isn't really a stage, so head forwards and go down to an ominous room. Once you hit the candle here you will have to fight the final boss: - Boss: Dracula Are you ready for the hardest fight yet? Dracula will use the four castle spirits to resurrect, leaving it up to you to bring him down. He only really has ONE attack but it's all he needs. He'll summon EIGHT orbs to rotate around him and spread out once he teleports away. Considering our surrounding are rather limited, this is a DEADLY attack. They are dodgable though. To win this fight (easier), you need to know WHERE he will teleport and HOW to dodge the orbs. For that purpose, reference the (poorly drawn) diagram below to see his teleport order. After the diagram will be the best places to be to dodge his orbs. The idea here is to be ready for where he'll be, whip him, then use the number of where he is at to find the best place to dodge his attack! -1- -3- -4- --- --- -2- -6- -5- | | ________^^^| |^^^________ (-IMPORTANT NOTE-): After SIX, he goes back to ONE, then FIVE, and THEN he starts his cycle (1-6) over again! - Best place to dodge: 1: Get on the LOWER LEFT floating platform. Get to the far left of it and DUCK! 2: Get to the LOWER RIGHT floating platform and walk to the far right. You can stand up on this one. 3: Get to the middle platorm and STAND on the far left of it. 4: Get to the platform with THREE on it and DUCK on the far LEFT end of it. 5: Get to the platform with THREE on it and stand in the middle. JUMP when the orbs are released! Make sure it's a small jump. 6: Get to the platform with FIVE on is and DUCK on the far LEFT edge of it. Use that knowledge to overcome Dracula. It's hard, but you can do it. After the fight, watch the ending and smile. You've overcome a genuinely hard boss and saved your son! Congrats on beating Castlevania II: Belmont's Revenge! ============================================================================== Credits ===================================================================[CA-CRE]=== Thanks to my friends (Domz, Zylicyde) for the ASCII artwork. Thanks to Konami for the Castlevania series. Thanks to the CastlevaniaCrypt.com for the enemy names and being a great Castlevania site. Most of all, thanks to my family: My wife, for giving me the time. Thanks a ton baby! My daughter, for being who you are! My whirlwind of destruction! Never stop being you! ~ Fin