_______________________________________________________________________________ Blitz Knight Stunt Presents... _________________________________________________________________________ oŻ'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Ż'Żo ( -=- GameFAQs.com's April 2011 FAQ of the Month! -=- ) o_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_,_o ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ ,-' ______`-. ,' ,-' `-.`. / ,' `.\ , ,'/ ,'. / / _ /| | | _ . _ ',' _ / / ,' `._ __,'/_/ |_ | | ,-'\ ,'/ / ,' ,' `._ |\,' `. /`. ,' `._ | | / |`. ,' / _,' `. _|| | / |\ \ \ \ \ \ / |`. ,' | ,'| | | | / |`. ,' | | | | | | | (,-. | | | | | | \ \ | | | | | | | | | | | | | | | | | | | | | | | | \,-. \ | | | | | |,',' | | | | | | | | | | | | | | | | | | \ \ | | | | ) || | | | | ,' | | / / | | | | | | | | | | | | | | \ \ | |,' |_ /\_/ / | | | | \ `._, \ './ / | |,' |_ | | | | | | | |,' |_ \ `.'._,'\_/'.__,'/ './ './ `.__/ `._,' '._,'\_/ './ './ './ '._,'\_/ `. `-.______,-',' `-.________,-' _ _ | | | | __ _ _ __ _ __ ___ ___ _ __ _ _ | |_| |/ _` | '__| '_ ` _ \ / _ \| '_ \| | | | | _ | (_| | | | | | | | | (_) | | | | |_| | |_| |_|\__,_|_| |_| |_| |_|\___/|_| |_|\__, | |___/ __ ___ / _| / _ \| |_ | (_) | _| \___/|_| ____ _ | _ \(_)___ ___ ___ _ __ __ _ _ __ ___ ___ | | | | / __/ __|/ _ \| '_ \ / _` | '_ \ / __/ _ \ | |_| | \__ \__ \ (_) | | | | (_| | | | | (_| __/ |____/|_|___/___/\___/|_| |_|\__,_|_| |_|\___\___| FAQ/WALKTHROUGH Authored by: Bkstunt Contact: Email: Faqs @ Bkstunt . Com Facebook: Facebook.com/Bkstunt Website: Bkstunt.com ============================================================================== - TABLE OF CONTENTS - ============================================================================== Note: Press Ctrl+F and enter in the code to skip to that section. THINGS TO KNOW BEFORE YOU PLAY - Introduction......................................................[HoD-INT] - Controls..........................................................[HoD-CON] - Game Basics & Tips................................................[HoD-GBT] MAIN WALKTHROUGH - Entrance............................................................[HoD01] - Marble Corridor.....................................................[HoD02] - Wailing Way.........................................................[HoD03] - Castle Treasury.....................................................[HoD04] - Skeleton Cave.......................................................[HoD05] - Sylph Collecting....................................................[HoD06] - Luminous Cavern.....................................................[HoD07] - Sky Walkway.........................................................[HoD08] - Aqueduct of Dragons.................................................[HoD09] - Clock Tower.........................................................[HoD10] - Clock Tower B.......................................................[HoD11] - Aqueduct of Dragons B...............................................[HoD12] - Sky Walkway B.......................................................[HoD13] - Castle Top Floor A..................................................[HoD14] - Castle Treasury A...................................................[HoD15] - Skeleton Cave A.....................................................[HoD16] - Luminous Cavern A...................................................[HoD17] - Griffin Wing Collecting.............................................[HoD18] - Entrance B..........................................................[HoD19] - Marble Corridor B...................................................[HoD20] - Wailing Way B.......................................................[HoD21] - Dawn of a New Day...................................................[HoD22] LISTS & STUFF - Bosses............................................................[HoD-BOS] - Bestiary..........................................................[HoD-BST] - Equips............................................................[HoD-EQU] - Items.............................................................[HoD-ITM] - Spellbooks........................................................[HoD-SPL] - Relics............................................................[HoD-REL] - Furniture.........................................................[HoD-FUR] - Extras............................................................[HoD-EXT] - Credits...........................................................[HoD-CRE] ============================================================================== Introduction ==================================================================[HoD-INT]=== Hello everyone, Bkstunt here with a walkthrough for Castlevania: Harmony of Dissonance, the SECOND GBA Castlevania title. This game follows in Symphony of the Night's and Circle of the Moon's shoes by following the classic tried and true "Metroidvania" style of game play. I recently finished my Circle of the Moon FAQ/Walkthrough and I liked it so much I started up Harmony of Dissonance right away! Anyways, enjoy the guide! I've worked hard to make sure the formating is easy to read and follow and you really get EVERYTHING you can out of the game. This guide lists EVERY ITEM that you can find lying out in the open in the game by using a handy checklist, and it will also allow you to uncover and get 100% map completion. As a note, MOST of the guides I've seen out on this game were written using the JAPANESE version of the game (original title: Castlevania: White Night Concerto). THIS guide was written for the US version, which I'm sure most of your are playing. Well, enough babling, enjoy the guide everyone! ========== FOLLOW ME! ========== Want to talk about some games!? Maybe throw out some ideas for what YOU want to see me write about next? I made a facebook account for just that reason! You can 'Like' me at: ==================== Facebook.com/Bkstunt ==================== I also have a website you can visit to see what other guides I've written, as well as see upcoming projects. I've also written a TON of reviews that will go up there (You want to play GOOD games, right?!). =========== Bkstunt.com =========== So between those two sites, come on over and say 'Hi!' sometime. ========= Donations ========= First of all, let me say that my primary motivation for writing guides is, and always will be, for the gamer. However, as I've learned by writing just a few guides on new games, it can hit your pocket book! I wish they'd give me these games so I could crank out great guides, but they don't! Ah, maybe one day! Until then, if you've found this guide helpful please consider donating to help me offset my costs. You can donate to my paypal account below: ======= PAYPAL: ======= Paypal ID: Gregorio31 @ Gmail . Com Hey, it's WAY better than paying $20 for a guide, right? Even the smallest amount will be appreciated. ======= AMAZON: ======= ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me out by shopping through me! It doesn't cost you a SINGLE CENT either, which is kick-ass. All you do is visit my webpage's donation page below: ========================== Bkstunt.com/donations.html ========================== Once you are there, you can click on the AMAZON link at the top and shop as normal. 4% of what you buy will then be sent to me. Please be sure to send me an email so I can thank you personally as well! Or just send me an email to say "Thanks!" Every one of those I read makes my day! ~ Bk Onto the table of contents, and don't forget to have fun! ============================================================================== Controls ==================================================================[HoD-CON]=== __________.-ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ-._________ .-' L .' ( Nintendo ) '. R '-. ." ___.---' __________________ '---.___ ". ."--- __.--'ŻŻŻ ŻŻ'---.__ ---". | / ________________________________ \ * POWER | | | | | | | | .--. | | | | | | | | | | | | .-. | | .ŻŻ' 'ŻŻ. | | | | .-. ( A ) | | '__. .__' | | | | ( B ) '-' | | | | | | | | '-' | | '--' | | | | | | | | | | | | | | | | __.--'ŻŻ | | START .-. | | | | __.--'ŻŻ | | Ż | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | __.--'ŻŻ | ', SELECT .-. | | __.--'ŻŻ ,' '_ Ż \ GAME BOY ADVANCE / _' "'-.__ '--.___ ___.--' __.Ż'" ""--.__ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __.--"" "---.___ ___.---" ŻŻŻŻŻŻ"ŻŻŻŻŻŻŻŻŻŻŻŻŻ"ŻŻŻŻŻ CONTROLS: (Note: All controls and abbreviation explanations were taken from the game's manual.) o-----------------------o---------------------------------o | BUTTON | FUNCTION | o-----------------------o---------------------------------o | | | | A Button | Jump. Hold for a higher jump. | | B Button | Attack. Hold to brandish whip. | | | | | L Button | Left Dash. | | R Button | Right Dash. | | | | | Directional Pad | Move Player. | | | | | Start | Display the status screen. | | Select | Display the map screen. | | | | o-----------------------o---------------------------------o | | | | Down + A Button | Drop through floor. | | Up + L/R | Change Spell Books. | | Up + B Button | Sub-Weapon Attack. | | Down + L AND R | Turn on/off Spell Books. | | | | o-----------------------o---------------------------------o STATUS SCREEN: o------------------o---------------------------------------------o | ABBREVIATION | MEANING | o------------------o---------------------------------------------o | | | | LV | The player's current level. | | EXP | Total number of experience points. | | NEXT | The number of EXP needed to advance to | | | the next level. | | TIME | Total amount of time elapsed. | | GOLD | Total amount of gold owned. | | HP | Amount of physical Health Points. | | MP | Amount of mental Mind Points. | | HEART | Number of hearts. | | STR | Combat strength against enemies. | | DEF | Defensive strength against enemy attacks, | | | etc. | | INT | Intelligence. Affects the recovery of Mind | | | Power (MP). | | LCK | Luck. Has an affect on what items appear. | | STATUS | The player's current status. | | | | o------------------o---------------------------------------------o STATUS ABNORMALITIES: POISON: Player HP will decrease for a fixed period of time. Use the recovery item 'Anti-Venom' to quickly nullify the effects of poison. CURSE: The player becomes completely incapable of dashing while cursed. You will be unable to slide-dash as well. Easily remedied by using the 'Uncurse Potion' item. STONE: The player becomes completely immobilized. Recover by rapidly pressing left and right on the control pad. ============================================================================== Game Basics & Tips ==================================================================[HoD-GBT]=== o Remember, this is an RPG! Be sure to do some grinding every now and again! o Save often! There is nothing worse than losing progress, so save whenever you can! To help, Harmony of Dissonance includes a quick save feature! Use it if you have to! o Learn Juste's dash moves (the shoulder buttons) intimately. It is EXTREMELY useful in combat. o Be sure to try out the Spell Fusion system to find your favorite combination of sub-weapons and spell books. Knowing the most useful combos will help you out! o Whenever you get a new ability check out the map to see where you may be able to use it! o Whip every candle you come by for the hearts and the money! With all of that out of the way, let's move onto the walkthrough! I hope you enjoy it guys! ============================================================================== Game Start! ============================================================================== Fifty years have passed since Simon Belmont vanquished the curse of Dracula. Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, hunt for the relics of Dracula. One day, Juste's best friend, Maxim, who had set out on a training expedition two years earlier, returned unexpectedly... his body covered with wounds. He informs Juste that Lydie, a childhood friend whom they both deeply care about, has been kidnapped. Maxim has completely lost his memory of his time training away from home, and only has vague images of the kidnapping. Ignoring his bodily injuries, Maxim leads Juste to the place where he believes Lydie is being held captive. Passing through thick fog, the two men happen upon a castle undocumented on any map. Could this be the fabled Dracula's castle? Standing solemnly in the night, this forbidding castle welcomes its unexpected guests as the moonlight shines upon it... As you approach the outskirts of the castle you will see a scene between Juste and Maxim. Maxim will claim that though his memory is failing him, this is the place that Lydie was brought. Maxim will then have a bout with his flaring wounds, making him drop to his knee in pain. However, he cares more for Lydie and makes Juste proceede without him, promising that he will follow. We have no choice but to leave our friend Maxim for now. Head to the right and past that big lump of metal in the ground. As you can guess, this hunk of metal will get up and start to chase us! You can't hurt it, so keep moving to the right. You will see the drawbridge to the castle soon enough (in fact, the game will MAKE you get past it) as the massive enemy falls to the depths below. Time to start the game proper. ============================================================================== Entrance ====================================================================[HoD01]=== | Playing: 'Successor of Fate' | ================================ o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Leather Boots..................[ ] Soul Orb.......................[ ] | | Life Max Up (1)................[ ] Leather Armor..................[ ] | | Potion.........................[ ] Potion.........................[ ] | | Hearts Max Up (1)..............[ ] | | | o---------------------------------------------------------------------------o The music playing here is also known as 'Juste Belmont's Theme'. A good piece. Head on in to the castle and you'll see a floating eye in the window. Whip the stone block on the right to create a ramp for yourself. Go up it and you'll see an upwards path. We're going to come back to it, so head right. On the next screen you'll see another path upwards. Head up this one. You will see your first piece of armor on the left. Unlike the previous handheld Castlevania game (Circle of the Moon), Harmony of Dissonance will have a LOT of armor pieces lying around for you to grab. I'll label each of them in the walkthrough and the item checklist so you can be sure you are grabbing them all. With that knowledge, grab the .: Leather Boots :. on the left and kill the skeletons to the right. The right-most candle here has the 'Sacred Fist' sub-weapon. If you aren't familiar with it, give it a try. As you can see, Juste performs a pretty cool-looking punch attack. Head into the room on the right to find our first relic: the .: SOUL ORB :.. This handy item will allow us to recognize how much damage we are doing to an enemy. Handy indeed! If you didn't know, you can view your relics in the start menu under the 'Relics' option. Here you can even turn them on and off (if you wanted). Head back to the main hallay. The candle to the left has a dagger if you want and the area below it has constantly respawning zombies. This is a good place to grind a bit for some experience. I got to level 3 here in no time, so I'd recommend you do the same. When you're done, find the area in the floor you can drop through. The candle here has the 'Holy Book' sub-weapon if you want it, but more importantly grab the .: LIFE MAX UP :. urn here. These stat increasing items are scattered throughout the castle, and we'll find them all! Below the urn is a wall that we are simply now able to break yet. Head back up to the hallway. Since the door to the right of this area leads to a deadend, let's go back to the first upwards path that we skipped. Head up and grab the .: Leather Armor :. you see fall down on the right. Don't forget to equip this stuff! Go down the path to the left and kill the bats there. Use the platforms to get up to another room. Here grab the .: Potion :. that falls down on the left. Keep going down this path killing the skeletons you find. Keep heading up and you'll come across a new enemy: the Armor Knight. This enemy has a spear and will often whirl it around to try and guard himself. He also will raise his spear and rush forward a bit to try and strike you, so be ready with a backwards dash if he does! Kill him and head upwards. Keep your eyes open on the right-hand side of this area to find another .: Potion :. on your way up. Keep going and you'll soon find another exit through the ceiling. Up here you can go into the left-hand room to find your first SAVE ROOM, which is good since you should save all the time. From there head to the right and you'll seen an upwards path. Go ahead and take this one upwards. You'll see a .: HEARTS MAX UP :. heart icon on the right. Much like the life up urn, this items adds to your heart total. To the left are two more knight enemies you can kill if you wish, but the room beyond them is a deadend to us for now. Head back down and go through the door on the right. ============================================================================== Marble Corridor ====================================================================[HoD02]=== | Playing: 'Offense and Defense' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Castle Map 1...................[ ] Potion.........................[ ] | | Life Max Up (2)................[ ] Fancy Bandana..................[ ] | | Ice Book.......................[ ] Hearts Max Up (2)..............[ ] | | Leather Gloves.................[ ] Red Stone......................[ ] | | Fairy Journal..................[ ] Anti-Venom.....................[ ] | | Hearts Max Up (3)..............[ ] Potion.........................[ ] | | Anti-Venom.....................[ ] Life Max Up (3)................[ ] | | | o---------------------------------------------------------------------------o Kill the skeleton here and continue on. You'll soon run into a new enemy called the Skeleton Soldier. He has a sword shord and will try to attack you with it. A simple dash will take you out of range. An easy enemy to kill. Head through the exit on the right. Here you will meet none other then DEATH! He will recognize you as a Belmont by the color of your soul, but will tell you that the power of the castle is NOT that of Dracula. How very odd! Is Dracula not behind Castlevania rising again? With that mystery before us, head to the right. In this next room you will see an item drop down on the right, so go pick it up for the .: Castle Map 1 :.. This item outlines a chunk of the caslte on your map screen. Go ahead and check it out! We've got a few choices on what to do/where to go now, so lets do this in some sort of order. First, travel down the exit to the left of the map. You'll find a .: Potion :. sitting down here and a path off to the left and right. Let's go to the left. Room of Illusion ================ You'll be inside of a new area. Despite being a new area, its really short. You'll get to fight a new enemy though: the Lizard Man. He will pause and thrust at you with his sword, giving you some backdashing practice time. He can also curl up and roll at you (jump over him). Kill the lizards you find and head left. Soon you'll be rewarded with a .: LIFE MAX UP :. item. Head back out of this room once you grab it. Head into the room on the right now. In here you will find medusa heads floating around. Head down this room until you find the .: Fancy Bandana :. lying on the floor. Past that you can explore more if you wish, but this path is a dead end. Head back up to the Marble Corridor now. Ok, from where you got the map the only place we can go is up. Kill the armor knights along the way and you'll see a path to the left and right. Take the left path. In this room, go up and you'll find a box. Push this box to the right to max it drop, then to the left to get higher and continue on. Fight your way past the knights here to get to the room on the right where you'll find the .: ICE BOOK :. and a .: HEARTS MAX UP :.. This ICE BOOK is one of Juste's spellbooks. By equipping it, you can use ice magic that varies according to what sub-weapon you have equipped. Check out the spellbook section to see what the ICE book (and every other book) can do! Now head back to the last directional choice we had and take the right path this time. Head down the small room and right into another room. Here you can find a new enemy: the fleaman, who jumps quite erratically. To the right of this area you can find a path upwards. There is also a BOSS DOOR to the right, but we'll get to that in a bit. Go up here. To the left is a SAVE ROOM, so be sure to save. Outside of the save room is a path upwards, but its a dead end for now (we have to be able to slide first). Head to the right instead, avoiding or killing the medusa heads and grabbing the .: Leather Gloves :. lying on the ground. Head into the room on the right. Here, follow the upwards path to the right to find the .: RED STONE :.. This items is a whip attachment that adds some STR and fire to the whip. Ok, now go down and on the bottom of the room you'll see a BOSS DOOR on the LEFT. Yep, this is the SAME BOSS we haven't fought. As you can see, it entirely possible to skip him, but we're coming back (we're just gathering things right now). Drop down the hole here and grab the floating .: FAIRY JOURNAL :.. This handy item will allow you to recognize the names of your enemies! Very nice! The door on the right here leads to a new section of the castle, which I'm saving for our next section, so head back up to the previous floor. Now go into the room on the right. Kill the soldiers here and go up the stairs. You'll see a pathway to the left with fleamen on it, so head down that path as it wraps around to the right. You will see some items on the ledges as you climb, but the only one we can grab right now is the .: Anti-Venom :.. At the end of the path is another small room with a .: HEARTS MAX UP :. in it. Go back to the first set of stairs and to the right now. You'll see a path going downwards, so follow it to find two soldiers guarding a .: Potion :. and a .: Anti-Venom :.. We're starting to build up a supply now, eh? Go back up and through the right opening now. There's another item in here, but a very challenging enemy stands in our way: the Victory Armor. Make sure you have nearly full HP bar and use all your magic on taking him down! He LOVES to swing his sword forwards multiple times so be ready to dash backwards! He can also fling his sword out in an arc! Defeat him to claim the .: LIFE MAX UP :. item! You can also try out the door here to learn that it is magically locked. OK, with that last item we have gathered up everything I want us to right now. Time for us to kill a boss! Head back to the LAST SAVE POINT and save up! Head into the boss room to fight your first boss! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Giant Bat - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 5 | | | | | | - General Information: Walk into the dark red room and soon you'll see | | the bat form out of the background. Pretty cool. He is an extremely | | easy first boss (personally I think the Victory Armor if more of a | | challenge). The bat only really has two attacks (see below) and will | | lazily fly back and forth. If you keep damaging it, it will break into | | smaller bats and fly off, reappearing somewhere else. Just keep at it | | and there's no way you can lose. | | | | - Fireball: The Giant Bat will occasionally shoot a fireball at you. | | Simply avoid it or whip it. This fireball is SO pathetic it burns out | | after traveling a few feet! Heh, poor bat! | | | | - Drill Attack: The bats only other move is to stop in the air, wrap | | itself up in a drill-like form, and slam down at you. Simply dash | | away to make it miss, and punish the bat as it stays in the ground | | drilling. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Once you have defeated that pathetic excuse for a boss, grab the orb that appears! One of these will appear after every defeated boss to refill your health! After the fight go save and head through the right boss room door. Drop down the opening here and go through the door on the right to procede to the next section. ============================================================================== Wailing Way ====================================================================[HoD03]=== | Playing: 'Approach of Deplore' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Monster Tome...................[ ] Mana Prism.....................[ ] | | Potion.........................[ ] Silk Cloak.....................[ ] | | Drumstick......................[ ] Hearts Max Up (4)..............[ ] | | Potion.........................[ ] Opal...........................[ ] | | Drumstick......................[ ] Energy Circle..................[ ] | | Life Max Up (4)................[ ] Lizard Tail....................[ ] | | Life Max Up (5)................[ ] Fire Book......................[ ] | | Summer Clothes.................[ ] Hearts Max Up (5)..............[ ] | | Lucky Charm....................[ ] | | | o---------------------------------------------------------------------------o You'll be in an outisde area now. Head down the first pit you come across. Down here you will find ghosts spawning constantly and a rock armor (fling your whip up to protect yourself). Head into the room on the right and grab the floating .: MONSTER TOME :.. This handy item unlocks the monster encyclopedia (Bestiary) in the menu. You can check it out yourself under the "Secret Info" option. There is also a Large Ghost in this room. Quite possibly the largest ghost in the series! It's not too much of a challenge though. Head back and kill the armor again, as well as the one to the left. Follow the platforms up past the second number to find a .: Mana Prism :. sitting up by a torch. Kinda funny that it looks like a pill. Go down and into the left room now. Up above you is a .: Potion :.. You will also find some bone pillars in this room. Note that the upper left candle has $100 in it. Not bad. Head down watching out for those bone pillars and you'll see you can go left or right. You can explore to the left if you wish, but we need to be able to jump higher to get the items over there, so head right. You're now in the big room from earlier. Head right and go past the drop in the floor so we can fill out the map. Go into the right-hand door now. Kill the large ghost again (the same one from earlier) and drop into the hole to grab the .: Silk Cloak :.. Continue deeper into the room and you'll see another spot we need to jump higher at. Drop down on the right to the hole to find a .: Drumstick :.. Now head into the room on the right and kill the lizardman to find a .: HEARTS MAX UP :.. The door here is magically locked, by the way. Now head two rooms back to the floor with a hole in it and drop down to a new room. There's nothing in here, so head right into another room (and a new area). Shrine of the Apostates ======================= New area name, same music. Head to the right and grab the .: Potion :. sitting there. Now drop down the hole on the left. Go down the stairs and kill the lizardman. Drop down the hole here and head right, killing the lizard men along the way. You'll see an area we have to slide under, so try and remember it for later. Head up here and grab the .: Opal :. chilling on the right. Now head to the left, kill the lizardman, and grab another .: Drumstick :. before heading up. Ok, get ready to spam some magic, because up here to the right is another victory armor. Use all your magic on him if you must, then go past him and drop down into another room where you will find the .: Energy Circle :.. This item lets you hold the attack button down to make the whip swing in a circle. It looks awkward to me, but use it if you want to. Head back now, down to the lower room. Explore the room right above you if you haven't yet (theres nothing to find, but a bunch of lizardmen to kill) and head to the lower left of this area to continue. In this next room follow the linear path and be careful of the bone pillars. Proceed upwards and go into the room on the left. Here, ignore the hole leading downwards and go left. One of the castles here has the CROSS subweapon if you want it (many Castlevania fans love the cross). At the end of this path is a new enemy: the White Dragon. This skeletal remains of a dragon likes to move up and down firing fireballs at you (you can whip them) and will often coil up and try to strike at you. Take it down and claim the .: LIFE MAX UP :. that it was guarding. Once you have that, go back to the hole and drop down. The room on the right here is a SAVE ROOM, so be sure to save. Head to the left now to meet up again with Maxim, who is standing here in a daze. He will tell you that he believes he's been here before, as hes regaining his memory a bit. Juste will want to go with Maxim, but Maxim will insist they explore separatly so they cover more ground before he goes running off to the right. Well, I guess we're going left then, to a boss door. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Living Armor - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 8 | | | | | | - General Information: Well, this is truly a disappointing boss. All the | | Living Armor does is literally stomp back and forth in a slow manner | | and occasionally swings his sword. Ridiculously easy to avoid. I don't | | know whose blood is on his sword, but they had it coming! | | | | - Sword Swing: The Living Armor will swing his sword down at you. | | Simply dash backwards. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight grab the orb for a refill and go into the room on the left. Here you will find the .: LIZARD TAIL :. which will allow you to slide by pressing down and jump. You can hit the button here to destroy the wall as well. OK, we have a few items to grab now! It's probably easier to go back the way you came (saving along the way). Go past the linear bone pillar room and all the way to the right where you can find a wall to slide under for a .: LIFE MAX UP :.. Our next item is to the north of the SECOND save room. Check your map and you'll see where I'm talking about. Here you can slide under the wall here for a couple goodies including a .: FIRE BOOK :. and some .: Summer Clothes :. which boost your intelligence. Like the Ice Book before it, you can couple the Fire Book with various sub-weapons for various spells. Ok, with those items out of the way lets head to the next area. Remember the "Room of Illusions" (under the second save room). Head there now. Go to the room on the right when you head down and follow that path to the end where you will find another wall to slide under. You will find a .: HEARTS MAX UP :. as you slide under. Head into the room on the left. This funny looking room is a WARP ROOM. Grab the .: Lucky Charm :. sitting there and press up while you are in the middle of the room to be whisked away. ============================================================================== Castle Treasury ====================================================================[HoD04]=== | Playing: 'To The Center of the Demoniac Castle' | =================================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Potion.........................[ ] Life Max Up (6)................[ ] | | Wristband......................[ ] Uncurse Potion.................[ ] | | Heart Max Up (6)...............[ ] Cloth Tunic....................[ ] | | Chair..........................[ ] | | | o---------------------------------------------------------------------------o Juste will immediately sense a change in the castle. Head right to a new area. Castle Treasury =============== Ah, the treasury. The new enemy straight ahead of you is a Skeleton Rib. These things chuck a boomerrang at you (or their ribs) which you can destroy with a whip attack. Kill the three of them ahead on you and enter the right room. Here grab the .: Potion :. they give you and head up. You'll see that you have a choice to go left or right at the top. Go left first. In here drop down the first hole you see and head left. There is a .: LIFE MAX UP :. here but it's guarded by a formidable enemy: the Feather Demon. This thing can kill us in a few hits right now, but hes definitely beatable if you watch out for the feathers he summons. He'll mostly just summon and shoot feathers below him, but at times he will make feathers surround himself and shoot them either clockwise or counter-clockwise (either get out of his view on this or quickly dash to the opposite direction of where he will start firing). The demon will also spit out white birds at times, but you can flick your whip to destroy these. Alternately you could just ignore the demon and grab the power up and get out of there. Either way, go back to the previous room as the door on the left is sealed. From here head left. You'll soon run into another Castlevania staple: the Skeleton Blaze. He'll jump over you ALL the time. When he's not doing that he will try to slash at you. Not a very hard enemy, given the amount of jumping he does. Keep killing them and head into the left room. Keep heading left here and grab the .: Wristband :.. Head down now to find a new enemy: the Skeleton Flail. This guy will obviously try to hit you with his long-range weapon, so be careful. Keep heading down to find an .: Uncurse Potion :.. Keep heading down to find an option to go left or right. Well, to the RIGHT is a SAVE ROOM, so use it if you need it, and to the left is a .: HEARTS MAX UP :. item. Sweet! We're out of places to go though, so backtrack to our last 'left or right?' choice and head right. You'll be in a crystal-like chamber now. Drop down the hole that you see here. In this grey room, go downwards and slide under the wall. You'll see the room on the bottom right is blocked. Above you is a path up to the left and stairs to the right. The enemy here is called "Gate Guarder" and behaves a LOT like the last boss (Living Armor). What you need to do here is knock him off the ledge to the right (remember how he stumbles when you whip him a few times in a row). What I like to do is go to the right first, lure him over there, then quickly go up the left path and whip him off. Once you do it, he will fall down the stairs and open up the bottom room. Head down there to discover WHY we've been collecting money this whole time: the Mercheant resides here! He apparently just got lost in the castle, and with nothing better to do he just set up shop. We will be able to find him in other places in the castle as we play as well, but here is what you can buy from him here: o----------o | Merchant | o----------+----------------o | Location: Castle Treasury | o----------------+----------o | ITEM | COST | o----------------+----------o | Potion | 80 | o---------------------------o | Anti-Venom | 20 | o---------------------------o | Uncurse Potion | 20 | o---------------------------o | Rubber Armor | 250 | o---------------------------o | Plate Coat | 800 | o---------------------------o | Casual Wear | 98 | o---------------------------o | Cloth Helmet | 160 | o---------------------------o | Shin Guards | 140 | o---------------------------o | Castle Map 2 | 105 | o---------------------------o You can buy SOME better equipment here (Plate Coat) or stock up on potions and the like but its all unnecessary. I would buy the 'Castle Map 2' at least so you can check out the upcoming parts of the castle. Head back up to the crystal room when you're done. Head right now and you'll FINALLY be able to fight the Peeping Eye (those eye enemies we saw in the beginning of the game. You'll also meet the Bomb Armor, who tosses bombs at you instead of rocks. These bombs hurt much more and have splash damage, so definitly do a back-dash whenever he throws one just to be safe. Soon you'll see a path upwards and a path down below. Head up first. You'll meet the Ectoplasm here (Another minor annoyance like the ghost, except that if it touches you you will be CURSED. If you didn't know by now, being cursed will take away your dash ability! Gah!) and some skeletons. Head all the way up to claim the .: Cloth Tunic :., then go back down and take the path downwards. Down here travel to the left. Ignore the path downwards for now and keep going left. At the very end you'll find a... chair?! What the hell!? Well, the cat is out of the bag, so I may as well tell you: Juste collects FURNITURE. And he DISPLAYS it! This is one of 31 collectibles in the game, and we'll soon find a room you can put it in to display. Also, a new 'Collectibles' menu has now opened up under the 'Secret Info' tab. So, after grabbing your .: Chair :. head back to the right and down the hole. Down here fight your way to the right past the flails and ectoplasms. You'll see a path going downwards, and further along a path going upwards. You can explore a BIG chunk of the map here, so go for it! You'll find a large upwards room with a dead-end at the end and a magically locked door. There is also an elevator in here that you can use if you with (press up to go up and down to go down, obviously). When you're done exploring, take the downwards path. In this area, go ALL the way down and into the room on the left. Juste will comment on how nice the room is, but calls it a bit tasteless. He will then set down that chair you found earlier. THIS is "Juste's Room" and is where we will bring back all the furniture we find so Juste can place it down. With that out of the way head back up. You'll see a path on the left and a DOOR on the right. We want to go left (we'll go right soon enough). Make your way past the enemies here to the awesome doorway on the left. Enter it to get to a new area. ============================================================================== Skeleton Cave ====================================================================[HoD05]=== | Playing: 'Skeleton Den' | =========================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Ankle Guards...................[ ] Side Table.....................[ ] | | Stuffed Stag...................[ ] Sylph Feather..................[ ] | | Life Max Up (7)................[ ] Leather Cap....................[ ] | | Potion.........................[ ] Heart Max Up (7)...............[ ] | | | o---------------------------------------------------------------------------o Well, like the door promised, here we are in a room of bones. Welcome to the skeleton cave. This first area is full of plain old skeletons, so go downwards into a new room. Down here, drop down and head right. You'll see a Skeleton Spider. This guy isn't really a threat, but he WILL retreat into the wall as you smack him, making patience a necessity if you plan on killing him. Drive him to the right and head up and to the left past the soldiers to find some .: Ankle Guards :.. Go back down one level and head back to the left. We shall leave the downwards path for a little bit later. Head left into a new room. Here you'll find a new enemy: the Skeleton Spear, who like most enemies will give a warning sign before attacking (just back-dash). Kill it and than get on the higher platform to the left to kill another and find a .: Side Table :.. Go down now and get on the left of the giant skull head. Whip it to the right to open a pathway. Take it to another room. In here, you'll see another new enemy: the Skeleton Ape. This thing tries to throw explosive barrels at you, but they are easy to dodge. Head up this room using the skulls. Before going into the opening on the left, be sure to check out the upper right of this area for a .: Stuffed Stag :.. Go left now. In here continue to the left and watch out for the giant swinging scythe. You can just slide under it with good timing (wait until it swings to the left). Continue on and you will meet up with Maxim again. Or is it Maxim? He's acting AWFULLY confrontational, leading Juste to scarcely believe it could be his best friend... After Maxim leaves, head to the left. Kill the skeletons in here. Don't mind the red ones, they'll go down easy but will come back up after a short period of time. At the end of this room is a SAVE ROOM, so be sure to save up. Head out of the left opening from the save room. In the next room head up while killing the apes. You'll see a path leading upwards but it's JUST out of our reach. Go down the left path now and you'll soon come upon a BOSS ROOM. Ready for this? +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Skull Knight - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 11 | | | | | | - General Information: Remember Castlevania III? How cool is this!? | | Its about time too, the last two bosses were LAME. The Skull Knight | | comes with a sword and shield, as well as a few different forms. As | | you "defeat" him, his shield will bring him back. He doesn't have a | | WHOLE lot of attacks, but he spreads them out between his three forms. | | Use whatever magic/sub-weapon you want (I went with the cross) and | | check out his attacks below. | | | | - Thrust (1st Form): The Skull Knight will simply thrust his sword at | | you. He charges it up before hand, giving you plenty of warning to | | dodge it. This attack and jumping is literally all he does in the | | first form. | | | | - Warp Dash (2nd Form): The Skull Knight will bend forwards slightly and | | flash orange. He will then go invisible (warp) and reappear wherever | | you where. Be sure to use the platforms in the room to escape him. He | | also jumps a lot higher and farther in this form. | | | | - Beam Attack (3rd Form): The Skull Knight will jump around in much | | shorter bursts this time, but will stop and glow blue. A blue beam | | will then shoot out of his chest across the room. Try to get near him | | when he's about to shoot, then duck and keep attacking him. Easy. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Upon winning, go into the left room to claim your prize. Here you will recieve the all-mighty .: SYLPH FEATHER :.. This amazing item will FINALLY let you DOUBLE JUMP! SWEET! Head back to the big room before the boss room. I'll note here that with this boss door open, you can whip the candle outside for an EASY $100 over and over. Fight your way to the top and go up the path you couldn't reach before. Up here head to the right to find a new enemy: the Big Skeleton. He's not TOO intimidating, just jump over him if need be. The room past that is empty. Keep going right to see a room FULL of another new enemy: the Bone Thrower. This enemy will throw a bone cross that richochet's around the room. This room is actually a good place to level up for a few levels. Past here to the right is another room. Drop down here to find a .: LIFE MAX UP :.. I'd personally recommend going and killing those bone throwers until you NEED this life up, THEN using it (I got to level 15 in a matter of minutes here). Head to the left now to reach a room with a new enemy: the Flying Bone. These guys aren't much of a challenge, so head down and to the left. Break the stick here and head upwards killing the bone throwers. At the top of this room you'll find a .: Leather Cap :.. If you keep going up you'll find that the path onwards is blocked. Head ALL the way back to the 'skeleton spider' room. Attack the spider back into its hole on the right and go down now. The skeletons to the left aren't guarding anything, so kill them if you want then go further down. Check out the left side of the room here to find a .: Potion :.. Grab it and head down now. Down here is a path to the left and right, each with a skeleton spider down the path. The path to the left if blocked, so head right, kill the spider, and head into the next room. Here head upwards and you'll find a .: HEARTS MAX UP :. at the top of this room that you'll need your double jump for (you can see why I had us wait until now to grab this). Ok, now head back to Juste's room and drop off your furniture. You have a few choices on what to do next now: you can go up past the elevator room and explore that area (which includes a boss), you can go gather up some items we missed in the beginning areas, or you can just go through the door on the right. On THIS guide, we are going to go grab the items in the beginning (they are worth it) and then go up past the elevator area and whip the crap out of the boss up there. I won't lie, this boss is SUPPOSED to be defeated later, but he's also an EASY boss with a nice prize. Plus there's a save point nearby. We'll also make this little foray into its own section. ============================================================================== Sylph Collecting ====================================================================[HoD06]=== | Playing: 'Various' | ====================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Heart Max Up (8)...............[ ] Vlad's Ring....................[ ] | | Fancy Clothes..................[ ] Logoth's Ring..................[ ] | | Life Max Up (8)................[ ] Heart Max Up (9)...............[ ] | | Padded Armor...................[ ] Life Max Up (9)................[ ] | | Wind Book......................[ ] High Potion....................[ ] | | Potion.........................[ ] | | | o---------------------------------------------------------------------------o Ok, so we are out to go gather up some items with our new double-jump ability and then go beat up on a boss. Cool. To do so, we need to head ALL the way back to the 'Shrine of the Apostates/Wailing Way' section, meaning from Justes Room, you'll have to go up and to the left to get to the teleporter. Go ahead and go there. Exit the teleporter and go north past the 'Room of Illusions'. You'll be in the 'Marble Corridor' now. We want to head RIGHT past the boss room into the BIG area on the far right. This is the room with the sequestered room in the upper right, which is where we want to head to (go up the stairs and take the left path). On the way, you'll see a heart resting on a ledge. With your new double jump you can grab it for a .: HEARTS MAX UP :.. Now continue right into the room, where you can jump up and grab .: Vlad's Ring :.. Vlad's Ring is one of the RELICS that Maxim gathered. It increases our LCK, so it's handy to have. Now head down into the 'Wailing Way'. Head down into the first big room and head into the room on the left. From here, make your way to the lower left corner. Here you can jump up the platforms and get high enough to reach the .: Fancy Clothes :. in the upper cubby. Traverse the rest of the room and you'll reach a shrine holding .: Logoth's Ring :.. This ring increases the strength of the knife. We'll find these "increases the strength of..." items for every sub-weapon. From here, head three room to the right (to the room with the large ghost). In this room, you'll find another cubby that requires a double jump to reach; this one will reward you with a .: LIFE MAX UP :.. Now head all the way back to the elevator room for our next trek (back through the teleporter for you!). In the elevator room, head upwards. The room on the left is locked, so go north. You'll need to double jump here to get higher, but once you do you can claim the .: HEARTS MAX UP :.. Head a bit left now for a .: Padded Armor :., which I would equip. Head down now and into the left room. Here there is a save room to the far left. Notice the iron door leading down, which leads to the CENTER of the castle. A place of symbolism that is locked to us for now. So, with that option gone, head UP. Up here, you will have a room full of zombies and a white dragon lv. 3. This beast is different than the white dragon we fought before (as the "lv. 3" would suggest) as it isn't tied down by any wall. Whip it when you can and avoid it. It will often coil around a pole and then SPIT FIRE out at you, so be careful of that attack and you'll be ok. The door to the left is locked (it leads to the 'Wailing Way' and may as well be unlocked, so head UP. Castle Top Floor ================ You'll be in a second elevator area now. Head upwards. There is a exit about halfway up on the left that leads nowhere (for now). At the very top be SURE to go save in the exit on the LEFT, as the room on the right has a BOSS DOOR. Like I said, he's easy, so don't sweat it. Let's do this. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Minotaur - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 16 | | | | | | - General Information: Ah, the Minotaur. This guy mainly attacks with | | his axe, which has a bit of blood on it (a nice touch), but he doesn't | | have a whole lot of moves (see below). If you are taking him on early | | (like I am) just be careful of not getting hit as it can hurt. You may | | as well use up all your magic (Fire + Cross is good) and then just be | | careful of his attacks while whipping away. | | | | - Axe Swing: The Minotaur will simply swing his axe at you. It has some | | reach, so you want to backdash out of the way. It's possible to duck | | underneath, but I'd just retreat a bit. Easy to dodge. | | | | - Axe Throw: The Minotaur will get fancy! He'll twirl his axe above his | | head and then THROW it across the room on the side you're on. Simply | | duck to avoid this. Be quick though, as he's fairly fast on the throw! | | | | - Bull Rush: The Minotaur will raise his hand to the heavens while | | looking upwards. He'll than rush whichever side of the screen you are | | on, crashing into the wall (and disappearing somewhat). Double jump | | over him and whip his bottom-half (that seems wrong to say...). Be | | careful though and dash backwards when he comes out! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating the beast, head into the right room for your rewards: a .: LIFE MAX UP :. and the .: Wind Book :.. Ah cool, a new spell book! See, wasn't that worth it!? Ok, be sure to go save then lets go explore what we can up north. Head up from the boss room. Here you will find some skeleton blazes (remember not to jump into them). Head right and defeat them, as well as the disk armor you run into (this guy fires disks, but is fairly unremarkable). At the end of this path is a .: High Potion :.. Head left to find some more blazes and a path upwards. This area looks like a broken elevator section. Head upwards watching out for the ectoplasms. The room on the right here leads to a merchant! *Note: This merchant location require that you have an EVEN number of hearts to access. The game will even tell you this if you look at the lower right corner of the room, where it will say "heart02468". o----------o | Merchant | o----------+-----------------o | Location: Castle Top Floor | o----------------+-----------o | ITEM | COST | o----------------+-----------o | Potion | 80 | o----------------------------o | Anti-Venom | 20 | o----------------------------o | Uncurse Potion | 20 | o----------------------------o | Rubber Armor | 250 | o----------------------------o | Plate Coat | 800 | o----------------------------o | Cloth Helmet | 160 | o----------------------------o | Shin Guards | 140 | o----------------------------o | T-Shirt | 199 | o----------------------------o | Sallet | 340 | o----------------------------o | Cuirass Armor | 1200 | o----------------------------o | Ramail Coat | 1005 | o----------------------------o | Greek Helm | 750 | o----------------------------o | Piros Helm | 1050 | o----------------------------o | Bangle | 550 | o----------------------------o | Nova Ring | 5000 | o----------------------------o Personally I would recommend the Ramail Coat. The Nova Ring is also one of those "increases the strength of" items, as it boosts the power of the cross sub-weapon. Nice, but spendy! Keep heading up after the merchant. Up here you can grab a .: Potion :. off the ledge on the right. To the left you will find enemies and a save room. You can actually exit the LEFT side of this save room, so do so and you'll see that the path upwards is blocked off by a large iron bar! Gah! This is where your expedition comes to an end. Head back to Juste's room, to the far south where you entered the 'Skeleton Den' from. The door to the RIGHT which we've ignored up to now is our next challenge. See you in the next section! ============================================================================== Luminous Cavern ====================================================================[HoD07]=== | Playing: 'Luminous Caverns' | =============================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Turquoise......................[ ] Mana Prism.....................[ ] | | Sage Statue....................[ ] Uncurse Potion.................[ ] | | Potion.........................[ ] Silver Dishes..................[ ] | | Life Max Up (10)...............[ ] Strange Mirror.................[ ] | | Yellow Stone...................[ ] Heart Max Up (10)..............[ ] | | High Potion....................[ ] | | | o---------------------------------------------------------------------------o Wow, what an original name for the music in this area. Oh well, head onwards from the door and you'll run into a new armor enemy: the axe armor. He'll of course chuck axes at you and can throw them low or high, but you can easily destroy them in a single hit. Head inwards into the second room to kill more armors and bats (and an ectoplasm). After the second room you'll meet another new baddie: the witch. Killing her early is ideal, as she'll summon ice shards to try and hit you (she's not much of a challenge). Past the witch head UPWARDS. Up here there is a room on the right that we can't get past, so ignore it and go further up until you find a .: Turquoise :. jewel lying on the ground. The candle here also has $100, but you know a better place to grind for money. Head down now and go right. A large plant will block you way. This thing is a man-eater, and will try and spit rocks (seeds?) at you as well as try and hit you with poison spores (it spits the poison when it opens up its bloom). Let's ignore the hole here for now (we'll come back later) and keep heading right. You'll soon run into a save room you can use. Hurrah! Head to the right out of the save room. Now you'll be in a much larger room. Head upwards when you can killing the bone-throwers. Make your way to the upper left part of this room to find an exit to the left blocked off and a .: Mana Prism :.. The upper right side of this room has a .: Sage Statue :. for you too. Head into the room on the right when you're done. Here go in and kill man-eater up above. The real treasure is down below though so head down. Watch out for the bomb armor. Kill him and head right to kill another man-eater who is guarding a .: Uncurse Potion :.. Now head all the way to the left to kill another bomb armor guarding a .: Potion :.. With those two items in hand, exit this room. In the previous room take the southeast path to reach an exit taking you further south. Down here, you can head RIGHT to see a new enemy: the scarecrow. Very nice design! If you keep going this way you'll see a boss door. I'm going to go LEFT now so we can explore this area first though. Head left for another bomb armor and another downwards path. Here explore the left side for the map percentage then head right. Note the slimes here. These things will affect you with various status ailments, so be careful not too touch them whatsoever! The larger slimes will also split into two smaller ones! Head into the right room now. In here you'll have to kill stacks of boneheads. Head in further and you'll also meet a new enemy: the Siren. This thing will try and send small balls at you that turn into large symbols, so be careful of the symbols. Head to the right to find some .: Silver Dishes :.. Keep heading downwards into a new room. In this room, go find the box chilling up near the top. Now push it to the RIGHT (this is important!). Let it drop and push it to the left now. Now go down and push it to the right, then to the left onto the button. Now you can get past the barrier on the left. This leads to a room with a .: LIFE MAX UP :. in it! Nice! Go back out now and head to the room on the right to find our buddy the merchant! o----------o | Merchant | o----------+----------------o | Location: Luminous Cavern | o----------------+----------o | ITEM | COST | o----------------+----------o | Potion | 80 | o---------------------------o | Anti-Venom | 20 | o---------------------------o | Uncurse Potion | 20 | o---------------------------o | Rubber Armor | 250 | o---------------------------o | Plate Coat | 800 | o---------------------------o | Casual Wear | 98 | o---------------------------o | Cloth Helmet | 160 | o---------------------------o | Shin Guards | 140 | o---------------------------o | T-Shirt | 199 | o---------------------------o | Sallet | 340 | o---------------------------o Well, he doesn't have nearly the stock that he had last time, but to be fair he has no special requirements here either. Now head back to the save room and save up. It's time for us to go fight the boss in the nearby room. Hope you're ready! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Golem - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 17 | | | | | | - General Information: Well, he's a golem! This guy is a tad on the | | slow side, so you can pull off some multi-hit magic moves with ease. | | He's also technically got two forms, but you're really just destroying | | him and exposing his core (where he'll do his third attack, listed | | below. Overall, not much of a challenge, you'll probably easily | | destroy his first form with magic (I did Cross + Wind). | | | | - Punch: The Golem will telegraph this punch by pulling his arm back. | | He has some reach so step back and see how far he punches so you can | | avoid this attack. | | | | - Earth Shake: The Golem jumps up and rocks the ground upon landing. | | You won't get hurt by standing on the ground, but several big chunks | | of earth will fall down from above. You can't destroy them with your | | whip, so do some careful stepping to the left or right to avoid the | | rocks. Fairly easy to avoid as the rocks are always spaced out. | | | | - Rock Spew: This attack occurs when you beat the first "phase" of the | | Golem (you destroy him somewhat and expose his core). You'll have to | | hurt the big red orb that you expose, but the Golem will spew out TONS | | of small rocks. This stream will slowly increase its range, so be | | careful of how close you get. Keep whipping the red orb to finish him | | off. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating the beast, head out the right room. You'll see a path upwards that we just can't get to right now (remember about this one for later). Go further into the right where a door will slam down. Hit the switch here to hear a cry of pain from above. Blood will now flow down onto the floor, lifting the wooden platform up. A LARGE amount of blood. Yeah... For this part, be careful of the spiked platforms and the ghosts that will spawn. You'll soon get to the top of this area and see the remains of the poor monster that was sacrificed for your ascent. Go into the left room up here, where you'll find a bunch of slimes. Again, you don't want the status ailments they pack, so kill them off carefully. Head into the next room after that. Here you'll find your rewards for killing the Golem: a .: Strange Mirror :. and the .: Yellow Stone :., which adds lightning to your attacks. From here we need to go back to the save room before the Golem arena. Go there now and save, then head out the left exit. Now head left past the man-eater to the hole in the floor (the one we skipped earlier). Head down it now. Down here head left killing the witches to find another drop. Head down again and head to the right. Kill the axe armor here and grab the .: HEARTS MAX UP :. item. Nice! Head left now past the gauntlet of axe armors to find yet another hole in the floor you need to drop down in. Head down here all the way to the floor where you'll find a .: High Potion :. in a small cubby. Grab it and head into the room on the right. The layered backgrounds are cool, huh? Kill the scarecrows here and keep heading right. In the next room head up past the sirens (we NEED the double jump here, which is why I saved this area until now) and into the left room. Head left past the man-eater and into the next room where you'll find another transporter. Go ahead and take it to reach the next section. ============================================================================== Sky Walkway ====================================================================[HoD08]=== | Playing: 'Chapel of Dissonance' | =================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Life Max Up (11)...............[ ] High Potion....................[ ] | | Anti-Venom.....................[ ] Elixir.........................[ ] | | Silver Trinket.................[ ] Gold Trinket...................[ ] | | Anti-Venom.....................[ ] Heart Max Up (11)..............[ ] | | Emerald Cloak..................[ ] Life Max Up (12)...............[ ] | | Potion.........................[ ] Night Goggles..................[ ] | | Face-guard.....................[ ] Hint Card 2....................[ ] | | Chaos Ring.....................[ ] | | | o---------------------------------------------------------------------------o Ah, now that's some good music! Head onwards to the right where you'll meet up with Maxim again. Once again, he seems to have changed, but he seems to be the "real" Maxim now. Listen to the conversation as he bares his heart to you. After the talk, Maxim will run off to the left, but you want to go right. You'll be outside-ish now, with a trippy background to look at. I guess the wind is REALLY moving! The enemies here are called balloon, and will explode into lots of smaller pieces when you whip them, so be careful as they can poison you. Head in to the right and fall DOWN through the floor. Carefully make your way to the left to find a .: LIFE MAX UP :. item. Nice! Head back up now and on the left you'll find a .: High Potion :.. Head up the screen (there are Flying Bones now) and you'll find another enemy up near the top of the screen: the BIG Balloon. This big boy pops into three smaller balloons, which is crazy. Be sure to grab the .: Anti-Venom :. from the upper left cubby as well. You can enter the left room here, but there's a big wall in the way, so take the right room when you're ready. In this room be careful of the balloons on the stairs as they are acting like mines. This room is pretty big and has FIVE exits!! There is also a new enemy in here: the skeleton archer (duck under or jump over his arrows). Ok, well I'll tell you right away that there is a SAVE POINT through the lower right-wall exit, and above that is a BOSS DOOR! Nice! Go save if you wish. For now let's explore the right-most NORTH exit by the boss door. Head upwards here and to the right. In this small area kill the balloons and battle a white dragon to claim an .: Elixir :. as your prize (this item will restore ALL your HP). Go to the left and head UP now. There's another big balloon up here that will pose a problem to you (use some magic?) and go past it. The path will branch off here to the left and to the right. Take the right path and fight your way upwards some more to find a .: Silver Trinket :.. Go back to the path split and head left and up a little ways to find the .: Gold Trinket :.. That's all we can do in this room, so head back to the previous room. Now let's check out the upper-left room. To the left are some balloon's acting like mines. Enter the left room to enter a new area. The music remains the same though. Chapel of Dissonance ==================== Quickly kill the first archer here as the two enemies positionings can be hazardous to your health. Head up to the north room and fight your way past the fleamen and archers to another northern room. Keep going up after that until you come to a room with a .: Anti-Venom :. that falls down on the right. Head left past the bone throwers and head up into the Chapel proper. In the Chapel you'll find flying bone's drifting about. Head to the left really quick to fill out the map a bit, then head to the right and head upwards to the ceiling where you will find a .: HEARTS MAX UP :.. Very nice! Head left from there to the staircase where you'll kill some bone heads and pick up a .: Emerald Cloak :.. Further up is a path to the right, but we just plain can't reach the item over there yet (I don't even head over that way just to remind myself to come back later, but you can check it out if you want since I'll remind you when you can get it!). (-NOTE-) BlackLeonis wrote me to remind me that it's VERY possible to GET that item now... you just need good timing. I'll paste what he wrote here: Hello, I mail you about this game 'cos I found a way to get Vlad's Eye earlier in the game (with out the need of the Griffon wing). You just need the double jump. There are a lot of flying bones in that place, if you time correctly a double jump and kick one skeleton in mid-air (when they are in the right place) you get the chance to do another jump. If done right you can get it after trying a few times. I'm sorry if my English is a bit rough. BlackLeonis. (-NOTE-) While it's possible to get it now (thanks, BlackLeonis), I'm going to leave the guide alone and assume you get it later. Feel free to go for it if you want! At the end of the stairs you'll find the door is magically locked. Bah, that happens a TON to us, doesn't it!? Head upwards though and you'll see a few treats to console us: a .: LIFE MAX UP :. item and a .: Potion :.. There's also a little area to the lower right you can jump to for some map percentage, but that's all we can do up here. Head back to the LARGE ROOM with five exits that we were in before coming here. Go heal up and save now (you can never save enough!). Let's go check out the path south now, the one right outside the save room. Down here check out the right area which has a cool fountain. To the left is a cool enemy: the Ruler Sword. This sword summons several other pieces of weaponry to circle around it. Some sort of magic area-attack is best used here. There's $100 in the candles here too. To the far left is a path downwards, but as you can see if you go down that way it is PITCH BLACK! We're going to come back here, so head back to the save room for now and heal up. Ok, now that we've explored each of the exits in this room, let's go beat up a boss? Sound good? Travel up to the boss door above the save room then! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Devil - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 19 | | | | | | - General Information: Ah, the Devil. Well this fight isn't very bad at | | all. The Devil likes to fly around during the fight. Be careful not | | to actually TOUCH the beast, as you'll wind up being cursed. Long | | lasting magic attacks (like my favorite Cross + Wind) will serve you | | well here. Just watch out for his attacks below and you'll do fine. | | I love his death animation, by the way! | | | | - Laser Beam: The Devil only does this move when he's flying around. He | | will open his mouth and inhale energy, then fire it diagonally down at | | the ground. You have plenty of time to get behind him when he is | | "charging" this attack, so do so and keep whipping him! | | | | - Fireballs: The Devil will land on the ground, opening his mouth and | | charging up again. Then he will unleash a short barrage of fireballs | | straight ahead. Try to get close to the beast and whip him while | | ducking (ducking alone will avoid this attack). Be careful though, as | | he will try and use the next attack if you're close enough to him. | | | | - Uppercut: The Devil will only use this move if you're close to him | | after his fireball attack. All this attack is is basically a fiery | | uppercut towards you. You DO have time between the END of the fireball | | attack and this attack though, so just retreat a bit! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating the beast, the path to the right will open up. Here you will find the .: Night Goggles :.. This item is exactly what you'd think it is: it will let you see in the dark to a certain degree (and I bet you know what section THAT will help in!). Explore the area below you, but don't go into the door here (we'll be in this area soon enough). Instead head back the way you came and hit up the save point, then go down to the pitch-black room. Don't forget to equip your night goggles! With the goggles, you'll be able to see MUCH better. Head down and to the left to find a .: Face-guard :.. Head right now and jump past the first spike pit. Keep going and use the platforms to reach the far right wall, the drop down to the southern room. Here, drop down and slide under the wall to the right. You will find the .: Hint Card 2 :. here. You can read it in the item menu for a hint. Hint Card 2: The eyes of the goddess statue point to a secret passage. Well, sounds like we got a secret passage to look out for! We haven't gotten to the goddess statue yet though, so don't worry: I'll let you know when our secret passage pops up. Keep heading to the left, and a little ways in you'll see another chance to slide under a wall to find a .: Chaos Ring :., which increases the strength of the Holy Water subweapon. Head into the door on the left here to get to the next section. ============================================================================== Aqueduct of Dragons ====================================================================[HoD09]=== | Playing: 'Aqueduct of Dragons' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Heart Max Up (12)..............[ ] Hard Gloves....................[ ] | | Nail of Vlad...................[ ] Blue Stone.....................[ ] | | Life Max Up (13)...............[ ] Heart Max Up (13)..............[ ] | | | o---------------------------------------------------------------------------o Well, the name of this area is pretty cool (and the area itself looks pretty spiffy), but do we really need the same song name as the area name?! Oh well. There's no enemies here, so head all the way down and drop through the floor to continue. Down here, you'll run into a new enemy that inhabits these waterways: the fishmen. These PINK ones will shoot a stream of water at you (duck!) and will try to slide into you. Head right here to find another floor to drop through. Down below, head left first to run into another new enemy: a Merman. These YELLOW enemies like to jump up and roll at you, so be careful. Keep heading left for a .: HEARTS MAX INCREASE :.. Turn around and head right now (like you have a choice...) and you'll soon see an option to go UP, DOWN, or RIGHT. Let's go DOWN first! Down here you'll find a DRAIN to the left. This thing constantly spits out slime enemies, so waste some time if you want then continue onwards. In the next area, jump up to the top platform for some .: Hard Gloves :.. Head downwards now and you'll find a exit to the left. In this new area the FIRST thing I want you to notice is the GODDESS STATUE in the background on the right. See how it's staring to the left!? Ok, now head into the room and you'll soon run into a giant armor enemy: the Boomerang Armor. This guy stomps back and forth occasionally throwing his 4-pronged boomerang. You CANNOT duck under this thing, so just double jump OVER it. Take him out and head left into a wall. Keeping our "Hint Card 2" in mind, go ahead and double jump INTO the wall. As you'll see, it's a fake wall, with quite the prize behind it: the .: Nail of Vlad :., one of Dracula's remains! This item increases you STR by +10. Very nice! Go back and take the path downwards to uncover some more of the map. There's a wall here that we can't break yet that bars our progress though, so head back up and back to where we had to make the last intersection choice at. Here our choices are UP or to the RIGHT. Let's go RIGHT now. You'll find both varieties of fishmen here. Keep heading to the right and after four enemies or so you'll come across some guillotines embedded in the ceiling. You're going to have to quickly slide-dash under these to get by them, but it's worth it as the candle behind them has a $250 dollar bag here and you can grab the .: Blue Stone :. from the pedestal here (it adds ICE to your attacks). You're at a dead end now, so head back the way we came and head UP now. Up here, head into the room on the left to reach a much-needed SAVE ROOM. After healing up and saving, head right to reach a boss door. Goody! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Giant Merman - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 20 | | | | | | - General Information: Well, a larger version of a regular enemy. | | Creative "un-inspiration" aside, the Merman isn't too hard. He likes | | to stay in a single place for awhile (so take advantage of that) and | | has easily avoidable attacks (see below). Just keep at it and you'll | | be fine. | | | | - Tidal Wave: The Merman will cause a wave of water to shoot up from the | | floor. REALLY easy to just jump over. You really shouldn't even be hit | | by this attack! | | | | - Spin Attack: Like the normal enemies, the Giant Merman will curl up | | and spin at you. Again, REALLY easy to just double jump over, so this | | attack is hardly a concern. | | | | - Summoning: The Merman's only cool move: he will summon both mermen | | and fishmen to help him out. Usually you'll see either two fishmen | | come out to attack you and stick around, or four mermen who will curl | | up and spin at you, then disappear. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Once the beast is dead the door to the right will open up. Head in there to find a .: LIFE MAX UP :. item AND a .: HEARTS MAX UP :. item. There is also a door to the right here that leads to our next area. ============================================================================== Clock Tower ====================================================================[HoD10]=== | Playing: 'Clock Tower' | ========================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Heart Max Up (14)..............[ ] Castle Map 3...................[ ] | | Bagonette......................[ ] Hint Card 4....................[ ] | | Life Max Up (14)...............[ ] Scale Armor....................[ ] | | Antique Table..................[ ] Guardian Armor.................[ ] | | Guardian Helm..................[ ] Guardian Boots.................[ ] | | Guardian Glove.................[ ] Green Stone....................[ ] | | | o---------------------------------------------------------------------------o Ah, the clock tower. It wouldn't be a Castlevania game without it, right? Think we'll meet any medusa heads in here? :) Head upwards until you see a opening to the left. Let's go ahead and take it. You'll find some more big skeletons here as well as a $100 candle. The painting here is definitely interesting. Head upwards now and to the right to find a TON of bone heads guarding a .: HEARTS MAX INCREASE :.. Head back to the up and down room once you grab it. Keep going upwards to find an exit in the ceiling. Here you'll find a button on the left that opens a iron gate to the right. Head right and you'll meet a new enemy: the specter. These guys wield massive swords and have some fancy swings, so stay sharp! They also drop the rare 'Noon Star' item, which you'll need if you want to access certain merchent shops. I won't lie to you though, I had the HARDEST time getting one of those things to drop! Seriously, it took me like 3-4 hours and I was level 29 with 94 luck by the time it dropped (I came back and got it after getting the lucky ring from the next section). So, hopefully I'm just really unlucky, but go for it if you want it. I'm going to assume you are level 22 still, though. Head upwards once you get to the end of this path. In the next room, there will be PITS of SPIKES to your left with pendelums swinging back and forth. Yep, you need to jump to the pendelum to continue. Just jump on them and stand still and you'll be fine. There are FOUR pits in total. Thank god the spikes don't do TOO much damage! At the end of this room you'll see a path going DOWN and a path going to the LEFT. Head DOWN first as it's just a single room down here. There's a pit to the left here FULL of fleamen... geez! Magic or Holy Water will do wonders for you here. Once you've killed them, you can pick up the .: Castle Map 3 :., which shows you a chunk of the upcoming map. Head back up and go through the left path. Now you're in another up/down area with gears in the background. You'll meet the MOST annoying enemy here: the HARPY. The reason this thing is annoying is because it retreats a bit when it's hit, making it more of a nuisance more than anything. Head down first as it leads to a dead-end with a .: Bagonette :. at the end. Head up now and you'll soon see a door to the left and a room to the right. Check the map: the door here leads to the "Sky Walkway" area. To be more specific: the Devil boss arena. Ignore both paths for now and keep heading UP. Head all the way up to the ceiling and take the right room here. Head up to meet some GOLD MEDUSAS. Don't let these things hit you as they'll turn you to stone. Head up to grab the .: Hint Card 4 :. here, which says: Hint Card 4: Some spells can be cast multiple times. Good to know! Head back now and drop down to the NEXT RIGHT PATH and enter it. There's yet another harpy waiting for you, so kill it and head in to the right. You'll see a path leading up to a room in the ceiling, so head up there to claim a .: LIFE MAX UP :. item. Head back down and re-kill the harpies here. Head to the right and ignore the southern path here for now as you head right. Kill the disk armor here and grab the .: Scale Armor :. lying here. Head back now and drop down the southern path. Head to the left to fill out the map, then go right into the next room. In here you can find a new enemy: the Ruler Sword Lv. 2. A good magic attack will help you out here. This enemy has a cool design-concept! As cool as it is, slay the thing and head right. In this room be careful of medusas and head up. You'll see a path to the right, so take it. Here kill the harpy and head DOWN through the floor. There are quite a few harpies to kill, but keep heading all the way down to the bottom where you'll find a dragon guarding a .: Antique Table :., another piece for our room. Head up now. The room to the right is empty, so explore it if you want to then keep heading up and enter the top right room. The gear here spins if you hit it. Head through this room and into the next room to find a Guardian Armor. You can't hurt this guy, but that doesn't mean he's useless! Keep attacking him to make him go backwards and into a large set of gears, which will kill him for you and drop SEVERAL pieces of armor: the .: Guardian Armor :., the .: Guardian Helm :., .: Guardian Boots :., and Guardian Glove :.. Quite a haul! This enemy won't respawn, by the way. Head back to the up/down room beyond the harpy and continue upwards. The next room on the right is a SAVE room, so heal up and save then continue up to find a BOSS ROOM. Here we go! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Max Slimer - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 22 | | | | | | - General Information: Ah, another BIG version of a regular enemy. The | | interesting thing about this fight (and the only challenge whatsoever) | | is the fact that ATTACKING the Slimer will make smaller slime enemies | | appear. Use up your magic and remember to attack while you duck so you | | can kill the small enemies when they show up. You'll occasionally have | | to retreat a bit if the smaller slimes get flung too far out. The only | | thing to be careful of is the fact that you can recieve all the status | | ailments from this boss, so be careful of actually touching anything. | | The Max Slimer doesn't really have ANY attack moves, but will jump | | between the ceiling and floor occasionally. Keep up the attack and you | | will be victorious! | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After killing that... let's say "boss", head right and then UP to the first room on the left. In here you'll find some more feather demons. Kill them to claim the .: Green Stone :. they were guarding. Head back and continue up and enter the left room to see a scene. Ah, well THIS game makes a whole lot more sense now! After the revealing scene, your map will change into "Castle A", "Castle B", and "Castle A + B". From here on out, I'll also make a note of WHICH castle you are in or I want you to go to (for example, by saying things like "Clock Tower B"). This "duality of the soul" aspect of the game is probably the best thing about the game, in my humble opinion. After the chat go ahead and warp to Castle B. Juste will comment on the different aura, and you can check out your map screen to see the two castles. Contine right into the next section. ============================================================================== Clock Tower B ====================================================================[HoD11]=== | Playing: 'Clock Tower' | ========================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Life Max Up (15)...............[ ] Tall Clock.....................[ ] | | Heart Max Up (15)..............[ ] Healing Mail...................[ ] | | Heart Choker...................[ ] Lucky Ring.....................[ ] | | Raccoon Figure.................[ ] Life Max Up (16)...............[ ] | | Elixir.........................[ ] Wind Cloak.....................[ ] | | Kaiser Knuckle.................[ ] Big Mana Prism.................[ ] | | High Potion....................[ ] Medicine Jar...................[ ] | | Crushing Stone.................[ ] Fang of Vlad...................[ ] | | Lucky Cat......................[ ] Heart Max Up (16)..............[ ] | | Life Max Up (17)...............[ ] Bolt Book......................[ ] | | | o---------------------------------------------------------------------------o Well, here we are in Castle B. Time to re-explore the Clock Tower. Head down here (I like the different moon in the background) and into the first left room. Here you'll fight peeping eye's and fleaman armor, but you will get a .: LIFE MAX UP :. at the end. NOTE: This seems like the BEST place to find the 'Rare Ghost' enemy, by the way. Don't know what that is? Check out the 'Extra's' section at the end of the guide! Go back and head through the lower left room to fight some skeleton blazes. In the next room, grab the .: Tall Clock :. above you and head down. The first room on the right is a SAVE ROOM, FYI. You can also find a BOSS ROOM DOOR at the bottom of this area, but we'll come back to that. For now, head into the southern-most right room, then the room after that. You'll find that gear that turns when you hit it here, which you'll actually need now. Stand on the platform and whip it so you can proceed onwards. Follow the path to battle a disk armor and a white dragon to claim a .: HEARTS MAX UP :., then head back into the room before the gear. Drop down now and explore this up/down room (go all the way to the bottom for the map percentage). When you're done go into the other right room to continue. In here, take note of the BUTTON ON THE LEFT and the GIANT HAMMER on the ceiling. Good, now walk into the room and lure the Bronze Guarder towards the beginning of this room. When he's underneath the piece of wall sticking down from the ceiling, go hit the button. You'll throw him to the far right, breaking the wall in the process! Good! Go through the new path and continue downwards. The room on the right here is a merchant's room. *Note: This merchant location require that you have the 'Noon Star' item in your inventory. You can tell by the symbol in the lower-right corner (although you wouldn't really know that beforehand). o----------o | Merchant | o----------+---------------o | Location: Clock Tower B | o----------------+---------o | ITEM | COST | o----------------+---------o | Potion | 80 | o--------------------------o | High Potion | 200 | o--------------------------o | Anti-Venom | 20 | o--------------------------o | Uncurse Potion | 20 | o--------------------------o | Plate Coat | 800 | o--------------------------o | T-Shirt | 199 | o--------------------------o | Sallet | 340 | o--------------------------o | Cuirass Armor | 1200 | o--------------------------o | Ramail Coat | 1005 | o--------------------------o | Greek Helm | 750 | o--------------------------o | Piros Helm | 1050 | o--------------------------o | Bangle | 550 | o--------------------------o | Armet | 1800 | o--------------------------o | Velvet Cloak | 1350 | o--------------------------o | Mana Prism | 250 | o--------------------------o The most notable thing about this merchant is the addition of the 'Mana Prism' item, which can restore your MP. This is the first time you can BUY these things. After that, head down. You'll see a room to the left and one leadind south. The left room is a SAVE room, so hit it up if you wish then go south. Down here you'll see two gates on either side of you, a button, and a giant ball below you. Basically, what we have to do here is hit the button, which starts the ball rolling. Then we have to RACE the ball down the track and reach the end before it does (so dash all the time!). Go ahead and hit the button and quickly slide to the left. I would recommend sliding the whole way, as several fleamen populate this area. Keep following the path (ignoring any other paths you may see; we'll get to them later) and slide-dashing. At the end you'll see the track end by some wooden platforms. Slide under the wall to the right, as the whole point of this race is to make it to this area. For winning, you will receive the .: Healing Mail :. and the .: Heart Choker :.. Some nice items! The healing mail will heal you if you stand still while the heart choker makes big hearts appear more often. After getting those items, slide under the wall again and hit the button to make the other iron gate raise up. Now you can explore this area a tad more leisurely if you wish! Be sure to go check out the lower-left area for a wall you can slide under leading to another room with a .: Lucky Ring :. and a .: Raccoon Figure :. in it. Heh, raccoons... Head back to the save room by the boss room and heal up. Now we're going to show that boss who's bos.. um, yeah. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Peeping Big - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 23 | | | | | | - General Information: Head inside and kill the peeping eye here. This | | will royally piss off its mom though, and prompt the real boss to | | appear. Ah, yet another "larger version" boss. The Peeping Big will | | hover back and forth, trying to attack you with its tail (which is | | made of eyeballs!). It's attacks are easy to dodge though, plus he is | | a big target, so you won't have too much trouble here. It's death | | animation is fantastic, by the way. | | | | - Tail Whip: The Peeping Big's basic attack: it will simply swing its | | tail at you. Either dash backwards or jump over it and whip the beast. | | | | - Tail Barrage: The Peeping Big will swing its tail around erratically. | | It's best just to hang back while the beast goes crazy, then move in | | to continue attacking it afterwards. | | | | - Bouncing: The Peeping Big will close its eye and start to bounce | | around the room. Note that you just plain can't hurt the beast when | | its eye is closed. Just stick close to the ground and slide under it | | when it comes near. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Of course the door to the left will open up now. Enter it and grab the .: LIFE MAX UP :. item. A puffy fish named Arabaki will try and attack you, so take it out. Head UP a room now and to the right to battle a specter and find an .: Elixir :.. Head right now past the hole and head UP into another room when you can to find the .: Wind Cloak :.. Now head back down and to the left, fighting past another specter to the up/down room beyond. Go up here and enter the room to the right. Check out the lower gear here to see a skeleton on the spike! Cool physics! Head up to find the .: Kaiser Knuckle :.. Head back to the up/down area and drop down the room until you get to the door on the left and the room on the right. Be sure to fully explore the room on the right if you haven't already. Of course, the door here leads to the sky walkway, but let's put that off for now. Be sure to explore the bottom area of this up/down section, the go through the lowest room on the right. In here, drop down through the floor to see an item stuck on a gear. Looks like we'll have to liberate it! Go back up and head right past the spike pits. These pits are a little harder than before since there are no ledges to help you out here, but you can do it (the spikes still don't hurt that much). There's also a .: Big Mana Prism :. item on the way, as well as a .: High Potion :. at the end. Head down and kill the Disk Armor Lv. 2 to the left as well as the armored fleamen. Drop down the hole at the end of this room and fight your way to the next room on the left. Here kill another Disk Armor and follow the path up where you will find a .: Medicine Jar :., which can make you invincible for a short period of time. Head into the right room and whip the gear here to make it come down. Keep hitting it until you get the message that machines have moved above you. Now head back to the room past the spikes where the trapped item was to claim your prize: the .: Crushing Stone :.. This item will let you hold down 'A' to charge your attack which will let you break some walls! Finally! Also note that you can CHARGE your whip attacks to do greater damage as well, kinda like Mega Man! OK, I won't lie to you guys: there are a LOT of things we can do now. There's two new places to go to, and a LOT of walls that we can break. The thing is: you're going to do a LOT of backtracking if you go do it now. Since we have to go back through virtually every area of the castle in either version A or B anyway, I'm going to take some liberty in telling you when you can get things. For now, let's focus on the Clock Tower. To do what we're going to do next, you need to go back to the warp point and head over to 'Clock Tower A'. Clock Tower A ============= Now that you're back here, check out the map. See the area on the right-side of the map? Remember the area where we raced the giant pinball thing? Head back there (it's a short jaunt south of the warp room). You'll find the way open where it was once barred (maybe due to what we did in 'Clock Tower B'?). Anyways, it doesn't matter too much, just head down. There's some Arabaki down here. The first room on the right is another Merchant's Shop. *Note: This merchant location require that you have the 'Noon Star' item in your inventory. You can tell by the symbol in the lower-right corner (although you wouldn't really know that beforehand). Coincidentally, this merchant location has the same items as 'Clock Tower B'. o----------o | Merchant | o----------+---------------o | Location: Clock Tower A | o----------------+---------o | ITEM | COST | o----------------+---------o | Potion | 80 | o--------------------------o | High Potion | 200 | o--------------------------o | Anti-Venom | 20 | o--------------------------o | Uncurse Potion | 20 | o--------------------------o | Plate Coat | 800 | o--------------------------o | T-Shirt | 199 | o--------------------------o | Sallet | 340 | o--------------------------o | Cuirass Armor | 1200 | o--------------------------o | Ramail Coat | 1005 | o--------------------------o | Greek Helm | 750 | o--------------------------o | Piros Helm | 1050 | o--------------------------o | Bangle | 550 | o--------------------------o | Armet | 1800 | o--------------------------o | Velvet Cloak | 1350 | o--------------------------o | Mana Prism | 250 | o--------------------------o After buying whatever you feel like, head down to the bottom of this area. The room on the left is a save room, so go ahead and save. Go down to the room below you afterwards. As you probably guessed (or know by now), this is ANOTHER race.. a MUCH HARDER RACE. In fact, we're going to do ONE lap at a leisurely pace just to see what it's like (and nab a few items). Go ahead and hit the button. This first part isn't any different really: you're going to slide the whole way. But notice the walls coming down (FORCING you to slide) and the Arabaki. There are actually Arabaki throughout this whole area, so a long-lasting protective magic attack (like my favorite, Cross + Wind) is perfect here. At the far left are ledges with wood portions built into them that you'll have to drop through (fun). Head down and to rhe right you'll see a spike pit. Now IMMEDIATLY SLIDE TO THE LEFT. You'll soon see that you're sliding THROUGH THE WALL. Drop down through the many wood platforms here and enter the room on the left where you will find .: Fang of Vlad :.. Alright, another relic! This one will increase your DEF. by +10. Go back to the first spike pit and travel right. As you'll see, here you will need to jump over all the spike pits. Keep going to see another spot with wooden platforms (the second one is tricky) and beyond that a series of boneheads. If you're strong enough, you can just slide through them all (while killing the bottom one). Beyond that is some upwards platforms you'll have to dash past then the end. Ok, now exit this room and re-enter and actually take on the race for real. Once you win (and you will with all that foresight), slide under the wall for the following rewards: a .: Lucky Cat :., a .: HEARTS MAX UP :., a .: LIFE MAX UP :., and best of all the .: Bolt Book :.. See, wasn't that little side trip worth it!? Ok, go back to 'Clock Tower B' now, where our choice (from before) was either to go to the 'Sky Walkway B', or the 'Aqueduct of Dragons'. Let's go check out the 'Aqueduct of Dragons' (remember the entrance is to the SOUTH of where we got the crushing stone). ============================================================================== Aqueduct of Dragons B ====================================================================[HoD12]=== | Playing: 'Aqueduct of Dragons' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Life Max Up (18)...............[ ] Uncurse Potion.................[ ] | | Life Max Up (19)...............[ ] Earth Ring.....................[ ] | | Elixir.........................[ ] | | | o---------------------------------------------------------------------------o Head into the first room and you'll soon meet a new enemy: the Bone Liquid. Now, before going into the next room make sure you are somewhat healed as it is CHOCK FULL of mermen enemies (having a strong magic attack ready will help a TON). You can also use the platforms here. After that room head left to find a SAVE ROOM then continue downwards. Once you go down, head into the right room. You'll find another new enemy here: the Melty Zombie. This thing isn't very dangerous as it moves SLOW as HELL, but it can make NEW Melty Zombies... Head all the way to the right for a $250 candle and a .: LIFE MAX UP :.. Head back to the previous room now and head down. The sewer pipe here doesn't spit out slimes thankfully, so head left. Grab the .: Uncurse Potion :. above you then head down to the bottom past all of the Bone Liquids. In the next room head all the way to the left where you will find a white dragon. Remember the WALL HERE IS A FAKE, so jump through it and collect the .: LIFE MAX UP :. item (man we're getting a lot of these!). Go back and head down until you find the BREAKABLE WALL at the bottom. Go ahead and destroy it to claim the .: Earth Ring :. behind it. This is one of those sub-weapon books and increases the strength of the Holy Book. You can also go through the door here if you wish, which leads to the 'Luminous Caverns' area, but you won't be able to go anywhere. Head all the way back up to the room below the save room and go LEFT now, past the Melty Zombies. Be sure to fully explore the left path here to find an .: Elixir :. at the end, then go back a bit and head UP. More zombies await you and then another upwards climb through another room which will culminate to finding a door on the right, leading to the next section. ============================================================================== Sky Walkway B ====================================================================[HoD13]=== | Playing: 'Chapel of Dissonance' | =================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Turkey.........................[ ] Heart of Vlad..................[ ] | | Mana Prism.....................[ ] King-size Bed..................[ ] | | Heart Max Up (17)..............[ ] High Potion....................[ ] | | Hero Statue....................[ ] Heart Max Up (18)..............[ ] | | Hint Card 6....................[ ] Big Mana Prism.................[ ] | | Blizzard Robe..................[ ] Rocking Chair..................[ ] | | Old Radio......................[ ] Heart Max Up (19)..............[ ] | | Life Max Up (20)...............[ ] Medicine Jar...................[ ] | | Medicine Jar...................[ ] MK's Bracelet..................[ ] | | | o---------------------------------------------------------------------------o Ah, I like this music, even if we've heard it already. Head forwards and past the mirro... what the hell!? That ladies and gents is a Skeleton Mirror. Be sure to do a quick back-dash as they are FAST on the first attack. Continue on and you'll have PLENTY of chances to take more of them down. Head up at the end of the room to fight off more Skeleton Mirrors and up another room after that. Grab the .: Turkey :. that falls from the ceiling and head right. You'll find some Axe Armor Lv. 2's to the right: just be careful of when they start to charge up (and stop taking damage) as they are about to rush forwards with their axe outstretched (retreat back a WAYS to be careful). Head up after killing off the Axe Armors and you'll be in that one HUGE room. Head right to find the SAVE ROOM. Now, see the wall on the right? You can break it. Proceed to the right to find the .: Heart of Vlad :.! Sweet, another relic. This one gives you COMPLETE immunity to petrification! YES! Note: Now, there is also a breakable wall in the past that we can destroy at this same save room, but we're coming back here in the "A" castle soon enough. After healing/saving, explore the entirety of the big room once again to find it littered with axe armors and arabaki's. You'll also notice the BOSS ROOM DOOR above the save room. Let's tackle him now! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion (Saint) - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 25 | | | | | | - General Information: Now THIS is one cool looking boss (and a classic | | Castlevania staple). Legion is aptly named as his body is composed of | | many humans. He'll hover in mid-air the entire time and only really | | has two attacks (see below). Legion has FOUR parts that compose his | | body, and you'll need to defeat at least SOME of them to damage the | | core. The core itself has three tentacles that will randomly fling | | about, shooting lasers, so be careful. Overall, now a very hard boss. | | | | - Flyer: Legion will "birth" little copies of itself from time to time. | | These things hover around and try to make contact with you to damage | | you. They also cause the "curse" status if you touch them, not that | | dashing is of any particular importance in this fight... | | | | - Laser Shot: This is the attack that the tentacles do when they are | | free. They telegraph this attack WELL before hand, so be sure to get | | out of the line of fire! | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Ok, after the fight be sure to explore the path to the right to find a .: Mana Prism :. drop from the ceiling. This path of course leads to the CLOCKTOWER, which we've already fully explored, so head back to the big room before the boss door. Out here, head UP to the room above the boss room. You'll find more axe armors up here, but head up to the left/right split. Head up the left path past the axe armors for a .: King-size Bed :.. The right path has a .: HEARTS MAX UP :. item. Collect both and head back to the big room. Now head to the left a bit and head UP to the next northern section. You'll find a new enemy up here: the Spriggan. He's... kinda handicapped, but has a powerful slide move, so be ready to dodge. Head into the left room now and go UP. Chapel of Dissonance B ====================== Watch the background here whenever the lightning strikes! Heh, head through this area and grab the .: High Potion :. near the end before going UP. Keep heading upwards past the petty resistance to enter the chapel proper. Here be sure to explore the left area for the map percentage and then head to the right and UP, killing the Specter's along the way. There's a .: Hero Statue :. up here for you too. Head to the left now for another .: HEARTS MAX UP :.. The door at the top of the stairs is still locked, by the way. Head to the right and you will find another card on a pedestal: .: Hint Card 6 :.. There's an item above us too, be we just plain can't get to it yet. Hint Card 6: The red book and the Dagger share a secret. Ah, rather cryptic, no? Check out the extra's section in the guide to see what secrets the sub-weapons have. Be sure to check out the northern section of this room (above the locked door) to find a .: Big Mana Prism :.. That's all we can do here, so head all the way back to the big room and heal up if you wish, then head through the LEFT exit. Here head DOWN first, nabbing the .: Blizzard Robe :. on the way. Also be sure to explore the bottom area for a .: Rocking Chair :. and an .: Old Radio :.. Cool. Now go explore the SOUTHERN left room here to fight a Ruler Sword V.3, but importantly a .: HEARTS MAX UP :. in the room after that. Now head back and explore the other northern left-hand room to find a breakable wall with a .: LIFE MAX UP :. on the other side. Head to the left some more to see a BOSS DOOR! Well, if you're hurting go heal up and come back, because THIS guy is going DOWN! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Shadow - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 26 | | | | | | - General Information: After the nice little chat, the fight will be | | on! The Shadow has THREE different forms that it rotates through, not | | including the face (which has NO attacks and can't hurt you). Check | | out the forms below and keep up the pain to come out on top. | | | | - Panther: The Shadow turns into a panther! Pretty much all this form | | does is run back and forth on the floor, then at the end it 'growls' | | and does a jumping attack to the middle of the room. EASY to avoid. | | | | - Sword: The Shadow turns into a sword. This is probably his most | | dangerous form, as it can CURSE you and hit you multiple times while | | you can't get away. Be careful not to get hit as it twirls around. | | | | - Moth: The Shadow turns into a moth. As a moth, it flies back and forth | | and spreads poison dust, which will of course poison you if you touch | | it. The easiest form to punish. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Ok, after the fight you'll probably be wondering what to do. Well, what we NEED to do is go back to "Castle A". Unfortunately, from here that leaves us NO CHOICE but to BACKTRACK TO THE CLOCKTOWER and use the WARP ROOM. I know, I know, it's a chore, but it's gotta be done. Castle A ======== Once you go back and warp to "Castle A", go head back to the BIG room near where we just fought LEGION at and head into the SAVE ROOM. The door to the room on the right is open now, so go in to find a .: Medicine Jar :. and a .: Medicine Jar :.. Whee! Ok, now go back to where you fought the Shadow. Here you will find... the REAL Maxim! Listen to what he has to say and you'll end up acquiring .: MK's Bracelet :., which has the power to open those magically sealed doors! Equip this handy item and go back to the BIG room then head UP through the upper-left exit. Go ALL the way up to that magically sealed door in the chapel, except that this time Juste will "raise MK's Bracelet above his head" and WHAM!... the door will open. ============================================================================== Castle Top Floor A ====================================================================[HoD14]=== | Playing: 'To The Center of the Demoniac Castle' | =================================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Hint Card 3....................[ ] Heart Max Up (20)..............[ ] | | Life Max Up (21)...............[ ] Mystical Robe..................[ ] | | Castle Drawing.................[ ] Steel Tip......................[ ] | | Elixir.........................[ ] Chandelier.....................[ ] | | Holy Ring......................[ ] | | | o---------------------------------------------------------------------------o Well, isn't this some classic scenery? Break the wall down that's infront of you and continue upwards. At the top of the stairs you'll a path going UP that we just plain can't follow right now. We'll need more skills before we can go that way, so head left. You'll find yourself in a WARP ROOM with a BOSS DOOR to the left! Wow! There's also an item here: .: Hint Card 3 :... Hint Card 3: Kneel before the round gate to be taken to a different place. Hmm, an interesting hint. Let's try it! Go ahead and kneel at the warp gate. Now take a look at where you're at! Clock Tower A! Basically now that you've discovered MULTIPLE warp rooms, you can press DOWN at any of them to warp to different places in the SAME castle. For now though, we have a boss to kill, so go back to the Castle Top Floor A and into the boss room. Be sure to save if you haven't recently, as this upcoming guy is actually a challenge! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Pazuzu - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 26 | | | | | | - General Information: This is a fun (and finally challenging) battle! | | Pazuzu hits HARD and has quite a bit of HP, but is fairly predictable. | | As far as movement goes, he basically just jumps twice, then uses his | | PATHETICALLY small wings to float for a ways before doing one of the | | following three attacks: | | | | - Fireball Spray: Pazuzu will raise his arms over his face, then spit a | | wave of fireballs across the room. These fireballs are in an arching | | spray, meaning you can retreat a bit to make it MUCH easier to dodge. | | | | - Minions: Pazuzu will occasionally stop and cross his arms, then point | | at you while FOUR Tiny Devil's show up to assist him. These enemies | | will float around and be a nuisance until you kill them, so take them | | out fast. | | | | - Triple Fireball Spray: This attack is basically just like the Fireball | | Spray, except that Pazuzu will do it THREE times in a row! Pazuzu only | | breaks this move out when he's close to death, so keep on the pressure | | and lay into him. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, head into the left room for a scene. Wow, quite a development! Damn you, Death! After the scene, head into the next room on the left and hit the button here to remove an iron bar out of the way. Be sure to head upwards to find a .: HEARTS MAX UP :. and a .: LIFE MAX UP :., a nice reward. Ok, now I want you to go back to "Castle B" using the warp room nearby. This little sidetrip is purely to explore the area to the right (the "Ascent") and to explore the area to the left. You'll find the path that we once found barred is open, as well as the .: Mystical Robe :.. Now with that done, go back to "Castle A" and head over to where the iron bar used to be. Ok, let's go down now and explore a bit. Head down and you'll run into a SAVE POINT. Past that you'll run into a new enemy: the Poison Lizard, which can easily poison you with its spit so be careful. Head down and you'll be in a LARGE vertical room. Explore this area (it has peeping eyes and arikabi's in it). There's also a merchant shop in a room to the right: *Note: This merchant location require that you have an EVEN number of hearts. o----------o | Merchant | o----------+-------------------o | Location: Castle Top Floor A | o----------------+-------------o | ITEM | COST | o----------------+-------------o | Potion | 80 | o------------------------------o | High Potion | 200 | o------------------------------o | Anti-Venom | 20 | o------------------------------o | Uncurse Potion | 20 | o------------------------------o | Ramail Coat | 1005 | o------------------------------o | Piros Helm | 1050 | o------------------------------o | Bangle | 550 | o------------------------------o | Armet | 1800 | o------------------------------o | Velvet Cloak | 1350 | o------------------------------o | Heavy Armor | 2000 | o------------------------------o | Barrel Helmet | 2300 | o------------------------------o | Morion | 3000 | o------------------------------o | Bloody Glove | 2100 | o------------------------------o | Greaves | 1700 | o------------------------------o | Aurora Ring | 5000 | o------------------------------o Well, there's some new items here for sure, including some that can majorly boost your defense and the Aurora Ring which increases the power of the Sacred Fist. Head down into the next room and head to the FAR right past the hole in the floor to find the .: Castle Drawing :. past some Poison Lizards. Go back now and go down the hole now and you'll see a BOSS DOOR to the right! Nice! Before jumping in, head to the left past the elevator to the SAVE ROOM and save up. Now let's go tackle that boss! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Minotaur Lv2 - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 27 | | | | | | - General Information: Ah, it's the axe Minotaur's brother! This guy is | | not nearly the pushover the other Minotaur was: he can hit HARD. | | However, he only has a single move (which is rather pathetic), so as | | soon as you learn how far his range is, you'll be ok. The Minotaur | | will also get pushed back as you damage him, so your spacing during | | this fight is of utter importance. | | | | - Ball 'n Chain: The Minotaur will swing his ball and chain around for a | | bit over his head, then fling it outwards at you. Get BACK when you | | first see this attack to see his range, then adjust to it to win the | | rest of this fight easily. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the battle, go into the right room for your prize: the .: Steel Tip :., a big boost to your whip's attack power. Equip it if you can live without the crushing stone's charge attack. Go back out to the big room now and explore it. There's an .: Elixir :. on the right-hand side, and a door on the left-hand side that leads to a dead end. Continue down to the room below this one. You'll be unable to get through the door to the left, so go right and down again. Head off to the left past the armored flea men to find a Gorgon! This thing will try to petrify you with its breath, but you can stand on top of its back. Head to the left to find a .: Chandelier :.. The room on the left is a SAVE ROOM, and of course the downwards path to the center of the castle is blocked off. Go into the far left room and battle your way past the Axe Armors. You'll find a .: Holy Ring :. here as you go through this room. Past this room is another LARGE elevator room that has a locked door on the left, so be sure to fully explore it before going into the next area. ============================================================================== Castle Treasury A ====================================================================[HoD15]=== | Playing: 'To The Center of the Demoniac Castle' | =================================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Heart Max Up (21)..............[ ] Closet.........................[ ] | | Heaven's Ring..................[ ] Plate Mail.....................[ ] | | Greed Amulet...................[ ] Teapot.........................[ ] | | Teacup.........................[ ] Life Max Up (22)...............[ ] | | | o---------------------------------------------------------------------------o Ok, let's go left and take out the Specter. The lizard here is a Master Lizard and can block with his shield, so be careful (he also packs a punch!). Head down when the floor allows you to. Down here go down avoiding the archers. The door to the right, as you'll remember goes to the "Luminous Caverns" area, so let's save it for later. You can go explore the area to the right until you reach the door which leads to the "Skeleton Cave" if you want, but save that for later too. Head down and go visit this castle's version of Juste's room, where Juste will go place all of the furniture he's collected (which will liven up the room a LOT). Head back up to the room with the Master Lizards when you're done and head LEFT, going up at the end. You'll be in a crystal room now. Head left past the WALL of bone heads and the two poison lizards to find a .: HEARTS MAX UP :. at the end. Go to the left and UP when you're done. Up here you'll find a .: Closet :. to the right. Head left once you grab it (yes, we're packing around a closet now...) and head UP when you can. Ascend up this room and fight your way past the skeleton flails and the new enemy: Blaze Masters. These guys block WAY better than their counterparts and can slide into you, so be careful! At the end of this room you'll be rewarded with a .: Heaven's Ring :., which increases the power of the AXE. Go back to the previous room and head left defeating the Spriggans. Head down to the south room once you can and off to the upper-right you'll find a piece of .: Plate Mail :.. Go down further now and into the room on the right to find another chance to spend your dough: o----------o | Merchant | o----------+------------------o | Location: Castle Treasury A | o----------------+------------o | ITEM | COST | o----------------+------------o | Potion | 80 | o-----------------------------o | High Potion | 200 | o-----------------------------o | Anti-Venom | 20 | o-----------------------------o | Uncurse Potion | 20 | o-----------------------------o | Bangle | 550 | o-----------------------------o | Armet | 1800 | o-----------------------------o | Velvet Cloak | 1350 | o-----------------------------o | Heavy Armor | 2000 | o-----------------------------o | Barrel Helmet | 2300 | o-----------------------------o | Morion | 3000 | o-----------------------------o | Bloody Glove | 2100 | o-----------------------------o | Greaves | 1700 | o-----------------------------o | Cabacete | 3800 | o-----------------------------o | Silver Boots | 2800 | o-----------------------------o | Magic Necklace | 5000 | o-----------------------------o Well, there's a lot of new option here if you're loaded. Go back up to the crystal room when you're done and go left. In this next head down to the very bottom and into the left room where you'll fight a Ruler Sword Lv.3. Past that is a room with a .: Greed Amulet :., which increases how often you find money. Go back up and into the left room. Take the bottom path here to explore it, as the door to the left is locked. Go back up and to the left when you're done. You may be hurting at this point (those Spriggans pack a punch), so spring for a couple of potions if you need to. The room on the left has some specters in it, but some goodies on the far left: a .: Teapot :. and a .: Teacup :... Head down past two more specters to enter another room. The room on the RIGHT is a SAVE POINT, while the room on the left houses a .: LIFE MAX UP :.. With that item gained, head all the way back to Juste's Room to place down some more items (WAY easier typed than done, with all the enemies in the way!). Once you're done placing furniture (I didn't want to keep lugging that closet around) head up a little bit and into the left room. Fight your way to the door and enter to enter the next section. ============================================================================== Skeleton Cave A ====================================================================[HoD16]=== | Playing: 'Skeleton Den' | =========================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Phonograph.....................[ ] Lightning Robe.................[ ] | | Bookshelf......................[ ] Heart Max Up (22)..............[ ] | | Life Max Up (23)...............[ ] Cipher's Charm.................[ ] | | Hint Card 5....................[ ] Rare Ring......................[ ] | | Floodgate Key..................[ ] | | | o---------------------------------------------------------------------------o Back into the Skeleton Cave for us! Head down killing the archers until you get to the lower room. Remember this place? Head to the right and up past the weak enemies to find a .: Phonograph :.. Head down now to find a .: Lightning Robe :. to the far right. Go down further now. Head to the left here to run into a new enemy: the Arthro Skeleton. This guy is dangerous as he throws large bones at you, but keep close to him and drive him back to defeat him easily. Break the wall to the left to find... nothing!? Ok, head to the right now to defeat another Arthro Skeleton and enter the right room. Ascend this room to find a large ghost at the top, along with a $400 candle (wow!) and a .: Bookshelf :.. Head back to where you found the phonograph and head LEFT now. In here, push the lower box right until you can get higher so you can push the upper box down on the right. Now, push the left box down through the gap and push the right box so it sits ON TOP OF the lower box. Do NOT push it down, as you want to use it as a stepping stone. Grab the .: HEARTS MAX UP :. item and head through this room into the next one. Here, jump up to the boxes above you and push the bottom one to the left, but NOT ALL THE WAY. Leave a small space inbetween. Now jump to the RIGHT of the upper box and push it down onto the lower one, then down to the bottom floor. Use this box to get higher, then be sure to grab the .: LIFE MAX UP :. from the right before moving on. This next room is AWESOME. There's a new enemy here called Skeleton Glass who will jump out of the tanks to attack you. The great thing about this room is how EASY they are to kill. Combine that with the fact that there are a LOT of them, and they EACH give you 334 XP PER KILL and you can level up here EASILY. It is ENTIRELY feasible to spend a little time here and get to level 40, which is what I would personally recommend to set you up for the rest of the game. Past the awesome room is a room full of red skeletons. It's awesome how the statue at the top SPAWNS these things, isn't it? Head left into the SAVE ROOM and heal up/save. Head out to the left and head through the bone thrower filled room (ignore the upwards path for now). At the end you will find a BOSS DOOR. Nice, let's do this! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion (Corpse) - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 40 | | | | | | - General Information: Ah, the "Evil" version of Legion... the corpse | | is unfortunately just as easy as the saint was. It will simply sit | | there in the middle of the room, moving slightly to the left and right | | while occasionly dropping small minions to the ground, which will | | slowly crawl towards you. Touching ANYTHING will curse you, but that | | hardly matters as your entire strategy involves standing still on one | | side and whipping the creature. | | | | You can't hurt it at first, but it will slowly open up and expose its | | innards as you damage it. When it's fully open you can hurt it. Use a | | weapon like the cross to make light work of this poor excuse for a | | boss. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight go into the left room to find .: Cipher's Charm :., an item which speeds up the rate at which your MP are restored (for all you magic users out there!). Go back and save now, then head left again and head UP through the hole in the wall. Head right now. The enemy here is a Mimic, and will do the reverse of whatever you do. Kill it and head two rooms to the right to see a mimic above you. Walk to the right and jump to make it hit the switch and let you through. Head through to the right to find .: Hint Card 5 :.. Hint Card 5: They say there is a book with the power to summon monsters. Wellll, SPOILERS there, Mr. Hint Card 5. Ok, there sure is, but we just can't get it yet. I'll let you know when we can! Head down now to grab the .: Rare Ring :. from the pedestal (which makes rare items appear more, which is awesome), then head back to the room before the mimics. Head left now and go down the next room to reach a BIG room on the left. This room houses another box puzzle. To solve it, go explore the area really quick. See the platform with two boxes on it? Push the left one to the right, dropping it down, the down again. Now push it to the right so where it is hanging off the edge on the left (mostly off the edge). Now push the block that was next to it off to the right. You should have it hanging off the previous one a bit. Now go up and push the highest block down. It will fall on the second block, so push it to the right. You should have enough room to push it to the right now (from either the top or the bottom) so you can get higher. Head to the left now and you will find the .: Floodgate Key :., which we'll need later. Go UP now and break the wall. Keep heading up. The room on the left is a SAVE ROOM if you need it. Further up is a locked door on the left. The RIGHT room however is a merchant room that, honestly, you probably can't even visit right now, due to its requirement of "you must be level 50+" to use it. Keep this place in mind for when you pass that landmark. I'll post the inventory below: *Note: This merchant location require that you be level 50+ to use. o----------o | Merchant | o----------+--------------o | Location: Entrance A | o----------------+--------o | ITEM | COST | o----------------+--------o | Potion | 80 | o-------------------------o | High Potion | 200 | o-------------------------o | Elixir | 800 | o-------------------------o | Mana Prism | 250 | o-------------------------o | Big Mana Prism | 1000 | o-------------------------o | Anti-Venom | 20 | o-------------------------o | Uncurse Potion | 20 | o-------------------------o | Medicine Jar | 10000 | o-------------------------o | Platinum Crown | 9999 | o-------------------------o | Red Silk Hat | 9800 | o-------------------------o | Platinum Shoes | 5000 | o-------------------------o | Infinite Boots | 12000 | o-------------------------o We can't go up any higher, though, so we have no choice but to backtrack to the beginning of the Skeleton Cave area. Go place your furniture in your room and head back up to the door on the right, which leads to our next section. ============================================================================== Luminous Cavern A ====================================================================[HoD17]=== | Playing: 'Luminous Caverns' | =============================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Drumstick......................[ ] Full Helmet....................[ ] | | Heart Max Up (23)..............[ ] Medicine Jar...................[ ] | | Hint Card 1....................[ ] Arm Plates.....................[ ] | | Leggings.......................[ ] Griffin's Wing.................[ ] | | Life Max Up (24)...............[ ] Heart Max Up (24)..............[ ] | | Heart Max Up (25)..............[ ] Skull Key......................[ ] | | Elixir.........................[ ] Walk Armor.....................[ ] | | | o---------------------------------------------------------------------------o Back to the caverns. Head in to find a new palette-swap enemy: the Sylph. She has a magic attack and can teleport to try and hit you, so take her out fast. Kill your way past them and head into the next room to see another one. The first candle here drops Uncurse potions, FYI, so you can stock up on them easily here if you want. This room has mini devils in it as well, but make your way through it to the next room. Here you will find Pixie's, another magic-slinging enemy that's hardly a concern. Head up when you can. This room has a right exit that leads nowhere for now, but higher up you can find a .: Drumstick :.. The candle here also has a $400 bag in it too! Nice. Head back down and go right. There's a path downwards you can explore but it's flooded! If you stay in the water you WILL be hurt constantly. I personally walked underwater (using potions to keep my life up) and you may as well forget that idea: you will just reach a dead-end eventually where a perticular door won't open for you, so head up and go right. Fight past the man-eaters and pixies and you'll reach a save room. Continue to the right and go UP. Explore the upper right area for a .: Full Helmet :., and the left for a .: HEARTS MAX UP :.. There is also a breakable wall here leading to a WARP ROOM. Go ahead and warp to Castle B and back for the map percentage. We'll utilize this warp room later to go hunt for some items in a bit. For now though, head back out of the room (In Castle A still!) and go right into the next room. Explore this room and head down. In the lower left you'll find a .: Medicine Jar :.. Head back into the previous room now and go down now. To the right you will see a BOSS ROOM, but I actually recommend we come back to this in a bit (trust me!). Head left instead and kill the victory armor (haven't seen one of those in awhile) and head down. Go to the right and grab the .: Hint Card 1 :. from the ledge: Hint Card 1: Somewhere there exists a mechanism for draining the caves. Well put, hint card! Head right now and go into the next room. You'll fight Axe Armors and Sylph's here so fight past them. In the next room fight your way down. The room on the RIGHT is a merchant location: *Note: This merchant location require that you be at an ODD LEVEL before you use it, like level 39, 43, etc etc... o----------o | Merchant | o----------+-------------------o | Location: Luminous Cavern A | o----------------+-------------o | ITEM | COST | o----------------+-------------o | Potion | 80 | o------------------------------o | High Potion | 200 | o------------------------------o | Anti-Venom | 20 | o------------------------------o | Uncurse Potion | 20 | o------------------------------o | Velvet Cloak | 1350 | o------------------------------o | Heavy Armor | 2000 | o------------------------------o | Barrel Helmet | 2300 | o------------------------------o | Morion | 3000 | o------------------------------o | Bloody Glove | 2100 | o------------------------------o | Greaves | 1700 | o------------------------------o | Cabacete | 3800 | o------------------------------o | Silver Boots | 2800 | o------------------------------o | Battle Armor | 6000 | o------------------------------o | Pot Helm | 4400 | o------------------------------o | Ceramic Mail | 15000 | o------------------------------o Well, there are a few new options here, including the VERY spendy Ceramic Mail! Buy what you wish and make your way back to the previous room and head into the LEFT room now. With the FLOODGATE key in your inventory, Juste will automatically take over here and use it at the shrine, prompting the lion nearby to start to function and the water from earlier to drain away. Go ahead and make your way back there now, using the SAVE ROOM along the way. You'll indeed find the water drained, so head downwards through the floor to continue. Head to the right and grab the .: Arm Plates :., then head left. Drop through the floor and go down to the bottom to grab the .: Leggings :., then head right. This next room is full of Blaze Masters, so watch your health and their sliding attacks! Past that is some MORE Blaze Masters in close quarters, so fight your way past them to find a BOSS ROOM. Heal up (you will undoubtedly need to) and head inside to face: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Death - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 43 | | | | | | - General Information: Time for some payback! The fight against Death | | is similar to a lot of other classic Death fights in Castlevania. As | | you fight, small scythes will constantly spawn in the background while | | Death performs his attacks. Watch your surroundings and splurge on | | some magic to help damage Death. Once you defeat his first form, a | | SECOND form will appear. This form appears as a giant skeleton snake | | thing, and contents itself with moving around the room in either a box | | pattern or a cross pattern. You can stand on its back to hurt it too! | | Keep after him and you'll win in no time. | | | | - Swipe: Deaths basic attack: a simple whipe with his scythe. His scythe | | is rather big, so don't get under him when he does this attack. He | | usually does this attack RIGHT after teleporting. | | | | - Boomerang: Death will throw his scythe out, rotating as it travels | | until it returns to him. Try and get behind him when he does this to | | lay into him and avoid the attack entirely. | | | | - Energy Beams: Death will gather energy, then he will cause several | | energy beams to appear throughout the room. The beams locations are | | indicated by horizontal blue lights BEFORE they strike, giving you | | time to get in BETWEEN them. Try to stay close to Death so you can | | hurt him AND avoid the attack. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ With Death gone, head into the left room to find a VERY nice prize: the .: Griffin's Wing :.. This relic will allow you to perform the HIGH JUMP by pressing DOWN, UP + JUMP. Try it out to get a taste for it. You'll see right away what this power will do. You COULD go wild and collect stuff (which we'll do in a bit), but we're SO close to that other boss room we just HAVE to go see who's in there. Travel back through the caverns and head to the SAVE ROOM to heal up and save, then head on over to the other boss romm door to face: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Talos - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 44 | | | | | | - General Information: Well, it's just a little guy! AHH, I take that | | back, it's the GIANT ARMOR from the beginning of the game! Despite | | being so impressively huge, Talos has a VERY limited move set that is | | quite UNIMPRESSIVE. The biggest danger here is his size: since he | | spans the horizontal length of the screen you can't get past him, | | meaning that if he walks all the way to the right you WILL get hit. | | That's really the only danger. His weak point is obviously his left | | leg, so keep on the attack and you'll be the victor. | | | | - Double Poke: Talos will stop and poke his hand out high, then low. | | Very easy to dodge since he pokes high first and you'll be attacking | | his leg. As he gets closer to dying he'll do this WHILE walking. Still | | easy to dodge... | | | | - Low Poke: Talos will stop and kneel down, then stick his hand out | | along the ground. Oddly enough, it looks like he moves his fingers | | too. Easy to dodge since he kneels down. | | | | - Blade Swipe: Talos will pause and raise his hand, which retracts into | | his arm and is replaced by a blade. He'll then swipe down with the | | blade. Honestly, his hand is just as big and does the same damage, so | | this attack is nothing special. Retreat for a bit then resume the | | attack. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, go through the right door for your reward. You'll find two items drop down, a .: LIFE MAX UP :., and a .: HEARTS MAX UP :.. You'll also see why we tackled Talos after Death: you can use your new GRIFFIN WING power here to go UP. Travel UP through the first gap and follow the path to find another .: HEARTS MAX UP :. icon at the end. Now go up the RIGHT path upwards to get to the top of this room. Go into the room on the left. In here you'll find another giant enemy with a hammer (aptly named "Hammer Hammer"). Each swing of his hammer also brings down fleamen. He's not too hard though, as he reacts by staggering backwards when he takes damage. Beyond him you will find the .: Skull Key :., an item that opens locked doors with a skull on them (the skull is in the MIDDLE of the door). Ok, before we go on our collecting spree, since we're in the Luminous Caverns area anyway, head to the section left of the warp room where that upwards path connects the "Luminous Caverns" to the "Aqueduct of Dragons" area just so you can fill out the map percentage, then head over to the warp room and warp to "Castle B". From the warp room in Castle B, go explore the upwards path that we just did in Castle A (for the map percentage), then head into the room past the GOLEM boss room (where we slaughtered that monster at and made the room fill up with blood, remember?!). You'll of course find an upwards path here, so travel it to find an .: Elixir :. and some .: Walk Armor :., which restores your HP as long as you're in motion. And with those items gathered, let's finish his section off and make a new one. ============================================================================== Griffin Wing Collecting ====================================================================[HoD18]=== | Playing: 'Various' | ====================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Life Max Up (25)...............[ ] Eye of Vlad....................[ ] | | Bullet Tip.....................[ ] Summoning Tome.................[ ] | | Wizard's Urn...................[ ] | | | o---------------------------------------------------------------------------o With our new Griffin's Wing power, you can imagine that we have some item collecting to do. This section will be devoted to gathering up some items that we can access now. A lot of this you can do in any order, but here's what I did. From where we left off in the last section, head to the "Luminous Caverns" warp room in Castle B. Warp to the warp room in the Castle Top Floor. Our goal here is to head RIGHT into the "Chapel of Dissonance", so head down the steps here and enter the right room. Travel past the specter to the right (not down the stairs) and use the Griffin's Wing to get up to a .: LIFE MAX UP :. item. Now head back to the warp room and go to Castle A. In Castle A, travel back to the very same spot to find the .: Eye of Vlad :., one of Dracula's relics which has the power to negate curses. This trip is worth it already! Now head back to the warp room and go back to CASTLE B. Then, warp back to the Luminous Caverns. We're going on quite a walk now, but it's through areas that we've been through MUCH earlier. Head back to the Skeleton Cave now and head down to the very bottom of the map where the skeleton spiders are and head to the far left. The wall that once barred our progress is gone now (we destroyed it in Castle A), so you can pick up the .: Bullet Tip :. here. Keep heading through the Skeleton Cave until you get to the SAVE ROOM to the LEFT. Now, here's a secret room that hint card 5 tried to point out for us. After saving, use your GRIFFIN'S WING to shoot UP through the ceiling! You will find a room up here with the .: Summoning Tome :. and a .: Wizard's Urn :.. This summoning tome is your FINAL magic book, and lets you combine it with the subweapons to summon magical creatures! Ok, we have to visit this area in Castle A too sometime, so keep that in mind and head left. We want to get to the UPWARDS area in the far left of the Skeleton Cave (the one that leads up towards the "Entrance"). Once you hear the music change you'll know you're in the new section. ============================================================================== Entrance B ====================================================================[HoD19]=== | Playing: 'Successor of Fate' | ================================ o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Big Mana Prism.................[ ] High Potion....................[ ] | | Pretty Vase....................[ ] Heart Max Up (26)..............[ ] | | War Fatigues...................[ ] Lure Key.......................[ ] | | Platinum Tip...................[ ] Life Max Up (26)...............[ ] | | Big Mana Prism.................[ ] Moon Armor.....................[ ] | | Sun Armor......................[ ] | | | o---------------------------------------------------------------------------o You'll find a wall here that requires the crushing stone, but past that is a .: Big Mana Prism :.. To the left is a SAVE ROOM. Head upwards to nab the .: High Potion:. and beyond that is a .: Pretty Vase :.. The door further up is locked (we need another key), and the room on the right is another merchant location. Like the previous time we were here, this merchant requires you to be level 50+ before using it. Personally I'm STILL under 50, but here's what you can buy at this location once you CAN use it: *Note: This merchant location require that you be level 50+ to use. o----------o | Merchant | o----------+---------------o | Location: Entrance B | o----------------+---------o | ITEM | COST | o----------------+---------o | Potion | 80 | o--------------------------o | High Potion | 200 | o--------------------------o | Elixir | 800 | o--------------------------o | Mana Prism | 250 | o--------------------------o | Big Mana Prism | 1000 | o--------------------------o | Anti-Venom | 20 | o--------------------------o | Uncurse Potion | 20 | o--------------------------o | Medicine Jar | 10000 | o--------------------------o | Platinum Crown | 9999 | o--------------------------o | Red Silk Hat | 9800 | o--------------------------o | Platinum Shoes | 5000 | o--------------------------o | Infinite Boots | 12000 | o--------------------------o A lot of items here. The infinite boots are quite interesting: they let you jump an infinite amount of times. Well, buy whatever you want if you're rich! Head upwards now and you'll need to use your high jump to get higher. Break the wall here and you'll finally see the upwards exit to the Castle's Entrance proper. Head to the left a bit and go UP to a new room. This room has a weird enemy in it: the Clear Bone. You can't hurt them until they materialize and try and hurt you. Past them is a room with a .: HEARTS MAX UP :. item in it. Go back down. You can explore the area off to the right if you wish, but for the sake of order we're not going to go through that door yet. Head left instead. In the next room, ignore the upwards path for now and fight your way past the feather demons to go outside. Out here you can TRY to go upwards through the obvious path but it's blocked (we need another item). Head all the way left instead to explore the map and find some .: War Fatigues :.. Go back past the feather demons and head up into that upwards path we passed before. There are more Clear Bones and Liquid Bones in here. Fight your way past them and head up. There's a SAVE ROOM to the left if you need it. Head right now. You'll see a path upwards and a door to the right, but go up. Make your way to the left once you do and in the next room use your Griffith Wing to get past the ledge. The room on the left is a WARP ROOM, which is nice and convienent. We'll use it soon. Go explore below it though to find a candle with a $400 bag in it (which is a GREAT PLACE to earn money at). Go into the room on the left to find the .: Lure Key :.. With THIS key, we can open EVERY door in the castle! Finally! Ok, let's do a little side-stuff now. Go back up to the warp room and warp to Castle A, then head down and pick up the .: Platinum Tip :. from the room you got the Lure Key in. Now go ahead and head down to the start of this section, to the area next to where the merchant is. With your new Lure Key, the door to the left will open, revealing another Warp Point. Be sure to visit it in both castles. Now, since we can get to CASTLE A easily from the castle's entrance warp point, go ahead and head to that SAVE POINT in the SKELETON CAVE. You know, where we recently found the summoning tome. In the room above the SAVE POINT you will find a .: LIFE MAX UP :. and a .: Big Mana Prism :. I also took this time to run over to the LOWER elevator area in the CASTLE TREASURY A, as there is a door there on the upper left-hand side that leads to another WARP ROOM. You will also find some .: Moon Armor :. in here (which increases your stats in CASTLE B). Now warp over to CASTLE B where you will find some .: Sun Armor :. (which increases your stats in CASTLE A). While we are WARP ROOM HUNTING, there's also the other UNEXPLORED SPACE in CASTLE TREASURY A, NORTH of the SAVE ROOM. Be sure to go there in both castles now! With that side-stuff done, head back to the WARP POINT near where we got the Lure Key at to continue. Go back to the right room and down, then head right through the door to the next section. ============================================================================== Marble Corridor B ====================================================================[HoD20]=== | Playing: 'Offense and Defense' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Silk Curtains..................[ ] Life Max Up (27)...............[ ] | | Life Max Up (28)...............[ ] Twilight Cloak.................[ ] | | High Potion....................[ ] Viking Helm....................[ ] | | Heart Max Up (27)..............[ ] Silver Armor...................[ ] | | | o---------------------------------------------------------------------------o Head inwards into this area and you'll meet a familiar face: the DEVIL! Wait, didn't we fight him as a boss at one point? Yes, yes we did. There are TWO of them here, and they can curse you as well (if you have the relics turned off). Take them out and head right. Go down the hole in the floor when you can. Remember this place? The "Room of Illusions"? Head LEFT now to fight your way past THREE Victory Armor's to claim the .: Silk Curtains :.. Go back and head RIGHT now. The enemy here that looks like a mimic is actually called "0", and can latch itself onto you and STEAL your subweapon. Crazy! It's the only way to LOSE your subweapon though (if you even want to). They also drop random subweapons upon defeat. Go past him and travel down the room to find another one before going into the room on the left. This next room is full of Spriggans, but the room after that has a .: LIFE MAX UP :. item in it. Head back up to the "Marble Corridor" area and fight your way up the room past the Axe Armors and Specter. Take the LEFT exit here and you'll be in a room with all the different kinds of lizard enemies in it. Keep going through this room to the next room where you'll find another .: LIFE MAX UP :. item. Now head back to the room with the Specter in it and head RIGHT. Go through the next two rooms until you can go UP. The room on the left is a SAVE ROOM. Head upwards outside the save room and follow the path to find a .: Twilight Cloak :.. Go back to outside the save room and head right. In this next room, follow the ceiling to the right for a .: High Potion :.. Explore the rest of this room to see a room to the LEFT, RIGHT, and DOWNWARDS. To the LEFT (which is a room we need to explore anyways) is a unique enemy: the Pike Master. This guy has a HIGH ATTACK VALUE, so be CAREFUL of getting hit. Dodging is pretty easy, given how the Pike Master telegraphs where he is about to attack, but be extra careful here. Once you're done here, go to the previous rooma nd go through the RIGHT exit. Continue onwards in this room until you can head left and follow that path to the end. You won't have much opposition, but you can pick up a .: Viking Helm :. at the end of the path. Go back and fully explore this room before going onwards. In the next room to the right you'll find a .: HEARTS MAX UP :. item and a door leading to the "Castle Top Floor". Be sure to explore this area for the map percentage. You'll also need to come back here to explore this area for its map percentage in "Castle A" too, but there's also an item here in Castle A: some .: Silver Armor :... Be sure to go back to Castle B now. Head back to the room to the right of the Pike Master now and go DOWN. Head through the door you'll find here to get to the next section. ============================================================================== Wailing Way B ====================================================================[HoD21]=== | Playing: 'Approach of Deplore' | ================================== o---------------------------------------------------------------------------o | | | I T E M C H E C K L I S T | | | | Life Max Up (29)...............[ ] Anti-Venom.....................[ ] | | Candleholder...................[ ] Potion.........................[ ] | | Smiling Statue.................[ ] Crush Boots....................[ ] | | Turkey.........................[ ] Heart Max Up (28)..............[ ] | | Drumstick......................[ ] Elixir.........................[ ] | | Heart Max Up (29)..............[ ] Big Mana Prism.................[ ] | | Ancient Urn....................[ ] Rib of Vlad....................[ ] | | Mana Prism.....................[ ] Magical Armor..................[ ] | | Turkey.........................[ ] Big Mana Prism.................[ ] | | Elixir.........................[ ] Candlestick....................[ ] | | Life Max Up (30)...............[ ] Medicine Jar...................[ ] | | Medicine Jar...................[ ] Heart Max Up (30)..............[ ] | | Wine Glass.....................[ ] Kaiser Mail....................[ ] | | | o---------------------------------------------------------------------------o Head into the Wailing Way and defeat the Large Ghost who greets you. Drop down the hole into the large room. Here you'll find two new enemies: the Owl (a flying nuisance) and the coolest enemy of all: the Simon Wraith! The Simon Wraith is undoubtedly based on Simon Belmont, as it will try to whip you when you get near it! Be careful of them, as they have a high ATK rating. Head into the right room to find a .: LIFE MAX UP :. item. Go left now and explore this big room. Go down and exit through the RIGHT exit. In here, follow the room until you can grab the .: Anti-Venom :. from the upper ledge, then head down. To the right is a room leading to the "Castle Treasury" area with a couple of Simon Wraiths guarding it, so explore it if you care about map percentage then head back to the BIG room on the left. Here, take either room on the LEFT side of the room (I'm going through the lower opening). There's no enemies here, but be sure to grab the .: Candleholder :. from the upper left-hand corner of this area. Go into the left room afterwards and pick up the .: Potion :. below you, then head up. You'll find a .: Smiling Statue :. up here as well as a $400 candle. But more importantly continue throughout this room defeating the Simon Wraiths to claim the very important .: Crush Boots :.. Why are these important? Well, if you have them equipped when you high jump, you can break through some ceilings. We'll visit those places as soon as we get through this area. Head back to the area with ENEMIES to the right and go down. Head through these rooms until you can go down again. Down here you'll have to fight a new enemy: the JP Bonepillar. They pack a punch, so be careful. Explore this room and drop down the right path. Head right here and make your way up to the upper room. Follow the path here until you pick up a .: Turkey :., and at the very end (when you drop through the floor), a .: HEARTS MAX UP :.. Go back down to the room filled with Large Ghosts and head left. In this next room fight past the enemies and grab the .: Drumstick :. to the left, then head up, fighting your way to the upper left exit. Here head to the far left to find an .: Elixir :., then head back to the right and go down. To the right is a SAVE ROOM which you'll probably need, so use it and head left to see a BOSS DOOR. Let's do this! +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Cyclops - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 47 | | | | | | - General Information: Ah, a Cyclops! This enemy has a pretty cool | | design, but unfortunately like most bosses has a VERY limted move set. | | What he DOES have though is a HUGE amount of STRENGTH, so any time | | that you DO get hit, it will HURT. Use up your magic and avoid his | | moves below and you'll be ok. | | | | - Hammer Swing: His basic move, the Cyclops will raise his hammer up and | | slam it down. He has a bit of range, and it HURTS, so stay away and | | avoid this at all costs. | | | | - Dash: Cyclops will lean forward three times, then DASH forward, trying | | to ram you. Be sure to jump over him when he does this to avoid it. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, head out the left door and claim a .: HEARTS MAX UP :. as a reward. OK, with that done the only real thing we have left to do is... try out those crush boots. Equip them and head out to the ENTRANCE. Go outside to where you see the path go upwards and high jump upwards. Juste has an awesome animation showing him breaking through the ceiling. Up here you will find a .: Big Mana Prism :., an .: Ancient Urn :., and the .: Rib of Vlad :., the last relic piece we were missing. THIS last piece not only negates poison entirely but also is important as you need ALL of Dracula's parts for a particular ending. Now, head to a warp room and go back to this place again in CASTLE A. You'll find a .: Mana Prism :. here as well as some .: Magical Armor :.. Sweet. OK, now we have just one more place to go before our last section. Head to a warp room and warp up to the "Castle Top Floor A". Head out the right room and crash through the ceiling here. You'll find a .: Turkey :. up here with a .: Big Mana Prism :.. Head further in to find an .: Elixir :., a .: Candlestick :., and a .: LIFE MAX UP :. on the right. To the left you will find a hand holding what appears to be a heart. Whip this to break it and you will see the message: "A passage somewhere has opened.". The hand and heart are symbolic: the passage that just opened is the one that leads to the heart of the castle. Before heading there, be sure to go back and visit "Castle Top Floor B" to explore the same section you just got done exploring. Up here you will find a .: Medicine Jar :., another .: Medicine Jar :., a .: HEARTS MAX UP :. item, a .: Wine Glass :., and some .: Kaiser Mail :.. Quite a nice haul. Ok, we're done collecting and we're ready to tackle the final challenge. Of course this is the time to go place your furniture in Juste's Room, buy whatever items you want, and get whatever enemy's drops you want. Once you are done head back to the warp room and warp to the warp point by the center of the castle. This brings us to the last section... ============================================================================== Dawn of a New Day ====================================================================[HoD22]=== | Playing: 'Archenemy' | ======================== Well, here we are at the end of the game, so there's no easy way of saying or hiding this: This game has THREE ENDINGS. We'll go through all three of them here and there requirements. ENDING A: The "BAD" ENDING Requirements: o Collect ALL of Dracula's Remains. o Enter the center of the castle in "Castle B". o Fight Maxim WITHOUT wearing "JB's Bracelet" and "MK's Bracelet". Upon entering the center of the castle, Juste will run into the possesed version of Maxim, starting a boss fight after the dialog: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Maxim - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: An unfortunate fight against your best friend | | that you can't avoid: Maxim is the pinnacle of difficulty in the game. | | He sports some awesome moves as well as decent HP and stats. Take note | | of his moves below. Depending on the ending your aiming for, you | | should also feel free to utilize any and all items you've been hanging | | onto. Some of Maxim's moves you can knock him out of or stun him out | | of (again, see below) which I found out while using my favorite magic | | attack of Cross + Wind. Review his moves below and use your items and | | you will undoubtedly come out on top. | | | | - Sword Swipe: A basic swipe, Maxim's sword is rather short so you'll | | see him coming before he tries to cut you. Despite being such a basic | | move, Maxim doesn't use this a whole lot. | | | | - Sword Flurry: An impressive display of Maxim's skill with a sword, | | this attack looks remarkably like Juste's "Sacred Fists" attack. If | | you get caught in this attack, your best bet is to slide-dash INTO | | Maxim as you'll hurt him while avoiding more damage. | | | | - Shuriken: Maxim's trusty sideweapon, the shuriken acts exactly like a | | boomerang. Maxim can also throw it and go do something else while it's | | in flight. | | | | - Jump Kick: Maxim is infinitely more acrobatic than Juste. He can spin | | around in the air and perform jump kicks at you with ease. I've found | | that using my Cross + Wind magic stuns him every time while knocking | | him down. Alternatively, being acrobative yourself makes it HARD for | | him to actually hurt you. | | | | - Shadow Double: One of Maxim's most impressive moves is the Shadow | | Double. He will create a clone that mirrors his every move. The clone | | appears a few feet in FRONT of him and attacks TOWARDS Maxim, meaning | | that they are trying to put YOU in the middle. To make it harder, the | | clone takes NO damage. This helps let you know which target to attack, | | but also makes it so you simply have to wait out this attack. If you | | are having a REALLY hard time, being evasive will help you out. | | | | - Clone Wave: Maxim's ultimate attack! Maxim unleashes SEVERAL DOZEN | | clones to attack you. These clones can be destroyed by brandishing | | your whip, but there's so many of them its hard not to get hit. If you | | can lay down enough damage before Maxim does this attack (it has a | | glow before he does it) you can actually stun him out of it. You could | | also simply use a summoning move to avoid the attack if you wished. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, Juste will be outside, alone. Note how he refrences the bracelet during the ending dialog! What a hint! Enjoy the ending and congrats on defeating Castlevania: Harmony of Dissonance! ENDING B: The "GOOD" ENDING Requirements: o Make sure you break the statue in "Castle Top Floor A". o Enter the center of the castle in "Castle A". Upon entering the center of the castle, Juste will run into Maxim, who has managed to maintain who he is despite the remains powers. However, he feels himself slipping and so goads Juste into a fight with him. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Maxim - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: An unfortunate fight against your best friend | | that you can't avoid: Maxim is the pinnacle of difficulty in the game. | | He sports some awesome moves as well as decent HP and stats. Take note | | of his moves below. Depending on the ending your aiming for, you | | should also feel free to utilize any and all items you've been hanging | | onto. Some of Maxim's moves you can knock him out of or stun him out | | of (again, see below) which I found out while using my favorite magic | | attack of Cross + Wind. Review his moves below and use your items and | | you will undoubtedly come out on top. | | | | - Sword Swipe: A basic swipe, Maxim's sword is rather short so you'll | | see him coming before he tries to cut you. Despite being such a basic | | move, Maxim doesn't use this a whole lot. | | | | - Sword Flurry: An impressive display of Maxim's skill with a sword, | | this attack looks remarkably like Juste's "Sacred Fists" attack. If | | you get caught in this attack, your best bet is to slide-dash INTO | | Maxim as you'll hurt him while avoiding more damage. | | | | - Shuriken: Maxim's trusty sideweapon, the shuriken acts exactly like a | | boomerang. Maxim can also throw it and go do something else while it's | | in flight. | | | | - Jump Kick: Maxim is infinitely more acrobatic than Juste. He can spin | | around in the air and perform jump kicks at you with ease. I've found | | that using my Cross + Wind magic stuns him every time while knocking | | him down. Alternatively, being acrobative yourself makes it HARD for | | him to actually hurt you. | | | | - Shadow Double: One of Maxim's most impressive moves is the Shadow | | Double. He will create a clone that mirrors his every move. The clone | | appears a few feet in FRONT of him and attacks TOWARDS Maxim, meaning | | that they are trying to put YOU in the middle. To make it harder, the | | clone takes NO damage. This helps let you know which target to attack, | | but also makes it so you simply have to wait out this attack. If you | | are having a REALLY hard time, being evasive will help you out. | | | | - Clone Wave: Maxim's ultimate attack! Maxim unleashes SEVERAL DOZEN | | clones to attack you. These clones can be destroyed by brandishing | | your whip, but there's so many of them its hard not to get hit. If you | | can lay down enough damage before Maxim does this attack (it has a | | glow before he does it) you can actually stun him out of it. You could | | also simply use a summoning move to avoid the attack if you wished. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight, Maxim will regain his true self to thank you for all you have done. Juste will be outside with Lydie afterwards. Juste will lament the loss of his best friend while Lydie tells him not to blame himself. Enjoy the ending and congrats on defeating Castlevania: Harmony of Dissonance! ENDING C: The "BEST" ENDING Requirements: o Collect ALL of Dracula's Remains. o Enter the center of the castle in "Castle B". o Fight Maxim WHILE wearing "JB's Bracelet" and "MK's Bracelet". Upon entering the center of the castle, Juste will run into the possesed version of Maxim, starting a boss fight after the dialog: +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Maxim - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: An unfortunate fight against your best friend | | that you can't avoid: Maxim is the pinnacle of difficulty in the game. | | He sports some awesome moves as well as decent HP and stats. Take note | | of his moves below. Depending on the ending your aiming for, you | | should also feel free to utilize any and all items you've been hanging | | onto. Some of Maxim's moves you can knock him out of or stun him out | | of (again, see below) which I found out while using my favorite magic | | attack of Cross + Wind. Review his moves below and use your items and | | you will undoubtedly come out on top. | | | | - Sword Swipe: A basic swipe, Maxim's sword is rather short so you'll | | see him coming before he tries to cut you. Despite being such a basic | | move, Maxim doesn't use this a whole lot. | | | | - Sword Flurry: An impressive display of Maxim's skill with a sword, | | this attack looks remarkably like Juste's "Sacred Fists" attack. If | | you get caught in this attack, your best bet is to slide-dash INTO | | Maxim as you'll hurt him while avoiding more damage. | | | | - Shuriken: Maxim's trusty sideweapon, the shuriken acts exactly like a | | boomerang. Maxim can also throw it and go do something else while it's | | in flight. | | | | - Jump Kick: Maxim is infinitely more acrobatic than Juste. He can spin | | around in the air and perform jump kicks at you with ease. I've found | | that using my Cross + Wind magic stuns him every time while knocking | | him down. Alternatively, being acrobative yourself makes it HARD for | | him to actually hurt you. | | | | - Shadow Double: One of Maxim's most impressive moves is the Shadow | | Double. He will create a clone that mirrors his every move. The clone | | appears a few feet in FRONT of him and attacks TOWARDS Maxim, meaning | | that they are trying to put YOU in the middle. To make it harder, the | | clone takes NO damage. This helps let you know which target to attack, | | but also makes it so you simply have to wait out this attack. If you | | are having a REALLY hard time, being evasive will help you out. | | | | - Clone Wave: Maxim's ultimate attack! Maxim unleashes SEVERAL DOZEN | | clones to attack you. These clones can be destroyed by brandishing | | your whip, but there's so many of them its hard not to get hit. If you | | can lay down enough damage before Maxim does this attack (it has a | | glow before he does it) you can actually stun him out of it. You could | | also simply use a summoning move to avoid the attack if you wished. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After defeating Maxim, Maxim's true self will shine through. You will then hear from the real enemy all along as he casts Maxim aside and decides to fight you himself. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Dracula Wraith - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: The game's TRUE MONSTER appears. This fight takes | | place in TWO forms. The first form has access to the first two moves | | listed below and is a classic battle against Dracula (read as: it is | | NOT very challenging). The second form is comprised of the remains | | that Maxim, and then Juste have gathered. Neither for is very hard as | | you can safely and freely use any items you're holding onto. Check out | | the moves below and kick ass! | | | | - Fireball: Dracula's classic attack: He will lift up his cape and fire | | three fireballs at you. Easily jumped over or destroyed with the whip. | | | | - Meteor Summon: Dracula will summon a series of meteors at you. These | | not only have gaps in them, but can easily be jumped over or ducked | | under. Not very challenging. | | | | - Claw Swipe: Dracula will swat at you with his claw. This can either be | | easy to avoid or difficult depending on how close Dracula is to you, | | (far away being EASY to avoid, close being harder). If he gets close, | | you can try to kneel close to the beast as the claw archs at times. | | | | - Laser Beam: Energy will gather near the abomination before shooting | | across the screen. You should NEVER be hit by this attack though, as | | simply ducking will avoid the attack. Easy, no? | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ After the fight Juste will be outside with Maxim AND Lydie. Juste and Maxim will talk while Lydie wakes up. Maxim tries to tell her what happened while Juste interrupts to say nothing happened. Lydie stops their arguing by telling them to wait until they all get home. Enjoy the ending and congrats on defeating Castlevania: Harmony of Dissonance! ============================================================================== Bosses ==================================================================[HoD-BOS]=== Here you will find a list of all the games bosses for your conveinence. I am listing them in the order we fought them in according to the guide. +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Giant Bat - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 5 | | | | | | - General Information: Walk into the dark red room and soon you'll see | | the bat form out of the background. Pretty cool. He is an extremely | | easy first boss (personally I think the Victory Armor if more of a | | challenge). The bat only really has two attacks (see below) and will | | lazily fly back and forth. If you keep damaging it, it will break into | | smaller bats and fly off, reappearing somewhere else. Just keep at it | | and there's no way you can lose. | | | | - Fireball: The Giant Bat will occasionally shoot a fireball at you. | | Simply avoid it or whip it. This fireball is SO pathetic it burns out | | after traveling a few feet! Heh, poor bat! | | | | - Drill Attack: The bats only other move is to stop in the air, wrap | | itself up in a drill-like form, and slam down at you. Simply dash | | away to make it miss, and punish the bat as it stays in the ground | | drilling. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Living Armor - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 8 | | | | | | - General Information: Well, this is truly a disappointing boss. All the | | Living Armor does is literally stomp back and forth in a slow manner | | and occasionally swings his sword. Ridiculously easy to avoid. I don't | | know whose blood is on his sword, but they had it coming! | | | | - Sword Swing: The Living Armor will swing his sword down at you. | | Simply dash backwards. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Skull Knight - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 11 | | | | | | - General Information: Remember Castlevania III? How cool is this!? | | Its about time too, the last two bosses were LAME. The Skull Knight | | comes with a sword and shield, as well as a few different forms. As | | you "defeat" him, his shield will bring him back. He doesn't have a | | WHOLE lot of attacks, but he spreads them out between his three forms. | | Use whatever magic/sub-weapon you want (I went with the cross) and | | check out his attacks below. | | | | - Thrust (1st Form): The Skull Knight will simply thrust his sword at | | you. He charges it up before hand, giving you plenty of warning to | | dodge it. This attack and jumping is literally all he does in the | | first form. | | | | - Warp Dash (2nd Form): The Skull Knight will bend forwards slightly and | | flash orange. He will then go invisible (warp) and reappear wherever | | you where. Be sure to use the platforms in the room to escape him. He | | also jumps a lot higher and farther in this form. | | | | - Beam Attack (3rd Form): The Skull Knight will jump around in much | | shorter bursts this time, but will stop and glow blue. A blue beam | | will then shoot out of his chest across the room. Try to get near him | | when he's about to shoot, then duck and keep attacking him. Easy. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Minotaur - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 16 | | | | | | - General Information: Ah, the Minotaur. This guy mainly attacks with | | his axe, which has a bit of blood on it (a nice touch), but he doesn't | | have a whole lot of moves (see below). If you are taking him on early | | (like I am) just be careful of not getting hit as it can hurt. You may | | as well use up all your magic (Fire + Cross is good) and then just be | | careful of his attacks while whipping away. | | | | - Axe Swing: The Minotaur will simply swing his axe at you. It has some | | reach, so you want to backdash out of the way. It's possible to duck | | underneath, but I'd just retreat a bit. Easy to dodge. | | | | - Axe Throw: The Minotaur will get fancy! He'll twirl his axe above his | | head and then THROW it across the room on the side you're on. Simply | | duck to avoid this. Be quick though, as he's fairly fast on the throw! | | | | - Bull Rush: The Minotaur will raise his hand to the heavens while | | looking upwards. He'll than rush whichever side of the screen you are | | on, crashing into the wall (and disappearing somewhat). Double jump | | over him and whip his bottom-half (that seems wrong to say...). Be | | careful though and dash backwards when he comes out! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Golem - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 17 | | | | | | - General Information: Well, he's a golem! This guy is a tad on the | | slow side, so you can pull off some multi-hit magic moves with ease. | | He's also technically got two forms, but you're really just destroying | | him and exposing his core (where he'll do his third attack, listed | | below. Overall, not much of a challenge, you'll probably easily | | destroy his first form with magic (I did Cross + Wind). | | | | - Punch: The Golem will telegraph this punch by pulling his arm back. | | He has some reach so step back and see how far he punches so you can | | avoid this attack. | | | | - Earth Shake: The Golem jumps up and rocks the ground upon landing. | | You won't get hurt by standing on the ground, but several big chunks | | of earth will fall down from above. You can't destroy them with your | | whip, so do some careful stepping to the left or right to avoid the | | rocks. Fairly easy to avoid as the rocks are always spaced out. | | | | - Rock Spew: This attack occurs when you beat the first "phase" of the | | Golem (you destroy him somewhat and expose his core). You'll have to | | hurt the big red orb that you expose, but the Golem will spew out TONS | | of small rocks. This stream will slowly increase its range, so be | | careful of how close you get. Keep whipping the red orb to finish him | | off. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Devil - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 19 | | | | | | - General Information: Ah, the Devil. Well this fight isn't very bad at | | all. The Devil likes to fly around during the fight. Be careful not | | to actually TOUCH the beast, as you'll wind up being cursed. Long | | lasting magic attacks (like my favorite Cross + Wind) will serve you | | well here. Just watch out for his attacks below and you'll do fine. | | I love his death animation, by the way! | | | | - Laser Beam: The Devil only does this move when he's flying around. He | | will open his mouth and inhale energy, then fire it diagonally down at | | the ground. You have plenty of time to get behind him when he is | | "charging" this attack, so do so and keep whipping him! | | | | - Fireballs: The Devil will land on the ground, opening his mouth and | | charging up again. Then he will unleash a short barrage of fireballs | | straight ahead. Try to get close to the beast and whip him while | | ducking (ducking alone will avoid this attack). Be careful though, as | | he will try and use the next attack if you're close enough to him. | | | | - Uppercut: The Devil will only use this move if you're close to him | | after his fireball attack. All this attack is is basically a fiery | | uppercut towards you. You DO have time between the END of the fireball | | attack and this attack though, so just retreat a bit! | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Giant Merman - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 20 | | | | | | - General Information: Well, a larger version of a regular enemy. | | Creative "un-inspiration" aside, the Merman isn't too hard. He likes | | to stay in a single place for awhile (so take advantage of that) and | | has easily avoidable attacks (see below). Just keep at it and you'll | | be fine. | | | | - Tidal Wave: The Merman will cause a wave of water to shoot up from the | | floor. REALLY easy to just jump over. You really shouldn't even be hit | | by this attack! | | | | - Spin Attack: Like the normal enemies, the Giant Merman will curl up | | and spin at you. Again, REALLY easy to just double jump over, so this | | attack is hardly a concern. | | | | - Summoning: The Merman's only cool move: he will summon both mermen | | and fishmen to help him out. Usually you'll see either two fishmen | | come out to attack you and stick around, or four mermen who will curl | | up and spin at you, then disappear. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Max Slimer - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 22 | | | | | | - General Information: Ah, another BIG version of a regular enemy. The | | interesting thing about this fight (and the only challenge whatsoever) | | is the fact that ATTACKING the Slimer will make smaller slime enemies | | appear. Use up your magic and remember to attack while you duck so you | | can kill the small enemies when they show up. You'll occasionally have | | to retreat a bit if the smaller slimes get flung too far out. The only | | thing to be careful of is the fact that you can recieve all the status | | ailments from this boss, so be careful of actually touching anything. | | The Max Slimer doesn't really have ANY attack moves, but will jump | | between the ceiling and floor occasionally. Keep up the attack and you | | will be victorious! | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Peeping Big - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 23 | | | | | | - General Information: Head inside and kill the peeping eye here. This | | will royally piss off its mom though, and prompt the real boss to | | appear. Ah, yet another "larger version" boss. The Peeping Big will | | hover back and forth, trying to attack you with its tail (which is | | made of eyeballs!). It's attacks are easy to dodge though, plus he is | | a big target, so you won't have too much trouble here. It's death | | animation is fantastic, by the way. | | | | - Tail Whip: The Peeping Big's basic attack: it will simply swing its | | tail at you. Either dash backwards or jump over it and whip the beast. | | | | - Tail Barrage: The Peeping Big will swing its tail around erratically. | | It's best just to hang back while the beast goes crazy, then move in | | to continue attacking it afterwards. | | | | - Bouncing: The Peeping Big will close its eye and start to bounce | | around the room. Note that you just plain can't hurt the beast when | | its eye is closed. Just stick close to the ground and slide under it | | when it comes near. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion (Saint) - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 25 | | | | | | - General Information: Now THIS is one cool looking boss (and a classic | | Castlevania staple). Legion is aptly named as his body is composed of | | many humans. He'll hover in mid-air the entire time and only really | | has two attacks (see below). Legion has FOUR parts that compose his | | body, and you'll need to defeat at least SOME of them to damage the | | core. The core itself has three tentacles that will randomly fling | | about, shooting lasers, so be careful. Overall, now a very hard boss. | | | | - Flyer: Legion will "birth" little copies of itself from time to time. | | These things hover around and try to make contact with you to damage | | you. They also cause the "curse" status if you touch them, not that | | dashing is of any particular importance in this fight... | | | | - Laser Shot: This is the attack that the tentacles do when they are | | free. They telegraph this attack WELL before hand, so be sure to get | | out of the line of fire! | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Shadow - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 26 | | | | | | - General Information: After the nice little chat, the fight will be | | on! The Shadow has THREE different forms that it rotates through, not | | including the face (which has NO attacks and can't hurt you). Check | | out the forms below and keep up the pain to come out on top. | | | | - Panther: The Shadow turns into a panther! Pretty much all this form | | does is run back and forth on the floor, then at the end it 'growls' | | and does a jumping attack to the middle of the room. EASY to avoid. | | | | - Sword: The Shadow turns into a sword. This is probably his most | | dangerous form, as it can CURSE you and hit you multiple times while | | you can't get away. Be careful not to get hit as it twirls around. | | | | - Moth: The Shadow turns into a moth. As a moth, it flies back and forth | | and spreads poison dust, which will of course poison you if you touch | | it. The easiest form to punish. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Pazuzu - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 26 | | | | | | - General Information: This is a fun (and finally challenging) battle! | | Pazuzu hits HARD and has quite a bit of HP, but is fairly predictable. | | As far as movement goes, he basically just jumps twice, then uses his | | PATHETICALLY small wings to float for a ways before doing one of the | | following three attacks: | | | | - Fireball Spray: Pazuzu will raise his arms over his face, then spit a | | wave of fireballs across the room. These fireballs are in an arching | | spray, meaning you can retreat a bit to make it MUCH easier to dodge. | | | | - Minions: Pazuzu will occasionally stop and cross his arms, then point | | at you while FOUR Tiny Devil's show up to assist him. These enemies | | will float around and be a nuisance until you kill them, so take them | | out fast. | | | | - Triple Fireball Spray: This attack is basically just like the Fireball | | Spray, except that Pazuzu will do it THREE times in a row! Pazuzu only | | breaks this move out when he's close to death, so keep on the pressure | | and lay into him. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Minotaur Lv2 - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 27 | | | | | | - General Information: Ah, it's the axe Minotaur's brother! This guy is | | not nearly the pushover the other Minotaur was: he can hit HARD. | | However, he only has a single move (which is rather pathetic), so as | | soon as you learn how far his range is, you'll be ok. The Minotaur | | will also get pushed back as you damage him, so your spacing during | | this fight is of utter importance. | | | | - Ball 'n Chain: The Minotaur will swing his ball and chain around for a | | bit over his head, then fling it outwards at you. Get BACK when you | | first see this attack to see his range, then adjust to it to win the | | rest of this fight easily. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Legion (Corpse) - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 40 | | | | | | - General Information: Ah, the "Evil" version of Legion... the corpse | | is unfortunately just as easy as the saint was. It will simply sit | | there in the middle of the room, moving slightly to the left and right | | while occasionly dropping small minions to the ground, which will | | slowly crawl towards you. Touching ANYTHING will curse you, but that | | hardly matters as your entire strategy involves standing still on one | | side and whipping the creature. | | | | You can't hurt it at first, but it will slowly open up and expose its | | innards as you damage it. When it's fully open you can hurt it. Use a | | weapon like the cross to make light work of this poor excuse for a | | boss. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Death - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 43 | | | | | | - General Information: Time for some payback! The fight against Death | | is similar to a lot of other classic Death fights in Castlevania. As | | you fight, small scythes will constantly spawn in the background while | | Death performs his attacks. Watch your surroundings and splurge on | | some magic to help damage Death. Once you defeat his first form, a | | SECOND form will appear. This form appears as a giant skeleton snake | | thing, and contents itself with moving around the room in either a box | | pattern or a cross pattern. You can stand on its back to hurt it too! | | Keep after him and you'll win in no time. | | | | - Swipe: Deaths basic attack: a simple whipe with his scythe. His scythe | | is rather big, so don't get under him when he does this attack. He | | usually does this attack RIGHT after teleporting. | | | | - Boomerang: Death will throw his scythe out, rotating as it travels | | until it returns to him. Try and get behind him when he does this to | | lay into him and avoid the attack entirely. | | | | - Energy Beams: Death will gather energy, then he will cause several | | energy beams to appear throughout the room. The beams locations are | | indicated by horizontal blue lights BEFORE they strike, giving you | | time to get in BETWEEN them. Try to stay close to Death so you can | | hurt him AND avoid the attack. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Talos - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 44 | | | | | | - General Information: Well, it's just a little guy! AHH, I take that | | back, it's the GIANT ARMOR from the beginning of the game! Despite | | being so impressively huge, Talos has a VERY limited move set that is | | quite UNIMPRESSIVE. The biggest danger here is his size: since he | | spans the horizontal length of the screen you can't get past him, | | meaning that if he walks all the way to the right you WILL get hit. | | That's really the only danger. His weak point is obviously his left | | leg, so keep on the attack and you'll be the victor. | | | | - Double Poke: Talos will stop and poke his hand out high, then low. | | Very easy to dodge since he pokes high first and you'll be attacking | | his leg. As he gets closer to dying he'll do this WHILE walking. Still | | easy to dodge... | | | | - Low Poke: Talos will stop and kneel down, then stick his hand out | | along the ground. Oddly enough, it looks like he moves his fingers | | too. Easy to dodge since he kneels down. | | | | - Blade Swipe: Talos will pause and raise his hand, which retracts into | | his arm and is replaced by a blade. He'll then swipe down with the | | blade. Honestly, his hand is just as big and does the same damage, so | | this attack is nothing special. Retreat for a bit then resume the | | attack. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Cyclops - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 47 | | | | | | - General Information: Ah, a Cyclops! This enemy has a pretty cool | | design, but unfortunately like most bosses has a VERY limted move set. | | What he DOES have though is a HUGE amount of STRENGTH, so any time | | that you DO get hit, it will HURT. Use up your magic and avoid his | | moves below and you'll be ok. | | | | - Hammer Swing: His basic move, the Cyclops will raise his hammer up and | | slam it down. He has a bit of range, and it HURTS, so stay away and | | avoid this at all costs. | | | | - Dash: Cyclops will lean forward three times, then DASH forward, trying | | to ram you. Be sure to jump over him when he does this to avoid it. | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Maxim - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: An unfortunate fight against your best friend | | that you can't avoid: Maxim is the pinnacle of difficulty in the game. | | He sports some awesome moves as well as decent HP and stats. Take note | | of his moves below. Depending on the ending your aiming for, you | | should also feel free to utilize any and all items you've been hanging | | onto. Some of Maxim's moves you can knock him out of or stun him out | | of (again, see below) which I found out while using my favorite magic | | attack of Cross + Wind. Review his moves below and use your items and | | you will undoubtedly come out on top. | | | | - Sword Swipe: A basic swipe, Maxim's sword is rather short so you'll | | see him coming before he tries to cut you. Despite being such a basic | | move, Maxim doesn't use this a whole lot. | | | | - Sword Flurry: An impressive display of Maxim's skill with a sword, | | this attack looks remarkably like Juste's "Sacred Fists" attack. If | | you get caught in this attack, your best bet is to slide-dash INTO | | Maxim as you'll hurt him while avoiding more damage. | | | | - Shuriken: Maxim's trusty sideweapon, the shuriken acts exactly like a | | boomerang. Maxim can also throw it and go do something else while it's | | in flight. | | | | - Jump Kick: Maxim is infinitely more acrobatic than Juste. He can spin | | around in the air and perform jump kicks at you with ease. I've found | | that using my Cross + Wind magic stuns him every time while knocking | | him down. Alternatively, being acrobative yourself makes it HARD for | | him to actually hurt you. | | | | - Shadow Double: One of Maxim's most impressive moves is the Shadow | | Double. He will create a clone that mirrors his every move. The clone | | appears a few feet in FRONT of him and attacks TOWARDS Maxim, meaning | | that they are trying to put YOU in the middle. To make it harder, the | | clone takes NO damage. This helps let you know which target to attack, | | but also makes it so you simply have to wait out this attack. If you | | are having a REALLY hard time, being evasive will help you out. | | | | - Clone Wave: Maxim's ultimate attack! Maxim unleashes SEVERAL DOZEN | | clones to attack you. These clones can be destroyed by brandishing | | your whip, but there's so many of them its hard not to get hit. If you | | can lay down enough damage before Maxim does this attack (it has a | | glow before he does it) you can actually stun him out of it. You could | | also simply use a summoning move to avoid the attack if you wished. | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | Boss Battle - Dracula Wraith - Boss Battle | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ | | | My Level: 48 | | | | | | - General Information: The game's TRUE MONSTER appears. This fight takes | | place in TWO forms. The first form has access to the first two moves | | listed below and is a classic battle against Dracula (read as: it is | | NOT very challenging). The second form is comprised of the remains | | that Maxim, and then Juste have gathered. Neither for is very hard as | | you can safely and freely use any items you're holding onto. Check out | | the moves below and kick ass! | | | | - Fireball: Dracula's classic attack: He will lift up his cape and fire | | three fireballs at you. Easily jumped over or destroyed with the whip. | | | | - Meteor Summon: Dracula will summon a series of meteors at you. These | | not only have gaps in them, but can easily be jumped over or ducked | | under. Not very challenging. | | | | - Claw Swipe: Dracula will swat at you with his claw. This can either be | | easy to avoid or difficult depending on how close Dracula is to you, | | (far away being EASY to avoid, close being harder). If he gets close, | | you can try to kneel close to the beast as the claw archs at times. | | | | - Laser Beam: Energy will gather near the abomination before shooting | | across the screen. You should NEVER be hit by this attack though, as | | simply ducking will avoid the attack. Easy, no? | | | | | +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ ============================================================================== Bestiary ==================================================================[HoD-BST]=== Here is a list of all the monsters you can find in the game, as well as their level, HP, EXP, DROPS, and locations. The FIRST thing to take notice of is that this info all comes from the IN GAME BESTIARY. This info is best used for seeing what enemies drop, honestly. The in-game list also doesn't tell you WHERE the enemy is either. For enemies that can literally be found anywhere, I'll list several (but not all) locations. The SECOND thing to take note of is that this game utilizes a rather unique way of keeping track of experience. You see, if Juste is much stronger than the enemy he is trying to kill (10+ levels) you will only get ONE experience per kill. The developers did this so you couldn't grind to CRAZY levels. Kinda worthless in my opinion though, given how easy the game is anyways. LASTLY, each enemy usually has two items that they drop: one common and one rare. The LUCK stat will help your drop rate and the item "Rare Ring" will help rare items drop. Despite having Juste absolutly stacked with luck AND a rare ring, getting every item to drop took me HOURS upon HOURS, to the point of insanity... Did I mention you guys can say "Thanks!" at my facebook page yet?! :) o--------------------------o------------------o-------------------------o | No. 1 Bat | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 1 HP: 1 EXP: 5 | | | o--------------------------o $1 | Entrance A | | Tolerance: --- | --- | Marble Corridor A | o--------------------------o | Luminous Cavern B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 2 Tiny Slime | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 1 HP: 3 EXP: 5 | | | o--------------------------o $1 | Aqueduct of Dragons A | | Tolerance: --- | --- | Aqueduct of Dragons B | o--------------------------o | Luminous Caverns B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 3 Slime | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 3 HP: 32 EXP: 9 | | | o--------------------------o Anti-Venom | Aqueduct of Dragons A | | Tolerance: | Sturdy Turban | Luminous Caverns B | o--------------------------o | | | Weakness: | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 4 Medusa Head | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 1 HP: 1 EXP: 5 | | | o--------------------------o --- | Room of Illusions A | | Tolerance: THUNDER | Pendant | Clock Tower B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 5 Zombie | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 1 HP: 2 EXP: 5 | | | o--------------------------o --- | Entrance A | | Tolerance: --- | Casual Wear | Room of Illusions A | o--------------------------o | | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 6 Skeleton | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 2 HP: 3 EXP: 7 | | | o--------------------------o $5 | Entrance A | | Tolerance: --- | $25 | Marble Corridor A | o--------------------------o | Skeleton Cave B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 7 Fleaman | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 2 HP: 3 EXP: 7 | | | o--------------------------o $1 | Marble Corridor A | | Tolerance: --- | $5 | Clock Tower B | o--------------------------o | Marble Corridor B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 8 Bone Soldier | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 3 HP: 32 EXP: 9 | | | o--------------------------o Potion | Marble Corridor A | | Tolerance: --- | Rubber Armor | Skeleton Cave A | o--------------------------o | Skeleton Cave B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 9 Armor Knight | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 4 HP: 32 EXP: 11 | | | o--------------------------o Potion | Entrance A | | Tolerance: --- | Field Armor | Marble Corridor A | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 10 Giant Bat | Drops | Location | o--------------------------o------------------o-------------------------o | LV.10 HP: 400 EXP: 66 | | | o--------------------------o --- | Marble Corridor A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 11 Ghost | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 4 HP: 4 EXP: 11 | | | o--------------------------o --- | Wailing Way A | | Tolerance: --- | --- | Castle Treasury B | o--------------------------o | Clock Tower B | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 12 Bone Pillar | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 4 HP: 48 EXP: 11 | | | o--------------------------o $1 | Wailing Way A | | Tolerance: FIRE | $5 | Chapel of Dissonance A | o--------------------------o | Skeleton Cave B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 13 Large Ghost | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 6 HP: 33 EXP: 12 | | | o--------------------------o $5 | Wailing Way A | | Tolerance: --- | $25 | Wailing Way B | o--------------------------o | | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 14 White Dragon | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 6 HP: 96 EXP: 12 | | | o--------------------------o $5 | Sky Walkway A | | Tolerance: --- | $25 | Skeleton Cave A | o--------------------------o | Aqueduct of Dragons B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 15 Rock Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 7 HP: 48 EXP: 13 | | | o--------------------------o Potion | Wailing Way A | | Tolerance: ICE | Plain Circlet | | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 16 White Dragon Lv2 | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 8 HP: 204 EXP: 17 | | | o--------------------------o Potion | Clock Tower B | | Tolerance: --- | $100 | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 17 Lizard Man | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 8 HP: 48 EXP: 17 | | | o--------------------------o Potion | Room of Illusions A | | Tolerance: --- | Plate Coat | Castle Treasury A | o--------------------------o | Marble Corridor B | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 18 Living Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.13 HP: 900 EXP: 110 | | | o--------------------------o --- | Shr. of the Apostates A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 19 Ectoplasm | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 7 HP: 9 EXP: 13 | | | o--------------------------o Uncurse Potion | Luminous Cavern A | | Tolerance: --- | Thin Robe | Castle Treasury B | o--------------------------o | Luminous Cavern B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 20 Skeleton Blaze | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 9 HP: 64 EXP: 22 | | | o--------------------------o $25 | Castle Treasury B | | Tolerance: --- | Potion | Clock Tower B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 21 Big Skeleton | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 9 HP: 128 EXP: 22 | | | o--------------------------o $25 | Clock Tower A | | Tolerance: --- | Opal | Skeleton Cave B | o--------------------------o | Castle Top Floor B | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 22 Flying Bone | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 7 HP: 12 EXP: 13 | | | o--------------------------o $5 | Sky Walkway A | | Tolerance: WIND | Crimson Cloak | Skeleton Cave B | o--------------------------o | Sky Walkway B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 23 Peeping Eye | Drops | Location | o--------------------------o------------------o-------------------------o | LV. 8 HP: 51 EXP: 17 | | | o--------------------------o Potion | Castle Top Floor A | | Tolerance: --- | Shin Guards | Castle Treasury B | o--------------------------o | Clock Tower B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 24 Skeleton Flail | Drops | Location | o--------------------------o------------------o-------------------------o | LV.10 HP: 51 EXP: 27 | | | o--------------------------o $25 | Castle Treasury A | | Tolerance: --- | Cloth Helmet | Skeleton Cave A | o--------------------------o | Skeleton Cave B | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 25 Skeleton Spear | Drops | Location | o--------------------------o------------------o-------------------------o | LV.11 HP: 51 EXP: 33 | | | o--------------------------o $25 | Skeleton Cave B | | Tolerance: --- | Leather Helmet | Castle Top Floor B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 26 Red Skeleton | Drops | Location | o--------------------------o------------------o-------------------------o | LV.11 HP: 6 EXP: 0 | | | o--------------------------o --- | Skeleton Cave A | | Tolerance: FIRE | --- | Skeleton Cave B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 27 Skeleton Rib | Drops | Location | o--------------------------o------------------o-------------------------o | LV.11 HP: 51 EXP: 33 | | | o--------------------------o Uncurse Potion | Castle Treasury B | | Tolerance: --- | Bronze Armor | Skeleton Cave B | o--------------------------o | Clock Tower B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 28 Bone Thrower | Drops | Location | o--------------------------o------------------o-------------------------o | LV.12 HP: 51 EXP: 39 | | | o--------------------------o Anti-Venom | Skeleton Cave A | | Tolerance: --- | Bronze Boots | Skeleton Cave B | o--------------------------o | Luminous Cavern B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 29 Skeleton Ape | Drops | Location | o--------------------------o------------------o-------------------------o | LV.12 HP: 51 EXP: 39 | | | o--------------------------o $25 | Skeleton Cave A | | Tolerance: --- | Rock Leather | Skeleton Cave B | o--------------------------o | Luminous Cavern B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 30 Gate Guarder | Drops | Location | o--------------------------o------------------o-------------------------o | LV.12 HP: 640 EXP: 39 | | | o--------------------------o --- | Castle Treasury B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 31 Golem | Drops | Location | o--------------------------o------------------o-------------------------o | LV.18 HP: 1408 EXP: 273 | | | o--------------------------o --- | Luminous Cavern B | | Tolerance: THUNDER | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 32 Skull Knight | Drops | Location | o--------------------------o------------------o-------------------------o | LV.20 HP: 1600 EXP: 339 | | | o--------------------------o --- | Skeleton Cave B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 33 Tiny Devil | Drops | Location | o--------------------------o------------------o-------------------------o | LV.12 HP: 64 EXP: 49 | | | o--------------------------o Uncurse Potion | Luminous Cavern A | | Tolerance: --- | Turquoise | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 34 Scarecrow | Drops | Location | o--------------------------o------------------o-------------------------o | LV.13 HP: 12 EXP: 47 | | | o--------------------------o $5 | Luminous Cavern B | | Tolerance: --- | Gauntlets | | o--------------------------o | | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 35 Skeleton Spider | Drops | Location | o--------------------------o------------------o-------------------------o | LV.13 HP: 400 EXP: 47 | | | o--------------------------o Potion | Skeleton Cave B | | Tolerance: --- | Bicocette | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 36 Man-eater | Drops | Location | o--------------------------o------------------o-------------------------o | LV.14 HP: 96 EXP: 55 | | | o--------------------------o Potion | Luminous Cavern B | | Tolerance: --- | Mirror Pendant | Luminous Cavern A | o--------------------------o | | | Weakness: FIRE ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 37 Axe Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.15 HP: 80 EXP: 62 | | | o--------------------------o Iron Boots | Luminous Cavern B | | Tolerance: FIRE | Bangle | | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 38 Witch | Drops | Location | o--------------------------o------------------o-------------------------o | LV.16 HP: 80 EXP: 71 | | | o--------------------------o Anti-Venom | Luminous Cavern B | | Tolerance: ICE | Loose Clothing | | o--------------------------o | | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 39 Siren | Drops | Location | o--------------------------o------------------o-------------------------o | LV.16 HP: 80 EXP: 71 | | | o--------------------------o --- | Luminous Cavern B | | Tolerance: --- | Mana Prism | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 40 Bomber Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.16 HP: 96 EXP: 71 | | | o--------------------------o $5 | Castle Treasury B | | Tolerance: --- | $25 | Luminous Cavern B | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 41 Minotaur | Drops | Location | o--------------------------o------------------o-------------------------o | LV.20 HP: 1920 EXP: 339 | | | o--------------------------o --- | Castle Top Floor B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 42 Balloon | Drops | Location | o--------------------------o------------------o-------------------------o | LV.14 HP: 12 EXP: 55 | | | o--------------------------o $5 | Sky Walkway A | | Tolerance: --- | $25 | | o--------------------------o | | | Weakness: WIND | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 43 Big Balloon | Drops | Location | o--------------------------o------------------o-------------------------o | LV.15 HP: 30 EXP: 62 | | | o--------------------------o $25 | Sky Walkway A | | Tolerance: --- | Cuirass Armor | | o--------------------------o | | | Weakness: WIND | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 44 Bone Archer | Drops | Location | o--------------------------o------------------o-------------------------o | LV.17 HP: 84 EXP: 81 | | | o--------------------------o Potion | Sky Walkway A | | Tolerance: ICE | Gloves | Castle Treasury A | o--------------------------o | Skeleton Cave A | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 45 Ruler Sword | Drops | Location | o--------------------------o------------------o-------------------------o | LV.19 HP: 240 EXP: 102 | | | o--------------------------o Puff Coat | Sky Walkway A | | Tolerance: THUNDER WIND | Greek Helm | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 46 Disc Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.19 HP: 156 EXP: 102 | | | o--------------------------o $100 | Clock Tower A | | Tolerance: --- | Cloth Helmet | Clock Tower B | o--------------------------o | Luminous Cavern A | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 47 Devil | Drops | Location | o--------------------------o------------------o-------------------------o | LV.27 HP: 2176 EXP: 627 | | | o--------------------------o --- | Sky Walkway A | | Tolerance: --- | --- | Marble Corridor B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 48 Merman | Drops | Location | o--------------------------o------------------o-------------------------o | LV.19 HP: 160 EXP: 102 | | | o--------------------------o Potion | Aqueduct of Dragons A | | Tolerance: FIRE | Piros Helm | Aqueduct of Dragons B | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 49 Fishman | Drops | Location | o--------------------------o------------------o-------------------------o | LV.19 HP: 160 EXP: 102 | | | o--------------------------o Potion | Aqueduct of Dragons A | | Tolerance: FIRE | Parade Armor | Aqueduct of Dragons B | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 50 Arabaki | Drops | Location | o--------------------------o------------------o-------------------------o | LV.20 HP: 13 EXP: 113 | | | o--------------------------o $25 | Clock Tower A | | Tolerance: --- | Gold Necklace | Clock Tower B | o--------------------------o | Sky Walkway A | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 51 Ruler Sword Lv2 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.20 HP: 320 EXP: 113 | | | o--------------------------o Arm Guards | Clock Tower A | | Tolerance: THUNDER WIND | Chain Mail | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 52 Feather Demon | Drops | Location | o--------------------------o------------------o-------------------------o | LV.23 HP: 272 EXP: 150 | | | o--------------------------o Barbuta | Clock Tower A | | Tolerance: WIND | Ramail Coat | Castle Treasury B | o--------------------------o | Entrance B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 53 Guardian Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.24 HP: 4800 EXP: 165 | | | o--------------------------o --- | Clock Tower A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 54 Boomerang Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.24 HP: 800 EXP: 165 | | | o--------------------------o --- | Aqueduct of Dragons A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 55 Giant Merman | Drops | Location | o--------------------------o------------------o-------------------------o | LV.30 HP: 3520 EXP: 1298 | | | o--------------------------o --- | Aqueduct of Dragons A | | Tolerance: FIRE | --- | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 56 Max Slimer | Drops | Location | o--------------------------o------------------o-------------------------o | LV.32 HP: 3680 EXP: 1479 | | | o--------------------------o --- | Clock Tower A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 57 Fleaman Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.14 HP: 20 EXP: 55 | | | o--------------------------o $25 | Castle Treasury A | | Tolerance: FIRE | Fire Mail | Clock Tower B | o--------------------------o | Marble Corridor B | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 58 Gold Medusa | Drops | Location | o--------------------------o------------------o-------------------------o | LV.14 HP: 13 EXP: 55 | | | o--------------------------o --- | Clock Tower A | | Tolerance: THUNDER | Medusa Pendant | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 59 Mimic | Drops | Location | o--------------------------o------------------o-------------------------o | LV.18 HP: 112 EXP: 91 | | | o--------------------------o Potion | Skeleton Cave A | | Tolerance: --- | Brigandine | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 60 White Dragon Lv3 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.18 HP: 160 EXP: 91 | | | o--------------------------o High Potion | Castle Treasury B | | Tolerance: --- | Armet | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 61 Skeleton Mirror | Drops | Location | o--------------------------o------------------o-------------------------o | LV.18 HP: 160 EXP: 91 | | | o--------------------------o $100 | Sky Walkway B | | Tolerance: --- | Silk Hat | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 62 0 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.19 HP: 160 EXP: 102 | | | o--------------------------o Drumstick | Marble Corridor B | | Tolerance: --- | Noble Robe | Room of Illusion B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 63 Harpy | Drops | Location | o--------------------------o------------------o-------------------------o | LV.21 HP: 192 EXP: 125 | | | o--------------------------o High Potion | Clock Tower A | | Tolerance: WIND | Bascinet | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 64 Axe Armor Lv2 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.24 HP: 192 EXP: 165 | | | o--------------------------o Kettle Hat | Castle Treasury A | | Tolerance: --- | Ancient Armor | Luminous Cavern A | o--------------------------o | Sky Walkway B | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 65 Specter | Drops | Location | o--------------------------o------------------o-------------------------o | LV.24 HP: 96 EXP: 165 | | | o--------------------------o Noon Star | Clock Tower A | | Tolerance: --- | Sapphire | Clock Tower B | o--------------------------o | Marble Corridor B | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 66 Bronze Guarder | Drops | Location | o--------------------------o------------------o-------------------------o | LV.25 HP: 112 EXP: 179 | | | o--------------------------o --- | Clock Tower B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 67 Peeping Big | Drops | Location | o--------------------------o------------------o-------------------------o | LV.33 HP: 2000 EXP: 1981 | | | o--------------------------o --- | Clock Tower B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 68 Legion (saint) | Drops | Location | o--------------------------o------------------o-------------------------o | LV.35 HP: 1920 EXP: 2230 | | | o--------------------------o --- | Sky Walkway B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 69 Shadow | Drops | Location | o--------------------------o------------------o-------------------------o | LV.36 HP: 1600 EXP: 2362 | | | o--------------------------o --- | Sky Walkway B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 70 Melty Zombie | Drops | Location | o--------------------------o------------------o-------------------------o | LV.26 HP: 192 EXP: 193 | | | o--------------------------o Uncurse Potion | Aqueduct of Dragons B | | Tolerance: --- | Iron Helmet | | o--------------------------o | | | Weakness: ICE WIND | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 71 Bone Liquid | Drops | Location | o--------------------------o------------------o-------------------------o | LV.25 HP: 38 EXP: 179 | | | o--------------------------o Anti-Venom | Aqueduct of Dragons B | | Tolerance: --- | Velvet Cloak | Entrance B | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 72 Ruler Sword Lv3 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.27 HP: 384 EXP: 209 | | | o--------------------------o $250 | Castle Treasury A | | Tolerance: THUNDER WIND | Greaves | Sky Walkway B | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 73 Poison Lizard | Drops | Location | o--------------------------o------------------o-------------------------o | LV.29 HP: 240 EXP: 242 | | | o--------------------------o Turkey | Castle Top Floor A | | Tolerance: --- | Heavy Armor | Castle Treasury A | o--------------------------o | Marble Corridor B | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 74 Pazuzu | Drops | Location | o--------------------------o------------------o-------------------------o | LV.38 HP: 4500 EXP: 2640 | | | o--------------------------o --- | Castle Top Floor A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 75 Spriggan | Drops | Location | o--------------------------o------------------o-------------------------o | LV.35 HP: 380 EXP: 354 | | | o--------------------------o $100 | Castle Treasury A | | Tolerance: --- | Steel Glove | Sky Walkway B | o--------------------------o | Entrance B | | Weakness: WIND | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 76 Gorgon | Drops | Location | o--------------------------o------------------o-------------------------o | LV.32 HP: 420 EXP: 295 | | | o--------------------------o Double Mail | Castle Treasury A | | Tolerance: THUNDER | Silver Bangle | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 77 Blaze Master | Drops | Location | o--------------------------o------------------o-------------------------o | LV.33 HP: 280 EXP: 314 | | | o--------------------------o Steel Helmet | Castle Treasury A | | Tolerance: --- | Bloody Glove | Luminous Cavern A | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 78 Arthro Skeleton | Drops | Location | o--------------------------o------------------o-------------------------o | LV.33 HP: 1400 EXP: 314 | | | o--------------------------o High Potion | Skeleton Cave A | | Tolerance: --- | Magic Necklace | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 79 Rare Ghost | Drops | Location | o--------------------------o------------------o-------------------------o | LV.34 HP: 2 EXP: 334 | | | o--------------------------o Lucky Ring | Clock Tower B | | Tolerance: --- | Mystic Brooch | Castle Top Floor A | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 80 Skeleton Glass | Drops | Location | o--------------------------o------------------o-------------------------o | LV.34 HP: 56 EXP: 334 | | | o--------------------------o $250 | Skeleton Cave A | | Tolerance: ICE | Ruby | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 81 Victory Armor | Drops | Location | o--------------------------o------------------o-------------------------o | LV.36 HP: 280 EXP: 375 | | | o--------------------------o $400 | Marble Corridor A | | Tolerance: FIRE | Ninja Cloak | Luminous Caverns A | o--------------------------o | Room of Illusion B | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 82 Hammer-Hammer | Drops | Location | o--------------------------o------------------o-------------------------o | LV.36 HP: 1400 EXP: 375 | | | o--------------------------o High Potion | Luminous Caverns A | | Tolerance: --- | Crested Band | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 83 Disc Armor Lv2 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.33 HP: 280 EXP: 143 | | | o--------------------------o $250 | Clock Tower B | | Tolerance: --- | High Potion | | o--------------------------o | | | Weakness: THUNDER | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 84 Minotaur Lv2 | Drops | Location | o--------------------------o------------------o-------------------------o | LV.42 HP: 4200 EXP: 3228 | | | o--------------------------o --- | Castle Top Floor A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 85 Legion (corpse) | Drops | Location | o--------------------------o------------------o-------------------------o | LV.43 HP: 4620 EXP: 3388 | | | o--------------------------o --- | Skeleton Cave A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 86 Talos | Drops | Location | o--------------------------o------------------o-------------------------o | LV.48 HP: 4200 EXP: 4227 | | | o--------------------------o --- | Luminous Caverns A | | Tolerance: ICE | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 87 Death | Drops | Location | o--------------------------o------------------o-------------------------o | LV.48 HP: 3920 EXP: 4227 | | | o--------------------------o --- | Luminous Caverns A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 88 Death | Drops | Location | o--------------------------o------------------o-------------------------o | LV.49 HP: 2800 EXP: 4406 | | | o--------------------------o --- | Luminous Caverns A | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 89 Pixie | Drops | Location | o--------------------------o------------------o-------------------------o | LV.36 HP: 320 EXP: 375 | | | o--------------------------o Big Mana Prism | Luminous Caverns A | | Tolerance: FIRE | Diamond | | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 90 Sylph | Drops | Location | o--------------------------o------------------o-------------------------o | LV.36 HP: 320 EXP: 375 | | | o--------------------------o Big Mana Prism | Luminous Caverns A | | Tolerance: --- | Silver Tiara | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 91 Master Lizard | Drops | Location | o--------------------------o------------------o-------------------------o | LV.38 HP: 280 EXP: 419 | | | o--------------------------o Turkey | Castle Treasury A | | Tolerance: --- | Battle Armor | Marble Corridor B | o--------------------------o | | | Weakness: ICE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 92 Owl | Drops | Location | o--------------------------o------------------o-------------------------o | LV.37 HP: 252 EXP: 397 | | | o--------------------------o $250 | Wailing Way B | | Tolerance: WIND | Turkey | Shr. of the Apostates B | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 93 Clear Bone | Drops | Location | o--------------------------o------------------o-------------------------o | LV.38 HP: 72 EXP: 419 | | | o--------------------------o $400 | Entrance B | | Tolerance: THUNDER | Ancient Robe | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 94 Jp Bonepillar | Drops | Location | o--------------------------o------------------o-------------------------o | LV.39 HP: 72 EXP: 441 | | | o--------------------------o $250 | Shr. of the Apostates B | | Tolerance: --- | $400 | | o--------------------------o | | | Weakness: WIND | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 95 Simon Wraith | Drops | Location | o--------------------------o------------------o-------------------------o | LV.41 HP: 360 EXP: 488 | | | o--------------------------o High Potion | Wailing Way B | | Tolerance: --- | Noon Star | Shr. of the Apostates B | o--------------------------o | | | Weakness: FIRE | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 96 Pike Master | Drops | Location | o--------------------------o------------------o-------------------------o | LV.43 HP: 1800 EXP: 537 | | | o--------------------------o Gold Headband | Marble Corridor B | | Tolerance: --- | Floating Boots | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o o--------------------------o------------------o-------------------------o | No. 97 Cyclops | Drops | Location | o--------------------------o------------------o-------------------------o | LV.49 HP: 4680 EXP: 4406 | | | o--------------------------o --- | Shr. of the Apostates B | | Tolerance: --- | --- | | o--------------------------o | | | Weakness: --- | | | o--------------------------o------------------+-------------------------o ============================================================================== Equips ==================================================================[HoD-EQU]=== Here is a list of all the equips you can find in the game. Note that there are MANY different TYPES of items, so each type is getting their own section. Also note that MANY items are simply FOUND while playing the game. I point out EVERY ITEM that you can get in the game using the ITEM CHECKLIST. The rest of the items are either sold by the merchant or dropped by an enemy. I'll list an example of where to pickup each item, but please note that there are often MULTIPLE places you can get the item at. These lists are in alphabetical order. .'-\ B O D Y /-'. ŻŻŻŻŻŻŻŻŻ o-----------------o-------------------------o-------o-------o-------o-------o | NAME | FOUND: | STR | DEF | INT | LCK | o-----------------o-------------------------o-------o-------o-------o-------o | Ancient Armor | Axe Armor Lv2 | | +45 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Ancient Robe | Clear Bone | | +48 | +10 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Battle Armor | Master Lizard | | +62 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Blizzard Robe | Sky Walkway B | | +30 | +8 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Brigandine | Mimic | | +40 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bronze Armor | Skeleton Rib | | +18 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Casual Wear | Zombie | | +1 | +5 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Ceramic Mail | Merchant (Lumin. Cav. A)| | +90 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Chain Mail | Ruler Sword Lv2 | | +28 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Cloth Tunic | Castle Treasury B | | +14 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Cuirass Armor | Big Balloon | | +22 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Double Mail | Gorgon | | +55 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Fancy Clothes | Wailing Way A | | +18 | +6 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Field Armor | Armor Knight | | +8 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Fire Mail | Fleaman Armor | | +36 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Guardian Armor | Guardian Armor | | +36 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Healing Mail* | Clock Tower B | | +15 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Heavy Armor | Poison Lizard | | +48 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Kaiser Mail | Castle Top Floor B | +5 | +75 | +5 | +5 | +-----------------+-------------------------+-------+-------+-------+-------+ | Leather Armor | Entrance A | | +4 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Lightning Robe | Skeleton Cave A | | +44 | +9 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Loose Clothing | Witch | | +20 | +7 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Magical Armor** | Entrance A | | +64 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Moon Armor | Castle Treasury A | |+40/+80| | | +-----------------+-------------------------+-------+-------+-------+-------+ | Note: This armor give you 40 Def. in Castle A and 80 Def. in Castle B. | +-----------------+-------------------------+-------+-------+-------+-------+ | Mystical Robe | Castle Top Floor B | | +35 | +8 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Noble Robe | 0 | | +41 | +8 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Padded Armor | Castle Treasury B | | +23 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Parade Armor | Fishman | | +26 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Plate Coat | Lizard Man | | +12 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Plate Mail | Castle Treasury A | | +52 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Puff Coat | Ruler Sword | | +25 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Ramail Coat | Feather Demon | | +29 | +7 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Rock Leather | Skeleton Ape | | +20 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Rubber Armor | Bone Soldier | | +6 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Scale Armor | Clock Tower A | | +30 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Silver Armor | Castle Top Floor A | | +75 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Summer Clothes | Marble Corridor A | | +2 | +5 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Sun Armor | Castle Treasury B | |+40/+80| | | +-----------------+-------------------------+-------+-------+-------+-------+ | Note: This armor give you 40 Def. in Castle B and 80 Def. in Castle A. | +-----------------+-------------------------+-------+-------+-------+-------+ | T-Shirt | Merchant (Clock Tower) | | +3 | +5 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Thin Robe | Ectoplasm | | +15 | +5 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Walk Armor*** | Luminous Cavern B | | +30 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | War Fatigues | Entrance B | +8 | +46 | +9 | | +-----------------+-------------------------+-------+-------+-------+-------+ * - This armor restores your HP whenever you stand still. ** - This armor reduces your MP consumption rate upon casting spells. *** - This armor restores your HP whenever you're in motion. .'-\ H A N D S /-'. ŻŻŻŻŻŻŻŻŻŻŻ o-----------------o-------------------------o-------o-------o-------o-------o | NAME | FOUND: | STR | DEF | INT | LCK | o-----------------o-------------------------o-------o-------o-------o-------o | Arm Guards | Ruler Sword Lv2 | | +18 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Arm Plates | Luminous Caverns A | | +21 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bloody Glove | Blaze Master | | +25 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Gauntlets | Scarecrow | | +4 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Gloves | Bone Archer | | +7 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Guardian Glove | Guardian Armor | | +14 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Hard Gloves | Aqueduct of Dragons A | | +10 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Leather Gloves | Marble Corridor A | | +2 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Steel Glove | Spriggan | | +28 | | | +-----------------+-------------------------+-------+-------+-------+-------+ .'-\ H E A D /-'. ŻŻŻŻŻŻŻŻŻ o-----------------o-------------------------o-------o-------o-------o-------o | NAME | FOUND: | STR | DEF | INT | LCK | o-----------------o-------------------------o-------o-------o-------o-------o | Armet | White Dragon Lv3 | | +15 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bagonette | Clock Tower A | | +12 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Barbuta | Feather Demon | | +13 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Barrel Helmet | Merch. (Cast. Top Flr A)| | +18 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bascinet | Harpy | | +16 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bicocette | Skeleton Spider | | +8 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Cabacete | Merch. (Cast. Top Flr A)| | +23 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Cloth Helmet | Disc Armor | | +5 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Face-guard | Sky Walkway A | | +10 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Fancy Bandana | Room of Illusion A | | +1 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Full Helmet | Luminous Cavern A | | +22 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Gold Headband | Pike Master | | +28 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Greek Helm | Ruler Sword | | +9 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Guardian Helm | Guardian Armor | | +14 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Iron Helmet | Melty Zombie | | +21 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Kettle Hat | Axe Armor Lv2 | | +20 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Leather Cap | Skeleton Cave B | | +4 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Leather Helmet | Skeleton Spear | | +6 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Morion | Merch. (Cast. Top Flr A)| | +19 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Piros Helm | Merman | | +11 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Plain Circlet | Rock Armor | | +3 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Platinum Crown | Merchant (Entrance A) | | +30 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Pot Helm | Merch. (Lum. Cav. A) | | +24 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Red Silk Hat | Merchant (Entrance A) | | +25 | +5 | | +-----------------+-------------------------+-------+-------+-------+-------+ | Sallet | Merchant (Clock Tower) | | +7 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Silk Hat | Skeleton Mirror | | +17 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Silver Tiara | Sylph | | +25 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Steel Helmet | Blaze Master | | +26 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Sturdy Turban | Slime | | +2 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Viking Helm | Marble Corridor B | | +27 | | | +-----------------+-------------------------+-------+-------+-------+-------+ .'-\ G O O D S /-'. ŻŻŻŻŻŻŻŻŻŻŻ Ah, the "Goods" section. Some of this stuff is purely here for the extra things they can do for you, so I'll focus on telling you what these items actually DO for you instead of listing stats. But don't worry, I'll list stats and where you can find them too! Note: During my research I learned the Japanese name for the "Cipher's Charm" was "Sypha's Crystal", no doubt named after the character from the NES game "Castlevania III". Why change something awesome like that!? o-----------------o---------------------------------------------------------o | NAME | Description: | o-----------------o---------------------------------------------------------o | Aurora Ring | Increases the strength of the Sacred Fist. (Widens the | | | range of the Sacred Fist. Cost 10 Hearts). | | | FOUND: Merchant (Castle Top Floor A). | +-----------------+---------------------------------------------------------+ | Bangle | A wrist protector. +3 DEF. | | | FOUND: Dropped by Axe Armor. | +-----------------+---------------------------------------------------------+ | Chaos Ring | Increases the strength of the Holy Water. (Adds more | | | water to extend the range. Cost 5 Hearts). | | | FOUND: Sky Walkway A. | +-----------------+---------------------------------------------------------+ | Cipher's Charm | Speeds up the rate at which MP are restored. | | | FOUND: Skeleton Cave A. | +-----------------+---------------------------------------------------------+ | Crested Band | Some kind of crest is etched into this bracelet. | | | +15 DEF. | | | FOUND: Dropped by Hammer-Hammer. | +-----------------+---------------------------------------------------------+ | Crimson Cloak | A cloak that is red as blook. (Leaves a red after-image | | | when dashing). +12 DEF, +3 LCK. | | | FOUND: Dropped by Flying Bone. | +-----------------+---------------------------------------------------------+ | Earth Ring | Increases the strength of the Holy Book. (Makes the | | | book circle YOU. Cost 5 Hearts). | | | FOUND: Aqueduct of Dragons B. | +-----------------+---------------------------------------------------------+ | Emerald Cloak | A bright green cloak. (Leaves a green after-image when | | | dashing). +5 DEF. | | | FOUND: Chapel of Dissonance A. | +-----------------+---------------------------------------------------------+ | Gold Necklace | A necklace made of gold. A bit on the flashy side. | | | +3 DEF. | | | FOUND: Dropped by Arabaki. | +-----------------+---------------------------------------------------------+ | Greed Amulet | This amulet increases its user's luck in finding money. | | | FOUND: Castle Treasury A. | +-----------------+---------------------------------------------------------+ | Heart Choker | Heart-shaped choker. Increases the appearance rate of | | | BIG HEARTS. | | | FOUND: Clock Tower B. | +-----------------+---------------------------------------------------------+ | Heaven's Ring | Increases the strength of the Axe. (Makes the axe | | | bigger and slower. Cost 6 Hearts). | | | FOUND: Castle Treasury A. | +-----------------+---------------------------------------------------------+ | Holy Ring | This ring's holy powers make it hard for curses to be | | | cast on user. | | | FOUND: Castle Top Floor A. | +-----------------+---------------------------------------------------------+ | JB's Bracelet | Juste has grown attached to this bracelet and always | | | wears it. | | | FOUND: You start with this item. | +-----------------+---------------------------------------------------------+ | Kaiser Knuckle | It is said that this knuckle band was once used by | | | emperors. +3 STR, +3 DEF. | | | FOUND: Clock Tower B. | +-----------------+---------------------------------------------------------+ | Logoth's Ring | Increases the strength of the Knife. (Makes Juste throw | | | THREE knives at once. Cost 2 Hearts). | | | FOUND: Wailing Way A. | +-----------------+---------------------------------------------------------+ | Lucky Charm | This charm increases its user's LCK. You are not | | | allowed to look inside it. +10 LCK. | | | FOUND: Room of Illusions A. | +-----------------+---------------------------------------------------------+ | Lucky Ring | Increases its user's LCK. +20 LCK. | | | FOUND: Clock Tower B / Dropped by Rare Ghost. | +-----------------+---------------------------------------------------------+ | Magic Necklace | This magical necklace makes its user wiser. +5 INT. | | | FOUND: Dropped by Arthro Skeleton. | +-----------------+---------------------------------------------------------+ | Medusa Pendant | This pendant increases its user's resistance to | | | petrification. | | | FOUND: Dropped by Arthro Skeleton. | +-----------------+---------------------------------------------------------+ | Mirror Pendant | This pendant increases its user's resistance to | | | poison. | | | FOUND: Dropped by Man-Eater. | +-----------------+---------------------------------------------------------+ | MK's Bracelet | Given to Juste by Maxim as a memento. | | | FOUND: Sky Walkway A. | +-----------------+---------------------------------------------------------+ | Mystic Brooch | This brooch makes its user much wiser. +15 INT. | | | FOUND: Dropped by Rare Ghost. | +-----------------+---------------------------------------------------------+ | Night Goggles | Gives user the ability to see in the dark to a certain | | | degree. +2 INT, +1 LCK. | | | FOUND: Sky Walkway A. | +-----------------+---------------------------------------------------------+ | Ninja Cloak | An assassin's cloak from the gold country. +15 DEF, +5 | | | LCK. | | | FOUND: Dropped by Victory Armor. | +-----------------+---------------------------------------------------------+ | Nova Ring | Increases the strength of the Cross. (Makes it faster | | | with a longer range. Cost 8 Hearts). | | | FOUND: Merchant (Castle Top Floor B). | +-----------------+---------------------------------------------------------+ | Pendant | The kind of charm you can purchase anywhere. +1 DEF. | | | FOUND: Dropped by Medusa Head. | +-----------------+---------------------------------------------------------+ | Rare Ring | Increases the appearance rate of rare items. | | | FOUND: Skeleton Cave A. | +-----------------+---------------------------------------------------------+ | Silk Cloak | A cloak made from fine silk and is extremely light. | | | +2 DEF. | | | FOUND: Wailing Way A. | +-----------------+---------------------------------------------------------+ | Silver Bangle | A bangle made of silver. +10 DEF. | | | FOUND: Dropped by Gorgon. | +-----------------+---------------------------------------------------------+ | Twilight Cloak | A pitch-black cloak that creates an air of darkness | | | around its user. (Leaves a black after-image when | | | dashing). +18 DEF, +8 LCK. | | | FOUND: Marble Corridor B. | +-----------------+---------------------------------------------------------+ | Velvet Cloak | A cloak made of velvet. +3 DEF. | | | FOUND: Dropped by Bone Liquid. | +-----------------+---------------------------------------------------------+ | Wind Cloak | A cloak with a high resistance to wind. +8 DEF. | | | FOUND: Clock Tower B. | +-----------------+---------------------------------------------------------+ | Wristband | Offers an excellent source of support. +2 DEF. | | | FOUND: Castle Treasury B. | +-----------------+---------------------------------------------------------+ .'-\ L E G S /-'. ŻŻŻŻŻŻŻŻŻ o-----------------o-------------------------o-------o-------o-------o-------o | NAME | FOUND: | STR | DEF | INT | LCK | o-----------------o-------------------------o-------o-------o-------o-------o | Ankle Guards | Skeleton Cave B | | +5 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Bronze Boots | Bone Thrower | | +6 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Crush Boots* | Wailing Way B | | +15 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Floating Boots**| Pike Master | | | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Greaves | Ruler Sword Lv3 | | +12 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Guardian Boots | Guardian Armor | | +8 | | | +-----------------+-------------------------+-------+-------+-------+-------+ |Infinite Boots***| Merchant (Entrance A) | | | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Iron Boots | Axe Armor | | +9 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Leather Boots | Entrance A | | +2 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Leggings | Luminous Cavern A | | +16 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Platinum Shoes | Merchant (Entrance A) | | +25 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Shin Guards | Peeping Eye | | +3 | | | +-----------------+-------------------------+-------+-------+-------+-------+ | Silver Boots | Merch. (Cast. Treas. A) | | +20 | | | +-----------------+-------------------------+-------+-------+-------+-------+ * - These boots are needed to crush certain ceilings. ** - These boots allow you to float in mid-air. *** - These boots allow you to perform infinite jumps. .'-\ W H I P /-'. ŻŻŻŻŻŻŻŻŻ Note: Every single one of these upgrades is found on the map somewhere, so use Ctrl + F to find them if you're missing them. Note: During my research I learned the Japanese name for the "Bullet Tip" was "Christopher's Soul", no doubt named after Christopher Belmont and the original Game Boy games. Again, why would they change something so awesome!? o-----------------o-------------------------------------------------o-------o | NAME | Description: | STR | o-----------------o-------------------------------------------------o-------o | Blue Stone | Adds ice to attacks made with a whip. | +2 | +-----------------+-------------------------------------------------+-------+ | Bullet Tip | Causes bullets to fire from whip's tip only | +5 | | | when user's HP is max. | | +-----------------+-------------------------------------------------+-------+ | Crushing Stone | By holding ATTACK down, a "charged attack" can | -5 | | | break some walls. | | +-----------------+-------------------------------------------------+-------+ | Energy Circle | Holding the ATTACK button down causes user's | -- | | | whip to swing around. | | +-----------------+-------------------------------------------------+-------+ | Green Stone | Adds wind to attacks made with a whip. | +2 | +-----------------+-------------------------------------------------+-------+ | Platinum Tip | Adds a platinum ball to the tip of a whip. | +20 | +-----------------+-------------------------------------------------+-------+ | Red Stone | Adds fire to attacks made with a whip. | +2 | +-----------------+-------------------------------------------------+-------+ | Steel Tip | Adds a steel ball to the tip of a whip. | +10 | +-----------------+-------------------------------------------------+-------+ | Yellow Stone | Adds lightning to attacks made with a whip. | +2 | +-----------------+-------------------------------------------------+-------+ ============================================================================== Items ==================================================================[HoD-ITM]=== Here is a list of every item you can find in the game and its description. All of these items are found under the "ITEMS" option in the menu. Most of them are there to restore your status, MP, or HP, but some (like the hint cards) are there for other reasons. I'll list the item's name, then the description that the game has for it. After that, I'll list other pertinent information as needed. I list the hint cards in the main guide though, just FYI. o----------------o----------------------------------------------------------o | NAME | Description: | o----------------o----------------------------------------------------------| | Potion | Restores some HP ( 70 ). | +----------------+----------------------------------------------------------+ | High Potion | Restores a large amount of HP ( 150 ). | +----------------+----------------------------------------------------------+ | Elixir | Restores all HP. | +----------------+----------------------------------------------------------+ | Drumstick | Restores some HP ( 100 ). | +----------------+----------------------------------------------------------+ | Turkey | Restores a large amount of HP ( 200 ). | +----------------+----------------------------------------------------------+ | Mana Prism | Restores some MP ( 20 ). | +----------------+----------------------------------------------------------+ | Big Mana Prism | Restores a large amount of MP ( 100 ). | +----------------+----------------------------------------------------------+ | Anti-Venom | Counteracts the effects of poison. | +----------------+----------------------------------------------------------+ | Uncurse Potion | Counteracts the effects of curses. | +----------------+----------------------------------------------------------+ | Medicine Jar | Contains Medicine that makes you invincible at a set | | | time. | +----------------+----------------------------------------------------------+ | Lure Key | Opens the door that gives off a golden hue. | +----------------+----------------------------------------------------------+ | Skull Key | Opens doors marked with a skull design. | +----------------+----------------------------------------------------------+ | Floodgate Key | Enter the lion's cross in the cavern. | +----------------+----------------------------------------------------------+ | Castle Map 1 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ | Castle Map 2 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ | Castle Map 3 | One portion of the castle's floor plan is written on it. | +----------------+----------------------------------------------------------+ | Hint Card 1 | Somewhere there exists a mechanism for draining the | | | caves. | +----------------+----------------------------------------------------------+ | Hint Card 2 | The eyes of the goddess statue point to a secret | | | passage. | +----------------+----------------------------------------------------------+ | Hint Card 3 | Kneel before the round gate to be taken to a different | | | place. | +----------------+----------------------------------------------------------+ | Hint Card 4 | Some spells can be cast multiple times. | +----------------+----------------------------------------------------------+ | Hint Card 5 | They say there is a book with the power to summon | | | monsters. | +----------------+----------------------------------------------------------+ | Hint Card 6 | The red book and the Dagger share a secret. | +----------------+----------------------------------------------------------+ | Noon Star | It cannot be seen at night (Gives you access to a | | | certain merchant location). | +----------------+----------------------------------------------------------+ | Opal | A white jewel (Sell for $125). | +----------------+----------------------------------------------------------+ | Turquoise | A blue-green jewel (Sell for $200). | +----------------+----------------------------------------------------------+ | Sapphire | A valuable blue jewel (Sell for $500). | +----------------+----------------------------------------------------------+ | Ruby | A valuable red jewel (Sell for $600). | +----------------+----------------------------------------------------------+ | Diamond | An extremely valuable jewel (Sell for $1000). | +----------------+----------------------------------------------------------+ ============================================================================== Spellbooks ==================================================================[HoD-SPL]=== Here's a list of all the game's spellbooks, and what they do when combined with a subweapon. If you haven't found a spellbook yet, I'd recommend just doing a quick CTRL + F search for it and finding it in the guide. There's only FIVE of them afterall! ======== ICE BOOK ======== "When combined with a subweapon, user can cast many ice spells." Ice Book + Dagger Several daggers are summoned above and below Juste and slam into the enemy in front of you, hitting several times. Ice Book + Axe Juste calls down a chunk of ice to fall in from the top of the screen. Ice Book + Sacred Fist Juste punches with a fist of ice that can hit multiple times. Ice Book + Holy Book Juste floats in the air while two ice shockwaves travel to his left and right. Ice Book + Holy Water Blocks of ice converge on the nearest enemy, damaging it. Ice Book + Cross Juste summons an ice cross that spins around flinging out ice shards whenever an enemy is near. Lasts for three spins. ========= FIRE BOOK ========= "When combined with a subweapon, user can cast many fire spells." Fire Book + Dagger Juste floats in the air as daggers surround his body. A giant fireball will than appear and start bouncing around the screen crazily. Fire Book + Axe Juste floats in the air as two fire dragons swarm him and nearby enemies. Fire Book + Sacred Fist Juste dashes backwards a bit as he shoots out four light orbs. These orbs hit whatever is in their path and don't disappear. Fire Book + Holy Book Juste throws the book out and it is immediately surrounded by a tornado of fire, hurting everything in the vicinity. Fire Book + Holy Water Juste throws down a ball of flame that runs along the ground back and forth causing damage. Fire Book + Cross Juste chucks a cross imbued with fire straight ahead. As it hits the enemy it will shoor flames out in a circle. ========= BOLT BOOK ========= "When combined with a subweapon, user can cast many lightning spells." Bolt Book + Dagger Juste will send off several dozen electrifided daggers upwards, allowing them to go offscreen. Several seconds later they will return and rain down on nearby enemies. Bolt Book + Axe Juste will rise up and call down lightning onto the screen, damaging all that it touches. Bolt Book + Sacred Fist Juste will call down lightning, collecting it in his fist before shooting it straight ahead of him. Pretty cool. Bolt Book + Holy Book Juste summons two Gradius-like shields, which take hits for you and cause damage to whatever they touch. Bolt Book + Holy Water Juste summons down a lightning bolt that stays on the screen for awhile, damaging an area infront of Juste for a period of time. Bolt Book + Cross Juste performs Castlevania's staple "Holy Cross Attack": He will float in mid-air, surrounded by holy light while several HUGE crosses swirl around him. ========= WIND BOOK ========= "When combined with a subweapon, user can cast many wind spells." Wind Book + Dagger Dagger Machine Gun! Juste goes crazy with the dagger and chucks it like crazy straight ahead. Very entertaining to watch, but leaves you planted in a vulnerable position. Wind Book + Axe Juste summons a giant axe to float around him. This axe stays in place as it rotates. You can summon additional axes and act normally afterwards. Wind Book + Sacred Fist Juste fires an energy projectile straight ahead (Hadoken?!). This pushes Juste back a bit. Wind Book + Holy Book Juste makes three large copies of the book fly around in at different angels, damaging anything that tries to touch him. Wind Book + Holy Water Juste makes holy water rain from the heavens, causing damage to everything on the screen. Wind Book + Cross Juste makes several crosses circle him. These follow you as you walk, hurting anything they touch. They will fade as they hit things, getting smaller until the disappear. ============== SUMMONING TOME ============== "When combined with a subweapon, user can summon many monsters." Summoning Tome + Dagger Juste will summon a giant purple phoenix who will stay on the screen and cause dagger-rain to fall, damaging everything on the screen multiple times. Summoning Tome + Axe Juste himself transforms into a demon, who will then use its wings to swipe at everything to its left and right. Summoning Tome + Sacred Fist Juste will summon Asura to punch the CRAP out of everything on the screen. CRAZY! Summoning Tome + Holy Book Juste summons a fairy that will follow him around (cute!). Upon seeing an enemy, the fairy will go up to it and smack it with a hammer, causing major damage. Summoning Tome + Holy Water Juste summons an angel who crosses the screen twice pouring holy water on anything and everything. Summoning Tome + Cross Juste floats in mid-air and summons a wizard who calls down a shower of meteor's, damaging (or killing) everything on the screen. Summoning Tome + NOTHING Juste floats up in the air as healing bubbles encircle him and fully heal him. ============================================================================== Relics ==================================================================[HoD-REL]=== Here's a list of the game's relics and where you'll find them. A lot of these are found just by playing the game, but some you'll have to hunt for. This list comes straight from the game. Also note that you can turn these relics ON and OFF in the RELICS menu. I'm not sure why you'd want to turn any of them off though... o----------------o----------------------------------------------------------o | NAME | Description: | o----------------o----------------------------------------------------------| | Lizard Tail | By pressing DOWN + JUMP, user may SLIDE. | | | FOUND: Shrine of the Apostates A. | +----------------+----------------------------------------------------------+ | Sylph Feather | While in midair, user may perform an additional JUMP. | | | FOUND: Skeleton Cave B. | +----------------+----------------------------------------------------------+ | Griffin's Wing | By pressing DOWN/UP + JUMP, the user may perform a HIGH | | | JUMP. | | | FOUND: Luminous Cavern A. | +----------------+----------------------------------------------------------+ | Soul Orb | Allows user to recognize how much damage an enemy has | | | received. | | | FOUND: Entrance A. | +----------------+----------------------------------------------------------+ | Fairy Journal | Allows user to recognize the names of his enemies. | | | FOUND: Marble Corridor A. | +----------------+----------------------------------------------------------+ | Monster Tome | Allows user to see the data of monsters he has met. | | | FOUND: Wailing Way A. | +----------------+----------------------------------------------------------+ | Eye of Vlad | One of Dracula's bodily remains. Has the power to negate | | | curses. | | | FOUND: Chapel of Dissonance A. | +----------------+----------------------------------------------------------+ | Heart of Vlad | One of Dracula's bodily remains. Has the power to negate | | | petrification. | | | FOUND: Sky Walkway B. | +----------------+----------------------------------------------------------+ | Rib of Vlad | One of Dracula's bodily remains. Has the power to negate | | | poison. | | | FOUND: Entrance B. | +----------------+----------------------------------------------------------+ | Nail of Vlad | One of Dracula's bodily remains. Increases STR. | | | FOUND: Aqueduct of Dragons A. | +----------------+----------------------------------------------------------+ | Fang of Vlad | One of Dracula's bodily remains. Increases DEF. | | | FOUND: Clock Tower A. | +----------------+----------------------------------------------------------+ | Vlad's Ring | One of Dracula's wordly possessions. Increases LCK. | | | FOUND: Marble Corridor A. | +----------------+----------------------------------------------------------+ ============================================================================== Furniture ==================================================================[HoD-FUR]=== Juste's secret hobby: furniture collecting! Because in the midst of a life or death struggle, Juste can't just let that chair sit there! During the game you'll have to collect these pieces of furniture, but you can visit "Juste's Room" in the Castle Treasury area to decorate it. You can view the list of "Collectibles" in the "Secret Info." tab under the main menu. This information comes from there. I am listing it from top to bottom, left to right, so if you're missing a piece of furniture you can find it easily. I find the fact that they put in descriptions for all the furniture hilarious. o----------------o----------------------------------------------------------o | NAME | Description: | o----------------o----------------------------------------------------------| | Chandelier | Said to have been used by royalty. It has an interesting | | | history. | | | FOUND: Castle Top Floor A. | +----------------+----------------------------------------------------------+ | Tall Clock | Bought the morning your grandad was born. Still keeps | | | perfect time. | | | FOUND: Clock Tower B. | +----------------+----------------------------------------------------------+ | Bookshelf | A very sturdy bookshelf. And it's earthquake-proof. | | | FOUND: Skeleton Cave A. | +----------------+----------------------------------------------------------+ | Old Radio | Radio prototype received directly from the great | | | inventor himself. | | | FOUND: Sky Walkway B. | +----------------+----------------------------------------------------------+ | Silver Dishes | This pure silver dinner set radiates elegance. | | | FOUND: Luminous Cavern B. | +----------------+----------------------------------------------------------+ | Antique Table | Crafted out of a 1000 year old cedar tree. | | | FOUND: Clock Tower A. | +----------------+----------------------------------------------------------+ | Chair | A wooden chair of excellent workmanship. | | | FOUND: Castle Treasury B. | +----------------+----------------------------------------------------------+ | Rocking Chair | This relaxing chair offers up gentle creaks as it rocks. | | | FOUND: Sky Walkway B. | +----------------+----------------------------------------------------------+ | Silk Curtain | Made of the finest silks and milky to the touch. | | | FOUND: Room of Illusions B. | +----------------+----------------------------------------------------------+ | Ancient Urn | The most valuable ojbects are those whose value is | | | difficult to guess. | | | FOUND: Entrance B. | +----------------+----------------------------------------------------------+ | Wizard's Urn | Staring at this urn tends to induce sneezing. | | | FOUND: Skeleton Cave B. | +----------------+----------------------------------------------------------+ | Pretty Vase | A pretty vase brimming with artificial flowers. | | | FOUND: Entrance B. | +----------------+----------------------------------------------------------+ | Side Table | Side tables add a nice accent to any room. | | | FOUND: Skeleton Cave B. | +----------------+----------------------------------------------------------+ | Teacup | With a sip of tea from this cup, you can join our clan. | | | FOUND: Castle Treasury A. | +----------------+----------------------------------------------------------+ | Teapot | Has the power to make teas taste better than they really | | | are. | | | FOUND: Castle Treasury A. | +----------------+----------------------------------------------------------+ | Wine Glass | A beautiful wine glass for elegant evenings with friends.| | | FOUND: Castle Top Floor B. | +----------------+----------------------------------------------------------+ | Hero Statue | A hero immortalized forever. Someday, that will be me... | | | FOUND: Chapel of Dissonance B. | +----------------+----------------------------------------------------------+ | Smiling Statue | Statue of a goddess. Goddesses are so beautiful, aren't | | | they? | | | FOUND: Wailing Way B. | +----------------+----------------------------------------------------------+ | Sage Statue | Statue of a smug-looking old man. | | | FOUND: Luminous Cavern B. | +----------------+----------------------------------------------------------+ | Raccoon Figure | A superb piece of art by an obviously skilled raccoon | | | figurine craftsman. | | | FOUND: Clock Towr B. | +----------------+----------------------------------------------------------+ | Lucky Cat | A statue that helps bring in money. Effectiveness | | | unknown. | | | FOUND: Clock Tower A. | +----------------+----------------------------------------------------------+ | Phonograph | A machine that emits sound. Analog is great, isn't it... | | | FOUND: Skeleton Cave A. | +----------------+----------------------------------------------------------+ | Stuffed Stag | Symbol of the rich. I feel as if I'm being watched. | | | FOUND: Skeleton Cave B. | +----------------+----------------------------------------------------------+ | Candleholder | A silver candlestick for elegant evenings with friends. | | | FOUND: Wailing Way B. | +----------------+----------------------------------------------------------+ | Candlestick | A gold candlestick for elegant evenings with friends. | | | FOUND: Castle Top Floor A. | +----------------+----------------------------------------------------------+ | Silver Trinket | The inscription reads: "Candlelight makes any cooking | | | look edible." | | | FOUND: Sky Walkway A. | +----------------+----------------------------------------------------------+ | Gold Trinket | The inscription reads: "Candlelight makes your | | | girlfriend like you more." | | | FOUND: Sky Walkway A. | +----------------+----------------------------------------------------------+ | Strange Mirror | Take a peek at it and you feel as if someone were | | | there... | | | FOUND: Luminous Cavern B. | +----------------+----------------------------------------------------------+ | Castle Drawing | Seems out of place in this castle. | | | FOUND: Castle Top Floor A. | +----------------+----------------------------------------------------------+ | King-size Bed | Manufactured by the only trusted and true name in beds, | | | "FUTON". | | | FOUND: Sky Walkway B. | +----------------+----------------------------------------------------------+ | Closet | Ease your worries about having too many clothes, too | | | little space. | | | FOUND: Castle Treasury A. | +----------------+----------------------------------------------------------+ ============================================================================== Extras ==================================================================[HoD-EXT]=== Here you will find the game's many secrets and extra things you may or may not know about! ==================== ALTERNATE PLAY MODES ==================== BOSS RUSH MODE ============== Harmony of Dissonance features a "Boss Rush Mode" once you beat the game. This mode allows you to run through the game's bosses in order one after another. Note that you can pick your choice of a subweapon at the start and you are entirely unable to pause! Between bosses you'll have to travel from one boss room to another, but you can fill up your hearts on the way. You also have no access or choice in regards to equipment, so this is pure skill! You'll have to start at "Easy", then "Normal", then "Hard" (You unlock the difficulties as you beat them). The game will keep track of your best times as well. Also, did you know you can play as the legendary SIMON BELMONT in the BOSS RUSH? Start the game from the beginning and enter the famous KONAMI CODE when you see the Konami screen pop up ( UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START). Now select BOSS RUSH and pick your difficulty and you can play as SIMON BELMONT. Here's the bosses you will fight. - Easy - - Normal - - Hard - o Giant Bat o Giant Bat o Giant Bat o Living Armor o Living Armor o Living Armor o Skull Knight o Skull Knight o Skull Knight o Golem o Golem o Golem o Minotaur o Minotaur o Minotaur o Devil o Devil o Giant Merman o Giant Merman o Max Slimer o Max Slimer o Peeping Big o Peeping Big o Legion (Saint) o Shadow o Legion (Saint) o Pazuzu o Minotaur Lv2 o Legion (Corpse) o Talos o Death o Cyclops o Dracula Wraith Hardgame Mode ============= Found the game too easy (like me?). When you are on the name-entry screen, enter your name in as " HARDGAME ". You'll hear Juste shout out something and will start the game as normal. I haven't played this all the way through personally, but it is supposed to make the game more challenging right? Go for it! Maxim Mode ========== The coolest mode by far! At the name-entry screen, enter the name " MAXIM " and start the game to play as JUSTE'S friend MAXIM KISCHINE! Maxim has his own personal play-style. You'll notice right away that he attacks with his sword (VERY FASTLY, I might add). Also, his ONLY subweapon is his shuriken. He's also MUCH faster than Juste, and can TRIPLE JUMP from the start of the game. Note that you CANNOT access the menu when you play as Maxim. This means there are NO items for Maxim to equip. With no items, every item in the game will be replaced by a SINGLE HEART. The only items that DO remain are the LIFE UP and HEART UP items, which will still help you out as normal, but Maxim's ATTACK and DEFENSE will remain the same throughout the game. Maxim DOES have a few special moves at his disposal though (as the MP bar isn't just for show). Of course the game doesn't tell you this, but here's what you can do: o AIR ROLL Maxim can curl up like Samus (Metroid anyone?!) and attack while rolling. You can do this by pressing UP + A in the air. This move drains MP depending on how long you do it. o CLONE ATTACK Maxim will do a clone attack. Not quite as cool as when you fought him, but it'll hit everything on the screen. It takes up about HALF of your MP bar. o HEALING Maxim's only healing move (so this is IMPORTANT to learn). To do it, simply press UP - DOWN - DOWN/FORWARD - FORWARD + ATTACK. Maxim surrounds himself with holy light (similar to Juste's "No Subweapon" healing move) and restores his health. This costs you 50 HEARTS. No Magic Mode ============= Want to give yourself a handicap? Enter in this code: " NO MAGIC " to remove all of the spellbooks out of the game! (They should have really made this one an option WITH the "Hardgame" mode). Also note that you have to use "R" to skip a space on the name-entry screen (not the space option). You'll know you've done it right when Juste does an "injured" sound effect. Sound Mode ========== A VERY neat idea, and an excellent addition to any game, the SOUND MODE lets you listen to the game's tracks! You can tell I like paying homage to the music since I put the "Now Plaing" section in each area of the walkthrough. However, this sound mode only opens up after you beat the game (I got MY track lists from RPGMUSIC.COM). Here's the tracks as they are listed in the SOUND MODE. 00: Title BGM 1 01: Title BGM 2 02: Name Entry 03: Prologue / Theme of MAXIM KISCHINE 04: Entrance (Area BGM) / Theme of JUSTE BELMONT 05: Marble Corridor (Area BGM) 06: Shrine of the Apostates (Area BGM) 07: Luminous Cavern (Area BGM) 08: Aqueduct of Dragons (Area BGM) 09: Chapel of Dissonance (Area BGM) 10: Clock Tower (Area BGM) 11: Skeleton Cave (Area BGM) 12: Castle (Area BGM) 13: Theme of DEATH 14: Boss (Loop Pattern A) 15: Boss (Loop Pattern B) 16: Boss (Loop Pattern C) 17: Epilogue 1 18: Game Over 19: Theme of DRACULA 20: Last Battle 21: Epilogue 2 / Theme of LYDIE ELRANGER 22: Credits / Theme of JUSTE BELMONT 23: Extra Stage Music 1 24: Extra Stage Music 2 25: Extra Stage Music 3 / "Vampire Killer" 26: Extra Stage Music 4 27: Theme of MERCHANT 28: Theme of MAXIM KISCHINE 29: Theme of LYDIE ELRANGER 30: The Item Collection Room BGM ================ SUBWEAPON TRICKS ================ Little did you know, but you can perform all sorts of little tricks with the game's subweapons. Try these out sometime: o DAGGER + FIRE BOOK When you do this combo, do a quick thumb-roll as the knives appear to make MULTIPLE fireballs attack (instead of just one, as usual). o CROSS + WIND BOOK After summoning the ring of crosses, try pressing UP / DOWN + B. The crosses will now rotate HORIZONTALLY instead of VERTICALLY. o BOOK + BOLT BOOK After you summon the gears, try pressing UP / DOWN + B. This changes the direction you are protected from. You can even time it so you are protected from the front AND back. o BOOK + FIRE BOOK Did you know you can AIM this attack? Try holding the direction you want the attack to go in. o AXE + ICE BOOK Did you know you can hold left or right to make the ice chunk fall FURTHER AWAY!? Good for enemies a bit farther away. o AXE + WIND BOOK Like the "BOOK + FIRE BOOK" combo, you can AIM this attack as well. Try it out by holding a direction when you use this attack. ========== RARE GHOST ========== Now HERE'S an enemy that is reclusive! The Rare Ghost only has a certain CHANCE for him to appear in any given room. He doesn't have very much HP at all, so once you DO find him, you can kill him easily. He also has a couple of nice items (see the bestiary). Since I started this guide, I've seen/read about all SORTS of places where this enemy appears, but to me there's only really ONE location worth trying to find him at: the room UNDER the WARP ROOM in CLOCK TOWER B. So, why this room? Well, the ghost appears at the BEGINNING for one, meaning you can QUICKLY enter and exit the room to check for him (which is of UTMOST importance). Once you DO find him, you can also quickly slide-dash to kill him. It is the BEST place by far! Hopefully this info can help you out! ============================================================================== Credits ==================================================================[HoD-CRE]=== BIG THANKS to SNKUPO. The whole reason this guide is here is the inspiration he gave me by looking at his 'Castlevania: Dawn of Sorrow' guide. I borrowed a LOT of his formatting from that guide, which helped to give you THIS guide. Thanks for letting me do that, snkupo. I hope what you find here does your formatting justice. Check out his guides here: ( http://www.gamefaqs.com/features/recognition/49145.html ) DomZ for the Castlevania ASCII at the start of the guide! Thanks man! Check out his ASCII webpage here: ( http://www.freewebs.com/domz_ninja/asciiart.htm ) Zylicyde for the GBA artwork and being a good motivator! Check out his guides here: ( http://www.gamefaqs.com/features/recognition/93398.html ) I'd also like to thank the vaious fan websites out there (Castlevania Dungeon, Castlevania Crypt) for being an excellent point of referrence for enemies and what they drop. I spent hours verifying everything, but just having that referrence no doubt saved me even more hours. Thanks to BlackLeonis for a tip on how to get Vlad's Eye earlier than I did. Also a big thanks to gamefaqs member 'Zeric', who made an AWESOME map of the castle itself which was a huge help to me. There's a few typo's, but it's awesome nonetheless. Also thanks to YOUTUBE member 'LookingfortheTop' for a lot of the secrets I put in the guide. I remembered a LOT of them from playing the game years ago (probably from other gamefaqs guides, ironically), but he taught me some new tricks that I'd never tried before! Thanks to all my fans and readers! I wouldn't do this without your guy's support! Every thank you email keeps me going! Also a big thanks to Konami for such a wonderful series. Obviously none of this would be here without them! Most of all, thanks to my family: My wife, for giving me the time. Thanks a ton baby! My daughter, for being who you are! My whirlwind of destruction! Never stop being you! "I, Bkstunt, will knock you all down!" ~ Fin